Ideas

Takuto2234's avatar
Takuto2234
New Spectator
1 month ago

L-STAR damage locked at 25 through Rampart's Amped Cover

*(Note: This report was translated with the support of an AI assistant to help communicate the issue clearly.)*

 

Bug Description:

When shooting the L-STAR equipped with a hop-up through Rampart's Amped Cover, the expected damage increase from the hop-up does not function correctly. Instead, the damage becomes fixed/locked at 25.

 

Steps to Reproduce:

1. Play as Rampart or have a teammate deploy Amped Cover.

2. Equip the L-STAR and its specific hop-up.

3. Shoot targets through the amped (top energy) portion of the barrier.

4. Observe that the pop-up damage bonus is ignored and the output is locked at 25 damage.

 

Expected Result:

The L-STAR's damage should correctly benefit from both the hop-up's pop-up effect and the 25% damage amplification from Rampart's barrier.

 

Actual Result:

The damage output remains locked at a flat 25 damage, neutralizing the hop-up's efficacy.

 

Additional Information / Analysis:

This 25 damage figure strongly suggests that the game is failing to calculate the hop-up's multiplier entirely. Instead, it seems to only apply the Amped Cover's 1.25x multiplier to the L-STAR's base damage (20), completely bypassing the hop-up logic in this specific interaction.

 

3 Comments

  • Takuto2234's avatar
    Takuto2234
    New Spectator
    1 month ago

    Thank you for the reply. Here is the video clip showing the bug:

     

    https://youtu.be/dB-i4bjSVoE

     

    As I mentioned in my original post, I have already included the steps to reproduce it. I hope this video helps the development team fix the issue. 

     

     

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