Forum Discussion
After these updates, entirely attacking speed is delayed. Espectially, performer type of striker became trash. It makes playing game harder and boring than before the updates.
Please change this weird timing movement and change the location of attack to can choose the direction up and down whenever user want to like previous state.
Why did you guys change irrelevant state?
@plzfixit
The delay in attacking speed was an intended change. The team monitoring community feedback on this though. We'll let them know how you feel around it.
- 4 years agoI'm not a native english speaker, so I may not explain subtle meaning.
Above all, thank for fixing the location of punch to oppenent's upper body when user tap the screen.
When we attempt to attack after finished one - two - three punches, I think 'weird delay' is improved but still remain. It is hard to explain but It is not exactly like former version which is before the updates.
We feel difficult to beat the opponent who has higher ability stats than user's. We could beat the opponent (1700) using user character (500) especially, Striker did.
I don't think you guys intend that 'stopping moment' when user wanna attack to oppent. It exists after user finished one-two-three punches or to four-five-six.
Anyways, thanks for reading and support for users. - 4 years ago
Here is one thing developers have to fix.
We had attacking motion two ways but now one way, when users swipe(drag finger to right) to opponent's upper body or lower body.(I don't mean uppercut.)
Give us various punches as it was.
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