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Delayed of Games: CPU: 77 / Human: 77
The reason for this is it is kind've random, At one point they threw it over the glass about 2-3 times, but then it disappeared then next my team threw it over the glass 2-3 times, which counts for a maximum of out many penalties in the game and amazing we still end up with like 4-5 penalties or 1 or 4 penalties called.
I'd also like to mention
The Goalie Camera is: Fixed
yes that's right no longer high, it's fixed
- SuperGoalies2 years agoSeasoned Veteran
Updated Goalies Sliders NHL 24
The Goalie Camera is back to high
puck shadow highlight to small
increased time limit to 9 minutes
human and CPU shot aims are manual
I took parts of other slider makers' values and adjusted them to mine
these work for patch 1.2.0 and roster update November 10-20
Post Whistle Rules: Relaxed (from Authentic)
A lot of adjustments have been made
- SuperGoalies2 years agoSeasoned Veteran
update to goalie sliders, more adjustments, and tweaks.
decreased - time limit: 8 Minutes (from 9 minutes)
decreased - fight difficulty: 15 from (50)
decreased - AI learning: 0 (from: 6)
I am a fan of the old Cyclonic Slider Man, so decided to try it with NHL 24, it worked magnificently for goalies.
increased - Aggression: 99 (from: 75)
increased - size effect: 67
decreased - goalie screen effect: 67have fun, among other adjustments.
- SuperGoalies2 years agoSeasoned Veteran
Updated Goalie Sliders to patch 1.2.1.0 and roster update November 10-21
have fun all!
- 2 years ago
Dude, it doesn't matter how good your sliders are for goalie - EA hasn't programmed useful defence, only brainless ones, so you're always facing against a two-or-three-on-one. Defence never plays their man, they just stare at the puck like brainless idiots. If they would just take away the passing lane at the very least!
Good work on making the sliders, I guess, but BaP goalie is still completely unplayable without giving the defence a brain first.
- Javiair2 years agoNew Vanguard
There are things you can do to minimize the constant breakaways or constantly getting outnumbered.
1. You can increase the back staking speed. Don’t know what you have it at now, but the lower the number, the slower the D men will skate backwards. I keep it at 65/100. I am almost certain that a hockey player cant skate backwards as fast as he skates forwards. There has to be some penalty.
2. You can lower the skating speed WITH the puck. There are separate sliders for skating speed with and without the puck. If you are looking at your skating speed WITH the puck at 100/100 then the guy with the puck will skate at exactly the same speed as if he didn’t have it. I dont play hockey, so I cant tell you how much having the puck slows you down, but you can play with the sliders.. I keep it at 75/100.
3. Lower your fatigue recovery to the single digits. I have mine set at 5/100. Doing this will keep the star players from playing 45min a game and play 22 min a game. Your 4th liners will play more thus decreasing the odds of an odd man rush.
4. Raise the fatigue effect slider to 99/100. If a star player has been on the ice for a long shift, they wont be able to skate as fast.. thus reducing the odds of an odd man rush. BUT in all fairness, I have not seen any effect on performance with this slider. Ive seen players like Ovi be on the ice to 2:25 and still skating fast. But I keep it high.
5. Attribute slider at 10/10. This means if you have a 99 rated player they will play like a 99 rated player and the 80 rated player will play like an 80 rated player. If you move the slider to 0/10 that means that ratings are out the window and all players will play at the same rating. I dont know if the lower players move up or the higher players move down or if they meet in the middle.
You cant improve the AI, but you can give your D a chance to catch up.
- 2 years ago
@SemiUsualwhat I've noticed really changes the frequency of three and two on ones more than anything is strategy adjustment.
NHL 24's AI is top down meaning, it focuses on the quality of result instead of the quality of cpu play.
Basically, the higher the strategy is for the cpu, the worse your AI plays in order to skew the game in the favor of the CPU. My teammates always make horrible decisions with/without the puck when the cpu strategy is higher, rather than the cpu making better quality decisions.
If you want your teammates to play competently, set their strategy sliders higher than the CPU's. Otherwise, you're in for a world of misery on this game.
It's frustrating because it genuinely seems like EA has no idea how to create smart hockey players on this game. Instead, they just make the CPU players dumber. I've seen dmen with 90 defensive awareness stats blatantly leave players wide open in the slot as they leave their assignment to triple team an opponent that's already limited to a backhand shot under double coverage. It's genuinely mind boggling but this is how EA programs its AI I guess. - SuperGoalies2 years agoSeasoned Veteran
Updated goalie sliders again, this time with 10 minutes, alot of stuff, I will also update them tomorrow after patch comes out, probably roster update.
patched for 1.5.0.0
1.6.0.0 tomorrow
- SuperGoalies2 years agoSeasoned Veteran
perphaps my biggest update to goalie sliders ever, I've lowered time limit to 6 minutes, I've really studied how sliders work in be a pro goalie, have fun all.
- SuperGoalies2 years agoSeasoned Veteran
decreased - shot power: CPU: 50 / Human: 50
decreased - slap shot power: CPU: 50 / Human: 50increased - penalty time scaling: 2
increased - coincidental penalty time scale: 2goalies sliders
- SuperGoalies2 years agoSeasoned Veteran
Updated my alll-star goalies sliders for NHL 24, 7 minutes and stuff
updated to latest patch and latest tuner update and latest roster update.
- SuperGoalies2 years agoSeasoned Veteran
Updated! SuperGoalies Be A Pro All-Star NHL 24 Xbox Series X X-Factor Edition
Updated! SuperGoalies Be A Pro All-Star NHL 24 Xbox Series X X-Factor Edition
Updated to Latest Tuner Update and Latest Roster Update May 13th and Latest Patch
Increased - time limit 9 Minutes
alot of adjustments, have fun!
changed - Player indicator to Large
changed - puck shadow to Large
- SuperGoalies2 years agoSeasoned Veteran
am going to try something here
Stick Contact Immunity: 10
AI Learning: 0now if you like ai learning on put it back to 6
Optional usage have fun
- SuperGoalies2 years agoSeasoned Veteran
am currently testing another optional setting at moment
AI Learning: 5
CPU difficulty adjustment: 2 - SuperGoalies2 years agoSeasoned Veteran
am currently testing to go with ai learning 5 and cpu difficulty adjustment 2
goalie cover freq 45 and goalie passing 70
optional too
- SuperGoalies2 years agoSeasoned Veteran
option 3
goalie cover frquency 100 and goalie passing 67 and cpu difficulty adjustment 2
ai learning 0don't worry i didn't forget you ai learning 0
have fun!
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