Forum Discussion
@hiperay wrote:While I will agree with you to some extent, it would add a skill that would need to be mastered which would then raise the skill ceiling of the game. Raising the skill ceiling makes there be something to play for (on top of rewards). What I suggest though is utilize divisions for this so at the div 10 (Rookie) tier level you are full pass assist and it progressively goes down at each tier to where even Div 1 (elite) tier have their pass assist set to maybe like 10-20 to allow for some ping error. This would keep the casual level being able to play while having actual prestige for being a Div 1 type player, which right now means very little in the grand scheme. If implemented correctly, it could then be set up in private matches to really push the competition to either go full 0 assist for those high prized esports events or maybe put it at a more balanced 40-50 for the Online League community to play at. When there is nothing to play for, there is little reason to be playing the game to improve. Just an idea though.
I'm personally not a fan of this. I think changing up the gameplay difficulty as you rank up is going to be frustrating. There already is a skill gap with passing. Plus, you're going to be facing tougher opponents when you reach higher divisions. I don't see the need to make passing more difficult with higher ranks on top of the more challenging competition.
@EA_Aljo wrote:
@hiperay wrote:While I will agree with you to some extent, it would add a skill that would need to be mastered which would then raise the skill ceiling of the game. Raising the skill ceiling makes there be something to play for (on top of rewards). What I suggest though is utilize divisions for this so at the div 10 (Rookie) tier level you are full pass assist and it progressively goes down at each tier to where even Div 1 (elite) tier have their pass assist set to maybe like 10-20 to allow for some ping error. This would keep the casual level being able to play while having actual prestige for being a Div 1 type player, which right now means very little in the grand scheme. If implemented correctly, it could then be set up in private matches to really push the competition to either go full 0 assist for those high prized esports events or maybe put it at a more balanced 40-50 for the Online League community to play at. When there is nothing to play for, there is little reason to be playing the game to improve. Just an idea though.
I'm personally not a fan of this. I think changing up the gameplay difficulty as you rank up is going to be frustrating. There already is a skill gap with passing. Plus, you're going to be facing tougher opponents when you reach higher divisions. I don't see the need to make passing more difficult with higher ranks on top of the more challenging competition.
The "skill gap" seen in passing is basically making sure you're not aiming the direct opposite of your stick. That's not a skill gap.