Forum Discussion
- ScottKNJRising Rookie
Quality of life features like this, in a EA game ? We could never get so lucky.
- phomi99New Adventurer
Personally I would like to zoom in on overhead or zone. And slightly bring zone up. Like FC 24.
- EA_AljoCommunity Manager
Gotcha. Zone works great for me. I also change the view so it zooms out and keeps the puck and your player on-screen. This probably has the opposite effect of what you're looking for though. Regardless, it would be great to have custom cameras again. Appreciate the feedback on this!
- ssoliz91Seasoned Rookie
EA_Aljo I beg you and your team include the suggestions I made in this NHL24 post:
- In this post I suggest to keep the camera locked behind the player at a low, zoomed-in camera angle; but frankly, I would love to have the camera stay locked in behind my player's back at any height or zoom level.
- This camera lock would provide more consistency to the orientation of the skill stick, giving players a better sense of control when skating in different directions on the ice.
- It would also give players better/more realistic vision of the ice (especially if the camera coordinates with the new Vision Control somehow).
This clip gives you a good idea of what it is I'm looking for:
https://youtu.be/3rG718O78DI
- EA_AljoCommunity Manager
We'll have to wait for more details on presentation to be announced before we know if there have been any changes to cameras.
- SummerOfDekesNew Hotshot
I would love a camera angle that is DIRECTLY looking down at the ice. Sometimes, I'll be trying to stand in a passing lane and a puck will get by me and I'll be like, what the heck? I was right in the lane! Then I'll look at the replay and I was actually not quite in the lane, I only thought I was because none of the camera angles are angled perfectly straight down, but are all tilted to some extent.
Not a huge gripe or anything, but would be a good option to have.
For goalies, I typically use either fixed or high. I like how the high camera angle allows me to keep track of both the puck carrier and my goalie simultaneously. This helps me with my positioning a lot.
The issues with high are that the fov seems quite low, so if the puck is in the corner, you have no idea if there's a guy waiting off to the side, somewhere around the faceoff circle opposite to where the puck is. This is important information because it can change how you approach a play. If the puck carrier is skating in towards my net, and there's an open man on the opposite side, I might try to ready myself for a one-timer from that side. If there's no one there, I know I can just focus on the puck carrier and cover short side. This is information I don't have using the high camera angle.
As for the fixed camera angle, I find it gives an excellent fov that allows me to see just about every inch of the ice 99% of the time while also being closer to the action. It's also a very steady camera angle that doesn't move constantly.
My main issue with this camera angle is that, unlike the high camera angle, fixed doesn't allow me to watch my goalie and the puck carrier simultaneously. I have to follow the puck carrier and look down momentarily to check my positioning. It's just a short glance for sure, but it can be just long enough to miss a pass and lose track of the puck.
It would be great to have some level of customization for the camera angles, though I'm sure that would need to be carefully thought out as to keep framerates consistent as well as not to expose parts of the arena that I would assume aren't rendered since they're not meant to be seen.
I'm a crazy person as I use Zone for goalie and everything. I like to see the whole entire ice and know who is open and in all areas easier for me. I feel like the closer I am to looking at my goalie the less vision I really have especially when it comes to screens. Zone just has that angle I love.
I think we don't see many levels of customization when it comes to camera work because image glitches can occur and would require much more time. You gotta get the lighting, glares, color shades and so much more correctly. I know we had some early problems in 24 with some scoreboards and such ruining some cameras.
- SummerOfDekesNew Hotshot
I see some competitive goalies rocking those zoomed out camera angles sometimes. I think one thing I don't like about those angles is that they make it feel like my goalie moves slower. I know it doesn't, but it just feels like the goalie is moving in quicksand.
- EA_AljoCommunity Manager
Overheard looks straight down. It sounds like the issue is how zoomed out it is.
Have you tried holding down the button that switches where the focus is? Doing this allows the screen to size dynamically to fit both your player and the puck on-screen. I haven't tried this as a goalie though so not sure it works for that.
- SummerOfDekesNew Hotshot
Overhead is the closest to the camera angle I'm looking for as a skater, but it's not looking directly down. The camera is actually located behind the player and tilted in the direction of the player. What I'm talking about is having a camera angle that is more or less directly above the player that looks straight down.
As for goalie, the only camera angles I was talking about in regards to goalie were fixed and high. The trick you're talking about where you press select and it refocuses your camera works fine for skaters, but it's not useful for goalies.
Also, while I have your attention, one other thing that I think really needs changed about the high/low goalie camera angles is how the angle changes when the puck is behind the net. When the puck is behind the net, the camera tilts down and completely obscures the front of the net, so goalies have no idea if there's open players in front that they need to be aware of. This could be fixed by having the high/camera angles zoomed out a bit when the puck goes behind the net.
- NHLANDERSNew Rookie
Custom camera would be awesome! aslong as they dont remove any of the current ones, I play on the classic broadcast camera. However, there is a bug with this camera angle, it wont work on shootouts, the only ”broadcast” camera angle available in shootouts is true broadcast. hope this is fixed.
- RumOak163Seasoned Novice
I can tell you 10+ years ago I had customer camera angles I created for each multiple positions I would play in EASHL or drop in games. It was awesome, then it was gone.
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