Legend-placeable objects override other interactions, even when out of range
This post was originally made on Reddit, here. Please see that post for the video mentioned.
Here's a textual representation of the problem if you don't want to watch the video (the video is probably more intuitive to understand):
Legend-placed objects such as all Controller Legend tacticals are able to be picked up with the alternate interact button, default on PC being H, and you can also pick up (or interact with) these objects using E if you are within five metres of the placeable (even though the tooltip says to press H). However, as shown in a video I posted a year ago, pressing E while looking at one of these objects from farther than five metres away still counts as an interaction in the game, which is shown by the tooltip reacting as if you instead pressed H (and of course, because you're out of the five metre range, nothing happens).
This problem compounds with the fact that the E interaction bound to these objects override any other interactable object, such as doors and Hardlight. If you place a Wattson fence node or a Loba Black Market, for example, some ways away and go behind a door and look at it, the E button interaction is consumed by the object you placed, resulting in the door not opening (or closing). With Hardlight, even though you're not pressing E at all (instead X), that interaction is consumed and you cannot reinforce the Hardlight unless you look to the side.
In a fight, everything you do matters, which is why even though this seems like a minor issue that you can only trigger by coincidentally looking at an object you placed, if you fail to open a door, or miss reinforcing a window, you might lose that fight. Especially if you're in flow state and you expect all your inputs to produce an output - you might be wondering why in the world the door didn't open.
Anyway, the even bigger issue is that, once again, it seems like Alter's Void Nexus is placed last in the interact priority "hierarchy". That of course means that those objects you place will override attempts to use the Void Nexus if they are in your direct line of sight. Again, you're not able to interact with placable objects farther than five metres away with the E key, yet they still consume that interaction input. This applies to the Void Nexus case as well.