@rsandersr47 wrote:
This game has so many bugs and errors that compiling a list would be daunting let alone fixing them. They've piled up for years and have gone years without even acknowledging them let alone fixing them.
I dunno man, Aljo has done a great job acknowledging a lot of things in this game that they don't like and has also done a fantastic job ensuring when people post a real issue here, they get a response that either explains why something happened the way it did, or that the info will be passed onto the dev team.
Do you expect Aljo or anyone to respond to every single 'issue' someone has with "yes, this will be fixed"? What if there's nothing to be fixed and the 'issue' proposed is simply a skill issue? I'm not saying all issues are skill issues (before i'm told I'm saying that) - it's just that in the event there's a skill issue, there's nothing that can be said to appease most people here. In the event there is a real issue (and there have been a lot posted here) Aljo is always quick to point out that they agree and that the issue will be given to the devs.
@rsandersr47 wrote: We always see "we're not aware of this problem and no one has reported it" meanwhile it's in the forums from 3 years ago..
We literally never see that. If you can cite an example to shut me up, please do. There are genuine problems that arise that may be unique in EA's perspective. Often times, a bug being reported on the forums is actually just a rage post about how terrible the developers are and how they "don't know hockey". Not much can be gleaned from posts like that.
@rsandersr47 wrote:
the flashed of color in ODR's that have been seen for years and have had NUMEROUS posts about for years.. yet they still suggest HDMI cable or redownloading the game.. it's just not even acceptable at this point.
Sometimes, re-downloading the game does fix texture pop issues. Other times it doesn't. An HDMI cable can absolutely be the culprit in a problem presented as "flashing on my screen". The process of troubleshooting issues like will be repetitive and involve steps that appear cumbersome and tedious. Have you noticed that the flashing color in ODR's doesn't happen to everybody? Do you understand just how difficult it is to fix an intermittent problem that doesn't plague every installation of the game?
@rsandersr47 wrote:
"We hear you" alright, but you're not doing anything we're asking for... lets look at the last few titles..
Hold on a second here.. is it "we hear you" or is it:
@rsandersr47 wrote:
They've piled up for years and have gone years without even acknowledging them let alone fixing them.
??
Furthermore, there are release notes for every single patch/tuner released so far. They've addressed and acknowledged a lot of issues brought up on these forums and elsewhere, and have implemented some fixes that can be resolved by a simple patch. Some issues require fundamental changes to the engine which take more time and generally get tagged as a next-release fix. I know this is frustrating from the perspective of someone who doesn't have experience with game development, but it's quite a normal process especially considering the size of the dev team.
@rsandersr47 wrote:NHL 19
"RPM Tech combines with brand new physics collision technology that makes jaw-dropping hits more life-like, varied, and satisfying."
....right.... this sounds familiar..
"Hockey returns to its roots by taking the game back to ponds"
We've had flashing colors on this game for 5 years.. and EA isn't even aware..
RPM was new in '19. Compared to '18, the hits were different. The flashing colors were not there since the inception of outdoor rinks. The flashing arose during the transition to Frostbite. It's clearly a minor graphical glitch that needs addressing in the underlying engine.
And what is this about EA not being aware? There was one topic posted this week about it and EA_Barry asked about HDMI cables. One topic. Just in the last week.
@rsandersr47 wrote:NHL 20..
"new goaltender A.I. includes full offensive threat analysis, allowing goalies to read the positioning and threat level of every attack before actively controlling rebounds and redirecting pucks away from danger."
Goalies have 0 idea where threats are or coming from. They react only to where the puck is. This never worked.
This is incorrect. Goalies will cheat when there are threats in front of the net. They will adjust to threats in front of the net as well. will they screw up sometimes? Yea. Videogames aren't perfect.
@rsandersr47 wrote: if you heard us where did we ask for any of this (except for the goalie AI which was NOT addressed)
God forbid EA try to add some new modes to entice people to play the game. Why are you so upset about EA adding modes that you don't play?
@rsandersr47 wrote:NHL 21
"The biggest innovation in NHL 21 is a new Be A Pro experience, which allows you to go from NHL prospect to game-changing superstar."
How many posts asked for this? How many have since asked to play in CHL since this? How many problems has there been with this? Goalies experience still haven't been fixed.. this was an absolute disaster of an update.
The decision to add game features does not rest solely on the number of forum posts about said feature. Often times there's a vision from the team in charge of that mode and they try to execute the best version of their ideas in the development time possible. It's not perfect and BAP has never really lived up to the expectations of the hardcore users who live vicariously through these types of modes. But for your average person just wanting a neat gaming experience geared toward developing a player and having an NHL career, it does a decent job.
Those hardcore role-players who demand everything in the mode be perfect will never be satisfied.
@rsandersr47 wrote:
"Score with Style in HUT Rush
Creativity takes center stage in the new Hockey Ultimate Team mode, HUT Rush. "
Another swing... and another miss. Who asked for this one?
It's literally one of the most popular HUT modes lol
@rsandersr47 wrote:NHL 22
"Revamped World of Chel Hub
Quickly access game modes, player customization, clubs, rewards, challenges, and stats in a completely new and redesigned hub. We know you love World of Chel, so we made it even better."
This game has perhaps the slowest and worst menu system of ANY game I've ever played since PS2. I have NO idea what you guys are doing but just do the opposite of that.. there is no way you could make any of thise worse... I don't think.. maybe you'll prove me wrong..
I actually agree with you here. The vision for the HUB is great, albeit simply falling in line with current multiplayer trends. However, the underlying infrastructure is just not there to make it a good experience.
@rsandersr47 wrote:NHL 23 (the new dev team things DO get worse..)
Pre game presentation.. an absolute fumble and removed..
This was a complete overreaction by EA to the social media hivemind. So what every single team didn't have lasers and fancy light shows and some of the new presentation was limited to only a certain number of teams. I never understood the complete outrage people expressed over such a meaningless design choice that was simply made to add some type of realistic presentation, which it did. But because it didn't please 100% of the community, the community raged and whined until the whole idea was scrapped.
@rsandersr47 wrote:Also a fumble as the two systems don't seem to play the same. Cool. They also only allowed teams to play against other systems and not with them unless you tricked the system.. which is why they were always ABLE to allow mixed teams but how would they get you to buy 24???
Crossplay was still being implemented at this stage across EA titles. Again, you likely don't understand the complexities in making something like that work. I'm not about to act like I do either, however, I DO have a firm grasp on game development and console architecture and getting these consoles to talk to each other can be a difficult feature to shoe-horn into a mature game engine.
@rsandersr47 wrote:Oh and women in HUT. Okay..
Not sure why this is a point of grievance for you, but I and many others welcomed the inclusivity of women. It gives them a platform for exposure and I could see the PWHL being included in future games as well, although I'm sure that relies on the NHL and PWHL coming to some kind of licensing agreement.
@rsandersr47 wrote:
NHL 24
Full pressure..
It's basically been taken out just like the pre game presentation from last year. This was awful. Who asked for it? Nobody knows but EA.
Again, this is incorrect.
It wasn't taken out. It was adjusted, based on feedback presented on these very forums, to not be such a determining factor in the outcome of games unless a team was particulalrly dominant.
I've been adamantly opposed to the pressure system from day-1 but even I can acknowledge the changes have all been positive. It feels more rewarding to obtain full pressure, and it feels good on defence knowing I just need a good zone clear to alleviate it. I'm still on the fence about the mode and still leaning towards its' actual removal, but you have to acknowledge that this is one particular area that EA has addressed numerous times throughout this year already.
@rsandersr47 wrote:"There's always a loud cry for gameplay to be different, refreshed and new. But the game has a good foundation,"
A good foundation??? What version are you playing?
It does have a food foundation. Lots of us are enjoying it and having success in competitive modes. There's a reason many of us buy it every year.
@rsandersr47 wrote:
Inglehart said the game makers were careful not to make NHL 24 just a "sustained pressure game" by ensuring the system didn't create an insurmountable advantage.
"The boost is there and you can feel it, but it doesn't tip the scales. It's not something that can't be defended," he said.
No comment needed I don't think..
It can be defended though. It requires some additional skill and foresight while controlling the puck in the D-Zone. You can no longer rely on just blindly smashing the pass button in an effort to clear your own zone. You need to actually think and make good hockey plays.
@rsandersr47 wrote:New hitting..
It's 0 or 100 I guess and because the other defensive tools have been so nerfed all defenders ask for 100 and all forwards ask for 0. I'd actually argue it MAY be an improvement from the hitting before as at least forwards can't turn their body to avoid contact.. idk.. it's not good.
It is a much better improvement over '23. Those who despise it just aren't taking the time to master it. Not EA's fault. Many of us have adjusted and are able to lay hits against opponents who present those opportunities.
Defensive tools haven't been nerfed. They've added so many over the years (DSS, Stick lifts, tie-ups, shoves, improved back skating speed/agility) that there's more responsibilities on defence. Many of the button mashers hate the added responsibility because it generally requires acquiring some new skills.
Look at the constant cries for the return of NHL 94 controls. That tells me right there that there's still a LARGE portion of the community that can't even handle a Skill Stick that was introduced in 2006. So it's no wonder this same crowd is furiously opposed to any new responsibilities in terms of control. These players want the game to do the heavy lifting for them while all they need to do is hit shoot/pass/hit.
There's nothing wrong with that, but when trying to compete in an environment like HUT or OVP where 90% of your opponents have mastered all the new controls and nuance - you're going to be constantly dominated and wondering "why is my opponent getting all the bounces and able to speed around my players?". Well, it's because they know how to properly use hustle to get the most out of it. They know how to hold the puck backhand/forehand to expose an overzealous D-man. They know to use DSS to force a puck carrier into a bad shooting/passiing position.
All of those things are out-of-reach for players using '94 controls.
@rsandersr47 wrote:The worst part of all of this is the lies though.. the presentation lie of last year and the discord lie of this year.. this new dev team is just not it. Super bad start.. already in need of a new team lead. These forums are also filled with issues. Also threads being locked for no reason questions not being answered. This has just become an absolute dumpster fire of a franchise. $70 for mobile game designers to spend 2 months implementing things no one asked for.. what is even happening?
They didn't lie about presentation. They never said there were new pre-game presentations for every team. It was the rage-baiting tweets and posts over social media that generated faux "backlash" and "outrage". Over what? A friggin 5-second graphical sequence that literally had ZERO impact on the gameplay whatsoever.
The discord would be a disaster. There are too many people who just want to hate hate hate. Why give the haters another platform to spew their nonsense? All these people do is commiserate in their echo-chambers about their latest sweaty HUT Loss. They try to get people to 'like' their posts and agree with them in some effort to prove to the world that they're right about their hatred for a bloody videogame. Anyone who disagrees or provides a counterargument is cast away as a 'shill', thus reinforcing the echo chamber that tells them "You're not bad at the game, it's the game that's bad"
You have great passion for this game and I dig that. But you make very hyperbolic and vague claims, some of which aren't true at all. It would be awesome if you sunk this passion into capturing clips that demonstrate your specific issues. You're clearly VERY adept at this game, so having video clips from someone such as yourself would be AMAZING for the bugs you encounter.
Rage-baiting posts do nothing but likely take the wind out of the sails of software devs who take a lot of pride in the experience they've developed over the years. They know it's not perfect, but when they see people so obviously misrepresent their intentions and subsequent support of those features, it likely has an impact on the passion they want to put forth.
I'd like to see more constructive posts from you. If you REALLY wanted this game to be better, you'd be explaining in great detail the issues you have without an expectation that it be fixed in the next patch. Like I said, videos and clips from a player such as yourself with the passion you bring to this game would go such a long way compared to a wall of text and an airing of grievances.