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@KlariskraysNHL wrote:
@thebrazenhead75... I used to be a hardcore gatekeeper of wanting things to be extremely hard and such and not caring about the new players, but I do now understand the need for fresh blood to come into a game and hopefully stick around. Usually loyal people who have played for many years tend to stick around even with gripes.
But overall things like shooting and passing they don't want to be complicated since those are insanely important.
I'm just a 6s human only player so that is how I give my feedback. When it comes to things like Offline/Versus/HUT I'm a bit out of it. But I do know HUT is meant to be insane as the weeks pass and overalls skyrocket to god mode.
I agree with this in that we absolutely do need to have "fresh blood", as you put it, in order for the game to grow. I get that we do not want stuff like shooting and passing to be complicated or it will deter new players from playing. That being said, what is wrong with my idea of it progressively decreasing as you move up tiers, not even necessarily divisions? We should want the game to be a game that is easy to learn but difficult to master but we also want the game to have something to play for. Since NHL 16, when you no longer had to play games to level up because of prebuilds, there has been little of that. Making passing manual at the top level while giving full assistance at the lower divisions would mean there is more to play towards, and it will increase as the games change. What we have to remember here is that this is not a game like Rocket League or CSGO, which had one title last for years. This is a game that has yearly iterations and so even more so should this game be something that you can improve on as each new game comes out with a higher skill ceiling.
- hiperay2 years agoNew Ace
@KlariskraysNHL wrote:
@hiperayI think the problem that happens is people would complain about a decrease if they match up with people in a lesser rank getting more help per say. Or you could see people tank their players. I mean when I think of sweats they gonna take advantage of stuff. These are things they have to take into consideration.@KlariskraysNHLI agree with you to some extent. I think the way to fix this would be to have one set assist rating for both teams based on the lowest div seed. If you look at another game the difficulty is set to what ever the lower rated player is. We could do the same for the ranked games in Chel/HUT. Whatever the lowest div is will be the level of difficulty both teams play at. This makes it so the lower team doesn't have that advantage you speak of and again that there is something more rewarding for being a "div 1 club".
An alternate way to increase the difficulty in relation to something already in the game is the visual assists. So in this scenario passing is 100% manual and you get an indicator for where you are passing it, like it is currently in the training mode. The lower the tier the longer it is:
Division 10 Club: You are brand new and given a nice meter to assist you with both regular and saucer passes. When you go up in tiers, that pass meter (not including saucers yet) decreases down to nothing lets say for Div 5.
Division 5: Congrats you now have no assistance with your regular passes and must be accurate with each one. Now its time to prove yourself as that saucer assist is now going to become shorter and shorter until you are at Division 1 and that decreases the range down to nothing by the time you get there.
Division 1: You are the elite of elite divisions. Few can stand in this realm as your passing now needs to be spot on accurate and utilized correctly in each situation without any guidance from the game. A cross crease seem pass at this level will be much more difficult to pull off than before and all of a sudden these plays that were once shrugged as nothing will be way more impressive and looked at as Top 5 plays if you will.Again the cream at the top has to be something worth ranking up for or this doesn't work well. For example, the top 5 clubs of each season get their club name added into the game next season or can submit their own logos (pending copyright, appropriateness, and approval of course). The top 25 players get their names added in for next season. I know this is more resources needed and multiple game modes to think about here but I am just using this as an example. I am sure there are way smarter people with ideas requiring less resources but this was just what came up from my head in the moment.
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