Forum Discussion
Star Wars Battlefront II Patch 2.0 Rollout 3/21/18 (PS4, PC, & X1)
This update is a major release and the team will require 4 hours of downtime.
March 21st, 2018
Scheduled Patch 2.0 Rollout:
Online Play Becomes Unavailable ALL Platforms: 7:50 UTC /12:50 AM PT
Online Play Expected to Resume: 12:00 UTC /5:00 AM PT
Star Wars Battlefront II - Release Notes - Update 2.0
- large changes to the Multiplayer Progression system
- unlocked all currently available Heroes and Hero Ships for everyone
- all characters now having a Unit Level
- new game location Bespin for Blast, Heroes vs. Villains, and for a limited time as Jetpack Cargo
- unlocked all Star Cards and Weapons in Arcade at Epic card level
Heroes and Villains Balancing:
Boba Fett
JETPACK
- Reduced the forward thrust speed of Boba's Jetpack slightly
HEALTH
- Increased Base Health from 500 to 550
Chewbacca
- STUN GRENADES can no longer be activated while other abilities are activating
Darth Vader
- Fixed an issue where Darth Vader's PUNISHING GRIP Star Card wasn't correctly applied.
- Fixed an issue where Darth Vader's SABER THROW ability could go through a wall on Takodana
Emperor Palpatine
- Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used
Finn
- Fixed an issue where the UI marker for Finn's DEADEYE ability would persist after the ability had ended
- Fixed an issue where weathering effects weren't working on Finn
Han Solo
- Increased base health from 600 to 650
- Fixed an issue where Han Solo's DETONITE CHARGE didn't explode mid-air
Iden Versio
GENERAL
- Increased Base health from 550 to 650
- Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50
DROID SHIELD
- Increased active time from 10 to 12 seconds
PULSE CANNON
- Reduced the recharge time from 5 to 1 second
- Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)
- Decreased the time to full power from 1.25 to 0.6 seconds
- Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)
- Reduced the recoil of the weapon
- Reduced the start damage from 100 to 40
- Reduced the end damage from 150 to 100
- Reduced the start damage distance from 125 to 30 meters
- Reduced the end damage distance from 150 to 50 meters
- Reduced the explosive damage from 80 to 20
HOT SWAP - Star Card
This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes.
Lando Calrissian
- Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played
Leia Organa
Leia’s hair has been updated to match her outfit.
- Increased maximum health regeneration for Leia from 150 to 200
- Decreased health regeneration delay from 5 to 4.5 seconds
Rey
- While using INSIGHT, a circle shouldn't appear under Rey for other players when activated
Yoda
- The area of effect should now display properly when the UNLEASH ability is triggered
- Fixed an issue where Yoda didn't break out of immobilizing abilities when using PRESENCE
Classes, Special Units, & Vehicles:
Classes:
Assault
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Heavy
- Fixed an issue where it was possible to use the SENTRY ability in first person
- Fixed an issue where the sound could get stuck on the SENTRY ability
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Officer
GENERAL
- Fixed an issue where Increased Cooling provided higher cooling reduction than intended
- Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one
- Fixed an issue where weapon cooling was not working correctly for weapon mods
Default Pistol
- Reduced end damage from 20 to 17
SE-44C
- Reduced amount of shots that can be fired before overheating from 25 to 17
- Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25
- Reduced end damage distance from 40 to 30 meters
OFFICER’S PRESENCE
- Flattened the points given to an Officer with OFFICER’S PRESENCE, regardless if the aura affects 1 or 19 allies.
- Point payoff with OFFICER’S PRESENCE was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.
TURRET
- The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.
Specialist
GENERAL
- Fixed an issue where weapon cooling was not working correctly for weapon mods
THERMAL BINOCULARS
- Enabled spotting logic, IMPROVED THERMAL BINOCULARS increase the time an enemy is spotted
- Added 25 point scoring event per enemy spotted
Special Units:
Aerials
- Fixed an issue where the IMPROVED ROCKET LAUNCHER Star Card didn't reduce recharge as intended
- Fixed an animation issue that caused Aerials to incorrectly roll when dashing
- We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper
Enforcers
- Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their SONIC IMPLODER’s blinding effect
- Fixed issue where the explosion radius of the SONIC IMPLODER wasn't improved by the EXPLOSIVE EXPERT Star Card
Vehicles:
AT-ST
- Fixed an issue where the AT-ST’s GRENADE LAUNCHER would fail to trigger after having been activated
Game Mode Changes:
Galactic Assault:
Deathstar II
- Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions
Endor
- Updated and re-introduced the daylight setting
- Adjusted frequency with which the alternative light settings appear
Jakku
- Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds
Kamino
- Increased price of LAAT on from 400 to 1000
- LAAT respawn has been increased by 30 seconds
Kashyyyk
- Re-worked the defender spawns in Phase 3, moving them closer to the objectives
- The LAAT respawn time has been increased to 30 seconds
- Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state
Takodana
- Re-worked the defender spawns in Phase 2, moving them closer to the objectives
- The price of the AT-ST on Takodana has been increased from 1500 to 2500
Tatooine
- Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned
- Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack
- Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend
- Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing
- Adjusted frequency with which the alternative light settings appear
Blast:
- Improved spawn zones for Blast on Starkiller Base
Starfighter Assault:
- Starfighter splash damage against troopers reduced by 50% to prevent excessive targeting of troopers.
- Fixed an issue where the MVP screen would continuously shake
Jetpack Cargo:
- Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo
Arcade
- Fixed an issue where AI could sometimes become static and not recognize the player
- Fixed an issue where Milestones in the end-of-round were missing after completing a Mission
- Fixed an issue where the battle settings were overlapping with the loading screen in Arcade
- Solved an issue where Captain Phasma’s visual environment was applied to both players when playing splitscreen
- Fixed an issue where it was possible to avoid the AI on Death Star II
- Misc. fixes to areas where Boba Fett was able to fly out of reach of the AI
- Fixed an issue where the AI would clip into a building on Tatooine
- Fixed an issue where lighting would break on the guest screen when playing Duel on Crait
- Fixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on Kashyyyk
General Improvements and Bugfixes:
- Fixed a few areas where the player could get stuck when playing in parts of Mos Eisley
- Improved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intended
- Fixed a few areas where the player could get stuck in the interior of the Hoth base
- Improved collision for structures on Starkiller Base
- Improved collision on Kamino to prevent players from reaching unintended areas
- Improved collision for the cave entrance on Crait
- Fixed a few areas where the player could get stuck when playing on Naboo
- Fixed a few areas where the player could get stuck when playing on Endor
- Improved collision on Yavin structures and trees, to prevent the player from getting stuck
- Fixed a few areas where the player could get stuck when playing on Kashyyyk
- Fixed an issue where it was possible for a user to equip Star Cards on a locked slot
- Fixed an issue where the Star Cards were displayed with low opacity after spawning
- Fixed an issue where the user was prevented from joining a group and a server if already in a different group on a different server
- Fixed a front end issue where the yellow "new" marker was incorrectly displayed
- Fixed an issue where the milestone "Heights of Greatness" didn't track properly
- Fixed an issue where the "Double Your Efforts" challenge was incorrectly translated
- Solved a lighting issue that caused black rocks on Endor
- Solved an issue where the UI elements could start flickering if the player resized the game window
- Fixed an issue where the Aerial units weren't properly translated
- Misc bugfixes and improved animations for living world creatures on Endor
- Fixed an issue where Heroes were able to enter vehicles after a trooper had exited
- Fixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedly
- Fixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front end
- Fixed an issue where loading screens unintentionally caused a high load on some graphics cards
- Fixed an issue where the player would sometimes lose their loadout when continuing a mission in the Campaign
- Resolved various crash issues
- Added Ansel support for Nvidia graphics cards in Arcade
- Added pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.
Known Issues:
- Endor Galactic Assault – The AT-AT incorrectly has friendly fire turned on when shooting the hangar gates
- Darth Maul’s SABER THROW ability does not always hit its target
- Decals aren’t properly applied to the terrain on Crait
- Legs may clip when characters are rotating
- Headshot scoring event isn't tracked in the event log
- The XP bars are not animating at the end of a match
Thx to Sledgehammer70
Star Wars Battlefront II Patch 2.01
Heroes and Special Units:
- Blaster-wielding Heroes and Special Units are now moving at their correct speed again
Starfighters:
- Fixed an issue where some Interceptor Class Star Cards had their rarity levels swapped
General Improvements and Bugfixes:
- Fixed an issue with Locked / Unlocked Star Cards showing the incorrect state
- Fixed a stuttering issue with DX11/12 for AMD GPU players during gameplay
- Fixed an issue with players getting a black screen when deploying
- Various crash fixes
Known Issues:
- Darth Maul’s SABER THROW ability does not always hit its target
- Sometimes, upon completing the Rodian appearance challenge the awarded crate does not display any contents. The Rodian appearance is still awarded as intended.
Thx to F8RGE