Corners and player switching in defense are going to be issues (against CPU)
First, corners. The new corner system feels useless. It's a waste of time. You can't really dod anything more than before. I wish it was an option. I barely get any ball, on offensive and defensive corner. It's all for CPU. Player switching in defense is off. It doesn't seem to work properly. Especially on aerial balls and corners (which makes corners even more of an issue). I have it set on "aerial balls" and it just doesn't switch. And manually very often is doesn't switch (aerial balls or not). I've seen a youtuber mentioning it, saying he always uses manual but he will have to set it up to something else because it just doesn't work.Ultimate Team
Please dont bring ai defending back. Counter attack football is not as prominent. Please. This is the best fc game gameplay i can remember. Ive had issues with some very wild passes compared to last year, could be a me problem. Dont let the awful fans ruin this one. Counter attack football isnt fun. 9-8 scores are not fun. A massive turn around for ultimate team and competitive game play.38Views1like4CommentsCPU Ultimate AI needs to create more meaningful attacking chances in Career Mode
I'm playing Career Mode and I feel the CPU's attacking AI needs improvement, particularly in its ability to consistently create dangerous scoring opportunities in Authentic Mode. The issue isn't that I want the CPU to simply score more goals or have more shots. The problem is that its attacks often don't develop into enough meaningful chances. The CPU can have possession and move the ball around, but too many attacks end without creating a genuine opportunity in or around the box. What I'd like to see is more variety and intent in CPU attacking play, including: More intelligent off-the-ball runs behind the defensive line More players making supporting runs into dangerous areas Better recognition of gaps between defenders More attempts to exploit space rather than simply circulating possession More dangerous combinations around the edge of the box Better decision-making about when to shoot, pass, cross, or attack space More situations where the CPU creates a clear chance through its own attacking play rather than relying on mistakes from the user Greater variation in how CPU teams build attacks depending on their tactics, formation, and quality of players I don't think the solution is simply to increase CPU shot frequency or finishing. I'd much rather see the AI become better at building attacks that naturally lead to chances. I'm looking for the CPU to make me feel like I have to genuinely defend an intelligent attacking team — tracking runners, dealing with combinations, protecting space, and reacting to different attacking patterns. And that is what saddens us all, because by the end of FC26, the ultimate CPU was very strong in creating chances and punishing you. Now, I don't feel scared to lose the ball in my half because I know the CPU just isn't good enough. I'd really appreciate the gameplay team looking at CPU chance creation and attacking decision-making, rather than simply increasing the number of CPU shots. And on a side note, the goalkeepers don't come off their line. I've had a few breakaways where they just stay on the line.21Views1like2CommentsAlmost 3 days after and no UT and no help !
For tree days I have attempted to obtain any meaningful assistance from this organization. Their focus appears limited to revenue, and when they should respond to those funding their operations, they show little concern. Regrettably, they are a shameful company. Help your community. This is so stupid u guys are not helping, a lot of people with this dumb problem and you guys don't do nothing about. A big company like this it's terrrible for your future.bring Włodzimierz Smolarek back as a Hero in EA SPORTS FC 27
Włodzimierz Smolarek has been one of my favourite Heroes in Ultimate Team in recent years. I noticed that he does not appear to be included among the Base Heroes in EA SPORTS FC 27. I would really like to see him return to Ultimate Team, either as a Base Hero or through a future Hero campaign. He is an important figure in Polish football history and has also become a very recognizable and enjoyable Hero card for Ultimate Team players. Please consider bringing Włodzimierz Smolarek back to FC 27. Thank you!201Views4likes3CommentsDirectional passing input
It’s been a consistent theme in the games for a long time now but the way the game registers directional passing is genuinely horrific, please address this, through balls are either flying across the pitch or straight to a players foot half way up the pitch. Passing is no better, doing tiny little pea rollers after directing the player15Views0likes0CommentsSort out the edit features!!!!
I’m really really upset to see that their hasn’t been more changes to the edit features that’s one of my favourite things to be able to edit real life players and make them actually according to what they are wearing the socks and the tape has always been a issue like why can’t you add the ripped socks or the under socks please can you sort this out I think a lot of people would agree it needs to be added7Views0likes0CommentsKeyboard players humiliation.
Keyboard controls . Totally redesigned ... WHY ??? I bet you'll eat a tons of **bleep** if you'll take away left stick from console users . So why do you allow such thing to keyboard players ? Why new buttons ? If you have new mechanics make new buttons for them , but please leave what was working fine before . And let me redefine same button for attack and for defense as i comfortable with , coz when i change button in defense it automatic changes in attack - its **bleep** =\149Views6likes12CommentsEA FC needs a “Living Football” system — make the game actually feel alive
I've played EA SPORTS FC for years, and there is something I genuinely believe could take the series to another level. I'm not talking about simply better graphics, more Ultimate Team content, or adding two or three new animations every year. I'm talking about making FC understand what is happening. Football isn't just 22 players running around a realistic pitch. Football is emotion, personality, fatigue, pressure, relationships, atmosphere, momentum and unexpected moments. FC already looks realistic in many ways, but sometimes it doesn't feel realistic because so many things are fixed, repetitive and predictable. We are approaching 2027. I think the next major step should be creating a Living Football system where the players, commentary, atmosphere and Career Mode continuously react to what is actually happening. --- 1. Players need genuine, contextual emotions This is probably one of the biggest missing pieces. Imagine a Champions League final. Your team is losing 1–0. Your striker has missed three big chances and is visibly frustrated. Then, in the 88th minute, he scores. I don't want the exact same celebration I've seen hundreds of times. I want to see him scream, release the frustration, react differently because of what happened earlier in the match, and have his teammates react to him. Then imagine scoring again in the 90+5th minute. The entire atmosphere should change. Players should be able to visibly show: - happiness - frustration - anger - disappointment - nervousness - confidence - relief - exhaustion - sadness - excitement And these emotions should affect their body language and animations. A player who has just missed a huge chance could put his hands on his head. A player who has been substituted could look frustrated. A player who has just scored a winning goal could sprint towards the supporters screaming. A player who has lost a final could sit on the pitch, put his head down or struggle to contain his emotions. The losing team should react too. Losing a Champions League final should not produce the exact same emotional response as losing a league match in October. --- 2. Make players behave naturally instead of constantly repeating animations There are so many tiny things real footballers do that FC rarely captures naturally. Players adjust their hair. Fix their shirts. Pull their socks up. Adjust tape. Touch their boots. Wipe sweat from their faces. Talk to teammates. Look frustrated after a mistake. Look at the scoreboard. Look towards the bench. Argue with opponents. Laugh with teammates. Celebrate with specific players. These things shouldn't necessarily be scripted animations that happen at exactly the same moments. They should happen naturally and contextually. Even something as simple as players looking physically exhausted would make a massive difference. After an intense 90 or 120 minutes, players should be breathing heavily, sweating, walking slowly, putting their hands on their knees and visibly recovering. If a player has been sprinting constantly, that should actually look different from a player who has barely moved. The game shouldn't just calculate fatigue as a number. Show me the fatigue. --- 3. AI-driven commentary could completely transform Career Mode This is one area where I think AI could genuinely be revolutionary. Instead of commentary relying so heavily on predetermined lines, imagine the game analysing what is happening and creating relevant observations. For example: A player has scored in five consecutive matches. The commentators mention his scoring streak. A defender has made 12 interceptions. They notice. A striker has gone eight matches without scoring and finally scores the winner. They understand the story behind the goal. A player has been underperforming for several weeks. The discuss his form. A young player makes his debut and scores his first goal. They recognise the occasion. A team comes back from 3–0 down. The commentary reacts to the comeback. A goalkeeper has saved three penalties this season. That becomes part of the narrative. A player is performing brilliantly in the Champions League but struggling domestically. The commentators can actually point that out. And imagine the commentary mentioning specific players rather than constantly talking about the same generic situations. Tht is where AI could be incredibly useful. Not AI for the sake of saying, "We have AI." AI that actually understands the football match, statistics, context and story and uses that information to create natural commentary. It should feel like having an intelligent football analyst watching your career. --- 4. The commentary should be unpredictable This is important. One of the things that makes watching real football exciting is that you don't know exactly what the commentators are going to say. They react to what happens. Imagine playing an entire Career Mode season and occasionally hearing commentary you've never heard before because you created a situation the game hasn't seen before. That would make me want to keep playing. I'd start thinking: "What are they going to say about this player?" "Will they mention his scoring streak?" "Will they talk about our comeback?" "Will they notice that this is his first Champions League goal?" Suddenly, Career Mode has a feeling of discovery. --- 5. Player Career should actually feel like a LIFE Player Career has enormous potential, but too much of the experience currently revolves around what happens on the pitch. Your player should exist outside the match. Imagine having meaningful systems for: - sleep - recovery - nutrition - fitness - happiness - confidence - frustration - social life - training - relationships - manager trust - teammate relationships - reputation These shouldn't just be numbers on a menu. They should influence the player. If I don't recover properly, I should feel tired. If I train consistently and maintain good habits, my fitness should improve. If I constantly overtrain without resting, fatigue and injury risk should increase. If I'm unhappy or frustrated, that could affect confidence and performance. If I'm performing brilliantly, my confidence should grow. If I'm performing badly for several matches, my manager could lose trust in me. This could even affect how my player looks and moves over time. --- 6. Let us actually communicate with teammates This could make Player Career incredible. Imagine being able to communicate with teammates during matches. Calling for the ball. Asking for a run. Telling someone to mark an opponent. Encouraging a teammate after a mistake. Complaining when someone repeatedly ignores you. Celebrating with a specific teammate after scoring. Those relationships could develop throughout your career. A teammate you constantly assist could become one of your closest teammates. A player you constantly argue with could develop a rivalry with you. A teammate who helped you when you were struggling could become someone your player trusts. And the game should remember those interactions. Imagine leaving a club after five seasons and returning years later to play against an old teammate. The game could recognise that history. That would make fictional players feel like actual people instead of AI-controlled players who reset emotionally after every match. --- 7. Managers should react to what you actually do Your overall rating shouldn't determine everything. A 79-rated player who has been terrible for five matches shouldn't automatically start over a 72-rated player who has been performing brilliantly. Managers should consider: - recent form - training performance - fitness - tactical discipline - work rate - goals and assists - defensive contribution - team chemistry - position - previous performances If you're unhappy about being dropped, you should be able to speak to your manager. If you keep ignoring tactical instructions, the manager should become frustrated. If you consistently perform well, your manager should trust you with bigger responsibilities. Eventually you could become a leader, captain or important player within the squad. Your career should feel like something you earned, not something automatically given to you because your overall rating increased. --- 8. Your physical condition should actually affect gameplay This is something that could make Player Career much deeper. Imagine your player is: fully rested + confident + fit He should feel sharp. First touch is better. Movement is more energetic. Decision-making is more confident. Now imagine: exhausted + poor recovery + low confidence You could feel the difference. Slower reactions. Heavier movement. Poorer concentration. More mistakes. And this shouldn't become frustrating or unrealistic. It should simply create another layer of football management. If I know I have a huge Champions League match coming up, I should actually have to prepare for it. That's what professional footballers do in real life. --- 9. Make trophies and awards actually feel important Winning the Champions League should feel like winning the Champions League. There should be a proper presentation: - Man of the Match - individual awards - medals - players receiving medals - trophy presentation - captain lifting the trophy - teammates celebrating - photographers - supporters reacting - losing players showing disappointment - changing-room celebrations And please make these moments dynamic. Your first major trophy should feel different from your tenth. A domestic cup should feel different from a Champions League final. A 90+5' winner should feel different from a comfortable 4–0 victory. There should also be proper recognition for individual performances. If my player scores a hat-trick in a Champions League final, I want the game to recognise that. Don't just give me another generic trophy cutscene. Make me feel like I actually achieved something. --- 10. Authenticity is in the tiny details too These things may seem insignificant, but they matter. Competition and club armbands should look accurate. For example, when a player wears a club-specific armband alongside a competition armband, they should actually layer and overlap naturally rather than looking like tiny generic bands floating on the arm. Players should have changing hairstyles and facial hair. Boots and accessories should evolve. Kit sleeves, socks, tape and other equipment should look authentic. These are tiny things, but real football broadcasts are full of them. When I watch a real match, I notice those details without even thinking about them. That's what FC should replicate. --- 11. Make the atmosphere respond to the match The crowd shouldn't simply react because a goal happened. The atmosphere should develop. A derby should feel different. A Champions League semifinal should feel different. A relegation battle should feel different. A comeback should make the stadium progressively louder. A late equaliser should create tension. A last-minute winner should create absolute chaos. If your team has been dominating for 20 minutes, the crowd should react differently from when you've been completely under pressure. And the players should respond to that atmosphere too. The stadium should feel like it is part of the match, not just the background. --- 12. Career Mode should create stories instead of just seasons This is ultimately what I'm asking for. I don't want every Career Mode save to feel like: Match → training → transfer → match → trophy → repeat. I want the game to create stories based on what I actually do. Two people could start with the exact same player and end up with completely different careers. One could become a club legend. Another could struggle with injuries. Another could lose his starting position and fight his way back. Another could become captain. Another could fall out with a teammate and eventually reconcile. Another could score a last-minute Champions League winner that changes his reputation. The game should remember these things. --- The bigger idea: make FC understand what is happening I don't think EA needs to completely reinvent the football game. The foundation is already there. The graphics are there. The stadiums are there. The player scans are there. The kits are there. The licences are there. The gameplay foundation is there. But the world needs to react. Instead of asking: "How can we make FC look more realistic?" I think the next question should be: "How can we make FC feel alive?" Use AI and advanced simulation to create dynamic: emotions + commentary + relationships + physical states + reactions + atmosphere + presentation + career stories. I would genuinely be willing to pay more for a game that delivered this properly. Because at that point, it wouldn't feel like I was buying another yearly football game. It would feel like I was buying an entire football career. The technology is moving forward quickly. FC doesn't need AI just to advertise that it uses AI. It needs AI to make the football world notice, remember and react to the things the player does. That's what would make me care about my career. That's what would make me play one more match. That's what would make me remember a save years later. And that's what I believe could make EA SPORTS FC feel genuinely alive.20Views0likes0CommentsCommon Erros in the beginning of EA FC 27
I have noticed several errors that affect directly to the gameplay: When I try to pass the ball with its correct button, the player bounces the ball on its own, so it’s impossible to play. Sometimes, when I join a game, the game detects two controllers, but I only have one connected correctly. On other EA FCs it haven’t been an error to me. Thank you, Juan