Controller "jumptower" passive is too inconsistent to be useful
The jumptower passive doesn't work on consoles that are below a roof / inside a building; it doesn't seem to work outside the ring; and it's usefulness is extremely dependent on the placement (and availability) of the ring consoles.
Outside of the timing bug causing it to often be called when you hold the interact button 1ms too long (if you release when the pulse goes off an you get the points, it won't call the jump tower), it's just not consistent enough to actually build around.
I just lost a game because the jumptower randomly (at least to me) wouldn't spawn, which means that next time I'm not going to take the passive into consideration because I can't rely on it.
I like the idea behind it: "movement to get to the ring". But it needs to be changed into something else. The console dropping the item; A speed boost when running to the next ring; or something else entirely.
This ain't it