BATTLEFIELD 2042 UPDATE #8.8.0
Welcome to the 8.8.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 27th, this update comes with various fixes and the return of our Battle of Nordvik event, which will take place on May 27th and continue to run through to June 10th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. Returning Time-limited event: Battle of Nordvik When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers. Secure Boot With Update 8.8.0 on Battlefield 2042, we will be requiring that Secure Boot is enabled for PC hardware that can support it, in order to provide you with a higher standard of trust and safety whilst you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game too. To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses—especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players. If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature that is available for Windows 11 and Windows 10 devices, and you’re able to learn more about how to enable this functionality via our EA Help article here. Changelog Maps: Fixed some unnaturally large pits/crevices on the terrain on Orbital. Fixed an invisible zipline cable on Spearhead's Conquest gamemode. Vehicles: Fixed a bug where some vehicles would be incorrectly marked as unavailable in some Breakthrough sectors. Weapons: Fixed a bug where the Subsonic magazine would not be visible when using an underbarrel grenade launcher on the DM7. Fixed an issue on the Battlefield 3 SPAS-12 in Portal where the fire rate was faster than intended if using semi-auto mode. It should now be capped to the weapon's maximum rate of fire, 150/120/100, depending on ammo type. Fixed an issue on the AN-94 where the rail was not visible when you had a grip equipped. Fixed an issue where the attachments would be positioned incorrectly on the weapon icon for the GVT 45-70. Characters & Gadgets: Following player feedback, we're bringing back the EMP ability to Casper's Recon Drone, but with some changes to improve its balance. Developer Note: The EMP was removed previously as part of a larger change to clean up gameplay and increase readability between infantry and vehicles. With this update, we are bringing back the EMP; however, it will only be able to interact with and destroy enemy gadgets and equipment. The ability is not designed to interact with vehicles. Progression: Codex Update: Added new lore content. Quest requirements for weapon customizations are now easier to read. Fixed a bug where the SOFLAM gadget was missing from the statistics page of your profile. AI: Reduced AI soldiers' accuracy when firing rocket launchers against airborne targets. You now have a higher chance of avoiding getting sniped with rockets if you keep on moving around with your air vehicles. Modes: Killswitch Remix Fixed a bug where the objective capture UI would not be visible in the Killswitch Remix gamemode. Gameplay Flow & Social: Fixed a bug that shows the wrong specialist when interacting with a locked specialist in the menus. Fixed a bug where friends would show up twice if they were online on multiple platforms simultaneously. And that’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.255Views1like2CommentsBATTLEFIELD 2042 UPDATE #8.7.0
Welcome to the 8.7 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes. Our Dead Space will be underway May 6th and continue to run through May 20th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. RETURNING TIME-LIMITED EVENT: BATTLEFIELD 2042 | DEAD SPACE During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map. Outbreak Areas of Improvement Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins. The starting weapons now have the Dead Space skin. Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators. Added a loading screen tutorial. Outbreak Changelog Polished and improved the HUD. Increased the time between Juggernaut batches. Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave. Updated Armorey Station arsenals by replacing the MCS-880 with the NVK. Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak. Fixed a visual bug when closing the Armory Station. Fixed a bug where both objectives in one of the sectors would have the same name. Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector. Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it. Fixed a bug where Geists would show the wrong icon when pinged. Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first. Tweaked the combat area to fix certain places incorrectly out of bounds. Fixed a bug where players occasionally could not purchase new weapons after dying. Polished and improved the HUD. Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector. AREAS OF IMPROVEMENT Weapons: NVK-S22 Upgraded the pocket size on soldier outfits to accommodate more shells! Buckshot: Pocket doubled in size to 20 → 40 shells Flechette: Quiver stretched to 10 → 20 shells Slug: Bucket tall enough to double to 10 → 20 shells Developer Note: These changes are inventory-based only. No visual changes are present on magazine models. AI: AI players are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles. CHANGELOG Modes: Stadium - Conquest Removed a small unintended out-of-bounds area between Sector B and the team HQs. Exposure - Hazard Zone Some rubble was placed to block off a door that shouldn't be accessible. Breakaway - Domination Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas. Maps: Removed invisible collisions above certain solar panels out in the farming fields on Renewal. Vehicles: The vehicle deploy menu text was changed from “ALL DEPLOYED” to “UNAVAILABLE” to remove confusion about why vehicles can’t be spawned. Fixed an issue with two C4 not destroying Bradley and BMP's weak side when using the active armor upgrade. This perk was not meant to protect against explosive damage. Weapons: Assault Rifles M16A3: Fixed an issue where damage dropped by 1 point and rose again at a specific range. The M16A3 now maintains consistent damage across the full range interval (using the higher value). AK5C & AN-94: Fixed an issue where heavy barrel attachment didn't apply correct modifiers in hip fire. Recoil penalty was slightly lower than intended; it should now climb ~15% more compared to the Vanilla barrel. AN-94: Realigned the rail for attaching scopes to the center for better alignment with the iron sight pin. Fixed an issue where equipping a silencer to the AN-94 would affect how the GP-30 grenade launcher showed on the minimap when firing it. Now, the attachment should not behave as if it has a silencer on it, even if the primary gun has one. Audio now correctly reflects the Hyperburst feature (faster first two shots in full-auto mode). ACW-R: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Shotguns 12M Auto: Fixed an issue where the fire rate would be faster for semi-auto with a short barrel than in full auto. Now they are both set to the same fire rate. Pistols L9CZ: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Melee Taser Baton: Fixed an issue where pressing the melee button once wouldn’t return you to your previous weapon, unlike other melee options. And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!182Views3likes2CommentsBATTLEFIELD 2042 UPDATE #8.4.1
Today we have a small Quality of Life Update taking place with Update #8.4.1, this is a fast following update centered around resolving some of your feedback since Update 8.4 and the introduction of two IFV’s to All-Out Warfare with the M3A3 Bradley and BMP-2. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and u/Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Changelog Fixed a few different situations where aiming down sights would not properly zoom in your view to the correct magnification. This could for example happen when you ADS quickly after a reload or while jumping between seats in vehicles. Switching between the first and second stance of the driver seat with the IFV now has a brief cooldown time before the weapon is ready to fire. Guided missiles on the IFVs will now interact with the flares like the rest of the missiles. Improved Warhead ability now correctly applies the increased damage on the BMP. Slight adjustment to the damage relation between the vehicle and other assets. Reduced AP rounds damage relation vs medium armored vehicles. Draugr now has hints for its free-look input. SD. KFZ 251 vehicle now correctly tracks wheel damage when disabled. Fixed an issue where under certain scenarios, the player could bypass the grapple hook cooldown. Fixed an issue where The Swift Harvest Skin obscures the 1.25 Iron Sight of the Target 8T Sight on the DM7. Fixed an issue where Paik's "Gwisin" headgear flickers when used with "Quantum Shift" body. The Scatter Grenade now tracks properly in the statistics tab. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.64KViews6likes0Comments