Forum Discussion
Thank you for sharing your early reactions and requests with us!
Regarding the ground game. If you were in the driver seat as a developer, how would you incorporate the ground game in regards to controls? Would you want to press buttons, swipe with fingers, etc?
- 5 years ago
It is very good that you have created a new game, modes and system for pumping fighters. What I would like to start with... I think most of those who joined the beta testing-old fans of the first part, we loved and love it. Ufc mobile was the first game that could catch on for many years. It still remains the best fighting game on the mobile platform. Our community has been attacking the old forum for years with suggestions for improving the game, and many would be happy to update the old part of the game, but the New ufc mobile has come out! This is actually a holiday for the fans, we waited!! But unfortunately at the moment everything is very dull, boring, not interesting. There are many reasons: there is a very crude combat system, a complex pumping system(a lot of all sorts of badges, tokens, fragments) - we want to choose a favorite fighter and go to tear off the heads of rivals, and not collect stamps and butterflies. I don't understand the "1 on 1"mode-I played for a couple of days, but no one ever threw a single call-isn't this an analog of h2h with real people? In the RAID a lot of bugs and errors due to crossings started fighting Guild mates. But the most important thing is a flawed combat system. Sorry, but this is just some nonsense! Take the best of the first part and finalize and get a product that people will pay for: I say this because in my circle of communication on the game, adults who have a stable job or their own business, respectively, there is money that is not a pity to spend on your favorite game and high-quality interest in General. Paying for what is now solvent players will not, at this stage, your player is 7-15 years old, which is just to click on the buttons and he will not pay, because parents in most cases do not encourage cybersport. Let's go back to the main thing, to the combat system as I see it:
1. Let the skills of blows be on the left side, the skills of takedowns and clinches are on the bottom right. Add the slope buttons forward and sideways so that you can sit down under the high kick or skip past the overhand(in the first part, the bots could not only parry but evade, I want this opportunity to be available to the player)
2.in the last part of the game, it was convenient to break the distance with double swipes back. At the moment, the combat system is very boring and turns into a slap championship, because there is no way to move around the octagon, you can not work serially (with both hands). An idea with a self-fulfilling combo (the icon lights up when several skills are completed in a row), clicked and wait-it's not interesting, unfortunately.
3. Add a mini-game for clinch and takedown, where to successfully enter the clinch/cut/takedown, you need to hit randomly flashing color areas( like ufc on consoles) . After entering the clinch, blows can be applied with swipes, depending on which area of the opponent's body to perform. The clinch should last 5-7 seconds, after which there should be again a mini-game of fighting to get out of the clinch. Light punches can be filled with a heavy blow such as an elbow, uppercut or knee to the body/head for individual characters, it is possible to add a clinch-throw/cut/takedown transition. To be able to inflict heavy blows or painful, i.e. change of position after a throw/cut/takedown, you need to win a mini-game. The opponent must constantly try to improve their position. Depending on your career level, it should be easier/harder to win a mini-game to improve your position.
4. Can I add the option to select a stand before the fight(left-hand or right-hand)? Let it open at a certain level of pumping or for coins.
5. Let the fights be more difficult, and the number of fights in the career is less.The rest of the comments and suggestions I voiced earlier, just scroll through the message feed. Please listen to our opinion, it is in our interest to get an interesting product that will please you for years, it is in your interest to make a profit from satisfied players.
- 5 years ago@EA_Blueberry да было бы круто если можно была выбирать позицию в партере
- 5 years ago
@OneShot_2142 мужик, нада писать на английском, иначе твоё сообщение удалят
- 5 years ago@LEXXXufc спасибо понял
- 5 years ago@EA_Blueberry Yes it would be cool if you could choose a position on the ground
- 5 years ago@EA_Blueberry Bring back Ground and Pound
- 5 years ago
@EA_Blueberry
The Last Word,
Unfortunately, the overall impression of the game is purely negative. If the final version is not very different from BETA, then this is a failure. Mode 1 on 1-a very long search for an opponent, constant communication breaks and departures, although the fact that the online mode is implemented is a huge plus, I will say thank you here. The RAID mode. Works disgusting, many teammates intersect in battles, because of this, for several days my team could not close the raids completely. The battle grid is boring. Call the mode "back to back", make it so that one fight was for me, the second for a friend, only after the victory of one, the second could play the next fight and so on along the chain. Add the ability to help your Guild mates with energy, treatment, or resuscitation.In events again the same grid in the manner of a career. There are still three or five modes of the same type to add and it will be great) this is a joke!)) A huge request to rework the game taking into account the requests and comments of the players involved in testing. At the moment, there is no desire to play, I delete it without any regrets. Good luck and good health to all.
- EA_Blueberry5 years ago
Community Manager
Credit to you kicking off a great post here with a ton of great points. Even though it wasn't overwhelmingly positive, that's okay! This is what these forums are for, a place to capture what we're doing right and what we need to train a bit better on. With your voices, we'll know what direction to take to make it an even better experience for you going forward.
Want to let you know I've passed this thread along with the highlights you and others pointed out. In regards to the matchmaking taking a while, this should definitely improve over time as more players join the game. It's still in it's early phases so there's plenty of wiggle room for the development team to make changes or additions based off feedback, and more players joining over time to help improve the matchmaking wait times.
No word on Ground and Pound game being added, but passed the request to the team.
- 5 years ago
Sorry for the violent reaction, but my expectations were somewhat not met. I was waiting for a bomb, but I got fireworks)) I hope you can rework the game into something Grand. Thank you for your feedback
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