@EA_Aljo - Wooooooow...there are real issues with the AI in this game that need to be addressed, and all that's said is essentially "well, human players suck?"
As for some specific issues, here you go:
- AI teammates skate right in the way of the human controlled player far too often, and typically they'll just sit there when that happens. It gives the opponent a great chance to come in and steal the puck, which happens way too often. I've lost games when I'm skating near the point, run into a teammate who just sits there, then the opponent steals the puck and scores on a breakaway. It can't be that hard to program something in that keeps even a minimal distance among teammates.
- You're really telling me an NHL player is going to leave his stick extended when skating near his goal right after his goalie makes a save? The own goals in this game are ridiculous, though fortunately this one cuts both ways.
- Not "AI" per se, but TAKE OUT THE KICKED GOAL REVIEWS!!! OR AT LEAST GIVE THE OPTION TO TURN OFF!!! It's pretty rare these are correct, and 9/10 times these affect the human player, not the AI (when playing single player modes).
- AI teammates leave easily retrievable pucks for the opponent waaaaaay too much in favor of skating back to whatever his programmed "position" is to just sit in that position and do nothing. Puck possession is king in hockey, except for AI teammates in NHL 24. Can't be that hard to program something in to tell CPU teammates to retrieve a puck if they're the closest to it. It can be a bit difficult to cycle players quickly enough to get to the correct player in time to retrieve a loose puck.
- When skating in towards the goal from the side at an angle, AI teammates that ostensibly should be defending have a maddening tendency to turn in to matadors and let the puck carrier skate right to the goal