Battlefield 6 Launch Twitch Drops
Unlock rewards while supporting your favorite creators streaming Battlefield 6 on Twitch! Following the enthusiasm for our Twitch Drop Campaign at the Battlefield 6 Multiplayer Reveal and Open Beta, we're excited to bring them back and deliver new content to our creators and community at Launch, including a new item delivered for supporting your favorite creator. To earn these Twitch Drops, you should first make sure your EA and Twitch accounts are linked HERE. Then, during Battlefield 6’s launch week - October 10 at 8 a.m. PT to October 17 at 11:59 a.m. PT - head to your favorite creators streaming Battlefield 6 to unlock a Weapons Package, a Soldier Skin and more. Once you complete the Twitch Drop objective with your linked account, claim it on Twitch before logging into Battlefield 6 to receive your reward. Each of the four Twitch Drops for Battlefield 6’s launch weekend is grounded in a classic military style; the “Versatile” Soldier skin, inspired by woodland operations, can be yours by subscribing or gifting a subscription¹ to the community of an eligible channel between October 10 (8 a.m. PT) and October 17 (11:59 a.m. PT). All other Twitch Drops can be unlocked through watching ANY Battlefield 6 Twitch stream: in addition to the olive “Green Falcon” Vehicle Skin and the “Called Shotgun” Dog Tag, you can also unlock the “Cyber War” Weapon Package. This kitted-out Shotgun, which includes several attachments built around precise close-quarters engagements, is a great option in the Assault Class’ extra weapon sling or as a Primary Weapon for any class. More details about exact Twitch Drop unlock requirements can be found below: BATTLEFIELD 6 LAUNCH TWITCH DROPS - Subscribe and Earn Subscribe to an eligible streamer - or gift a subscription to their community - and earn the “Versatile” Soldier Skin for use in Battlefield 6. You will also receive the BF6 Chat Badge to use on your Twitch.tv account BATTLEFIELD 6 LAUNCH TWITCH DROPS - Watch and Earn Watch for 1 Hour and earn the “Called Shotgun” Dog Tag Watch for 2 Hours and earn the “Cyber War” Weapon Package Watch for 3 Hours and earn the “Green Falcon” Vehicle Skin Completed Drops will automatically appear in your Drops Inventory, so make sure to claim yours within 24 hours. Once claimed, your Drops will be granted in-game at Launch!3KViews3likes44CommentsBattlefield 6 - Community Update - Holiday Wrap-Up
Hey everyone, As we head into the holiday season and say goodbye to 2025, we wanted to take a moment to reflect on everything we have accomplished together and share a little about what is coming next for Battlefield 6 in the new year. It has been an incredible year for the team. We introduced Battlefield Labs, launched Battlefield 6, brought Battle Royale to the franchise through REDSEC, and kicked off Season 1. This is only the beginning, and we remain committed to continuing to build Battlefield 6 with the community in the year ahead. Thank You Whether you’re reading this between matches, on the way to see family, or taking a well-deserved break from the battlefield, thank you for being here. Your support throughout launch, your energy during Season 1, and all of your Only in Battlefield moments have made this year unforgettable. We have seen players of every kind jump into the game. Battlefield veterans grinding Multiplayer and PTFO. REDSEC players chasing the perfect drop. Portal creators building experiences we never imagined. You have each left your mark on the game in your own way. Your reports and thoughtful discussions have helped us iterate quickly and focus on the things that matter most. We will continue to build on this collaboration as we move into the new year. Battlefield 6 & REDSEC by the Numbers Let’s take a quick look at some of the incredible results from the all-out warfare you’ve created together: Played over 1.7 billion matches and logged 383.5 million gameplay hours Delivered 12.4 billion kills and 871 million revives Deployed classes across all modes as: Engineer: 28% Support: 27% Assault: 26% Recon: 19% Scored over 300 million shotgun kills and more than 2 million players with defibs Destroyed 102 million helicopters and jets, with engineers alone turning over 18 million tanks into scrap Team Highlights We also asked a few folks on the team for their favorite Battlefield 6 memories this year: One of my favorite moments was an animation bug with the sledgehammer that accidentally made the MP5 deploy animation look like a hidden easter egg. Watching the community clip it and react to it as if it were intentional was hilarious. https://x.com/DRUNKKZ3/status/1989256562268099060- Florian Le Bihan, Principal Game Designer In one Breakthrough match on Empire State, an attacker knifed me on the basketball court, spotted my developer tag, and immediately started yelling in All Chat for everyone to hunt me down. That turned into a match-long manhunt, full of melee duels and sledgehammer bonks, with both sides laughing and spamming love in chat. We still defended Manhattan, but my belly hurt from laughing so much. - Oli Zielinski aka spacebarisdefect, Technical Designer I was really touched by a longtime Battlefield fan facing serious health issues who was worried they might not make it to see the BF6 release. Motive organized a visit so that they could play the game early, meet the team, tour the studio, and leave with a BF swag pack. Seeing everyone go the extra mile for a single community member was incredibly special. - Alexandra Lucas, Game Writer II My favorite moment was being at the multiplayer reveal event and hearing the crowd erupt when we announced Portal. I was blown away by the crowd’s reaction. After working on Portal for almost 5 years, from BF2042 to BF6, it was a little stressful but incredibly rewarding to see that reaction and feel the team’s hard work pay off. - Ricardo Rojas Avellaneda, Quality Designer I Celebrating the launch at the office with all my colleagues and watching the player-count graph fly up towards the sky as we opened the flood gates was unforgettable. - Oliver Andersen, Tech Lead Portal Recently, we began featuring community-made Portal experiences in-game, and we will continue highlighting creations that stand out for their innovation, fun, or unique twists on Battlefield gameplay. Here are a few experiences from the community that we have been thoroughly enjoying: FaithWalker’s Hardcore Conquest Created by: FaithWalker Experience Code: MPHD Features: Custom-set limited HUD, crawl when downed, 90% movement speed, open weapons with DMR’s removed, faster vehicle destruction, and fine-tuned damage that makes most weapons 1-2 shot kills depending on caliber and range. RPGs Vs Golf Carts Created by: Choanie Experience Code: Z85X9 Defend the platform with RPGs while waves of golf carts attempt to crash into you. Survive the assault or destroy every cart before it reaches your position. Gulf of Lyndon Conquest Created by: Kurtinthegrind, viperstudioandy, and Byarlant Experience Code: ZFBV2 A large-scale Conquest setup featuring vehicles, intense urban combat, air engagements, and naval warfare across the Gulf of Lyndon. Community Highlights One of the best parts of Battlefield 6 is seeing what you create on the battlefield. From clever plays to cinematic moments, you have been sharing incredible clips, stories, and creativity across our community spaces. Here are just a few of the many moments that made their way around the team this year: Zero-kill win in Battle Royale: https://www.reddit.com/r/Battlefield/comments/1ou8v3j/after_65_attempts_at_a_zerokill_win_in_redsec_i/ Amazing player using his mouth only to play BF6: https://www.instagram.com/reel/DQW9JPIEQ4t/?igsh=MXVoeW5kZmNieGt2cg== Pea playing Battlefield 6: https://www.tiktok.com/@poopernoodle/video/7578950861640994070 Battlefield 6 Photographs: https://www.youtube.com/shorts/J5Z8NyUE7XI The flank of the century: https://www.reddit.com/r/Battlefield/comments/1mn9hyh/excuse_me_guys_i_just_need_to_destroy_this_apc/ Please keep sharing your moments, experiments, and “did that really just happen?” plays. We love seeing them, and they continue to inspire the team. Looking Ahead to 2026 We’re already deep into planning what’s next for Battlefield 6 in 2026, and we’ll have more to share in the new year about the future of the game, upcoming seasons, and how we’ll keep evolving the experience with you. Some of the things we’re focused on right now include: Refining core gameplay, balance, and quality-of-life improvements across Multiplayer, REDSEC, and Portal. We are developing new maps and weapons that introduce fresh tactical opportunities and keep the experience evolving in meaningful ways. Preparing fresh experiences for future seasons so there is always something new to jump into. Exploring how we can expand Battlefield Labs by bringing more of its experimentation into the live experience. BR Solos: This is still on our minds. We are working through the technical details to deliver it at a quality level that feels right for Battlefield. Once we are confident in the plan and timing, we will share more. And for those keeping an eye on the skies… yes, a certain little bird is eager to say hi again. We’ll have more to share in the new year as Battlefield 6 continues to grow with your support. Holiday Quiet Time As we head into the holidays, remember to make some time for yourself and your loved ones. Take some time to rest and relax. And if you do plan on jumping back into the Battlefield, make sure to check your 6 and above. The team will be taking a short breather to recharge before returning in the new year. Communication may be quieter during this time, but core support and anti-cheat operations will continue as usual. If you encounter any issues, you can still report bugs on the EA Forums, and our Battlefield Discord remains a great place to stay connected with the community. From all of us on the Battlefield team, thank you for an amazing year. Happy holidays, stay safe, and we will see you on the Battlefield again soon. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.48Views1like0Comments[Battlefield Comms] Changes to Vehicle Availability in Breakthrough.
Over the last few days, we’ve been rolling out a set of changes across multiple Breakthrough maps, starting with our earlier test on New Sobek City. These changes are aimed at improving overall pacing and vehicle availability between Attacker and Defenders, and we are actively monitoring how these changes are impacting gameplay. If we find that these changes are not performing well, we are prepared to rollback some or all of these changes as our focus remains on steadily improving Breakthrough overall. Thank you for your patience, support, and feedback as we continue to tune the mode. We look forward to providing further updates in the New Year. Happy Holidays!24Views1like0Comments[BFComms] Battle Royale Armor Drops
We have adjusted loot so that players now drop a minimum of 2 armor plates upon death. This change is a first step based on your feedback around armor scarcity and post-fight resets. We’ll be monitoring the impact of this change and your feedback closely and evaluating next steps. Please continue to let us know how it feels after you’ve had time with the update. Originally posted by Battlefield Comms on X.19Views1like0Comments[Battlefield Comms] Raven Raiders bundle items
Due to technical issues with items in the Raven Raiders bundle, we had to temporarily hide them from players' inventory. This has now been resolved, and the items are now available once again. Apologies for the confusion caused by this, and thank you for your patience.41Views1like0Comments[BFComms] Battle Royale Special Forces Operator Challenge 1 fixed
We received reports that the challenge was not providing its reward upon completion. During our investigation, we found the underlying issue and have now resolved it. Unfortunately, we are not able to retroactively grant the challenge reward for players who have already completed the challenge at the moment. Our plan is to retroactively grant the challenge reward once we have an additional change ready to deploy. This might take until the new year, and we apologize for the inconvenience caused by this. Originally posted by Battlefield Comms on X.43Views1like0CommentsBATTLEFIELD 6 GAME UPDATE 1.1.3.1
The Hotfix (Update 1.1.3.1) for Battlefield 6 is now live on Steam, aimed at resolving the following issues as indicated within our recent Community Update: Micro Stuttering taking place at set intervals. Firing Range inconsistencies. Main Menu displaying unintended tiles when scrolling. As a reminder, we are working towards these fixes taking place on December 15th for PlayStation 5, Xbox Series X|S, and the EA app. In the meantime, we will continue to monitor and address player feedback regarding this rollout. Thank you for your continued support and patience! Originally posted by Battlefield Comms on X.2.1KViews6likes0CommentsBattlefield 6 - Community Update - Winter Offensive Launch and Player Feedback
Hi everyone, With this week’s release of Game Update 1.1.3.0 Winter Offensive, many of you jumped in right away, shared your first impressions, and highlighted issues and unexpected behaviors. Thank you for the quick, detailed feedback. It helps us move fast and stay focused on what matters most. We want to give you a clear status update on the issues we are tracking, the work already completed, and our near-term and future plans. The team has been reviewing all reports since the update, including items related to Breakthrough, the Firing Range, Portal, the Main Menu, and performance topics such as micro-stuttering on PC, along with several other issues raised by the community. Several items have already been identified, are being addressed, or have been resolved. We are preparing to publish hotfixes to resolve a number of these issues, currently targeting the below dates, while others will require additional investigation and validation before solutions can be finalized: December 12: Steam We’re releasing this update early to resolve the Micro Stuttering issue. It also includes improvements to the Main Menu and the Firing Range based on your recent reports. December 15: PlayStation 5, Xbox Series X|S, EA app This hotfix will include resolutions for issues related to the Main Menu and the Firing Range. Our goal is to keep you informed, show where resolutions are progressing, and set expectations for what’s coming next. Issues Identified After Update 1.1.3.0 Below is an overview of the key issues identified since Update 1.1.3.0 went live, along with their current status and the work underway to address them. Battle Royale - Users remain stuck in air during insertion Status: Resolved We have identified an issue in Battle Royale where players may remain stuck in the air viewing their aircraft instead of dropping in after the pre-round, and we have resolved this via a backend change. Battle Pass Tier Skipping with Winter Offensive Bonus Path Status: Resolved We had identified an issue affecting Tier Skipping on the Winter Offensive Bonus Path, this was temporarily disabled across all platforms. Following a resolution this is now enabled once again and you are now able to tier skip within the Bonus Path. Changes to Soldier Momentum Status: Resolved We have confirmed inconsistencies where players were losing too much momentum during successive jumps, as well as through sliding. These issues have now been resolved and players should now hold speed as intended prior to this Game Update. Daily Challenge Rewards Status: Resolved The XP reward for Daily Challenges was unintentionally reduced from 5,000 to 3,500 XP. This has since been resolved, and the rewards have been restored to their original values. Conquest Ticket Count (1000 instead of 1200) Status: Resolved Conquest ticket counts were appearing lower than intended on some servers. We have implemented a resolution to restore the correct value of 1200. Main Menu Navigation Status: Resolution Underway via Hotfix Some players are experiencing a hard-lock on the bulletin panel or difficulty navigating menu tiles, or in some cases selecting Ice Lock and receiving the original variant of Manhattan Bridge. We have reproduced these issues and applied a temporary solution while a hotfix takes place shortly to address it fully. Micro Stutter taking place at set intervals (Steam) Status: Resolution Underway via Hotfix We have received multiple reports of recurring micro stutter during matches for players on Steam. The team is working through finalising a resolution to this. A temporary workaround for individuals is to set your online status within the friends list to Offline. A hotfix with a resolution is scheduled for December 12. Firing Range - Damage Display, Target Hit Detection Status: Resolution Underway via Hotfix We have confirmed inconsistencies in how hit registration and damage values are displayed at various distances in the Firing Range. We also identified a separate issue where targets were not correctly registering bullet impacts. A hotfix is planned to address this behavior across all platforms. Bot Stats Tracking Status: Resolution in Development Earlier this year, we removed Bot kills from player stats but encountered a related issue that prevented us from removing deaths in the same way. This resulted in inconsistencies on the stats page, and while we work on resolving the underlying bug, we have temporarily re-enabled Bot kills to keep values aligned. Our goal is to fully resolve this issue in future updates, and we are currently investigating improvements to the profile page that allow customization of what statistics you want to show, providing you with more ways to express your Battlefield career. Instances of Rubberbanding with Min-Spec Systems Status: Resolution in Development PC players with CPUs near the minimum spec and running low graphics settings may see rubberbanding, hit-reg issues, or latency-like symptoms if the game can’t maintain the 60Hz simulation rate due to CPU load. You can check this by enabling the performance overlay: Settings → Graphics → Advanced → Modify → Performance Overlay → Simple. If the sim rate is dropping, try capping your frame rate in the Advanced Graphics settings to help balance CPU usage. The team is working on improvements for a future update. Community Feedback We have also been reviewing your feedback around other changes within this update, and want to highlight the main themes we are seeing across community channels. Breakthrough Following our 1.1.3.0 Update Notes, many of you shared concerns that the increase in attacker vehicles can make certain maps difficult to defend, especially with fewer players per team, and that additional anti-vehicle options may be needed. We also heard strong sentiment around player count and pacing, with some players preferring the intensity of 64-player Breakthrough or map-specific player counts to better match each layout. Players also pointed out that objective placement and sector flow can contribute to imbalance on certain maps, and that improving defender access or reducing early attacker momentum may be more impactful than vehicle changes alone. Finally, we saw reports of new vehicles spawning while earlier ones were still active, which led to more pressure on defenders than intended. We rolled out a resolution yesterday, as part of our ongoing tuning, and we will continue to monitor for new occurrences. Your feedback continues to guide the direction of our Breakthrough improvements, and we will share more as future adjustments take shape. Vehicles We’ve also heard concerns about tanks taking unintended damage in specific situations, and we have addressed this in this update by fixing cases where projectile interactions were not behaving as expected. We also heard that armored vehicles could sometimes take inconsistent damage depending on angle, so we updated vehicle damage zones to improve reliability. In Breakthrough, we heard how vehicle availability and flow affected attacker momentum (not to be confused with the issue around too many tanks spawning), and several maps have now been adjusted to support clearer pacing across sectors. We also fixed an issue where vehicle-mounted machine guns would occasionally fail to register damage, improving the responsiveness of gunner seats. We have also seen a growing amount of feedback around air-to-air combat. In response, we are reviewing targeted changes to improve these encounters. Early next year, we plan to reduce jet cannon damage to increase the average life expectancy for jet pilots. Beyond Season 1, we are investigating a dedicated air radar system that will help with visibility and situational awareness during air engagements. As always, your feedback plays an important role in shaping our priorities. If you have been playing since the update, we would love to hear how vehicles feel now and which aspects of vehicle gameplay matter most to you moving forward. See you on the Battlefield. Next Steps We will continue validating the resolutions already in development, gathering additional data from your reports, and prioritizing remaining issues based on severity and player impact. Several items have already been resolved, or will be through our upcoming hotfixes. More improvements are planned in upcoming updates. Thank you again for your continued feedback and patience as we work through the issues introduced with Update 1.1.3.0. Your reports help us move quickly, focus on the right areas, and keep improving the Battlefield 6 experience. We will continue to monitor the situation closely and provide updates as fixes roll out. We appreciate your support, your passion, and your dedication to the game. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.2.4KViews4likes0Comments[UPDATE] Battlefield REDSEC Elite and Open Series Season 1 Update
Update Dec. 10, 2025 To our Battlefield REDSEC Elite Series community, After a thorough review, due to an unforeseen technical issue that impacted the integrity of the competition, we’ve made the difficult but necessary decision to postpone the Battlefield REDSEC Elite Series in all regions. We want to be upfront: this is on us. We’re truly sorry for the disruption this causes. Your time, passion, and commitment have meant everything to this series, and we don’t take that lightly. We remain fully committed to the Battlefield REDSEC Elite Series and to creating a competitive scene that’s built to last. We’ll share more updates in the new year. The inaugural Battlefield REDSEC Elite Series competition begins this week, and we’re hyped to watch 600 of the greatest players in the world compete for glory across the Americas, EMEA, and APAC. Ahead of the first Elite Series match on December 10th, we have several updates to share with our competitive community, including a schedule change to the Open Series: While it was our intent to launch both our Elite and Open Series close together, we’ve identified an in-game issue specific to Open Series competition that requires us to push the Open Series start date to next year. We know this may be disappointing news for participants and fans. However, this extra time will allow us to resolve issues and create a smoother experience. We’ll update you in the new year on the Open Series’ inaugural matches. In the meantime, the Elite Series will kick off on December 10th and we can't wait for you to tune in to experience thrilling matches and intense combat in REDSEC. Below you will find our scoring system, schedules, and other key details that will help prepare you for the Elite Series: REDSEC Elite Series Schedule, Scoring and Additional Key Details The REDSEC Elite Series will begin on December 10th across all regions, where all matches will be streamed by participating competitors. Elite Series Season 1 Schedule APAC Match Day Date Start Time Projected End Time Match Day #1 Wednesday, December 10, 2025 09:00 AM UTC / 1:00 AM PT / 5:00 PM SGT / 6:00 PM JST / 8:00 PM AEDT 12:30 PM UTC / 4:30 AM PT / 8:30 PM SGT / 9:30 PM JST / 11:30 PM AEDT Match Day #2 Thursday, December 11, 2025 09:00 AM UTC / 1:00 AM PT / 5:00 PM SGT / 6:00 PM JST / 8:00 PM AEDT 12:30 PM UTC / 4:30 AM PT / 8:30 PM SGT / 9:30 PM JST / 11:30 PM AEDT Match Day #3 Tuesday, December 16, 2025 09:00 AM UTC / 1:00 AM PT / 5:00 PM SGT / 6:00 PM JST / 8:00 PM AEDT 12:30 PM UTC / 4:30 AM PT / 8:30 PM SGT / 9:30 PM JST / 11:30 PM AEDT Season Finals Thursday, December 18, 2025 09:00 AM UTC / 1:00 AM PT / 5:00 PM SGT / 6:00 PM JST / 8:00 PM AEDT 1:00 PM UTC / 5:00 AM PT / 9:00 PM SGT / 10:00 PM JST / 12:00 AM AEDT EMEA Match Day Date Start Time Projected End Time Match Day #1 Wednesday, December 10, 2025 4:00 PM UTC / 8:00 AM PT / 4:00 PM GMT / 5:00 PM CET 7:30 PM UTC / 11:30 AM PT / 7:30 PM GMT / 8:30 PM CET Match Day #2 Thursday, December 11, 2025 4:00 PM UTC / 8:00 AM PT / 4:00 PM GMT / 5:00 PM CET 7:30 PM UTC / 11:30 AM PT / 7:30 PM GMT / 8:30 PM CET Match Day #3 Tuesday, December 16, 2025 4:00 PM UTC / 8:00 AM PT / 4:00 PM GMT / 5:00 PM CET 7:30 PM UTC / 11:30 AM PT / 7:30 PM GMT / 8:30 PM CET Season Finals Thursday, December 18, 2025 6:00 PM UTC / 10:00 AM PT / 6:00 PM GMT / 7:00 PM CET 10:00 PM UTC / 2:00 PM PT / 10:00 PM GMT / 11:00 PM CET AMERICAS Match Day Date Start Time Projected End Time Match Day #1 Wednesday, December 10, 2025 8:00 PM UTC / 12:00 PM PT / 3:00 PM ET 11:30 PM UTC / 3:30 PM PT / 6:30 PM ET Match Day #2 Thursday, December 11, 2025 8:00 PM UTC / 12:00 PM PT / 3:00 PM ET 11:30 PM UTC / 3:30 PM PT / 6:30 PM ET Match Day #3 Tuesday, December 16, 2025 8:00 PM UTC / 12:00 PM PT / 3:00 PM ET 11:30 PM UTC / 3:30 PM PT / 6:30 PM ET Season Finals Thursday, December 18, 2025 11:00 PM UTC / 3:00 PM PT / 6:00 PM ET 3:00 AM UTC / 7:00 PM PT / 10:00 PM ET Note: Match Day and Season Finals start times are subject to change. Elite Series Season 1 Scoring Each Elite Series match day - including the Season Finals - follows the same two-stage format: Stage One is a set of six Battle Royale matches, with all 50 teams split into two lobbies of 25. Across these six matches, teams earn points for kills and placement to encourage high-intensity tactical play. The top four teams from each 25-team lobby (8 teams in total) advance to the Match Day’s Stage Two. BATTLE ROYALE PLACEMENT SCORING 1st Place 22 points 2nd 17 points 3rd 14 points 4th 10 points 5th 8 points 6-7th 7 points 8-12th 5 points 13-17th 4 points 18th-25th 0 Points BATTLE ROYALE ADDITIONAL SCORING Kills 1 point (per kill) If two or more teams are tied after the BR stage, ties will be broken in the following order: Highest single-match score. If still tied, next-highest single-match score (repeated until all six matches are compared). If still tied, best single-match placement. If still tied, next-highest single-match placement (repeated until all six matches are compared). If no distinction can be made after comparing all of the above, the tie will be resolved by random draw. Stage Two is simple: one Gauntlet to win it all. As a reminder, REDSEC’s Gauntlet all-new cutthroat, knockout-style, fast-paced elimination experience pits squads against each other in a series of high-octane missions. After each round, the bottom two squads are eliminated until only one team remains. Only one Gauntlet match will be played to determine a Match Day winner. Compared to a regular, non-Elite Series Gauntlet that can be played in REDSEC, the competitive version of Gauntlet hones in on specific map and mode combinations, along with an extended round timer. Over time, we look forward to community feedback on how we can continue iterating on Gauntlet to create the most competitive experience possible. Elite Series Points and Season Finals Information At the conclusion of each of the first three match days, teams are awarded Elite Series Points based on their final placement. For Stage One (Battle Royale) Placement, points are awarded from overall point placement within their lobby, with no cross-lobby scoring comparisons. MATCH DAY SCORING Stage Two (Gauntlet) Placement Elite Series Points 1st 35 2nd 32 3rd 29 4th 28 5th 26 6th 25 7th 23 8th 22 Stage One (Battle Royale) Placement Elite Series Points 5th 20 6th 19 7th 18 8th 17 9th 16 10th 15 11th 14 12th 13 13th 12 14th 11 15th 10 16th 9 17th 8 18th 7 19th 6 20th 5 21st 4 22nd 3 23rd 2 24th 1 25th 0 While lobby seeding (what squads are in each 25-squad lobby) is random for our inaugural Match Day on December 10, all following Match Days for Season 1 will sort lobbies by cumulative Elite Series Points in a “snake draft” style format. For example: Sample Match Day 2 “Snake Draft” Seeding (Top-10 Placements + 49th, 50th) LOBBY A LOBBY B Match Day 1 (MD1) Winner MD1 Runner-Up MD1 4th Place MD1 3rd Place MD1 5th Place MD1 6th Place MD1 8th Place MD1 7th Place MD1 9th Place MD1 10th Place Etc… Etc… MD1 49th Place MD1 50th Place Season Finals occur at the end of the three qualifying Match Days. The top 25 teams in each region (by Elite Series points) advance to this championship event. Similar to the Match Day format, all 25 teams compete together in one lobby through a six-match Battle Royale series. The top eight teams from this series move on to the Gauntlet Finals, where they face off in one sudden-death elimination Gauntlet match to crown the Season Champion. Final standings for the Season Finals are determined as follows: Places 1–8: Decided by finishing positions in the Gauntlet Finals. Places 9–25: Determined by Battle Royale standings from the six-match series. Places 26-50: Ranked by total number of Elite Series points across the first three match days. This structure ensures that consistent performance across the Elite Series is rewarded with qualification, while the Season Finals spotlight the most clutch and versatile teams under the brightest lights. We cannot wait for our first Elite Series matches to start on December 10th, and look forward to watching the competition alongside our community. // The Battlefield Team257Views3likes0Comments[BFComms] Player Momentum & Tier Skipping Fixes
Our team continues to work through your feedback and unexpected behaviours with Update 1.1.3.0. The following changes are now live across all platforms, you may need to reload your game if you have yet to see the change take place on game servers. - Player Momentum Update - Fixed an issue where players felt they were losing too much momentum during successive jumps, as well as through sliding. Movement should now hold speed as intended prior to Update 1.1.3.0 and feel closer to the behaviour you expect. - Battle Pass Tier Skipping with Winter Offensive Bonus Path - As communicated yesterday, we had taken a measure to temporarily disable this functionality. Following a resolution this has now been enabled once again, individuals that had used tier skips during the initial window should now see that their tier skips had applied. Thank you for your continued feedback around this update!123Views3likes0Comments