Why are there still no grip socks in the game?
We have been asking for grip socks on EA Forums and Feedback for years and absolutely nothing has changed. It’s so frustrating because this simple thing nullifies every other aspect/improvement on player models and gameplay. If you guys can’t add them at least explain why they haven’t been added instead of just keeping quiet2Views0likes0CommentsSend this letter EA_FCDC to read.
Send this letter EA_FCDC to read. Subject: Bug Report – Tactics Formation Team Sheet Save Issue and Classic XI Duplicate Player Transfer Bug Dear EA_FCDC Team, I would like to report two bugs that are affecting many players and fans. I hope these issues can be investigated and fixed as soon as possible. 1. Tactics Formation Team Sheet Save Bug The Tactics Formation settings in the Team Sheet do not save permanently. After editing and saving the formation, the changes may be lost or reset unexpectedly. Please make the Team Sheet Tactics Formation save permanently and reliably (100% persistent saving). 2. Classic XI Duplicate Player Transfer Bug There is also a serious bug involving Classic XI players. When transferring a Classic XI player using Club Transfer, the player appears in both clubs at the same time, creating a duplicate player. This makes it impossible to move many Classic XI players correctly. Example: After transferring a Classic XI player, the original club still keeps the player while the destination club also receives the same player. Please fix the Classic XI transfer system so that players can be transferred normally without creating duplicate players. These issues have been affecting many football fans and players who enjoy editing teams and using Classic XI squads. We sincerely hope EA_FCDC can fix these bugs in the next update and ensure they do not occur again in future versions.Futties Awards!
Futties rewards reset on Friday at 5 PM UTC. However, we receive our Rivals rewards on Thursday at 7 AM UTC. That's a 1.5-day gap. During those 1.5 days, if we try to play Rivals, our rewards disappear due to the weekly 1000 Futties point limit. Furthermore, the point limit is completely ridiculous. I get 1000 points even though I complete all the tasks, while my friend who only plays Rivals and does a few trades also gets 1000 points. I participate in events, squads, Rivals, and trades, and we both get 1000 points. Is this fair?10Views0likes0CommentsMy idea for improving EA SPORT FC 27
Locker room cutscenes before matches. Tactical board with full tactical customization. Team talks and motivational speeches. Individual conversations with players. Tunnel walk and pre-match cutscenes. Post-match locker room celebrations. Trophy celebrations with the team. Injury recovery cutscenes. Ultras with flags, banners, chants, and flares. Stronger home advantage due to crowd support. Psychological pressure during penalties and free kicks. Player morale system. Team morale system. Winning and losing streak effects. Random dips and peaks in player form. Best friend chemistry between players. Player conflicts and dressing-room atmosphere. Players requesting transfers. Players giving ultimatums. Dynamic personalities for players. Hire psychologists, fitness coaches, goalkeeper coaches, analysts, and medical staff. Deep tactical system with detailed instructions. Coach reputation and authority. Different board expectations depending on the club. Board interference in team decisions. Request transfers from the board. Set transfer priorities and targets. Start as a youth coach. Coach youth (U17/U21) teams before managing senior clubs. Earn coaching licenses. Work your way up instead of immediately managing top clubs. Dynamic press conferences. Provocative interview questions. Media reputation system. On-field and off-field scandals. Conflicts after celebrations. Realistic referee mistakes. Detailed injury system. Intentional fouls. Free-roam mode outside matches. Continue the Alex Hunter-style story mode. Team mood changes after victories and defeats. Players can provoke opponents during matches. Training staff significantly affects player development and fitness. Team bonding activities outside football.6Views0likes0CommentsCreated Players
As a strictly offline creative individual playing this game, I’ve recognized that over the few years of me playing each installment, there has been nearly zero improvement on the aspect of creating players. You cannot give them playstyles, You cannot tune all of their stats you cannot change them after you’ve created them And worst of all, they just disappear every so often. Like completely gone. Having a feature like this is great for the game, but having it so unrefined is truly terrible for it and your reputation. I would like to know if you seek to change and better the offline aspects of the game, such as created players, so I can decide on buying the next installment.11Views0likes0CommentsSubject: Unrealistically Overpowered and Error-Free Goalkeepers in Squad Battles
I would like to report a serious gameplay balance issue affecting goalkeepers in EA SPORTS FC 26 Squad Battles. Over the past few weeks, AI-controlled goalkeepers have become excessively strong and unrealistically consistent. This issue is present even on the lowest difficulty levels and when facing low-rated goalkeepers. These goalkeepers regularly save powerful shots, long-range attempts, close-range finishes, and well-placed shots with near-perfect reactions and positioning. More importantly, they almost never make natural goalkeeping mistakes. They rarely mistime a dive, react late, misjudge the ball’s trajectory, spill a shot into a dangerous area, or allow a saveable attempt to go in. This is unrealistic and contradicts the behaviour of real football. Even the world’s best goalkeepers make mistakes. They sometimes react late, choose the wrong position, fail to hold the ball, parry it into danger, misjudge a powerful shot, or concede a goal they would normally be expected to save. Low-rated goalkeepers should make such errors more frequently, especially when the match is being played on Beginner, Amateur, or Semi-Pro difficulty. At present, goalkeeper performance does not appear to reflect either the goalkeeper’s rating or the selected Squad Battles difficulty. A weak goalkeeper on a very low difficulty level can perform like an elite goalkeeper, making repeated exceptional saves without committing any meaningful errors. This removes realism, makes goalkeeper attributes feel irrelevant, and makes shooting unnecessarily frustrating and unrewarding. The difficulty setting should affect the goalkeeper’s reactions, positioning, decision-making, handling, consistency, and frequency of mistakes. Please investigate and rebalance AI goalkeeper behaviour in Squad Battles. Goalkeepers should remain capable of making good saves, but they should not perform perfectly or almost perfectly throughout every match. Their performance and error rate must properly reflect their individual attributes and the selected difficulty level. Platform: PlayStation 5 Mode: Ultimate Team – Squad Battles Game: EA SPORTS FC 262Views0likes0CommentsIs anyone seriously going to pre order eafc27
It's a simple question , after this latest farcical attempt at creating a football game that was sold on the premise of being the people's game and being listened to, which was a flat out lie abandoned after a week when the pre order sales were in, they are now peddling the new edition is anyone going to fall for it? I usually cave in and just buy the latest edition but not this time noway, the lies , the utter contempt with which the treat their customers, the constant greed of desperately trying to provide just the bare minimum, the glitches, the truly astonishingly bad servers, the delay, the terrible pack weight, the same players in every single promo through the year, the same players picked over and over again year in year out for SBCs and objectives, I was surprised it took so long for the yearly anderson tallisca SBC to arrive but like clockwork it's here now, this truly is an astonishingly bad game that by rights should be free to play, the amount of micro transactions is absurd , the amount of packs in the store is absurd. I'm quite interested to know if people are actually going to listen to eas same speal again and fall for it.57Views2likes3CommentsFeature Suggestion: Simplified "Eras" or "Legendary Retro Mode" for EA Sports FC
Dear EA Sports FC Team and players, I am writing to you as a passionate fan of football and the EA Sports FC series. While games like NBA 2K have successfully introduced "Eras" modes that let players experience historic basketball decades, FC fans have been missing a similar feature for football history. I completely understand that a fully simulated, multi-decade football world with hundreds of historic clubs and leagues is a massive licensing and technical nightmare. However, I want to propose a simple, streamlined, and unbloated solution that the community would absolutely love: The Idea: A Standalone Retro/Legendary Mode with Specific Eras Instead of simulating 50 years of global football, keep it focused and compact by offering iconic historical eras like: * 1970 Era (The Pelé era) * 1998 Era (The Zinedine Zidane & R9 Nazário era) * 2006 Era (The Ronaldinho, Kaká & peak Henry era) * 2012 Era (The peak Lionel Messi & Cristiano Ronaldo era) * 2018 Era (The modern legends era before things shifted completely to today) How to make it work easily: * The Teams: Feature around 30 of the most iconic clubs and national teams matching each specific era. * The Format: Put them in an isolated, dedicated tournament or league mode separate from Ultimate Team and standard Career Mode. * The Kit Compromise: If original historic sponsors are hard to license due to legal reasons, follow the approach used in the game for unlicenced Italian clubs—use clean, original-looking kits with the correct manufacturer (Nike, Adidas, Umbro, etc.), club badge, and font, but leave out or adapt the sponsors. Just like real-life charity and legend matches (where players wear classic kits without major corporate logos), the community will not care about missing sponsors. We just want the vibe, the classic kits, and the legends on the pitch. Fans don't need a 100% legally complex historical simulation. We just want a fun, nostalgic mode to play with our childhood heroes in their legendary eras without getting bogged down by endless licensing hurdles. Thank you for your time, your hard work on the game, and for hopefully considering this fan feedback. Best regards5Views0likes0CommentsCHEATERS&SERVERS
I've been playing fifa since fifa 12 and I never in all the years have met so many cheaters IN MY LIFE I THOUGHT 25 WAS BAD BUT 26 TAKES THE CAKE YOU CAN TELL THEY DONT GIVE A FLYING **bleep** AS LONG AS WE CONSUMERS KEEP BUYING THEY MONEY GRAB CONTENT I GOT THIS GAME FOR FREE AND I WANT A REFUND THE SERVERS ARE GARBAGE DONT GET ME STARTED ON RUSH WHOEVER IN CHARGE OF ULTIMATE TEAM NEEDS TO BE FIRED HOW ARE YOU GOING TO MAKE A COMPETITIVE GAME EVERY YEAR AND NOT HAVE A REPORT IN GAME TO MAKE IT EASIER FOR THE CONSUMERS TO POINT OUT THE CHEATERS ITS LIKE THEY REALLY DONT CARE IF YOU DONT GIVE A **bleep** ABOUT CHEATERS THEY SHOULDN'T BE NO ONLINE COMP OR RANKS TO BEGIN WITH THEY REALLY INSPECT YOU TO REMEMBER THESE LOSERS INGAME ID TO REPORT THEM ON THEY WEBSITE THEN YOU HAVE TO JAVE FOOTAGE PROOF LIKE HOW THE **bleep** IM SUPPOSED TO CAPTURE A LOSER LAGSWITCHING THE GAME IVE BEEN LOST FAITH IN FC THATS WHY I STOP SPENDING MONEY ON THIS GAME IF YALL LETTING CHEATERS ROAM FREE IM OUT AND THE SCRIPTING IN COMP IS UNBEARABLE ESPECIALLY IN CHAMPIONS LEAGUE WHAT A SHIITY GAME GOODBYE EA CONGRATS 👏🏿 YOU TARNISH YOUR REPUTATION AND TO DROP FC TO FOCUS ON BATTLEFIELD YOUR **bleep** AT THAT TOO BORING **bleep** B6 IM DONE WITH THIS LAME COMPANY FEEL BAD FOR THE PEOPLE IN EA WHO ACTUALLY KNOW WHAT THIER DOING BUT NOT BEING HEARD SMDH6Views0likes0CommentsAdd a Permanent “Competitive Mode” to Ultimate Team
I have been playing FIFA and FC games for a very long time, going all the way back to FIFA 97 and FIFA 2000. I am a big fan of the series, and even though I understand many of the complaints about the current state of the game, its mechanics, balancing and gameplay, I also understand how massive this project is. A football game with this many players, animations, systems, game modes and yearly updates is extremely difficult to build and balance. Despite its problems, FC is still the best and most complete football game available in my opinion. My suggestion is specifically about Ultimate Team, which is probably the most popular mode in the game. For me, one of the best parts of every new FC game is the beginning of the Ultimate Team cycle. You enter the mode with almost nothing, try to build the best possible team from regular gold (and even silver) cards, and get genuinely excited when you pack or earn one of the first TOTW or TOTM cards. The first Evolutions of the season are also exciting because they allow people to improve players they actually like without immediately creating completely exaggerated cards of looking up which cards fit the best evo combos. During this early period, the game has a much more raw football feeling. Players still have strengths and weaknesses. A fast player may not be a great finisher. A strong defender may not be especially quick. You have to build a balanced team and make decisions based on the actual qualities of the players. Unfortunately, this feeling usually disappears quite quickly. As more promotions are released, teams become filled with extremely boosted cards that can do almost everything. Many players have very high pace, shooting, passing, dribbling, defending and physical stats at the same time. I understand why promotional content exists, and I am not suggesting that it should be removed. A lot of players enjoy collecting these cards, and the regular Ultimate Team mode should continue exactly as it does now. My suggestion is to add a separate permanent mode inside Ultimate Team called Competitive Mode. In this mode, the available cards would be limited to: Regular bronze, silver and gold cards Team of the Week cards Player of the Month cards Base Icons? Possibly other performance-based cards Evolutions created specifically for Competitive Mode The idea would be to preserve the more grounded and balanced feeling of early Ultimate Team throughout the entire year. This should be a proper mode with its own progression, rewards and matchmaking, not just a 'Friendlies' mode. Friendlies often feel disconnected from the main Ultimate Team experience. The rewards are usually temporary, the matchmaking rules constantly change, and many players only enter them to complete an objective before leaving. A dedicated Competitive Mode could have its own divisions, seasonal rewards, objectives and possibly its own version of Champions or tournament-based competition. That would give players a reason to build and improve their Competitive Mode squad over the entire season (probably the best thing is to reward the user in the regular UT mode). It could also create a different kind of skill gap. Since players would not have teams full of cards with almost perfect statistics, squad building, tactical choices and understanding the strengths and weaknesses of each player would become more important. I also believe this mode could still be profitable for EA. TOTW and TOTM cards would be much more valuable because they would represent some of the strongest upgrades available in the mode. Players would still have a reason to open packs, complete SBCs (like Showdown SBCs). Competitive Mode Evolutions could also be bought with FC Points. These Evolutions could be carefully limited so that players improve over time without becoming unrealistically overpowered. This could even make older gold cards and lower-rated players more relevant. Instead of becoming unusable after a few weeks, many cards could remain valuable depending on their playstyle, chemistry links and available Evolutions. The goal would not be to replace the current Ultimate Team experience. It would simply give players another option to play in divisions and earn rewards. I think this would bring back some of the excitement that many players feel during the first weeks of Ultimate Team and allow that feeling to continue throughout the entire game cycle. Thank you for reading, You don't need to cause a fuss14Views0likes0Comments