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"Second off, why did you do anything to the energy levels? Energy was fine. You had to be smart about how much you sprint, don’t get blown up. And you should be in the green for the entire period. Now if I run the ice one time the player goes into red, and it is impossible to recover from. Get blown up you’re going into red. Recovery takes way too long To the point where I see myself softly icing the puck at least twice just to get my energy back without allowing them to get a chance. This is even worse when it comes to the computer players because they’re staying full green the entire period and just blowing past me In a little Ford focus. I even tried player locking with Nathan McLaren. It doesn’t work.
That’s gotta get fixed too."
Maybe I am not reading or understanding this correct but the Stamina levels for this game are actually a lot better overall then they were last year. You still have to be smart about the sprint but now there is a "price to pay" for you using it, meaning if you try to get past the dmen to grow around the net you would consume more energy then them which means you will be more tired/less stamina, giving them a chance to catch up and make a play for the puck. So you need to make quick passes into the zone (which I know you mention on your passing). This removes the blow past the dman that happened last year offline and online and also, id guess players just skating around the net to try and build of the pressure system - which I know was an issue at some point.
Also, if your player takes a big hit, in more of a realistic sense of it, that would knock the wind out of you, so your stamina level would be less then it was prior.
The difference I have seen when players talk about stamina is there is a large difference of how they are used online and offline (arcade to realistic), where I feel is where the real issues lie. For an offline only player, this is the closest it has felt to realistic as it can possible be, whereas NHL 24 and 23 felt very acrady and overly fast (no player should have full stamina for a period or more then a 45 sec - 1min shift (if basing it on a more realistic gameplay style).
It's how do they find the balance between the 2 player bases. That is where the real issue is and I'd wish that there was a way for them to fix the online to have one playstyle and offline another but I can't see that ever being an option.
How can a middle ground be found where it still feels realistic but also arcade as well.
** I did notice that breakaways on offline are harder to score this year then prior years as well, not sure how they could affect a chance on that without hindering the goalies on some level.
- Jreemshot4 days agoNew Novice
You make a good point, if we’re playing a normal versus game when I can change lines but I normally play Chel 6/3’s and Eliminator. I thought it was fine last year. Yeah the speed was crazy but honestly, stamina wasn’t even a talking point.
I played threes online and it was so bad I Deactivated my L3 button so I don’t accidentally sprint, avoided ALL hits and it still goes down to red off of light checks. I mean if I’m playing the arcade game modes I’m not expecting it to be realistic.
I dont find any issue with it in versus.- MasterB894 days agoRising Traveler
Sadly, I don't think they can have a difference between the play styles related to stamina, which is the issue (if they change it, I'd guess it will affect normal versus and offline. I am not sure what can help it to please the online portion for 3's and 6's but not affect the overall slower gameplay that has been requested by some in the past.
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