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@KlariskraysNHL wrote:You can't use Rocket League as a model. They don't have to spend $4-5mil a year on the license for their game. They don't have to remove assets from the game due to retiring. It's the same boring Fennec and Octane used over and over. A fake sport can't be compared with a real sport because they don't have to pay extra costs.
I agree that the NHL series can't be exactly like Rocket League, they have different factors at play and monetization--which you touched on by mentioning licensing--is a big one. While RL does have a good amount of licensed content (each season brings new cars from various other media), the cost of the game is low enough that it works as a free-to-play model. That jumps a giant monetization hurdle that is required to have only one version across all platforms and generations. As an outside observer, it doesn't seem likely EA could do the same with its sports titles.
However, should there be some way to work it out where there is only one version of NHL you can purchase and play across Playstation, Xbox, (and PC!), I don't think the issues you mentioned are deal breakers. I think it could open the door to some positive improvements, player base being one of them.
@Modulater83Trust me I have brought it up several times about adding just HUT to PC as a free to play thing with all the mtx stuff that is normally in it. With that part being free it could potentially have more people, but I would also expect the mtx to become more wild if HUT was a standalone to make up for potential loss of sales because they are always factoring in things like that.
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