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Änderungsprotokoll für Patch 1.1
Neue Spielinhalte:
- Neue Crait Karte für den Angriff-Modus
- Iden Versio's Tie Fighter
Iden Versio’s TIE/IF-Jäger Fähigkeiten:
- Nachbrenner - Gewährt dem Sternenjäger einen vorübergehenden Tempoboost und unterbricht die feindliche Zielerfassung. Der NACHBRENNER kann nach kurzer Zeit beendet werden
- Laser-Sperrfeuer - Lädt ein rasches Sperrfeuer auf, das hohen Schaden verursacht
- Doppelte Protonentorpedos - Feuert zwei Protonentorpedos gleichzeitig ab, die das erfasste Ziel verfolgen und großen Schaden verursachen
Iden Versio's TIE/IF-Jäger Sternenkarten:
- Gekühlte Triebwerke - Verkürzt die Ladezeit von NACHBRENNER
- Verbesserte Torpedos - Erhöht Schaden von DOPPELTEN PROTONENTORPEDOS
- Sperrfeuer der Rache - Erhöht den Schaden von LASER-SPERRFEUER
- Flug-Commander - Erhöht die Dauer von INFERNO EINS
- Verstärkter Rumpf - Erhöht die Gesamtgesundheit des Sternenjägers
- Justierte Laser - Erhöht Primärwaffenschaden
- Verbesserte Kondensatoren - Verbessert den Widerstand von Primärwaffen gegen Überhitzung
- Reparatur System - Reduziert die Verzögerung, bis die Gesundheitsregeneration beginnt
- Elite Pilot - Erhöht die Wendigkeit des Sternenjägers
- Verbesserte Triebwerke - Erhöht Höchstgeschwindigkeit sowie Beschleunigen und Abbremsen des Sternenjägers
Iden Versio’s TIE/IF-Jäger Meilensteine:
- Schneller Angriff - Die Fähigkeit NACHBRENNER von Iden Versios TIE/IF-Jäger 25 mal verwenden
- Präzisions-Angriff - Mit Iden Versios TIE/IF-Jäger 25 Kills durch DOPPELTE PROTONEN-TORPEDOS erzielen
- Hoffnung kann sie nicht retten - Mit Iden Versios TIE/IF-Jäger 25 Kills durch LASER-SPERRFEUER erzielen
- Rächt unseren Imperator - Die Fähigkeit INFERNO EINS von Iden Versios TIE/IF-Jäger 25 mal verwenden
Helden und Schurken Modifikationen:
Finn
- Reduzierter Schaden seines EL-16 von 65 auf 45
- Reduzierte Zeit bevor die Hitze-Abklingzeit eintritt von 3.5 auf 1.5 Sekunden
- Reduzierter Schaden jedes Zielwasser-Treffers von 40 auf 30
Phasma
- Reduzierter Hitzeaufbau pro Schuss durch ihren F-11D
Lando
- Bug welcher bei "Optimierte Effizienz" die Hitze-Abklingzeit nicht richtig gewährte wurde behoben
Boba Fett
- Reduzierter Schaden pro Rakete beim Raketen-Sperrfeuer von 90 auf 78
- Der innere Schadensradius für jede Rakete beim Raketen-Sperrfeuer wurde von 2 auf 1.5 reduziert
- Der Schaden außerhalb des Radius für jede Rakete vom Raketen-Sperrfeuer wurde von 4 auf 3 m reduziert
Klassen & Spezial Einheiten Modifikationen:
Schwerer Truppler
- Reduzierter Wirkungsbereich (AOE) des Überladenen- und Explosiven Wachgeschützes
- Erhöhte Hitzeentwicklung des Überladenen Wachgeschützes pro Schuss von 0.015 auf 0.017
Offizier
- Reduzierter Explosionsschaden bei durch Blasterschüssen zerstörten Blaster-Geschützen von 150 auf 25
Spezialist
- Reduzierte Größe des Schimmerns von Zielfernrohren
- Hinzugefügtes Schimmern der Zielfernrohre folgender Langstreckenwaffen: EL-16HFE, A-280, Impulsgewehr, und Captain Phasma’s F-11D
- Reduzierte Hitzeentwicklung pro Schuss für die folgenden Langstreckenwaffen: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, und DLT-19D
- Erhöhter Schub aller Infiltrationsvarianten pro Minute von 100 auf 130
Wookiee Krieger
- Reduzierter Armbrust Projektil Schadensmultiplikator von 1.3 auf 1
- Abnehmende Armbrust Reichweite zu Beginn von 20 auf 10 m und am Ende von 30 auf 25 m
- Abgeänderter Armbrust Explosions- und Projektilschadensabfall um den abnehmenden Effekt zu erhöhen
- Erhöhte Armbrust Hitzeentwicklung pro Schuss
Waffen Modifizierungen:
CR2
- Gesenkter Anfangsschaden von 17 auf 16
- Gesenkter Endschaden von 9 auf 8
- Reduzierter Schadensendabfall von 40 auf 30 m
Sperrfeuer
- Reduzierter innerer Feuer Radius von 3.5 auf 2 m
- Erhöhter äusserer Feuer Radius von 5 auf 6 m
- Erhöhter Explosionsschaden von 55 auf 100
Blurrg-1120
- Reduzierte abfallende Anfangsentfernung von 20 auf 15 m
- Reduzierter Anfangsschaden des Explosiv-Schusses von 29 auf 26
- Der Endschaden des Explosiv-Schusses wurde von 10 auf 8 reduziert
- Reduzierter innerer Feuer Radius des Explosiv-Schusses von 0.8 auf 0.7 m
- Reduzierter äusserer Feuer Radius des Explosiv-Schusses von 2 auf 1.8 m
- Die Genauigkeit der letzten Schüsse bei ausgerüstetem Verbesserte Salve Mod wurde reduziert
Stolpermine
- Anzahl an Minen welche zur selben Zeit eingesetzt werden können wurde von 1 auf 2 erhöht
- Die Zeit bis die Minen nach dem Tod verschwinden wurde von 5 auf 15 Sekunden erhöht
Angriff-Modus:
- Optimierte Bomben-Timer Laufzeit
- Geringfügige Balance Optimierungen
Galaktischer Angriff:
Crait
- Angepasste Spawns um die Erste Ordnung beim Angriff zu unterstützen
- Reduzierte Gesundheit der Phase-3-Ziele von 5000 auf 4000
- Erhöhte Kosten des Ski Speeders von 0 auf 200 BP
- Reduzierte Gesundheit der AT-M6
Death Star II
- Reduzierter Sprengzeit-Timer der Kampfziele
Endor
- Reduzierter Sprengzeit-Timer der Kampfziele
Hoth
- Reduzierte Gesundheit der AT-ATs
- Reduzierte Sprengzeit-Timer der Kampfziele
Jakku
- 2 AT-STs verfügbar in Phase 1
- Angepasste Spawns für bessere Orientierung der Spieler
- Angepasstes Kampfgebiet für Phase 4
- Reduzierter Sprengzeit-Timer der Kampfziele
Kamino
- Angepasste Spawns um die Droiden beim Angriff zu unterstützen
- Eroberungsbereiche aus Phase 2 sind nun nur noch die Plattformen
Kashyyyk
- Reduzierte Gesundheit der MTTs
- Reduzierte Sprengzeit-Timer der Kampfziele
Naboo
- Angepasste Spawns um die Droiden beim Angriff zu unterstützen
- Reduzierte Gesundheit des MTT
- Reduzierte Sprengzeit-Timer der Kampfziele
Starkiller Base
- Optimierte Widerstands-Spawns in Phase 1
- Angepasster Kampfbereich der Ersten Ordnung in Phase 1
- Reduzierter Sprengzeit-Timer der Kampfziele
Takodana
- AT-ST zu Phase 1 hinzugefügt
- Angepasste Ziel-Standorte in Phase 2
- Reduzierter Sprengzeit-Timer der Kampfziele
Tatooine
- Der A-Wing wurde entfernt
- Reduzierte Kosten des AT-ST von 2500 auf 1500 BP
- Reduzierter Sprengzeit-Timer der Kampfziele
Yavin
- Gesenkte Kosten der AT-STs von 2500 auf 2000 BP
- Gesenkte Kosten des Todestrupplers von 3000 auf 2000 BP
- Gesenkte Kosten des Imperialen Raketen Trupplers von 2000 auf 1750 BP
- Reduzierter Sprengzeit-Timer der Kampfziele
Allgemeine Änderungen:
- Nacht-Varianten der Tatooine Maps wurden hinzugefügt
- Die Häufigkeit alternativer Beleuchtungsvarianten wurde auf allen Karten erhöht
- Angepasste visuelle Erscheinung der Ersten Ordnung auf Crait
- Fehlerbehebung bei welcher der Überhitzungs-Sound des LAAT jeden im Match betraf
- Anzeige beendeter Meilensteine während eines Matches
- Fehlerbehebung der Fähigkeiten“Kampfkommando“ des Offiziers und Finns “Großer Nummer“ welche Helden oder Spezialeinheiten nicht richtig beeinflussten
- Fehlerbehebung bei welcher Gegner auf den Sektoren der Minimap nicht richtig angezeigt wurden wenn diese dass erste mal feuerten
- Reduzierte Einblendzeit der Minimap Sektoren von 0.3 auf 0.1 Sekunden
- Stabilitäts Verbesserungen
- Sonstige Fehlerbehebungen
Übersetzung h4ppypommes
- 7 years ago
Star Wars Battlefront II – Release Notes - Patch 1.2
- added locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II.
- new game mode: Jetpack Cargo. (only be available for a limited time)
- added three new Hero Appearances: the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. (also for a limited time; unlockable through a series of in-game Challenges that will be available over time)
- balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes.
- significant tweak to Dodging.
- substantial improvements to the AI in Arcade Mode.
- two default emotes for Troopers to all players available.
Heroes and Villains Balancing:
Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.- Jet Pack - Jet Pack controllability improved
- EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
- EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
- EE-3 - Increased End Damage from 20 to 25
- Increased damage drop-off start distance from 15 to 20 meters
Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.- Relby V-10 - Reduced recoil from 5 to 2.2
- Explosive Traps - Reduced damage from 80 to 76 per trap
- Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers
Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.- Staff Strikes - Increased the animation speed of the ability
- Staff Strikes - Increased the transition speed between each strike
- Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike
Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.- Stun Grenade - Reduced the shock time from 1.6 to 1 second
- Reduced Bowcaster side projectiles explosive damage from 25 to 21
- Reduced furious Bowcaster side projectiles explosive damage from 12 to 10
Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.- Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability
- Reduced max health from 900 to 800
Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.- Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check
Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.- Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
- Droid Stun - Reduced the time between the ability activation and shock
- Reduced the damage from 40 to 50
Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.- Pull - Reducing Pull recharge time from 25 to 20 seconds
- Freeze - Reducing Freeze recharge time from 25 to 24 seconds
- Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active
Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.- Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
- Smoke Grenade - Reduced recharge time from 15 to 14 seconds
Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.- Increased Luke's sprint speed by .6 meters/second
- Increased Luke Health from 700 to 750
- Increased Health Regeneration rate from 50 to 110
- Decreased Regeneration delay from 5 to 2.7
- Decreased Max Regeneration amount from 250 to 200
Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.- Mind Control - Reduced Mind Control radius from 20 to 18 meters
- Insight - Reduced Insight radius from 50 to 30
- Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)
Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.- Lightsaber - Increased damage from 80 to 115
- Barrier - Added the functionality to break out of immobilizing effects on activation
- Unleash - Increased energy holding time from 0.7 to 0.9 seconds
- Unleash - Increased angle from 40 to 45 degrees.
- Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190
Heroes and Villains Bug Fixes:
- Lightsaber closers are deactivated while blinded
- Fixed an issue where you would be in a "stun" state forever.
- The maximum stun duration is now 5 seconds
- Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted
- Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used
- Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
- Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time
- Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power
- Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used
Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.- All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
- All Troopers have now received two default emotes.
- Reduced the time it takes until you can shoot after executing a melee attack
- Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 to 12
- Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters
- Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
- Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16
Milestones:
Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.- "Making an Impression" - Changed criteria from 25 to 10 kills
- "Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score
- "Stay True" - Changed criteria from 40 to 20 kills
- "Starting Assault Training" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Location Design Balance Changes:
- Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers
- Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
- Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
- Naboo - Phase 2 of Galactic Assault has had balance tweaks
- Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward
Location Design Bug Fixes:
- Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
- Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
- Jakku - Fixed several collision issues
- Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
- Endor - Fixed a bug in Strike where players could spawn outside the combat area
- Crait - Added delay before attacker spawns are moved forward in Galactic Assault
- Crait - Fixed several collision issues
- Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
- Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
- Kashyyyk - Fixed an issue where players could get stuck between containers
- Kamino - Mobility improvements on platform ledges
- Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
- Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
- Fixed various collision issues across all locations
- Fixed issues where players could get outside the intended play areas of various locations
- Fixed an issue where AI units would move through objects in Arcade
- Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it
General Improvements and Bug Fixes:
- Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
- Increased Credit payout for duplicate items
- Common – From 200 to 300
- Uncommon – From 400 to 600
- Rare – From 800 to 900
- Epic – From 1200 to 3600 - Increased the glow of blaster bolts to make them look more vibrant
- Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
- Reduced the stretched bloom effect for a clearer image
- Improved the glow, thickness, and lighting of lightsabers
- U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
- Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke
- End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
- Fixed an issue where the wrong loading screen would be seen when loading a level
- Fixed an issue where some menu options would disappear under certain conditions
- Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
- Fixed an issue where the AT-RT Repair ability did not work correctly
- Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero
- Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall
- Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
- Fixed an issue where Turrets and Grenades could inflict damage after the round ended
- Fixed an issue where players would not receive Score for grenade kills made after their character had died
- Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
- Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
- Fixed an issue where players could equip class specific Star Cards to other classes
- Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
- Fixed an issue where Brawler boost card didn’t refresh some ability cards.
- Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
- Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
- Fixed an issue where the character would disappear on the client after combat rolls
- Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
- Fixed an issue where AI troopers in Arcade would constantly melee attack each other
- Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
- Various bug fixes in Arcade
- Several performance and stability improvements
- Fixed several localization issues
- Various UI improvements and bug fixes
Known Issues:
- Yoda does not break out of several immobilizing abilities when using Presence
- Darth Vader's Punishing Grip Star Card effect is not applied when Choke is used
- Finn’s targeting marker from Dead Eye will sometimes persist after the ability effect has ended
- Emperor Palpatine’s first basic and secondary attack deal no damage
- Yoda’s Feel the Force Star Card description is incorrect
- Yoda’s Master of the Force Star Card does not work as intended
- Rey's Mind Trick ability can affect players further than intended
- Rey’s Far Sight Star Card is increasing Insight ability range more than specified in the Star Card
- EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification
- If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.
- Various UI improvements and bug fixes
Thx to Sledgehammer70
- 7 years ago
danke für die Infos...
gerade ausprobiert..
Bei aller Liebe, jetpack Cargo.. so einen Schwachsinn hab ich schon lang nimmer gespielt 🙂
lg
- 7 years ago
Star Wars Battlefront II Patch 2.0 Rollout 3/21/18 (PS4, PC, & X1)
This update is a major release and the team will require 4 hours of downtime.
March 21st, 2018
Scheduled Patch 2.0 Rollout:
Online Play Becomes Unavailable ALL Platforms: 7:50 UTC /12:50 AM PT
Online Play Expected to Resume: 12:00 UTC /5:00 AM PT
Star Wars Battlefront II - Release Notes - Update 2.0
- large changes to the Multiplayer Progression system
- unlocked all currently available Heroes and Hero Ships for everyone
- all characters now having a Unit Level
- new game location Bespin for Blast, Heroes vs. Villains, and for a limited time as Jetpack Cargo
- unlocked all Star Cards and Weapons in Arcade at Epic card level
Heroes and Villains Balancing:
Boba Fett
JETPACK
- Reduced the forward thrust speed of Boba's Jetpack slightly
HEALTH
- Increased Base Health from 500 to 550
Chewbacca
- STUN GRENADES can no longer be activated while other abilities are activating
Darth Vader
- Fixed an issue where Darth Vader's PUNISHING GRIP Star Card wasn't correctly applied.
- Fixed an issue where Darth Vader's SABER THROW ability could go through a wall on Takodana
Emperor Palpatine
- Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used
Finn
- Fixed an issue where the UI marker for Finn's DEADEYE ability would persist after the ability had ended
- Fixed an issue where weathering effects weren't working on Finn
Han Solo
- Increased base health from 600 to 650
- Fixed an issue where Han Solo's DETONITE CHARGE didn't explode mid-air
Iden Versio
GENERAL
- Increased Base health from 550 to 650
- Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50
DROID SHIELD
- Increased active time from 10 to 12 seconds
PULSE CANNON
- Reduced the recharge time from 5 to 1 second
- Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)
- Decreased the time to full power from 1.25 to 0.6 seconds
- Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)
- Reduced the recoil of the weapon
- Reduced the start damage from 100 to 40
- Reduced the end damage from 150 to 100
- Reduced the start damage distance from 125 to 30 meters
- Reduced the end damage distance from 150 to 50 meters
- Reduced the explosive damage from 80 to 20
HOT SWAP - Star Card
This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes.
Lando Calrissian
- Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played
Leia Organa
Leia’s hair has been updated to match her outfit.
- Increased maximum health regeneration for Leia from 150 to 200
- Decreased health regeneration delay from 5 to 4.5 seconds
Rey
- While using INSIGHT, a circle shouldn't appear under Rey for other players when activated
Yoda
- The area of effect should now display properly when the UNLEASH ability is triggered
- Fixed an issue where Yoda didn't break out of immobilizing abilities when using PRESENCE
Classes, Special Units, & Vehicles:
Classes:
Assault
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Heavy
- Fixed an issue where it was possible to use the SENTRY ability in first person
- Fixed an issue where the sound could get stuck on the SENTRY ability
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Officer
GENERAL
- Fixed an issue where Increased Cooling provided higher cooling reduction than intended
- Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Default Pistol
- Reduced end damage from 20 to 17
SE-44C
- Reduced amount of shots that can be fired before overheating from 25 to 17
- Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25
- Reduced end damage distance from 40 to 30 meters
OFFICER’S PRESENCE
- Flattened the points given to an Officer with OFFICER’S PRESENCE, regardless if the aura affects 1 or 19 allies.
- Point payoff with OFFICER’S PRESENCE was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.
TURRET
- The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.
Specialist
GENERAL
- Fixed an issue where weapon cooling was not working correctly for weapon mods
THERMAL BINOCULARS
- Enabled spotting logic, IMPROVED THERMAL BINOCULARS increase the time an enemy is spotted
- Added 25 point scoring event per enemy spotted
Special Units:
Aerials
- Fixed an issue where the IMPROVED ROCKET LAUNCHER Star Card didn't reduce recharge as intended
- Fixed an animation issue that caused Aerials to incorrectly roll when dashing
- We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper
Enforcers
- Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their SONIC IMPLODER’s blinding effect
- Fixed issue where the explosion radius of the SONIC IMPLODER wasn't improved by the EXPLOSIVE EXPERT Star Card
Vehicles:
AT-ST
- Fixed an issue where the AT-ST’s GRENADE LAUNCHER would fail to trigger after having been activated
Game Mode Changes:
Galactic Assault:
Deathstar II
- Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions
Endor
- Updated and re-introduced the daylight setting
- Adjusted frequency with which the alternative light settings appear
Jakku
- Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds
Kamino
- Increased price of LAAT on from 400 to 1000
- LAAT respawn has been increased by 30 seconds
Kashyyyk
- Re-worked the defender spawns in Phase 3, moving them closer to the objectives
- The LAAT respawn time has been increased to 30 seconds
- Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state
Takodana
- Re-worked the defender spawns in Phase 2, moving them closer to the objectives
- The price of the AT-ST on Takodana has been increased from 1500 to 2500
Tatooine
- Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned
- Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack
- Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend
- Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing
- Adjusted frequency with which the alternative light settings appear
Blast:
- Improved spawn zones for Blast on Starkiller Base
Starfighter Assault:
- Starfighter splash damage against troopers reduced by 50% to prevent excessive targeting of troopers.
- Fixed an issue where the MVP screen would continuously shake
Jetpack Cargo:
- Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo
Arcade
- Fixed an issue where AI could sometimes become static and not recognize the player
- Fixed an issue where Milestones in the end-of-round were missing after completing a Mission
- Fixed an issue where the battle settings were overlapping with the loading screen in Arcade
- Solved an issue where Captain Phasma’s visual environment was applied to both players when playing splitscreen
- Fixed an issue where it was possible to avoid the AI on Death Star II
- Misc. fixes to areas where Boba Fett was able to fly out of reach of the AI
- Fixed an issue where the AI would clip into a building on Tatooine
- Fixed an issue where lighting would break on the guest screen when playing Duel on Crait
- Fixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on Kashyyyk
General Improvements and Bugfixes:
- Fixed a few areas where the player could get stuck when playing in parts of Mos Eisley
- Improved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intended
- Fixed a few areas where the player could get stuck in the interior of the Hoth base
- Improved collision for structures on Starkiller Base
- Improved collision on Kamino to prevent players from reaching unintended areas
- Improved collision for the cave entrance on Crait
- Fixed a few areas where the player could get stuck when playing on Naboo
- Fixed a few areas where the player could get stuck when playing on Endor
- Improved collision on Yavin structures and trees, to prevent the player from getting stuck
- Fixed a few areas where the player could get stuck when playing on Kashyyyk
- Fixed an issue where it was possible for a user to equip Star Cards on a locked slot
- Fixed an issue where the Star Cards were displayed with low opacity after spawning
- Fixed an issue where the user was prevented from joining a group and a server if already in a different group on a different server
- Fixed a front end issue where the yellow "new" marker was incorrectly displayed
- Fixed an issue where the milestone "Heights of Greatness" didn't track properly
- Fixed an issue where the "Double Your Efforts" challenge was incorrectly translated
- Solved a lighting issue that caused black rocks on Endor
- Solved an issue where the UI elements could start flickering if the player resized the game window
- Fixed an issue where the Aerial units weren't properly translated
- Misc bugfixes and improved animations for living world creatures on Endor
- Fixed an issue where Heroes were able to enter vehicles after a trooper had exited
- Fixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedly
- Fixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front end
- Fixed an issue where loading screens unintentionally caused a high load on some graphics cards
- Fixed an issue where the player would sometimes lose their loadout when continuing a mission in the Campaign
- Resolved various crash issues
- Added Ansel support for Nvidia graphics cards in Arcade
- Added pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.
Known Issues:
- Endor Galactic Assault – The AT-AT incorrectly has friendly fire turned on when shooting the hangar gates
- Darth Maul’s SABER THROW ability does not always hit its target
- Decals aren’t properly applied to the terrain on Crait
- Legs may clip when characters are rotating
- Headshot scoring event isn't tracked in the event log
- The XP bars are not animating at the end of a match
Thx to Sledgehammer70
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