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russf999's avatar
12 years ago

Maximising money

Said that I don't like the house farms, the best way is to give short jobs to your characters, and to plan accurately with your visits... Let's say that you could use 8 or 12 hours when you go to sleep, and maybe 3/4 hours during the day...
The max revenue are for the 1 hour jobs, but only if you really check every hour!
  • russf_ace wrote:
    I am sure it has been discussed at length but what is the best way to maximise money for someone who logs on 2 or 3 times a day? Ideally I would like to keep playing for free but buildings and land are taking too long to save up for. I have seen the thread about the pink house, anything else? Thanks.


    I don't like house-farming, but there's no denying it's the best way to make money. As a compromise, what I've done is create rectangular "blocks" for my houses, about six houses wide and two houses deep, surrounded by streets. Instead of all one kind of house, I deliberately patchwork it blue, purple, blue, pink, brown, white, purple, and so on, with the unique houses thrown in there as well. Toss in a few trees and flowers in the gaps and they just look like suburbs. Perhaps more importantly, I don't build huge blocks of houses that look like crap.

    On the outskirts of my town, I keep Cletus' farm, the Muntz house, and a small knot of about six brown houses, lined up tightly so they look like a trailer park. I start my tapping there and check back as I play to collect the "taxes" a few times per play session.

    If you have the donuts for it, buy the items that cost 40 donuts as they give you the best payout per donut spent. If you only get one, buy the news van as it gives you a 4-hour job at Channel 6 that pays as well as the 8-hour job. I have that and the cop car as well, which I move around the city.
  • I disagree with mattderes; house farming is not the best way to make money. It actually takes away from advancing in the game because you are delaying buying the buildings that also generate money and XP which are required to complete tasks. (Strange no house farmer every mentions that). What I mean by house farming is one who devotes land and cash to 50 or more houses.

    Why? because the Conform-o-meter will require you to buy multiple of houses and store to reach 5 stars. Conform-o-meter is the cheapest multiplier you can get.

    Why a multiplier? If Conform-o-meter is at 5 star that is 5% BONUS. If you town earns 10,000 you get 500 extra for no extra effort (plus 5% extra on XP).

    At a certain point of you game development; you have to pay attention to the multiplier vs the earnings. Someone always mentions white fences and every one smirks at the suggestion. Yet for 1 donut the white fence generates .05% and generates it consistently. Don't overlook the multiplier when considering what to purchase with donuts

  • House farm blue 8 hour houses, just keep a certain amount and when you progress you will never have money problems unless EA is releasing more 5-10mil stuff. I got enough income now without house farming to sustain any lvl update, and I'm out of space to have 2 buildings that are the same :lol:
  • datasurgeon wrote:
    I disagree with mattderes; house farming is not the best way to make money. It actually takes away from advancing in the game because you are delaying buying the buildings that also generate money and XP which are required to complete tasks. (Strange no house farmer every mentions that). What I mean by house farming is one who devotes land and cash to 50 or more houses.

    Why? because the Conform-o-meter will require you to buy multiple of houses and store to reach 5 stars. Conform-o-meter is the cheapest multiplier you can get.

    Why a multiplier? If Conform-o-meter is at 5 star that is 5% BONUS. If you town earns 10,000 you get 500 extra for no extra effort (plus 5% extra on XP).

    At a certain point of you game development; you have to pay attention to the multiplier vs the earnings. Someone always mentions white fences and every one smirks at the suggestion. Yet for 1 donut the white fence generates .05% and generates it consistently. Don't overlook the multiplier when considering what to purchase with donuts



    what he said :-) using some donuts I have not only enhanced my gaming experience, I have got my bonus percentage to around 102% which means every tap on a job/building is more than doubled. It is a worthwhile investment :D

    your best investments? Well, police cars, white fence, burns limo, and afew other bits all give a 1% bonus boost for just 20 donuts.... and remember this is forever :wink:
  • datasurgeon wrote:
    I disagree with mattderes; house farming is not the best way to make money. It actually takes away from advancing in the game because you are delaying buying the buildings that also generate money and XP which are required to complete tasks. (Strange no house farmer every mentions that). What I mean by house farming is one who devotes land and cash to 50 or more houses.

    Why? because the Conform-o-meter will require you to buy multiple of houses and store to reach 5 stars. Conform-o-meter is the cheapest multiplier you can get.

    Why a multiplier? If Conform-o-meter is at 5 star that is 5% BONUS. If you town earns 10,000 you get 500 extra for no extra effort (plus 5% extra on XP).

    At a certain point of you game development; you have to pay attention to the multiplier vs the earnings. Someone always mentions white fences and every one smirks at the suggestion. Yet for 1 donut the white fence generates .05% and generates it consistently. Don't overlook the multiplier when considering what to purchase with donuts



    What madness is this? :-)

    Seriously, I don't think you've done the math. A single white fence gives you a .01% increase. Not 1%, .01%, which you have to pay the equivalent of RL money for. If you collect $10,000 from your town on a visit (pretty reasonable average for a "normal" town, I think) that white fence nets you... $1. For real money! The news van nets you $200 (i.e. 200 times as much, while only costing 40 times as much).

    But regardless, what you're suggesting is like passing up the five percent interest on a million bucks so you can get ten percent interest off of a thousand. You have to pay attention to the principle, not just the interest rate.

    Finally, although I've unfriended people for having excessive farms, I've never seen a Springfield yet that was totally filled with nothing but the farm. These people play the game, advance the story, and build other buildings, it's just that they fill all their extra space with houses to collect the money and expand quickly to make room for more houses. Besides which, you can have a farm and still have a good conform-o-meter. We call it "house" farming as a shorthand, but you can farm shops and other items as well. For example, I've seen farms that included a "crop" of stop signs to boost their righteousness.
  • mattderes wrote:
    datasurgeon wrote:
    I disagree with mattderes; house farming is not the best way to make money. It actually takes away from advancing in the game because you are delaying buying the buildings that also generate money and XP which are required to complete tasks. (Strange no house farmer every mentions that). What I mean by house farming is one who devotes land and cash to 50 or more houses.

    Why? because the Conform-o-meter will require you to buy multiple of houses and store to reach 5 stars. Conform-o-meter is the cheapest multiplier you can get.

    Why a multiplier? If Conform-o-meter is at 5 star that is 5% BONUS. If you town earns 10,000 you get 500 extra for no extra effort (plus 5% extra on XP).

    At a certain point of you game development; you have to pay attention to the multiplier vs the earnings. Someone always mentions white fences and every one smirks at the suggestion. Yet for 1 donut the white fence generates .05% and generates it consistently. Don't overlook the multiplier when considering what to purchase with donuts



    What madness is this? :-)

    Seriously, I don't think you've done the math. A single white fence gives you a .01% increase. Not 1%, .01%, which you have to pay the equivalent of RL money for. If you collect $10,000 from your town on a visit (pretty reasonable average for a "normal" town, I think) that white fence nets you... $1. For real money! The news van nets you $200 (i.e. 200 times as much, while only costing 40 times as much).

    you are mistaken :wink:
    1 piece of white fence is 0.05% bonus..... I.e 20 pieces equals 1% bonus boost.

    the absolute best return on donuts for bonus% is 20 donuts per 1%

    feelfree to check my math :!:

    But regardless, what you're suggesting is like passing up the five percent interest on a million bucks so you can get ten percent interest off of a thousand. You have to pay attention to the principle, not just the interest rate.

    Finally, although I've unfriended people for having excessive farms, I've never seen a Springfield yet that was totally filled with nothing but the farm. These people play the game, advance the story, and build other buildings, it's just that they fill all their extra space with houses to collect the money and expand quickly to make room for more houses. Besides which, you can have a farm and still have a good conform-o-meter. We call it "house" farming as a shorthand, but you can farm shops and other items as well. For example, I've seen farms that included a "crop" of stop signs to boost their righteousness.
  • Oh... my comment did not make it!

    feel free to double check your own math.... 1 piece white fence is 0.05% so 20 is 1% ie 20 donuts worth.


    20 donuts per 1% boost is the best the game offers.

    worst value is the ambulance.

  • tiger10036778 wrote:
    Oh... my comment did not make it!

    feel free to double check your own math.... 1 piece white fence is 0.05% so 20 is 1% ie 20 donuts worth.


    20 donuts per 1% boost is the best the game offers.

    worst value is the ambulance.



    D'oh. My math was fine; it was my reading that sucked. :-S
  • mattderes wrote:
    datasurgeon wrote:
    I disagree with mattderes; house farming is not the best way to make money. It actually takes away from advancing in the game because you are delaying buying the buildings that also generate money and XP which are required to complete tasks. (Strange no house farmer every mentions that). What I mean by house farming is one who devotes land and cash to 50 or more houses.

    Why? because the Conform-o-meter will require you to buy multiple of houses and store to reach 5 stars. Conform-o-meter is the cheapest multiplier you can get.

    Why a multiplier? If Conform-o-meter is at 5 star that is 5% BONUS. If you town earns 10,000 you get 500 extra for no extra effort (plus 5% extra on XP).

    At a certain point of you game development; you have to pay attention to the multiplier vs the earnings. Someone always mentions white fences and every one smirks at the suggestion. Yet for 1 donut the white fence generates .05% and generates it consistently. Don't overlook the multiplier when considering what to purchase with donuts



    What madness is this? :-)

    Seriously, I don't think you've done the math. A single white fence gives you a .01% increase. Not 1%, .01%, which you have to pay the equivalent of RL money for. If you collect $10,000 from your town on a visit (pretty reasonable average for a "normal" town, I think) that white fence nets you... $1. For real money! The news van nets you $200 (i.e. 200 times as much, while only costing 40 times as much).

    But regardless, what you're suggesting is like passing up the five percent interest on a million bucks so you can get ten percent interest off of a thousand. You have to pay attention to the principle, not just the interest rate.

    Finally, although I've unfriended people for having excessive farms, I've never seen a Springfield yet that was totally filled with nothing but the farm. These people play the game, advance the story, and build other buildings, it's just that they fill all their extra space with houses to collect the money and expand quickly to make room for more houses. Besides which, you can have a farm and still have a good conform-o-meter. We call it "house" farming as a shorthand, but you can farm shops and other items as well. For example, I've seen farms that included a "crop" of stop signs to boost their righteousness.


    you are entitled to your opinion but don't distort the facts. A simple click on premium items' brings up the white fence which states
    0.05 bonus money and XP to all Jobs
    If you have empirical evidence that the game is wrong and it is actually .01% please produce it

    Oh reading the game again on Stop signs
    improves your Obedience rating
    , If your evidence to the contrary please produce it; otherwise let's not mislead newer players

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