L-STAR damage locked at 25 through Rampart's Amped Cover
*(Note: This report was translated with the support of an AI assistant to help communicate the issue clearly.)*
Bug Description:
When shooting the L-STAR equipped with a hop-up through Rampart's Amped Cover, the expected damage increase from the hop-up does not function correctly. Instead, the damage becomes fixed/locked at 25.
Steps to Reproduce:
1. Play as Rampart or have a teammate deploy Amped Cover.
2. Equip the L-STAR and its specific hop-up.
3. Shoot targets through the amped (top energy) portion of the barrier.
4. Observe that the pop-up damage bonus is ignored and the output is locked at 25 damage.
Expected Result:
The L-STAR's damage should correctly benefit from both the hop-up's pop-up effect and the 25% damage amplification from Rampart's barrier.
Actual Result:
The damage output remains locked at a flat 25 damage, neutralizing the hop-up's efficacy.
Additional Information / Analysis:
This 25 damage figure strongly suggests that the game is failing to calculate the hop-up's multiplier entirely. Instead, it seems to only apply the Amped Cover's 1.25x multiplier to the L-STAR's base damage (20), completely bypassing the hop-up logic in this specific interaction.