Forum Discussion
11 years ago
Pinpal00 wrote:
If you're like me, you try to put your characters on outdoor tasks so neighbors have something to look at when they visit. I just discovered that, if you send a character to a task in a building, that character will usually appear to your neighbors as being on an outdoor task. For instance, you can send Selma to look for a date at the prison, and she will appear to your neighbors as either hula dancing or taking a smoke break outside the building; the Sea Captain can read up on nautical literature in the library but appear to you neighbors as practicing a standup routine, etc.. In each case, the buildings' animations worked, but there doesn't appear to be any rhyme or reason for which task a character gets assigned. Also, in a few cases, characters wandered aimlessly about the town when they were on 24-hour tasks in buildings.
Perhaps this is old news, and if that's the case a moderator should delete this thread. If it's a glitch, here's to hoping EA doesn't fix it! I've always had some characters permanently at the same tasks in certain areas since I view them as part of that area's decorations. This can be hard to pull off when a character's task lasts only an hour. That no longer appears to be the case.
The irony is this ... If I want Agnes sitting on a bench, and I put her on that one- hour task, then at the end of the hour a visitor sees her wandering aimlessly around town. Same as it was before. If I put her on her silhouette night task (12 hours indoors) and EA randomly cooses feed the pigeons as her visible task, then a visitor will see her on the bench for 12 hours before wandering off aimlessly. I happen to like both of her outdoor tasks (feeding pigeons/1 hour and sweeping town/6 hours), so I just keep her on her 24 hour indoor task at the retirement home, and she is seen by visitors on one of the neat visible ones. :)
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