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Jammalammalam's avatar
Jammalammalam
Seasoned Veteran
6 months ago

Goalie fatigue needs to go in NHL 25

The fatigue system was a good idea, but very poorly implemented. Puck retrievals during fatigue as well as clearing the zone continue to be absolutely atrocious. An NHL player can lob a puck from their own zone, through the neutral zone and into the O-zone from their own redline, but in NHL we can't get the clear to go past the blue line. Slapshots and wrist clears are auto-grabbed by players like they're first basemen. 

Now with this in mind it seems EA is doubling down on the fatigue in 25 by not only leeching the energy of the team being pinned down, but adding energy back to the other team to make it has frustrating as possible to get the puck out of the zone, only for them to come right back in if you don't clear the neutral zone.

After all this, the goalies will not gain their energy back quick enough and will fatigue down to let the most ridiculous shots go through them while they're flailing on the ice having a asthma and heart attack.

Why do the strangest decisions for this game keep getting made year after year?

33 Replies

  • bruanor09's avatar
    bruanor09
    Seasoned Veteran
    5 months ago

     

    Another issue I’d like to point out is the lack of ability to effectively press the stick to the ice or lightly nudge it to avoid a 100% penalty while still preventing the attacker from taking a shot on goal. In the game, if the opposing forward is moving at a slow speed, you can’t tie him up or lift his stick as you would in real hockey. There should be options to engage and disrupt the opponent’s movement without always incurring a penalty.

  • bruanor09's avatar
    bruanor09
    Seasoned Veteran
    5 months ago

    Конечно! Вот перевод:

    Sometimes an attacker moves at high speed, and simply blocking the path would be sufficient. However, they can pass through the defender almost like a knife through butter, which shouldn't be the case. There's no need to push or hit; just getting in the way and using the shoulder should be enough. Instead, in the game, we're forced to push, and due to ping issues, we often end up pushing at nothing while the skater flies by. The attacker can brush off contact without losing speed or balance, which is not how it should work. There needs to be a tool to allow defenders to simply get in the way and effectively block the movement of the attacker with the puck.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    5 months ago

    The biggest issue with the pressure system is that it was far too inconsistent.   It would fill up instantly for one team, yet forever for the other.   There was also numerous occasions where off a face-off, the attacking C would "win" the faceoff simply by pushing the other C up and gaining pressure, despite never actually having the puck and the defensive winger coming in and taking the puck cleanly

    This is because the meter only fills up on pass interceptions, shots and hits. If a team is playing keep away (just passing to each other and not taking shots) - the meter doesn't fill up. Whereas another team making passes AND taking shots, causing turnovers, etc will have the meter fill up faster.

    In the scenario where a team gains full pressure after a faceoff win, this is because faceoff wins contribute to building pressure and prior to the faceoff where they obtained full pressure, they would've had the pressure meter filled (again, with possession changes, good shots, etc) almost to full, and the faceoff win put them into the full meter.

     

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