rsandersr47
30 days agoSeasoned Ace
Scoring
Backhand, forehand, backhand, goal. I feel trying to make good plays and set up 1T shots, or anything else just seems far less effective than just backhanding for every goal.. it's sad that it can ev...
Set plays and diversity is for beer league practice and when you're ahead by a few - It sucks but that's just how she goes.
Goalie learning is an odd one because it sounds great on paper but I'm sure we'd eventually find good ways to manipulate/cheese that too
Not so much "learning" just adjustable thresholds. Imagine every club had their own custom thresholds. Some goalies will hold their post a bit longer shutting down a short side wrist/ snap/ back but may give up one when someone is cutting across and going far side. Maybe some plays the puck carrier more rather than his partner coming in for a 1T. Maybe adjustable aggressiveness. Some will look to poke or step up against an attacker but this would allow more goals when 1T from a low angle (near the goal crease when passing from a higher attack point) or someone cutting in. Every CPU goalie could then behave a bit differently and every game you would have to quickly figure out how to attack him. I'm not suggesting it would be extremely hard to score, but we wouldn't see near 100% breakaways. They could be high for players who had fast twitch reaction speeds but lower for players just memorizing button patterns and timeliness.
Dynamic learning would be much harder to add I'm sure. Random dynamic changes could be easy though. Maybe each period or game the goalies behavior values change. This is all I meant. Every year we have diff shots that have higher percentages the only thing allowing this is the goalie behaviors/ thresholds. Currently they give up the forehand backhand because it pulls them off their post and the player can pull it back too fast to save. If he held the post longer he may give up an easier forehand. The other thing that COULD be good is players simply losing control of the puck or less likely having a perfect backhand. The devs want hockey to be more clean (and to a degree I agree) than it is in real life, but if they had a system that allowed for losing control when going backhand/ forehand too quickly and not having high puck control it could help mitigate this issue some. Maybe high puck control comes at the cost of a player's speed. So a wheels player with 99 speed can't just race down trying to beat a defenseman and have perfect handles to BFB. Idk, just spit balling ideas.