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an_reedus's avatar
6 days ago

The Sims 4 Catalog: "Casino: All or Nothing"

The Sims 4 Catalog: "Casino: All or Nothing"

I propose adding a new catalog to The Sims 4 focused on the casino theme. The catalog would include new gameplay objects, a unique trait, and atmospheric build-and-storytelling items.

Key Features of the Catalog:

1. New Objects:

Roulette Table — works with NPCs or other Sims. An animated table with a spinning wheel and ball. Sims spin the wheel with a beautifully animated ball throw. They can place bets on different sectors (numbers, colors, odd/even) and either win or lose Simoleons. Animations could include tense waiting and emotional reactions (joy on winning, disappointment on losing).

Poker Table — for 2–6 players. Sims could play poker, Texas Hold'em, or blackjack. Sims place bets, bluff, laugh, or get angry when they lose. Sims could play poker with friends or NPCs, improving their Logic skill or a new Gambling skill.

Poker Table from The Sims 2 — a perfect nostalgia item! For home gambling sessions. Sims could play for money with guests at home, bringing warm memories for longtime fans.

Slot Machines — a casino classic! Sims insert a coin, pull the lever, and win or lose randomly. Slot machines could have different themes (pirates, space, fruits). The sound of coins and flashing lights would create an authentic atmosphere. Animated spinning reels and coin showers on wins would be very impactful.

2. New Trait: "Gambling"

Sims with this trait would get special pleasure from gambling.

They would more often have the urge to take risks and place big bets.

They feel joy when winning and sadness when losing.

New whims might include "Play poker," "Bet on black," or "Beat a friend at cards."

Possible conflicts with Sims who have traits like "Frugal" or "Cautious."

For balance, an opposite trait like "Gambling Averse" could be introduced — these Sims would avoid casinos, receive negative moodlets near gaming tables, and may try to discourage friends from gambling.

3. Atmosphere:

Las Vegas Style.

Object Design: Luxurious style with gold and red accents, inspired by Las Vegas. Roulette tables with animated wheels, poker tables with chips and cards.

Clothing and Accessories: New casino-style outfits — elegant suits, sequin dresses, croupier hats.

Animations: Sims could show emotions (nervously rubbing hands before betting, jumping with joy when winning, slapping the table when losing).

New Music Style: "Lounge" or "Casino Jazz."

New Lighting: Twinkling lights, golden lamps.

Decorations: Dice, poker chips, carpets with fancy patterns, gold and burgundy fabrics.

4. New Actions and Social Interactions:

Gambling Sims could invite others to "Play for money."

"Brag about win" or "Complain about loss."

"Ask to borrow Simoleons after losing."

Possibility to cheat at poker (if Charisma/Logic skill is high).

Potential conflicts: A Sim losing a big amount might cause a scene or accuse someone of cheating — could lead to a fight.

Romantic casino interactions like "Flirt at the poker table" or "Toast to luck" at the bar.

5. Career or Activity:

Underground Gambling Club — could be opened through the "Get to Work" business system.

New Career Branches:

Croupier (technical work, focused on Gambling skill).

Casino Manager (management and Charisma skills).

Sims might face ethical dilemmas like accepting bribes or helping gamblers.

6. Small Details:

Highly gambling-addicted Sims might go on "casino binges" (missing work, playing all night).

Strong moodlets like "Everything on the Line!" or "Taste of Victory."

7. Tournaments:

Casinos could host events like "Poker Tournament" or "High Stakes Night," with rewards like unique furniture, golden chips, or trophies.

8. Gameplay:

Casino Lot: New lot type — "Casino." A luxurious building with neon signs, a bar, a performance stage, and gaming zones. NPCs like croupiers, bartenders, and security would enhance the atmosphere.

Betting Mechanics: Sims bet Simoleons (with budget limits to avoid bankruptcy). Wins are random but influenced by Gambling skill or Luck.

Gambling Skill: A new skill that levels up through playing at tables or slots. High-level Sims get winning bonuses or can "cheat."

Jackpot Mechanic: A rare chance to win a massive prize, resulting in a unique "Winner’s Euphoria" moodlet.

Economy Balance: Limit maximum winnings to prevent breaking the game’s economy. Losses should also be moderate so Sims don’t lose everything at once.

9. Casino Integration for Children and Teens:

Restrictions: To make casinos family-friendly, there could be a "Family Zone" with arcade machines for kids and teens — prize machines offering toys, tokens, and collectible cards.

Also include foosball tables and game tables appropriate for younger Sims.

10. "Gambling" Trait for Children:

Children won't have access to money-based gambling, but the trait manifests through a love of luck-based games and competitions.

They eagerly play board games and often suggest dares to friends.

Gambling children are more prone to mischievous and risky activities.

In games with a winner/loser, an option like "Play for a dare" appears.

Gameplay Features:

Increased interest in board games and competitions.

Frequently initiates play interactions with others.

Gets sad if they lose a game.

Gains positive moodlets when winning.

Might beg for "one more round" even after losing.

11. "Gambling" Trait for Teens:

Among teens, the "Gambler" trait becomes more pronounced, approaching the adult version but still age-limited.

Teens might show interest in risk-taking, social games, and minor bets for social rewards.

They recognize casinos as "cool" places, though their access is restricted.

Unique interaction "Try to sneak into casino," risking getting caught by security, resulting in a "Shame" moodlet.

Winning a bet or game gives a "Feeling Cool!" moodlet (+2 Confidence), while losing results in a "Defeated" moodlet (-1 Confidence).

Teens might engage in "underground" card tournaments or home poker games (using the Sims 2-style table).

Unique Interactions:

"Play for a dare."

"Boast about bravery."

"Risk your reputation."

Trait Development Across Ages:

Children: Trait expressed through games, energy, persistence.

Teens: First "grown-up" risk-taking behaviors (reputation, rebellion).

Adults: Full gambling, financial risks.

This progression creates a strong sense of natural development.

Social Consequences:

Gambling children and teens may occasionally lose friends due to their love for dares or bragging.

Parents could react to gambling behaviors — praising victories but scolding risky actions.

Conflicts with Other Traits: Gambling kids/teens might clash with "Cautious" or "Calm" Sims due to their risk-taking tendencies.

Example: A gambling teen might tease a "boring" friend, hurting their friendship.

Emotions:

Winning brings the "Future Champion" moodlet.

Losing can lead to sadness or irritation.

Sims can "Boast about luck" after any successful game.

12. Why This Is Interesting for Players:

The casino theme would introduce exciting new social interactions, stories of success and failure, and the chance for Sims to test their luck. It would enhance drama, create memorable moments, and bring a completely new type of gameplay that has never been seen before in The Sims 4. Players would be able to craft unique narratives — from becoming a high-stakes poker legend to facing the emotional ups and downs of risky bets — adding fresh layers of fun, storytelling, and unpredictability to their Sims' lives.

1 Reply

  • Нет-нет-нет-нет! Только не казино! Поверь мне! Симс это и есть одно большое казино! И ожидание и разочарование и успех и азарт! 

    Хоть я и люблю вечеринки с танцами и приключения, но только не казино! /

    No no no no! Not the casino! Believe me! The Sims is one big casino! And expectation, and disappointment, success, and excitement! 

    Although I love dancing parties and adventures, but not casinos ! 

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