Forum Discussion
Star Wars Battlefront II – Release Notes - Patch 1.2
- added locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II.
- new game mode: Jetpack Cargo. (only be available for a limited time)
- added three new Hero Appearances: the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. (also for a limited time; unlockable through a series of in-game Challenges that will be available over time)
- balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes.
- significant tweak to Dodging.
- substantial improvements to the AI in Arcade Mode.
- two default emotes for Troopers to all players available.
Heroes and Villains Balancing:
Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
- Jet Pack - Jet Pack controllability improved
- EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
- EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
- EE-3 - Increased End Damage from 20 to 25
- Increased damage drop-off start distance from 15 to 20 meters
Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
- Relby V-10 - Reduced recoil from 5 to 2.2
- Explosive Traps - Reduced damage from 80 to 76 per trap
- Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers
Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.
- Staff Strikes - Increased the animation speed of the ability
- Staff Strikes - Increased the transition speed between each strike
- Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike
Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
- Stun Grenade - Reduced the shock time from 1.6 to 1 second
- Reduced Bowcaster side projectiles explosive damage from 25 to 21
- Reduced furious Bowcaster side projectiles explosive damage from 12 to 10
Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.
- Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability
- Reduced max health from 900 to 800
Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
- Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check
Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
- Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
- Droid Stun - Reduced the time between the ability activation and shock
- Reduced the damage from 40 to 50
Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
- Pull - Reducing Pull recharge time from 25 to 20 seconds
- Freeze - Reducing Freeze recharge time from 25 to 24 seconds
- Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active
Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
- Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
- Smoke Grenade - Reduced recharge time from 15 to 14 seconds
Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
- Increased Luke's sprint speed by .6 meters/second
- Increased Luke Health from 700 to 750
- Increased Health Regeneration rate from 50 to 110
- Decreased Regeneration delay from 5 to 2.7
- Decreased Max Regeneration amount from 250 to 200
Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.
- Mind Control - Reduced Mind Control radius from 20 to 18 meters
- Insight - Reduced Insight radius from 50 to 30
- Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)
Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.
- Lightsaber - Increased damage from 80 to 115
- Barrier - Added the functionality to break out of immobilizing effects on activation
- Unleash - Increased energy holding time from 0.7 to 0.9 seconds
- Unleash - Increased angle from 40 to 45 degrees.
- Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190
Heroes and Villains Bug Fixes:
- Lightsaber closers are deactivated while blinded
- Fixed an issue where you would be in a "stun" state forever.
- The maximum stun duration is now 5 seconds
- Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted
- Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used
- Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
- Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time
- Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power
- Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used
Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
- All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
- All Troopers have now received two default emotes.
- Reduced the time it takes until you can shoot after executing a melee attack
- Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 to 12
- Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters
- Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
- Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16
Milestones:
Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.
- "Making an Impression" - Changed criteria from 25 to 10 kills
- "Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score
- "Stay True" - Changed criteria from 40 to 20 kills
- "Starting Assault Training" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Location Design Balance Changes:
- Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers
- Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
- Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
- Naboo - Phase 2 of Galactic Assault has had balance tweaks
- Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward
Location Design Bug Fixes:
- Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
- Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
- Jakku - Fixed several collision issues
- Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
- Endor - Fixed a bug in Strike where players could spawn outside the combat area
- Crait - Added delay before attacker spawns are moved forward in Galactic Assault
- Crait - Fixed several collision issues
- Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
- Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
- Kashyyyk - Fixed an issue where players could get stuck between containers
- Kamino - Mobility improvements on platform ledges
- Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
- Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
- Fixed various collision issues across all locations
- Fixed issues where players could get outside the intended play areas of various locations
- Fixed an issue where AI units would move through objects in Arcade
- Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it
General Improvements and Bug Fixes:
- Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
- Increased Credit payout for duplicate items
- Common – From 200 to 300
- Uncommon – From 400 to 600
- Rare – From 800 to 900
- Epic – From 1200 to 3600 - Increased the glow of blaster bolts to make them look more vibrant
- Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
- Reduced the stretched bloom effect for a clearer image
- Improved the glow, thickness, and lighting of lightsabers
- U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
- Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke
- End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
- Fixed an issue where the wrong loading screen would be seen when loading a level
- Fixed an issue where some menu options would disappear under certain conditions
- Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
- Fixed an issue where the AT-RT Repair ability did not work correctly
- Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero
- Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall
- Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
- Fixed an issue where Turrets and Grenades could inflict damage after the round ended
- Fixed an issue where players would not receive Score for grenade kills made after their character had died
- Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
- Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
- Fixed an issue where players could equip class specific Star Cards to other classes
- Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
- Fixed an issue where Brawler boost card didn’t refresh some ability cards.
- Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
- Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
- Fixed an issue where the character would disappear on the client after combat rolls
- Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
- Fixed an issue where AI troopers in Arcade would constantly melee attack each other
- Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
- Various bug fixes in Arcade
- Several performance and stability improvements
- Fixed several localization issues
- Various UI improvements and bug fixes
Known Issues:
- Yoda does not break out of several immobilizing abilities when using Presence
- Darth Vader's Punishing Grip Star Card effect is not applied when Choke is used
- Finn’s targeting marker from Dead Eye will sometimes persist after the ability effect has ended
- Emperor Palpatine’s first basic and secondary attack deal no damage
- Yoda’s Feel the Force Star Card description is incorrect
- Yoda’s Master of the Force Star Card does not work as intended
- Rey's Mind Trick ability can affect players further than intended
- Rey’s Far Sight Star Card is increasing Insight ability range more than specified in the Star Card
- EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification
- If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.
- Various UI improvements and bug fixes
Thx to Sledgehammer70
danke für die Infos...
gerade ausprobiert..
Bei aller Liebe, jetpack Cargo.. so einen Schwachsinn hab ich schon lang nimmer gespielt 🙂
lg
- 7 years ago
Star Wars Battlefront II Patch 2.0 Rollout 3/21/18 (PS4, PC, & X1)
This update is a major release and the team will require 4 hours of downtime.
March 21st, 2018
Scheduled Patch 2.0 Rollout:
Online Play Becomes Unavailable ALL Platforms: 7:50 UTC /12:50 AM PT
Online Play Expected to Resume: 12:00 UTC /5:00 AM PT
Star Wars Battlefront II - Release Notes - Update 2.0
- large changes to the Multiplayer Progression system
- unlocked all currently available Heroes and Hero Ships for everyone
- all characters now having a Unit Level
- new game location Bespin for Blast, Heroes vs. Villains, and for a limited time as Jetpack Cargo
- unlocked all Star Cards and Weapons in Arcade at Epic card level
Heroes and Villains Balancing:
Boba Fett
JETPACK
- Reduced the forward thrust speed of Boba's Jetpack slightly
HEALTH
- Increased Base Health from 500 to 550
Chewbacca
- STUN GRENADES can no longer be activated while other abilities are activating
Darth Vader
- Fixed an issue where Darth Vader's PUNISHING GRIP Star Card wasn't correctly applied.
- Fixed an issue where Darth Vader's SABER THROW ability could go through a wall on Takodana
Emperor Palpatine
- Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used
Finn
- Fixed an issue where the UI marker for Finn's DEADEYE ability would persist after the ability had ended
- Fixed an issue where weathering effects weren't working on Finn
Han Solo
- Increased base health from 600 to 650
- Fixed an issue where Han Solo's DETONITE CHARGE didn't explode mid-air
Iden Versio
GENERAL
- Increased Base health from 550 to 650
- Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50
DROID SHIELD
- Increased active time from 10 to 12 seconds
PULSE CANNON
- Reduced the recharge time from 5 to 1 second
- Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)
- Decreased the time to full power from 1.25 to 0.6 seconds
- Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)
- Reduced the recoil of the weapon
- Reduced the start damage from 100 to 40
- Reduced the end damage from 150 to 100
- Reduced the start damage distance from 125 to 30 meters
- Reduced the end damage distance from 150 to 50 meters
- Reduced the explosive damage from 80 to 20
HOT SWAP - Star Card
This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes.
Lando Calrissian
- Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played
Leia Organa
Leia’s hair has been updated to match her outfit.
- Increased maximum health regeneration for Leia from 150 to 200
- Decreased health regeneration delay from 5 to 4.5 seconds
Rey
- While using INSIGHT, a circle shouldn't appear under Rey for other players when activated
Yoda
- The area of effect should now display properly when the UNLEASH ability is triggered
- Fixed an issue where Yoda didn't break out of immobilizing abilities when using PRESENCE
Classes, Special Units, & Vehicles:
Classes:
Assault
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Heavy
- Fixed an issue where it was possible to use the SENTRY ability in first person
- Fixed an issue where the sound could get stuck on the SENTRY ability
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Officer
GENERAL
- Fixed an issue where Increased Cooling provided higher cooling reduction than intended
- Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Default Pistol
- Reduced end damage from 20 to 17
SE-44C
- Reduced amount of shots that can be fired before overheating from 25 to 17
- Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25
- Reduced end damage distance from 40 to 30 meters
OFFICER’S PRESENCE
- Flattened the points given to an Officer with OFFICER’S PRESENCE, regardless if the aura affects 1 or 19 allies.
- Point payoff with OFFICER’S PRESENCE was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.
TURRET
- The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.
Specialist
GENERAL
- Fixed an issue where weapon cooling was not working correctly for weapon mods
THERMAL BINOCULARS
- Enabled spotting logic, IMPROVED THERMAL BINOCULARS increase the time an enemy is spotted
- Added 25 point scoring event per enemy spotted
Special Units:
Aerials
- Fixed an issue where the IMPROVED ROCKET LAUNCHER Star Card didn't reduce recharge as intended
- Fixed an animation issue that caused Aerials to incorrectly roll when dashing
- We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper
Enforcers
- Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their SONIC IMPLODER’s blinding effect
- Fixed issue where the explosion radius of the SONIC IMPLODER wasn't improved by the EXPLOSIVE EXPERT Star Card
Vehicles:
AT-ST
- Fixed an issue where the AT-ST’s GRENADE LAUNCHER would fail to trigger after having been activated
Game Mode Changes:
Galactic Assault:
Deathstar II
- Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions
Endor
- Updated and re-introduced the daylight setting
- Adjusted frequency with which the alternative light settings appear
Jakku
- Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds
Kamino
- Increased price of LAAT on from 400 to 1000
- LAAT respawn has been increased by 30 seconds
Kashyyyk
- Re-worked the defender spawns in Phase 3, moving them closer to the objectives
- The LAAT respawn time has been increased to 30 seconds
- Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state
Takodana
- Re-worked the defender spawns in Phase 2, moving them closer to the objectives
- The price of the AT-ST on Takodana has been increased from 1500 to 2500
Tatooine
- Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned
- Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack
- Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend
- Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing
- Adjusted frequency with which the alternative light settings appear
Blast:
- Improved spawn zones for Blast on Starkiller Base
Starfighter Assault:
- Starfighter splash damage against troopers reduced by 50% to prevent excessive targeting of troopers.
- Fixed an issue where the MVP screen would continuously shake
Jetpack Cargo:
- Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo
Arcade
- Fixed an issue where AI could sometimes become static and not recognize the player
- Fixed an issue where Milestones in the end-of-round were missing after completing a Mission
- Fixed an issue where the battle settings were overlapping with the loading screen in Arcade
- Solved an issue where Captain Phasma’s visual environment was applied to both players when playing splitscreen
- Fixed an issue where it was possible to avoid the AI on Death Star II
- Misc. fixes to areas where Boba Fett was able to fly out of reach of the AI
- Fixed an issue where the AI would clip into a building on Tatooine
- Fixed an issue where lighting would break on the guest screen when playing Duel on Crait
- Fixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on Kashyyyk
General Improvements and Bugfixes:
- Fixed a few areas where the player could get stuck when playing in parts of Mos Eisley
- Improved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intended
- Fixed a few areas where the player could get stuck in the interior of the Hoth base
- Improved collision for structures on Starkiller Base
- Improved collision on Kamino to prevent players from reaching unintended areas
- Improved collision for the cave entrance on Crait
- Fixed a few areas where the player could get stuck when playing on Naboo
- Fixed a few areas where the player could get stuck when playing on Endor
- Improved collision on Yavin structures and trees, to prevent the player from getting stuck
- Fixed a few areas where the player could get stuck when playing on Kashyyyk
- Fixed an issue where it was possible for a user to equip Star Cards on a locked slot
- Fixed an issue where the Star Cards were displayed with low opacity after spawning
- Fixed an issue where the user was prevented from joining a group and a server if already in a different group on a different server
- Fixed a front end issue where the yellow "new" marker was incorrectly displayed
- Fixed an issue where the milestone "Heights of Greatness" didn't track properly
- Fixed an issue where the "Double Your Efforts" challenge was incorrectly translated
- Solved a lighting issue that caused black rocks on Endor
- Solved an issue where the UI elements could start flickering if the player resized the game window
- Fixed an issue where the Aerial units weren't properly translated
- Misc bugfixes and improved animations for living world creatures on Endor
- Fixed an issue where Heroes were able to enter vehicles after a trooper had exited
- Fixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedly
- Fixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front end
- Fixed an issue where loading screens unintentionally caused a high load on some graphics cards
- Fixed an issue where the player would sometimes lose their loadout when continuing a mission in the Campaign
- Resolved various crash issues
- Added Ansel support for Nvidia graphics cards in Arcade
- Added pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.
Known Issues:
- Endor Galactic Assault – The AT-AT incorrectly has friendly fire turned on when shooting the hangar gates
- Darth Maul’s SABER THROW ability does not always hit its target
- Decals aren’t properly applied to the terrain on Crait
- Legs may clip when characters are rotating
- Headshot scoring event isn't tracked in the event log
- The XP bars are not animating at the end of a match
Thx to Sledgehammer70
- 7 years ago
haben die ernsthaft den heavy in Ruhe gelassen?.. Ich dachte, das hat schon einer bestätigt, dass die Mistwaffe genervt wird?
Unfassbar
Hauptsache sie zerlegen meinen officer...
- 7 years ago
Sieht so aus! Generft wurde beim Heavy nichts. Nur ein paar Probleme behoben...
Dadurch das Offizierspräsenz generft wurde, haben sie Spielern welche wenig Kills hinbekommen eine gute Möglichkeit genommen, überhaupt an ein paar BP´s zu kommen denke ich. Da muss man gucken wie stark sich das jetzt auswirkt.
Da hätte man vielleicht besser mal das Kanonenboot nerfen sollen! Einige haben sich das zum Hobby gemacht damit auf Kashyyyk und Kamino alles wegzupusten was sich bewegt. Auf Kamino ist es manchmal ganz schlimm. Da überlebt man auf den Plattformen dann nicht lange. Selbst nicht, wenn man sich in eines der Kanonenboote auf einer der Plattformen stellt. Da wird man trotzdem immer wieder noch getroffen. Hatte da erst vor kurzem wieder einen der am Ende der Runde 90 Kills hatte. Mich hatte er 3-4 mal auf der Plattform erwischt, bzw. als ich dort hinlaufen wollte. Und habe ja auch gesehen daß er viele von meinen Teammates auch gekillt hatte. Der Großteil der 90 Kills wird daher vom Kanonenboot her gerührt haben... davon ist jedenfalls stark auszugehen.
- 7 years ago
hey 🙂
ich glaube die haben das Kanonenboot genervt.. habe es auf Kashyyyk 3x versucht und der Bildschirm war jedes mal schwarz, man sah nur die Symbole der Transporter und der distruptoren.. sonst nix 🙂 ist wohl ein bug.. glaube ich..
Ansonsten ist mir aufgefallen, dass der Panzer nicht mehr so weit nach außen fahren kann.. dh der ist jetzt Kanonenfutter in der mitte.. war eig. 4x gleich wieder Tod..
Und.. das lvln der Klassen geht fix.. jedoch der Helden gefühlt null.. ich spiele nur galactic assault... ev. lvlt man bei Helden vs. schurken schneller.. nur das interessiert mich null...
finde ich etwas doof...
lg
- 7 years ago
Daß das Kanonenboot generft wurde wäre mir nicht bekannt. Mal schauen wenn ich mal wieder auf Kamino lande wie es dann jetzt aussieht.
Es berichten mittlerweile mehrere Spieler von einem schwarzen Bildschirm seit dem Update. Hatte von dem Problem auch bzgl. im Starfighter Assault gelesen. Ich gehe mal davon aus daß sich da ein Bug eingeschlichen hat.
Kam gestern leider nicht mehr dazu in den Galactic Assault zu springen. Kann daher was das Leveln angeht leider noch nichts dazu sagen. Ich hoffe ich schaffe es dann heute 😉
LG zurück
happy
- 7 years ago
Star Wars Battlefront II Patch 2.01
Heroes and Special Units:
- Blaster-wielding Heroes and Special Units are now moving at their correct speed again
Starfighters:
- Fixed an issue where some Interceptor Class Star Cards had their rarity levels swapped
General Improvements and Bugfixes:
- Fixed an issue with Locked / Unlocked Star Cards showing the incorrect state
- Fixed a stuttering issue with DX11/12 for AMD GPU players during gameplay
- Fixed an issue with players getting a black screen when deploying
- Various crash fixes
Known Issues:
- Darth Maul’s SABER THROW ability does not always hit its target
- Sometimes, upon completing the Rodian appearance challenge the awarded crate does not display any contents. The Rodian appearance is still awarded as intended.
Thx to F8RGE
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