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Yeah I can honestly say I am not a huge fan of the players grabbing slapshots and such like it's nothing. Hope that is toned severely down if not out. Also maybe later we can find out if the puck dump has been improved or it's staying the same in 25. I'm not fond of goalies losing so much stamina after possibly doing so very little. But I'm with you on this one.
In the post that Aljo had put up from Mike it talked about some new features. Guess we shall have to find out what exactly those features are. (pic for reference)
With regards to that screenshot...I wasn't sure how the pressure system could possibly be implemented in a worse way. And then they do this. The attacking team gaining a second wind shouldn't be a thing, it's more the defensive team losing theirs that should be the emphasis. Defensive teams should have the pressure meter immediately after disrupting a play and maintaining control of the puck
The biggest issue with the pressure system is that it was far too inconsistent. It would fill up instantly for one team, yet forever for the other. There was also numerous occasions where off a face-off, the attacking C would "win" the faceoff simply by pushing the other C up and gaining pressure, despite never actually having the puck and the defensive winger coming in and taking the puck cleanly
Goalie stamina simply didn't work. There were definitely times where the goalie faced one shot and was lying on the ice with zero energy. Or go into desperation save animations for no reason.
- KidShowtime18673 months agoHero
The biggest issue with the pressure system is that it was far too inconsistent. It would fill up instantly for one team, yet forever for the other. There was also numerous occasions where off a face-off, the attacking C would "win" the faceoff simply by pushing the other C up and gaining pressure, despite never actually having the puck and the defensive winger coming in and taking the puck cleanly
This is because the meter only fills up on pass interceptions, shots and hits. If a team is playing keep away (just passing to each other and not taking shots) - the meter doesn't fill up. Whereas another team making passes AND taking shots, causing turnovers, etc will have the meter fill up faster.
In the scenario where a team gains full pressure after a faceoff win, this is because faceoff wins contribute to building pressure and prior to the faceoff where they obtained full pressure, they would've had the pressure meter filled (again, with possession changes, good shots, etc) almost to full, and the faceoff win put them into the full meter.
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