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Ideas
Aim assist only works sometimes
XP_404_NotFound
6 months agoSeasoned Ace
From ChatGG:
What the CPU Handles in Apex Legends
Apex Legends is CPU-intensive.
Hit Registration
- Confirms whether a shot hits or misses based on hitbox alignment, not what’s shown on screen.
Aim Assist Calculations
- Handles reticle slowdown (friction) and magnetism (pull).
- Constantly checks for enemy proximity, line of sight, and context (e.g., smoke, walls).
- Feels weaker or “off” if the CPU is stuttering or overloaded.
Physics Simulation
- Player movement: slide, wall bounce, punch boost, etc.
- Grenade arcs, explosive knockback, and projectile behavior.
- Horizon lift, gravity changes, and object collisions.
AI Entities and Scripting
- Dummies in the Firing Range.
- Wildlife in Storm Point / PvE enemies during events.
- NPC logic for story or event content.
Game Logic and State Management
- Rules like ring behavior, heat shield ticking, down/revive interactions.
- Ability timers, cooldowns, and unique legend mechanics.
- Deathbox behavior and loot spawning.
Networking and Prediction
- Interpolation and lag compensation.
- Tracking enemy and teammate positions and syncing with the server.
- Handles client-side prediction to keep movement smooth.
Entity Updates and World Simulation
- Tracks all players, bullets, deathboxes, projectiles, loot bins, care packages, etc.
- Keeps their states synced and up to date.
- Ring, skybox, and weather transitions (e.g. lightning).
UI Logic and HUD Elements
- Damage numbers, inventory panels, menus, reticle changes, shield swap indicators.
- All non-graphical logic behind what you see on screen.
Audio Processing (Partially CPU-side)
- Directional positioning, occlusion (sound through walls), and ability cues. Especially relevant if running software audio rather than offloaded to a sound card.
TL;DR:
The CPU in Apex isn’t just doing background work — it’s actively running the entire simulation of the game. If your CPU chokes, things like aim assist, hit reg, and movement feel take the hit.