annettemarc wrote:
Linkwick wrote:
...
Are you sure the cap comes off after we finish the last prize for each level? Is that what you mean? I wish someone out there had rushed through already, so we could see if that actually happens ... if it would cost me 100 donuts or so to rush my final prize of the last level with a few days to spare to start grinding for a bunch of tracks, that would interest me a lot. I wonder how many tracks we could make in a day if there were unlimited projects? So, what would I be "spending" on each track (in terms of donuts) if I spent 100 donuts to "rush" to get to the ability to start grinding for them?
Did that make ANY sense?
Makes perfect sense.
That's what LPN & TSTOAddicts both found in the files. Also makes sense with how those that rushed have such massive blueprints totals now, etc.
From the Wiki - "If the user has collected the current act's prizes the cap is inactive".
Happens for each of the 3 Acts, all starting at the base level of 1000 and increasing by +1000 for each successive bonus. (It's instead of donuts, though, which is a bit of a downer).
So if you manage to earn an extra 40k over 2 days (not that bad, given the cap gets raised to 9k in Act 1 & 15k in Acts 2 & 3 in the closing days of each, so we'd be doing that already), you could get 8 or 9 bonus pieces per Act.
The only limit will be in how long it takes to get the materials (especially metal, at 1hr each task).
I'll be aiming for 10-15 if I can, by spamming the tasks & redeeming for blueprints for a full 16hrs per day (not just a couple of hrs like currently with the cap :P).
Edit: For your peace of mind (:P), my spreadsheet shows I'm expecting to clear Act 1 on the 3rd-last day, and Acts 2 & 3 on the 2nd-last day. And remember, the last update will be in-store, so we can continue for a day or two to keep getting tracks.