Forum Discussion
12 years ago
MichiSimpson wrote:
...indeed, as I disagree on this point. Sometimes it's nicer to be a bit more unobtrusive in someone else's town. For example, I built a house complex of four white houses which is (unfortunately) right in the center as I'm expanding and the center is changing. Being level 25+ I'm really not in need of virtual money. But I have to admit, it makes me slightly nervous if someone tapped on one or three of these four houses and they now have a difference of six hours. Just think of the defective Detective Mr. Monk and you'll know what I mean...
Also, I guess it can be quite a spoiler if a lower level player is looking forward to tap the first time on a new building or Christmas tree or whatever...
Don't get me wrong: there are really worse things in life and it's wonderful to have friends, but I guess tapping on the Simpsons house or the brown ones can also say: hey, I've been here, thanks for being a neighbor but I don't want to disturb your gaming experience. Like in Japan, the first thing you say when entering someone else's house is "forgive my intrusion".
otherwise nice list,
cheers for sharing
m.
I can definitely see how out of sync buildings can be disturbing. What you are describing makes my OCD twitch just a tiny bit. Seeing a block of the same house pop at once is a nice feeling.
But that is a really good point. Tapping fast cyclers does make sense if you just want to say, "Hi" as unobtrusively as possible. I would get a tiny bit irritated sometimes when the Simpson or Flanders homes were tapped instead of something that was personally useful to me, but I can say that I won't think that way in the future.
This ties into my personal preference for tapping buildings that cycle somewhere between every 4 to 8 hours, in hope that it will cause the least disruption to what I assume is the average player, while also giving the highest monetary boost.
There really is no such thing as a wasted tap (outside of tapping Kwik E Mart during the Holiday special).
I'm at 25, too, and the income while completing a quest string associated with a new building flat out really makes money a non-issue.
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