Strikepoint Completley Broken after patch
The Strikepoint game logic has completely broken since patch.
1. If you eliminate the entire enemy team before the objective opens, you don't win and the round ends in a tie. Both teams receive a point.
2. If the enemy touches the objective first and gains even 1% progress, you can contest the point and eliminate their entire team afterward, but you still lose the round.
3. If one team wins the opening round, they can repeatedly eliminate themselves with grenades in spawn, running out of bounds, or redeploying in each of the next rounds. Every remaining round ends in a tie, giving both teams a point, and the team with the initial lead wins the match 6–5.
4. If you clutch a 1v4 after the enemy has gained any objective progress, you still lose the round despite eliminating their entire team.
5. If both teams reach the objective at the same time, the round will become impossible to win for either team regardless of which team eliminates the other and results in a tie.
6. In a contested 1v1, the team with more objective progress is guaranteed to win. Eliminating the remaining enemy player that had more objective progress does not matter, and contesting the point prevents you from gaining progress of your own, and thus instantly loses you round after killing them.
The mode is effectively unplayable and is being currently abused by winning the 1st round then self-dying in spawn over and over in the next rounds.