Forum Discussion
10 years ago
Raven_Darkstorm wrote:annettemarc wrote:
Sounds wonderful! If a character has the same length tasks for different skins, can you visualize how that could work in?
Also, I know this is adding more burden, but I would love your thoughts on how you would like your list to handle "paired" tasks. (E.g., Dr. Hibbert has a standalone 8-hour task to go to a republican meeting, and Bernice has a joint 8-hour task to argue with her husband. Currently it only shows on Bernice's list. But they're the same duration ... )
For characters with more than one skin with the same duration task I would think it best to either default to active skin or have the game pick at random between the tasks for the one queued up in the list. For joint tasks I'm going to have to assume something about inner workings. Assuming there is a hidden has task with so and so task that could be used to hide them from the queue so that the one that starts the task will be able to. But if that is not the case then they would need to process the tasks lists first before loading in the queue to check for joint tasks and hide the character(s) that don't start the task from the list so that the one that does start the task is in the list to get them all on the task. Hopefully that makes sense.
I think a good solution to this type of thing would be to have task presets. You would set up a batch of tasks for people. Say I want to create a task preset called "4 hour jobs". Then I'd go through and manually assign everyone to the 4 hour jobs I'd like, including joint tasks. I could even assign the few people that don't have 4 hour jobs to the task I'd like for them when I assign everyone else to 4 hour jobs. Then I save that entire assignment as a preset that I can assign over and over.
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