FAULTING_IP:
KERNELBASE!RaiseException+68
00007ffe`5ae7a388 488b8c24c0000000 mov rcx,qword ptr [rsp+0C0h]
EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00007ffe5ae7a388 (KERNELBASE!RaiseException+0x0000000000000068)
ExceptionCode: 8007000e
ExceptionFlags: 00000000
NumberParameters: 0
DEFAULT_BUCKET_ID: HEAP_CORRUPTION
PROCESS_NAME: starwarsbattlefrontii.exe
ERROR_CODE: (NTSTATUS) 0x8007000e - Ran out of memory
EXCEPTION_CODE: (HRESULT) 0x8007000e (2147942414) - Not enough storage is available to complete this operation.
NTGLOBALFLAG: 0
FAULTING_THREAD: ffffffffffffffff
LAST_CONTROL_TRANSFER: from 0000000000000000 to 00007ffe5dc810b1
ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [Is_ChosenCrashFollowupThread] from Frame:[0] on thread:[PSEUDO_THREAD] ; Enable Pageheap/AutoVerifer
PRIMARY_PROBLEM_CLASS: HEAP_CORRUPTION
BUGCHECK_STR: APPLICATION_FAULT_HEAP_CORRUPTION_HEAP_CORRUPTION
STACK_TEXT:
00000000`00000000 00000000`00000000 heap_corruption!heap_corruption+0x0
STACK_COMMAND: .cxr 5746BFDC ; kb ; ** Pseudo Context ** ; kb
FOLLOWUP_IP:
ntdll!NtGetContextThread+14
00007ffe`5dccbc04 c3 ret
SYMBOL_STACK_INDEX: 0
SYMBOL_NAME: ntdll!NtGetContextThread+14
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: ntdll
IMAGE_NAME: ntdll.dll
DEBUG_FLR_IMAGE_TIMESTAMP: 6d15b6d7
FAILURE_BUCKET_ID: HEAP_CORRUPTION_8007000e_ntdll.dll!NtGetContextThread
BUCKET_ID: X64_APPLICATION_FAULT_HEAP_CORRUPTION_HEAP_CORRUPTION_ntdll!NtGetContextThread+14
MZCreateTexture2D( &texDesc, desc.subResourceCount != 0 ? reinterpret_cast(desc.subResourceData) : 0, &texture->m_texture2d)" failed with E_OUTOFMEMORY ("Direct3D could not allocate sufficient memory to complete the call."). GPU: "", Driver: 39907. Free virtual memory: 4242782020kB / 4294967168kB. Make sure you have a supported graphics card with at least 512 MB.
8007000e