Ideas

z_zifos_z's avatar
z_zifos_z
New Spectator
4 days ago
Status:
New

Inconsistent ADS Sensitivity Behavior on Rampart’s Mobile Sheila

I’d like to report a mechanical inconsistency involving Rampart’s Sheila, which causes a significant discrepancy in aiming sensitivity compared to other weapons.

When aiming down sights (ADS) with Sheila, there is no visual zoom, unlike most other weapons. However, the game still applies the player's ADS sensitivity multiplier as if a zoom had occurred.

In typical weapons, the effective aiming sensitivity while ADS is usually calculated as:


EffectiveSensitivity = HipfireSensitivity × ZoomScaling × ADSSensitivity
Where ZoomScaling reflects the reduced field of view (FOV) when aiming.
For example, with a 1x optic, we can hypothetically assume a zoom scaling factor of approximately 0.9, giving:

EffectiveSensitivity = HipfireSensitivity × 0.9 × ADSSensitivity
However, with Sheila:

EffectiveSensitivity = HipfireSensitivity × 1.0 × ADSSensitivity
Because there is no actual zoom or FOV change, applying the ADS sensitivity modifier alone results in a noticeable inconsistency in control. This is especially disruptive for players who deliberately lower their ADS sensitivity to better handle zoomed aiming, as Sheila feels sluggish despite no zoom effect.

I believe this could be resolved by either:

Disabling the ADS sensitivity multiplier when using Sheila (since there is no zoom), or

Adding a dedicated sensitivity setting for Sheila to maintain consistency.

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