User vs CPU penalty discrepancy
Hello, there are discrepancies in penalties called for user and penalties called for the cpu. Particularly on defense which has been my personal experience. HOLDING PENALTIES, ILLEGAL TOUCHING PENALTIES, DEFENSIVE PASS INTERFERENCE PENALTIES. These penalties DO NOT get called for the users same as the cpu. In cfb and madden. A CPU Db can impede my receivers route( I mean stand perfectly still and literally block my receiver from moving forward in that direction) when i the USER is on OFFENSE and it is termed as good defense for the CPU. But when I am playing as a db, lb or safety. Or controlling defense in quick game or franchise or even ultimate team i will be called for every single penalty at the slightest hint. As we speak playing good defense is impossible in superstar mode because of the frequency of illegal touching penalties being called. The team definitely needs to look at penalty frequency for the user vs cpu. Penalties are a one way issue right now for only users and I think that defeats the purpose of trying to emulate real football.