Season 3 Battle Pass – Alles, was du über Battlefield 6 und REDSEC wissen musst
Die Feuerprobe fordert Verstärkung – Dagger 1-3 ist bereit, in den Kampf zurückzukehren. Der Season 3 Battle Pass für Battlefield 6 und REDSEC bietet den legendären Dagger 1-3 Squad; nach einer erfolgreichen Kampagne kehrt dieses Elite-Marine-Raider-Regiment-Squad als Speerspitze in NATOs Krieg gegen Pax Armata zurück. Von der Golmud-Bahn bis zu den Ufern von Fort Lyndon sind Simone "Gecko" Espina, Lucas Hemlock, Dylan Murphy und Cliff Lopez bereit, alles auf dem Schlachtfeld zu geben. Du kannst Dagger 1-3 über die Battlefield 6 Kampagne hinaus in Multiplayer, REDSEC Battle Royale und Gauntlet sowie Portal in beiden Spielen spielen, indem du den Season 3 Battle Pass besitzt und seine Ränge durchläufst. Neben der Gelegenheit, diese Soldaten zu spielen, erhalten Battle-Pass-Besitzer:innen in Season 3 Zugang zu allen über 100 Rängen an Inhalten, darunter Waffenpakete, Soldaten-Skins und Anpassungsobjekte für dein Profil. Hier ist ein Blick auf das Angebot des Season 3 Battle Pass, von den drei ikonischen Battlefield-Waffen, – dem L115 Scharfschützengewehr, dem M16A4 Sturmgewehr und dem RPK-74M LMG – als kostenlose freischaltbare Inhalte bis hin zu den Vorteilen, den Battle Pass oder mit Battlefield Pro über das Fünffache des Werts eines regulären Battle Pass zu erhalten. SO SCHREITEST DU IM BATTLE PASS VORAN Der Battle Pass von Battlefield 6 und REDSEC bietet über 100 Ränge an Inhalten. Ein Rang erfordert 10 Battle-Pass-Punkte zum Freischalten. Du kannst in diesen Rängen auf drei Arten vorankommen: SCHLIESSE WÖCHENTLICHE HERAUSFORDERUNGEN AB: Das Abschließen von wöchentlichen Herausforderungen wird mit Battle Pass-Punkten belohnt; die genaue Menge hängt vom Schwierigkeitsgrad der Herausforderung ab. Schließe eine bestimmte Anzahl wöchentlicher Herausforderungen ab, um eine Bonus-Herausforderung freizuschalten, die mehr Battle-Pass-Punkte wert ist. VERDIENE KARRIERE-XP: Spiele einfach das Spiel, um mit der Zeit Battle Pass-Punkte freizuschalten. RANGÜBERSPRÜNGE. Für eine festgelegte Menge BFM (Battlefield-Münzen) kannst du Ränge direkt kaufen. Der Battle Pass ist in "Pfade" unterteilt, beginnend mit dem Fünf-Rang-Musterungspfad. Nachdem du diesen einführenden Musterungspfad gemeistert hast, hast du die Wahl, die nächsten vier Pfade in beliebiger Reihenfolge zu absolvieren. Du kannst diesen Pfad wählen, indem du im Hauptmenü zum Battle Pass-Bereich gehst und dann den Pfad, den du vorantreiben möchtest, gemäß den Anweisungen auf dem Bildschirm "aktivierst". Du kannst deinen aktuellen Battle-Pass-Pfad jederzeit ändern. Wenn du keinen Pfad aktiv auswählst, schaltest du Belohnungen automatisch in der Reihenfolge jedes Pfades frei. Schließe alle Pfade einer Season ab, um zwei ultimative Meisterschaftspfade freizuschalten, die über die meisten Highend-Inhalte wie legendäre Waffenkonfigurationen verfügen. Es gibt drei verschiedene Wege, Battle Pass-Inhalte zu erhalten: zuerst ist eine Auswahl an Objekten, einschließlich der drei funktionalen Waffen und anderer Belohnungen, kostenlos und ohne notwendigen Kauf* verfügbar. Schalte einfach genug Battle Pass-Punkte frei, um diese kostenlosen Belohnungen freizuschalten. Der vollständige Battle Pass ist für 1.100 BFM erhältlich und beinhaltet Zugang zu allen über 100 Rängen an Inhalten, zusätzlich zu einem 10 % XP-Boost (Karriere-, Hardware- und Battle Pass-EP) für die Season und kostenlosen Sofortbelohnungen. Für Season 3 umfassen diese Sofortbelohnungen den Dagger 1-3 Soldaten Hemlock und ein Waffenpaket für das M240L LMG. Zuletzt erhältst du den größten Wert mit Battlefield Pro (kurz: BF Pro): Für 24,99 USD UVP erhältst du nicht nur Zugang zum Battle Pass und all diesen Sofortbelohnungen, sondern auch eine wahren Schatz an zusätzlichen Inhalten: TREIBE DEN KAMPF UM DAS 5-FACHE WEITER MIT BF PRO Entfessle das volle Potenzial des Season 3 Battle Pass mit BF Pro. Schalte 6 zusätzliche Sofortbelohnungen, 25 Rangübersprünge, Zugang zu einem exklusiven Bonuspfad, Bonus-XP-Fortschritt und mehr frei: VOLLER ZUGANG ZUM SEASON-3-BATTLE-PASS UND BATTLE PASS SOFORTBELOHNUNGEN. Wie ausführlich über diesen Abschnitt hinaus im vollständigen Battle Pass-Leitfaden beschrieben. 25 BATTLE-PASS-RANGÜBERSPRÜNGE PAX ARMATA SOLDATEN-SKIN – URBANE TAKTIKEN. Sei bereit, wenn die Kämpfe auf die Straßen der Stadt übergreifen. CZ3A1 MP-WAFFENPAKET – KONTER. Wandle einen Nachteil mit dieser CZ3A1 in einen Gegenangriff um. SPIELERKARTEN-HINTERGRUND – UNTER BESCHUSS. NOMAD CX-12 SKIN – PROFESSIONELLE AUSRÜSTUNG. Ein Eispickel, gebaut für Soldat:innen mit Erfahrung darin, Dinge konsequent durchzuziehen. 60-MINÜTIGER HARDWARE-XP-BOOST. HOSTING VON PERSISTENTEM SERVER MIT 100 PERSONEN. ZUSÄTZLICHE HERAUSFORDERUNG-REROLLS. 15% GLOBALER XP-BOOST FÜR SEASON 3. Nicht stapelbar mit globalem XP-Boost durch Battle Pass. Karriere-, Hardware- und Battle Pass-XP-Gewinne werden alle um 15 % erhöht, was mit verfügbaren Zeit-Boosts kombiniert werden kann. Ersetzt den globalen 10 %-Boost des Battle Passes. ZUGANG ZUR BF PRO SEASON 3 ANWEISUNG. Eine fünfteilige Herausforderungssequenz, um noch mehr Belohnungen freizuschalten. ZEITLICH BEGRENZTER BF PRO BATTLE PASS BONUSPFAD. Halte Ausschau nach einem BF Pro-Bonuspfad mit 10 Belohnungen, der im Laufe der Season veröffentlicht wird. Und natürlich der BF Pro Radiosender mit den neuesten Hits: BF PRO FAHRZEUG-RADIOSTATION – NEUE TRACKS VERFÜGBAR Wenn du in einem beliebigen Fahrzeug sitzt, kannst du auf einen zusätzlichen BF Pro-Radiosender zugreifen, mit lizenzierten Songs aus verschiedenen Genres, darunter Rock, Hip-Hop und Heavy Metal. Um auf diesen Radiosender zuzugreifen, steige einfach in ein beliebiges Fahrzeug und öffne die CommoRose – zum Beispiel über „Q“ auf einer Standard-Tastatur und -Maus – und wähle dann die Radio-Option, um den exklusiven BF Pro-Radiosender neben mehreren Radiosendern zu finden, auf die alle Spieler:innen zugreifen können. Hinweis: Unsere neuen Inhalte werden zuerst in der Radio-Playlist-Rotation abgespielt. Ab Season 3 enthält der BF Pro Radiosender nun folgende Songs (in alphabetischer Reihenfolge nach Interpret, dann Songtitel): Busta Rhymes – Break Ya Neck Cypress Hill – How I Could Just Kill A Man Mobb Deep - Put Em In Their Place Onyx - Slam Dies zusätzlich zu den 20 bestehenden BF Pro Radiosongs aus vorherigen Seasons (in alphabetischer Reihenfolge): Awake – Godsmack Battlefield: The After-Party – Henry Jackman & Limp Bizkit Bodies – Drowning Pool Break Stuff – Limp Bizkit Can't Stop – Red Hot Chili Peppers Cowboy – Silly Goose Domination – Pantera Duality – Slipknot Got Each Other – The Interrupters ft. Rancid Hey Man, Nice Shot – Filter I’m The Problem – Morgan Wallen Invaders Must Die – The Prodigy Last Resort – Papa Roach Making Love to Morgan Wallen – Limp Bizkit Master of War – Bob Dylan Nuthin' But A G Thang – Dr. Dre & Snoop Dogg Pain – Chalk Rollin (Air Raid Vehicle) – Limp Bizkit The Kids Aren’t Alright – The Offspring You'll Never Guess Who Died – The Kinison HOL DIR DEN BATTLE PASS FÜR SOFORTIGE BELOHNUNGEN, DARUNTER DAGGER 1-3'S HEMLOCK Egal, ob du den Battle Pass über BF Pro erhältst oder ihn separat (für 1100 BFM) kaufst, erhältst du Zugriff auf alle über 100 Ränge an Inhalten sowie die folgenden Gegenstände, die sofort nach dem Kauf freigeschaltet werden: NEUER NATO-STURMSOLDAT – HEMLOCK, DAGGER 1-3. Ein CIA-Agent mit weitgehend geheim gehaltener Vergangenheit. Alles, was man über Hemlock weiß, ist, dass er ein wahrer Patriot ist, der alles für sein Land tun würde. PAX ARMATA-SOLDATEN-SKIN – UNERSCHÜTTERLICHE HERRSCHAFT. Agier entschlossen, um einen Angriff aus dem Schatten anzuführen. PAX ARMATA-SOLDATEN-SKIN – NACHTEULE – Stürze dich mit der Präzision eines Raubvogels auf das Schlachtfeld. M240L LMG-WAFFENKONFIGURATION – ADLERAUGE. Krall dich mit dem donnernden Feuer der M240L in den Feind. FALLSCHIRM – BLEIERNER HIMMEL 30-MINÜTIGER HARDWARE-XP-BOOST. 10 % GLOBALER XP-BOOST FÜR SEASON 3. Der Erhalt von Karriere-, Hardware- und Kampf-XP wird um 10 % erhöht und kann mit verfügbaren verbrauchbaren Doppel-XP-Boosts gestapelt werden. DAUERHAFTES 64-SPIELER-SERVER-HOSTING FÜR NICHT-BESITZER VON BATTLEFIELD 6. ZUSAMMENFASSUNG – WER IST DAGGER 1-3? Dagger 1-3 ist ein Elite-Trupp von NATO-US-Marine-Raidern, der an vorderster Front gegen das als Pax Armata bekannte private Militärunternehmen kämpft. In der Battlefield 6-Kampagne entdeckt diese Einheit nicht nur Pax Armatas Pläne, um den Krieg von 2027 zu gewinnen, sondern auch die Absichten ihrer eigenen Führungsoffizierin, CIA-Kommandantin Melissa Mills … Ihre Entdeckung setzt die Ereignisse von Battlefield 6 und REDSEC in Bewegung – weitere Details zur bisherigen Geschichte findest du hier – was zu den Ereignissen von Season 3 führte. Nachdem sie einen Spezialauftrag nach ihrer ursprünglichen Kampagne gegen Pax Armata erhalten hatten, nutzt Dagger 1-3 Insiderwissen, um Pax' abtrünnige Warlords zu jagen, insbesondere jene auf der "Golmud-Bahn" tief in Tadschikistan. Entschlossen, ihre Mission zu erfüllen, die Pax-Spezialagenten in Tadschikistan auszuschalten und die Pax-Führung ein für alle Mal zu eliminieren, erkundet das Team um Hemlock, Gecko, Murphy und Lopez die Täler und Berge nach Pax' lokaler Operationsbasis. Beachte: Aufgrund ihrer intensiven Spezialisierung und der Ereignisse aus der Battlefield 6-Kampagne sind die Dagger 1-3-Soldaten klassengebunden. Zum Beispiel kann "Hemlock" nur in der Sturmsoldat-Klasse eingesetzt werden. MUSTERUNGSPFAD MIT DEM L115-SCHARFSCHÜTZENGEWEHR Deine ersten Schritte in dem Season 3 Battle Pass führen über den Musterungspfad. Hier schaltest du Folgendes frei: RANG OBJEKTNAME OBJEKTTYP KOSTENLOS / BATTLE PASS (KAUF ERFORDERLICH) 1 Angefachter Dolch Aufkleber KOSTENLOS 2 Schneidende Klarheit Waffenpaket – SGX MP Battle Pass 3 100 BFM Battlefield-Münzen Battle Pass 4 Schnappmesser Soldaten-Skin – NATO Coyote Squad-Pionier-Klasse KOSTENLOS 5 L115 NEUE FUNKTIONALE WAFFE – SCHARFSCHÜTZENGEWEHR KOSTENLOS Zusätzlich zu diesen Belohnungen schaltet der Abschluss des Musterungspfads alle vier verzweigten Battle-Pass-Pfade frei. SEASON-3-BATTLE-PASS – VIER PFADE ZUM SIEG Der Kampf zwischen Pax Armatas erbittertsten Warlords und NATO-Elitekräften unter der Führung von Dagger 1-3 steht kurz bevor, und damit einher gehen vier Pfade zum Sieg im Battle Pass. Denk daran, du kannst mit jedem Pfad beginnen. Standardmäßig durchläufst du die Pfade in der Reihenfolge von Tigerhai bis zum letzten Rang von Schmuggelware, bevor du die Ultimativen und Prestige-Pfade erreichst. Jeder Pfad erzählt einen Teil der Geschichte von Season 3 und beinhaltet einige wichtige besondere Gegenstände: TIGERHAI ist solltest du zuerst anpeilen, wenn du auf das kostenlose M16A4-Sturmgewehr aus bist. Hol dir den vollständigen Battle Pass, um auch den schnellsten Weg zu Dagger 1-3s Simone "Gecko" Espina zu haben. WARLORD-JAGD bietet ernsthaft große Beute mit dem kostenlosen RPK-74M LMG. An anderer Stelle in den vollen 22 Rängen sind vier Waffenkonfigurationen beim Kauf des Battle Pass verfügbar. WARLORDS-KOMMANDO beinhaltet sechs kostenlose Ränge, darunter eine NVO-228E Sturmgewehr-Waffenkonfiguration "Geschwollene Wunde", sowie Dagger 1-3-Mitglied Cliff Lopez. SCHMUGGELWARE ist ein Versteck, das für die Elite geeignet ist, mit einer kostenlosen Kampfmesser-Variante "Halsabschneider-Damast". Battle Pass-Besitzer:innen können auch Dagger 1-3-Pionier Dylan Murphy erhalten. Tigerhai – HOL DIR DIE M16A4, DAGGER 1-3S GECKO RANG OBJEKTNAME OBJEKTTYP KOSTENLOS / BATTLE PASS (KAUF ERFORDERLICH) 1 Gegenschatten Waffenpaket – M39 EMR DMR Battle Pass 2 15-minütiger Battle-Pass-XP-Boost Verbrauchsgegenstand Battle Pass 3 Tiefenbewohner Soldaten-Skin – Pax Armata Espada Sturmsoldat-Klasse KOSTENLOS 4 Mako UH-79-Fahrzeug-Skin Battle Pass 5 Blutrünstig Spielertitel Battle Pass 6 Störender Sturm Waffenpaket – M45A1 Seitenwaffe Battle Pass 7 100 BFM Battlefield-Münzen KOSTENLOS 8 Tiefwasserangriff Gadget-Skin – MBT-LAW Battle Pass 9 Hungriges Grinsen Spielerkarten-Hintergrund Battle Pass 10 Sägezahn Soldat:in-Skin Battle Pass 11 M16A4 NEUE FUNKTIONALE WAFFE – STURMGEWEHR KOSTENLOS 12 Jagdstreifen Fahrzeug-Skin – M1A2 SEPv3 Battle Pass 13 100 BFM Battlefield-Münzen Battle Pass 14 Raubfalle Waffenpaket – RPKM LMG KOSTENLOS 15 Schnappangriff Waffen-Aufkleber Battle Pass 16 Perlmuttbiss SV-98-Scharfschützengewehr-Waffenkonfiguration KOSTENLOS 17 Rasiermesser-Rachen Fahrzeugaufkleber KOSTENLOS 18 30-minütiger Hardware-XP-Boost Verbrauchsgegenstand Battle Pass 19 Gecko NEUER NATO-AUFKLÄRER-SOLDAT Battle Pass 20 Haiköder Waffenpaket – M417 A2 Karabinergewehr Battle Pass 21 Drescher Cheetah 1A2-Fahrzeug-Skin KOSTENLOS 22 Abgrundjäger Soldaten-Skin – NATO Coyote Squad Aufklärer-Klasse Battle Pass WARLORD-JAGD – ERHALTE DIE RPK-74M GRATIS, DREI WEITERE WAFFENPAKETE MIT BATTLE PASS-KAUF RANG OBJEKTNAME OBJEKTTYP KOSTENLOS / BATTLE PASS (KAUF ERFORDERLICH) 1 Grabenrodung Fahrzeug-Skin – LEO A4 Battle Pass 2 Aus den Schatten Waffen-Aufkleber Battle Pass 3 15-minütiger Karriere-XP-Boost Verbrauchsgegenstand Battle Pass 4 Vorbereitete Exekution Soldaten-Skin – NATO Coyote Trupp Sturmsoldat-Klasse KOSTENLOS 5 Zielwasser Spielerkarten-Sticker Battle Pass 6 Präzise Elimination Waffenpaket – L110 LMG Battle Pass 7 Jagdgesellschaft Uniformaufnäher KOSTENLOS 8 100 BFM Battlefield-Münzen Battle Pass 9 Kalkuliertes Abfangen Gadget-Skin – HTI-MK2 Hardware-Niederhaltungssystem KOSTENLOS 10 Scout-Scharfschütze Waffenpaket – PSR Scharfschützengewehr Battle Pass 11 RPK-74M NEUE FUNKTIONALE WAFFE – LMG KOSTENLOS 12 30-minütiger Karriere-XP-Boost Verbrauchsgegenstand Battle Pass 13 Verbündeter Schlag Nahkampf-Skin – Vorschlaghammer Battle Pass 14 100 BFM Battlefield-Münzen KOSTENLOS 15 Himmeldrang Fahrzeug-Skin – AH-6 Little Bird Battle Pass 16 Hinterlistige Bedrohung Soldaten-Skin – Pax Armata Panopticon 8’s Saito Battle Pass 17 Im Visier Waffen-Talisman KOSTENLOS 18 Polierter Schlag Waffenkonfiguration – M433-Sturmgewehr Battle Pass 19 Zielfernrohrkontrolle Spielerkarten-Hintergrund Battle Pass 20 15-minütiger Hardware-XP-Boost Verbrauchsgegenstand Battle Pass 21 Kein Entkommen UMG-40-MP-Waffenkonfiguration KOSTENLOS 22 Chirurgische Extraktion Soldaten-Skin – NATO The 323’s Campbell Battle Pass WARLORD-KOMMANDO – ERHALTE DAS "GESCHWOLLENE WUNDE"-WAFFENPAKET, DAGGER 1-3s LOPEZ RANG OBJEKTNAME OBJEKTTYP KOSTENLOS / BATTLE PASS (KAUF ERFORDERLICH) 1 Todesgeschosse Waffenpaket – AK-205 Karabinergewehr Battle Pass 2 Schädelspaltung Waffen-Talisman Battle Pass 3 100 BFM Battlefield-Münzen KOSTENLOS 4 Entschlossenheitsstoß Waffenpaket – LMR27 DMR Battle Pass 5 Jenseits des Todes Uniformaufnäher Battle Pass 6 Geschwollene Wunde Waffenpaket – NVO-288E Sturmgewehr KOSTENLOS 7 Gegenoffensive Soldaten-Skin – NATO The 323’s AJ Battle Pass 8 30-minütiger Battle-Pass-XP-Boost Verbrauchsgegenstand Battle Pass 9 Verordneter Befehl Traverser Mark 2-Fahrzeug-Skin Battle Pass 10 Knochenherrschaft Gadget-Skin – SICH G1 WP KOSTENLOS 11 Lopez NEUER NATO-VERSORGUNGSSOLDAT Battle Pass 12 Todesreich Fahrzeug-Skin – SU-57 Battle Pass 13 Ruf des Grabes Waffenpaket – M87A1 Schrotflinte Battle Pass 14 Haarriss Spielerkarten-Symbol KOSTENLOS 15 30-minütiger Karriere-XP-Boost Verbrauchsgegenstand Battle Pass 16 100 BFM Battlefield-Münzen Battle Pass 17 Brutale Aufsicht Panthera KHT-Fahrzeug-Skin Battle Pass 18 Unerbittliche Übernahme Soldaten-Skin – Pax Armata Panopticon 8’s Mackenzie KOSTENLOS 19 Omnipräsent Spielerkarten-Hintergrund Battle Pass 20 Seelenbruch Waffenpaket – SCW-10 MP Battle Pass 21 30-minütiger Hardware-XP-Boost Verbrauchsgegenstand KOSTENLOS 22 Kontrollierter Brand Soldaten-Skin – Pax Armata Fireteam Vedmak Pionier-Klasse Battle Pass SCHMUGGELWARE – ERHALTE DAS KAMPFMESSER HALSABSCHNEIDER-DAMAST, DAGGER 1-3’s DYLAN MURPHY RANG OBJEKTNAME OBJEKTTYP KOSTENLOS / BATTLE PASS (KAUF ERFORDERLICH) 1 100 BFM Battlefield-Münzen Battle Pass 2 Vergoldeter Schuss Waffenpaket – M2010ESR Scharfschützengewehr Battle Pass 3 Markiertes Revier Fahrzeugaufkleber KOSTENLOS 4 Schattenhandel Soldaten-Skin – Pax Armata Fireteam Vedmak Aufklärer-Klasse Battle Pass 5 Dubiose Finanzierung Uniformaufnäher Battle Pass 6 Gegen den Schliff Waffenpaket - M357 Trait Seitenwaffe Battle Pass 7 Shutdown Soldaten-Skin – NATO The Desert Locusts Pionier-Klasse KOSTENLOS 8 15-minütiger Hardware-XP-Boost Verbrauchsgegenstand Battle Pass 9 Beutesammlung Fahrzeug-Skin – F-61V Battle Pass 10 Kugelkette Spielerkarten-Symbol KOSTENLOS 11 Murphy NEUER NATO-PIONIERSOLDAT Battle Pass 12 30-minütiger Karriere-XP-Boost Verbrauchsgegenstand Battle Pass 13 Fallen gestellt Gadget-Skin – X95 BRE Battle Pass 14 Gute Begleitung für schmutzige Geschäfte Waffen-Talisman KOSTENLOS 15 100 BFM Battlefield-Münzen Battle Pass 16 Kontaktsplitter Waffenpaket – M1014 Schrotflinte Battle Pass 17 Halsabschneider-Damast Kampfmesser-Nahkampf-Skin KOSTENLOS 18 30-minütiger Hardware-XP-Boost Verbrauchsgegenstand Battle Pass 19 Reiche Beute Waffenpaket – DRS-IAR LMG Battle Pass 20 Feuer-Ranger Fahrzeug-Skin – VECTOR Battle Pass 21 "Herbstliches Blätterdach" Waffenpaket – SVK-8.6 DMR KOSTENLOS 22 Heimatbollwerk Soldaten-Skin – Pax Armata Kahina Unite Versorgungsoldat-Klasse Battle Pass ULTIMATIVER UND PRESTIGE-PFAD Absolviere die vier Hauptpfade – Tigerhai, Warlord-Jagd, Warlords-Kommando und Schmuggelware –, um Zugriff auf den Ultimativen Pfad (auch bekannt als Black Talons) und den Prestige-Pfad zu erhalten. Ultimativer Pfad (Black Talons) RANG OBJEKTNAME OBJEKTTYP KOSTENLOS / BATTLE PASS (KAUF ERFORDERLICH) 1 Beutejagd Waffen-Talisman KOSTENLOS 2 Blutiger Schnabel Waffenpaket – KORD 6P67 Sturmgewehr Battle Pass 3 Hardware-XP-Boost für 60 Minuten Verbrauchsgegenstand KOSTENLOS 4 Nachtmigration Fahrzeug-Skin – M3A3 Bradley Battle Pass 5 Bedrohlicher Sturzflug Fallschirm KOSTENLOS 6 Brüllendes Raubtier Titel Battle Pass 7 Geier Soldaten-Skin – NATO The 323’s Lin Battle Pass Prestige-Pfad RANG OBJEKTNAME OBJEKTTYP KOSTENLOS / BATTLE PASS (KAUF ERFORDERLICH) 1 Berüchtigter Einschlag Fahrzeugaufkleber KOSTENLOS 2 Donnerschlag Waffenpaket – 18.5KS-K KOSTENLOS 3 15-minütiger Karriere-XP-Boost Verbrauchsgegenstand KOSTENLOS 4 Auffallender Ruf Waffen-Aufkleber KOSTENLOS 5 Karriere-Hardware-Boost für 15 Minuten Verbrauchsgegenstand KOSTENLOS 6 Austreten Spielerkarten-Hintergrund KOSTENLOS 7 15-minütiger Karriere-XP-Boost Verbrauchsgegenstand KOSTENLOS 8 Dominanter Kampf Waffenpaket – KV9 KOSTENLOS 9 Karriere-Hardware-Boost für 15 Minuten Verbrauchsgegenstand KOSTENLOS 10 200 BFM Battlefield-Münzen Battle Pass Season 3 Launch-Bundles Season 3 – Starterpack Rüste auf und stelle dich der Herausforderung mit dem essenziellen Kit, um in Battlefield 6 durchzustarten, mit 500 Battlefield-Münzen und einem Paket an ruhmwürdigen Gegenständen. Hol dir das Season 3 – Starterpack und erhalte: 500 Battlefield-Münzen L110 LMG-Waffenpaket "Kritischer Sturm" Waffen-Talisman "Blutroter Blick" Erkennungsmarke "Übungswurf" Waffen-Aufkleber "Eiserner Wille" Season 3 – Erweitertes Pack Schlage deinen eigenen Weg als abtrünniger PAX Warlord ein und schmiede dein neues Vermächtnis mit 1.100 Battlefield-Münzen und einem beeindruckenden Kit, das dir hilft, das Schlachtfeld zu beherrschen. Hol dir das Season 3 – Erweitertes Pack und erhalte: 1.100 BFM Pax Armata Versorgungssoldaten-Skin "Zerschlagener Schiefer" CZ3A1 PDW-Waffenkonfiguration "Granit" SOR-300SC Karabiner-Waffenkonfiguration "Spukhaft" Waffen-Talisman "Abgedeckt" Charakter-Aufnäher "Knochenbruch" Waffen-Aufkleber "Kopfschmerzen" *Battlefield 6 (separat erhältlich) oder REDSEC und alle Spiel-Updates erforderlich. Permanente Internetverbindung und EA-Konto erforderlich. Zum Freischalten von Season 3-Inhalten sind Kauf sowie Gameplay erforderlich. Einige Inhalte werden im Laufe der Season freigeschaltet, mehr Details auf battlefield.com.Erstellung von Ausrüstungen und Waffenklassen
Kürzlich aktualisiert für Season 2: Einbruch der Nacht Du willst All-Out Warfare erleben? Dann solltest du eine Ausrüstung haben. Ausrüstungen sind ein anpassbares Set aus Waffen, Gadgets, einer Granate und einem Trainingspfad, die alle auf eine der vier Klassen zugeschnitten sind. Hier erfährst du, wie du eine Ausrüstung erstellst, mit Einzelheiten über eines ihrer zentralen Elemente: Die Waffen von Battlefield 6. Erstellung einer Ausrüstung – Grundlagen Das Ausrüstungs-Menü findest du im Hauptmenü nach dem Start von Battlefield 6, einen Tab nach dem Spielen-Menü. Jede der vier Klassen verfügt über eigene Ausrüstungssets, die du anpassen kannst, mit spezifischen Gadgets, Trainingspfaden und einer einzigartigen Granate. Zu jeder Ausrüstung gehört Folgendes: Hinweis: Trainingspfade, Gadgets und klassentypische Granaten werden extra im Klassenleitfaden behandelt. Trainingspfad: Dient der Verstärkung der einzigartigen Stärken der einzelnen Klassen, damit deine Rolle auf dem Feld effektiv und strategisch ist. Jede Klasse bietet zwei unterschiedliche Trainingspfade – einer wird standardmäßig freigeschaltet, der andere, indem du eine bestimmte Klassenauftragsherausforderung abschließt – aus denen du beim Anpassen deiner Ausrüstungen wählen kannst. Sie gewähren Boni und Vorteile, die deine Leistung in Teamwork-Szenarien und hinsichtlich deiner Ziele in verschiedenen Modi erhöhen. Primärwaffe: Deine primäre Schadensquelle als Infanterie, von Nahkampf- (Schrotflinten und MPs) bis hin zu Langstreckenwaffen (Scharfschützengewehre) sowie alles dazwischen. In Erlebnissen mit begrenzten Waffen sind Spieler:innen neben Karabinern, DMRs und Schrotflinten auf die klassentypischen Waffen der gewählten Klasse begrenzt: Sturmsoldaten-Klasse – Sturmgewehr Pionier-Klasse – MP Versorgungs-Klasse – LMG Aufklärungs-Klasse – Scharfschützengewehr Sekundärwaffe: Deine zweite Schadensquelle. Alle Waffen können Erweiterungen haben, die eine Waffe modifizieren. Sie verbessern das Schadensprofil, das Handling oder die Anzeige beim Zielen durch Visier. Jede Waffe verfügt über eine feste Anzahl von "Erweiterungspunkten", mit denen bis zu einer bestimmten Grenze eine Kombination von Erweiterungen ausgerüstet werden kann. Primär- und Sekundärwaffen können auf dem Schießstand der Ausrüstung getestet werden. Folge einfach dem Befehl in der Mitte des Bildschirms, um zu diesem Schießstand zu gelangen, der mehrere Ziele in unterschiedlichen Entfernungen und eine direkte Schadensanzeige für jeden Treffer bietet. Waffenkonfiguration Eine Waffenkonfiguration ist eine maßgeschneiderte Version einer Basiswaffe, die mit thematisch passenden Erweiterungen vorkonfiguriert ist. Du kannst sie dir als eine Art spezifische Vorlage für eine Waffe vorstellen. Anstatt die Erweiterungen einer Waffe mitten im Match anzupassen – z. B. um präzisionsverbessernde Erweiterungen hinzuzufügen, um dich an die Gegner:innen anzupassen, die aus der Distanz angreifen – kannst du stattdessen von einer Waffenkonfiguration (oder der Basiswaffe) zu einer anderen wechseln, die besser zu deiner Situation passt. Typischerweise verfügt eine Basiswaffe über zwei Waffenkonfigurationen, die beim Erreichen eines bestimmten Hardware-Levels mit dieser Waffe freigeschaltet werden, darunter eine goldene Waffenkonfiguration auf Hardware-Level 50 (Meisterschaft). Andere Waffenkonfigurationen werden über Herausforderungen, den Battle Pass, Bonuspfade, durch den Kauf eines Bundles oder als Teil eines Events außerhalb des Spiels freigeschaltet. Neben einem einzigartigen Waffendesign bieten Waffenkonfigurationen auch neue, effektive Wege zur Nutzung einer Waffe durch ihre vorkonfigurierten Erweiterungen. Du kannst eine Waffenkonfiguration jederzeit anpassen, aber sie ist handgefertigt, um in bestimmten Kampfszenarien sofort eine gute Leistung zu erbringen. Zusätzliche kosmetische Waffenanpassungsoptionen Bei der Anpassung der meisten Waffen kannst du neben den Erweiterungen auch folgende kosmetische Änderungen vornehmen: Tarnung - Eine komplette Lackierung der gesamten Waffe; Beispiele sind Waldgebiet- und Digitalis-Tarnmuster. Hinweis: Freigeschaltete Waffen-Tarnungen solltest du am besten auf die Basisversion einer Waffe anwenden, da eine Waffenkonfiguration ihre eigenen kosmetischen Änderungen gegenüber einer universellen Tarnung priorisiert. Talisman – Ein einzelnes hängendes Objekt, zum Beispiel ein Schmuckstück. Aufkleber – Ein kleiner Aufkleber oder ein anderes visuelles Kunstwerk. Mehrere Aufkleber können jederzeit an einer Waffe angebracht werden. Zusätzliche Ausrüstungsobjekte – Weitere Einzelheiten in den individuellen Klassenleitfäden. Gadget (zwei Slots): Eine Sammlung offensiver, defensiver und strategischer Geräte und Ausrüstung, spezifisch für jede Klasse. Wurfobjekt:Werfbare Sprengsätze, die direkten Schaden bei Feinden verursachen oder andere Effekte wie Blenden oder Verlangsamen auslösen. Umfasst auch das tödliche Wurfmesser der Aufklärungs-Klasse. Nahkampfwaffe:Ein tragbares Werkzeug, das bei Gegner:innen in unmittelbarer Nähe Schaden verursacht. Einige können auch Gebäude und Objekte beschädigen. Klassentypisches Gadget: Jede Klasse verfügt standardmäßig über ein Gadget, das sie unabhängig von der Ausrüstung einsetzen kann. Dazu gehören: Sturmsoldaten-Klasse – Adrenalininjektor Pionier-Klasse – Werkzeug Versorgungs-Klasse – Versorgungstasche Aufklärungs-Klasse – Bewegungssensor Des Weiteren hat jede Klasse ein klassentypisches Merkmal und einen Vorteil für ihre klassentypische Waffe. Alles darüber kannst du im Spiel nachlesen. Bist du immer noch unsicher, wie du eine gesamte Ausrüstung von Grund auf erstellen sollst, ganz zu schweigen von der Wahl der Erweiterungen? Dann benutze die vorgefertigten Ausrüstungen, die es für jede Klasse gibt. Jede Waffe hat außerdem ein Standardset von Erweiterungen, das von den Entwickler:innen von Battlefield Studios zusammengestellt wurde, um eine ausgewogene Version des Ingame-Erlebnisses der jeweiligen Waffe zu präsentieren. Sturmgewehre Diese vollautomatischen, gut handhabbaren, modularen Gewehre für alle Gelegenheiten sind der Eckpfeiler aller aggressiven und anpassbaren Ausrüstungen. Kein Zweifel – das ist die klassentypische Waffe der Sturmsoldat-Klasse. M433 (standardmäßig freigeschaltet) – Dieses topmoderne Gewehr mit Kaliber 5,56 x 45 mm eignet sich aufgrund seiner überdurchschnittlichen Feuerrate am besten für den Kampf auf kürzere Distanzen. B36A4 (Karriererang 14) - Ein vielseitiger Karabiner, der sowohl für Nahkampf- als auch Fernkampf-Einsätze modifiziert werden kann. SOR-556 Mk2 (Karriererang 25) - Dieses modulare Gewehr ist im mittleren Kaliber konfiguriert. Es ist hochpräzise und am effektivsten in Gefechten auf mittlerer bis langer Distanz. AK4D (Karriererang 35) - Ein klassisches Kampfgewehr mit langsamer Feuerrate, das am besten für Gefechte auf mittlerer bis langer Distanz geeignet ist. TR-7 (Karriererang 50) - Mit einer relativ hohen Feuerrate und entsprechendem Rückstoß eignet sich dieses beliebte Bullpup-Kampfgewehr besser für den Nahkampf. KORD 6P67 (Auftrag SCHNELLFEUER 1) - Dank niedrigem Rückstoß und hoher Feuerrate ist dieses Gewehr sowohl für Nah- und auch Fernkampf geeignet. NVO-228E (Auftrag SCHNELLFEUER 2) - Dieses leistungsstarke Sturmgewehr, das sowjetische 7,62-Patronen verschießt, ist eine zuverlässige Waffe für Kämpfe auf mittlere Entfernung. L85A3 (Auftrag SCHNELLFEUER 3) - Mit einer stabilen Feuerrate überzeugt dieses modifizierte Bullpup-Gewehr auf mittleren bis langen Distanzen. VCR-2 (Season 2 – Aufholen-Herausforderung (ursprünglich im Battle Pass verfügbar)) - Dieses aus dem Balkan stammende Bullpup-Gewehr mit hoher Feuerrate ist die perfekte Waffe für Nahkämpfe. M16A4 (Season 3 Battle Pass) - Mit einer langen Geschichte auf dem Battlefield kann dieses vielseitige Gewehr durch Modifikation des unteren Gehäuses für Salvenfeuer oder vollautomatisches Feuer konfiguriert werden. Karabiner Karabiner bewegen sich in einer ähnlichen Arena wie Sturmgewehre, sind aber kleiner und eher für Gefechte auf engem Raum als für Schüsse aus großer Entfernung geeignet. Verfügbar für alle Klassen in Erlebnissen mit begrenzten Waffen. M4A1 (Karriererang 2) - Wegen der hohen Feuerrate dieses Karabiners ist Erfahrung erforderlich, um den Rückstoß der Waffe zu kontrollieren und so eine höhere effektive Reichweite zu erzielen. M277 (Karriererang 11) - Dieses neue Gewehr im Kaliber 6,8 x 51 mm liefert Überlegenheit auf längere Distanzen, allerdings auf Kosten der Magazinkapazität. AK-205 (Karriererang 22) - Mit einer durchschnittlichen Kadenz und Kaliber 5,45 x 39 mm bietet dieses Gewehr überlegene Leistung auf größerer Distanz. M417 A2 (Karriererang 32) - Dieses kompakte Kampfgewehr des Kalibers 7,62 x 51 mm gleicht seinen hohen Schaden mit einer gleichmäßigen Feuerrate aus. GRT-BC (Karriererang 41) - Ein kompaktes Bullpup-Gewehr mit überdurchschnittlicher Feuerrate und mittlerer Zylindergeschwindigkeit. QBZ-192 (Auftrag UNMITTELBARE GEFAHR 1) - Ein modernes Gewehr aus Ostasien im einzigartigen Kaliber 5,8 x 42 mm. Wird ab Werk mit einem Zweibeingriff für schnell stabilisiertes Schießen geliefert. SG 553R (Auftrag UNMITTELBARE GEFAHR 2) - Ein klassisches Gewehr aus der Zeit des Kalten Krieges, modernisiert für den Export. Seine Wirksamkeit nimmt über mittlere Entfernungen schnell ab. SOR-300SC (Season 1 – Aufholen-Herausforderung (ursprünglich im Battle Pass verfügbar)) - Dieses modulare Gewehr in einer subkompakten .300 BLK-Konfiguration ist ideal für Nahkämpfe. MP MPs sind leichte Maschinenpistolen zur persönlichen Verteidigung, ausgelegt für Nahkämpfe, und haben die höchste durchschnittliche Feuerrate aller Primärwaffen. Sie sind zudem die klassentypische Waffe der Pionier-Klasse. SGX (standardmäßig freigeschaltet) – Eine moderne 9 x 19 mm PDW, geeignet für Gefechte auf kurze Distanz. Kann konfiguriert werden, um die Reichweite zu verbessern. PW5A3 (Karriererang 6) - Diese weitverbreitete MP ist hervorragend in Gefechten bis hin zu mittleren Entfernungen. PW7A2 (Karriererang 19) - Das Kaliber 4,6 x 30 mm sorgt dafür, dass diese PDW im Fernkampf überzeugt. Im Nahkampf ist sie dank ihrer hohen Feuerrate immer noch effektiv. UMG-40 (Karriererang 29) - Eine verbreitete Polymer-MP im Kaliber .40 mit geringer Feuerrate. Übertrifft andere MPs in Gefechten auf mittlere Distanzen. USG-90 (Karriererang 36) - Eine PDW mit hoher Kapazität und einzigartigem Design. Der geringere Schaden wird durch eine hohe Feuerrate ausgeglichen. KV9 (Karriererang 45) - Mit einer unglaublichen Feuerrate leert diese schlanke MP ihre Standardmagazine fast sofort. SCW-10 (Auftrag NAHKAMPF 1) - Diese modulare MP im Kaliber 10 mm verfügt über eine erhöhte Durchschlagskraft im Vergleich zu anderen PDWs. SL9 (Auftrag NAHKAMPF 2) - Mit ihrem einzigartigen Design kann diese MP an eine Vielzahl von Kampfszenarien angepasst werden. CZ3A1 (Auftrag EINBRUCH DER NACHT – Aufholen 2) - Eine beliebte 9x19mm-PDW mit hoher Feuerrate; am effektivsten in engen Räumen. LMG Die klassentypische Waffe der Versorgungssoldat:innen ist für vollautomatisches Niederhaltungsfeuer ausgelegt: Anhaltendes Ziehen des Abzugs verursacht im schlechtesten Fall Zögern und im besten Fall tödlichen Schaden. Durch die Kombination schwererer automatischer Waffen (SAW; Squad Automatic Weapon) mit leichteren Unterstützungswaffen (LSW; Light Support Weapon) sind LMGs im Vergleich zu allen anderen Waffen und hinsichtlich der durchschnittlichen Magazinkapazität die größten. L110 (standardmäßig freigeschaltet) – Ein für alle Zwecke geeignetes leichtes Maschinengewehr des Kalibers 5,56 x 45 mm. Gut geeignet für die meisten Gefechte. DRS-IAR (Karriererang 9) - Ein zuverlässiges LMG, das auch als Dienstgewehr verwendet werden kann. Die Wahl der Erweiterungen entscheidet, in welcher Rolle diese vielseitige Waffe eingesetzt wird. M/60 (Karriererang 20) - Dieses weit verbreitete Mehrzweck-Maschinengewehr kann dank seiner langsamen, stetigen Feuerrate Gegner:innen unter Kontrolle halten. M123K (Karriererang 38) - Ein ideales LMG für mobile Feuerunterstützung. Dominiert dank einer hohen Feuerrate im Nahkampf und hält Gegner:innen nieder. M250 (Karriererang 46) - Das Gegenstück zum M277 mit einer ähnlichen Überlegenheit in Distanzgefechten dank einer tödlichen Kombination von Niederhaltungsfeuer mit Effektivität auf längeren Distanzen. KTS100 MK8 (Auftrag KUGELHAGEL 1) - Dank dem geringem Rückstoß und einer stabilen Feuerrate wird der moderate Schaden dieses leichten Maschinengewehrs durch präzises Niederhaltungsfeuer ausgeglichen. M240L (Auftrag KUGELHAGEL 2) - Ein Mehrzweck-Maschinengewehr, modernisiert zur Reduktion von Gewicht und Erhöhung der Kapazität. Effektiv in offensiven und defensiven Rollen. M121 A2 (Season 2 – Aufholen-Herausforderung (ursprünglich im Battle Pass verfügbar)) - Dieses leistungsstarke Allzweck-Maschinengewehr glänzt auf kurze Distanzen, kann aber seine Reichweite mit gekonntem Rückstoß- und Abzugmanagement erweitern. RPK-74M (Season 3 Battle Pass) - Eine LSW aus dem kalten Krieg, die für moderne Kampfanforderungen ausgestattet ist und kontrollierbaren Rückstoß, variable Kapazität und passablen Schaden bietet. SCHARFSCHÜTZE DMRs sind halbautomatische Präzisionsgewehre für große Distanzen, die für Soldat:innen gedacht sind, für die jeder Schuss zählt, unabhängig von ihrer Rolle. Verfügbar für alle Klassen in Erlebnissen mit begrenzten Waffen. M39 EMR (Karriererang 4) - Dieses vielseitige Präzisionsgewehr des Kalibers 7,62 x 51 mm ist eine solide Ergänzung für das Arsenal jedes Squads. LMR27 (Karriererang 16) - Dieses hochmoderne Präzisionsgewehr im mittleren Kaliber ermöglicht schnelle Folgeschüsse auf Kosten von relativ geringem Schaden. SVK-8.6 (Karriererang 33) - Ein Präzisionsgewehr im leistungsstarkem Kaliber 8,6 × 70 mm. Seine Effizienz wird durch eine niedrigere effektive Feuerrate relativiert. SVDM (Auftrag ADLERAUGE 1) - Ein klassisches Präzisionsgewehr, modernisiert für das 21. Jahrhundert. Je nach Konfiguration kann dieses Gewehr extreme Mobilität oder tödliche Fernschüsse bieten. GRT-CPS (Season 2 – Aufholen-Herausforderung (ursprünglich im Battle Pass verfügbar)) - Als traditionelles Gegenstück zur GRT-BC tauscht dieses Mitteldistanzgewehr in Scharfschützenkonfiguration Schaden gegen bessere Kontrollierbarkeit und erhöhte Munitionskapazität ein. Scharfschützengewehr Eine von zwei Waffenkategorien, die außerhalb des Hardcore-Modus bestätigte Kills mit einem Schuss erzielen kann, sofern es sich um einen Kopftreffer handelt. Das Scharfschützengewehr ist die bevorzugte Langstreckenwaffe echter Präzisionsschütz:innen, entweder mit Zylinderverschluss oder halbautomatisch. Für die Aufklärungs-Klasse ist es die klassentypische Waffe, da sie ihre tödlichen passiven Fähigkeiten optimal ergänzt. M2010 ESR (standardmäßig freigeschaltet) – Dieses präzise Zylinderverschluss-Scharfschützengewehr erreicht dank seiner .300 WM-Munition Ziele auf größere Distanzen. SV-98 (Karriererang 26) - Dieses gut ausbalancierte Zylinderverschlussgewehr im alten Kaliber 7,62 x 54 mm ist am effektivsten zwischen 45 m und 90 m. PSR (Auftrag ADLERAUGE 2) - Ein Präzisionsgewehr im mächtigen Kaliber 8.6x70mm. Seine Effizienz wird durch eine niedrigere effektive Feuerrate relativiert. Mini Scout (Season 1 – Aufholen-Herausforderung (ursprünglich im Battle Pass verfügbar)) - Dieses leichte Gewehr macht seinen geringen Schaden durch die Möglichkeit schneller Folgeschüsse ohne Konzentrationsverlust wett. L115A3 (Season 3 Battle Pass) - Entwickelt, um im arktischen Kriegseinsatz zu bestehen, hat sich dieses Scharfschützengewehr mit Magnum-Kaliber weltweit einen legendären Ruf erworben. SCHROTFLINTE Das genaue Gegenteil eines Scharfschützengewehrs, aber fähig zu Kills mit einem Schuss auf extrem kurze Distanz, auch in einigen Szenarien außerhalb des Hardcore-Modus. Schrotflinten verschießen Kugeln oder eine einzige Patrone auf ihr Ziel. Verfügbar für alle Klassen in Erlebnissen mit begrenzten Waffen. M87A1 (standardmäßig freigeschaltet) – Eine zuverlässige Pump-Action-Schrotflinte, die für 3"-Patronen für erhöhte Durchschlagskraft entwickelt wurde. M1014 (Karriererang 42) - Diese beliebte halbautomatische Schrotflinte trifft dank 3"-Patronen hart, ist jedoch durch ihre Magazinkapazität begrenzt. 18.5KS-K (Auftrag AUS NÄCHSTER NÄHE 2) - Eine halbautomatische Schrotflinte mit Magazinzuführung, die 2,75" Patronen mit erheblichem Schaden abfeuert. DB-12 (Saison 1-Herausforderungsfreischaltung (ursprünglich im Bonuspfad Kalifornischer Widerstand verfügbar)) - Eine doppelläufige Pump-Action-Schrotflinte, die einen schnellen Folgeschuss ermöglicht, bevor das nächste Patronen-Set nachgeladen werden muss. Sekundär Der verlässliche Ersatz aller Soldat:innen, wenn die Primärwaffe keine Munition mehr hat, oder die einzige Schusswaffenverteidigung, wenn sie keine Primärwaffe dabeihaben ... P18 (standardmäßig freigeschaltet) – Eine zuverlässige Seitenwaffe, die die Anforderungen nahezu jedes Kampfszenarios erfüllt. ES 5.7 (Karriererang 24) - Diese Seitenwaffe zur USG-90 hat eine großzügige Magazinkapazität und herausragende Geschossgeschwindigkeit im Vergleich zu ihren Konkurrenten. M45A1 (Karriererang 39) - Ein klassische Seitenwaffe, die auch noch im 21. Jahrhundert verwendet wird. Der durch .45-ACP verursachte Schaden wird durch eine geringe Basismagazinkapazität relativiert. M44 (Karriererang 48) - Ein moderner Revolver und eine wahrliche Handkanone. Größte Reichweite unter den Seitenwaffen, aber limitierte Kapazität und Feuerrate. GGH-22 (Saison 1-Herausforderungsfreischaltung) – Eine bewährte halbautomatische Pistole im Kaliber .40 für verbesserte Leistung auf große Distanz. M357 TRAIT (Saison 1-Herausforderungsfreischaltung) – Dieser leichte Revolver verfügt über eine 8-Schuss-Trommel und ist mit einer Vielzahl verfügbarer Erweiterungen erhältlich. 61 (Auftrag EINBRUCH DER NACHT – Aufholen 1) -Eine ikonische Maschinenpistole im Kaliber .32 ACP für geringen Schaden, aber kontrollierbares Automatikfeuer. Wurfobjekte, Nahkampf und Gadgets Hinweis: Gadgets und klassentypische Granaten werden in den Klassenleitfäden in der Einstiegszentrale behandelt. Abgerundet wird deine Ausrüstung durch die Wahl von Gadgets – klassenspezifischen Werkzeugen – sowie Wurfobjekt- und Nahkampfoptionen. Jede Klasse verfügt über zwei einzigartige Granatenoptionen. Die Splittergranate und alle Nahkampfwerkzeuge können klassenunabhängig in jeder Ausrüstung ausgerüstet werden. Splittergranate (verfügbar für alle Klassen) Die verlässliche Standard-Splittergranate verdient ein komplettes Handbuch über Einsatzmöglichkeiten und Benutzung ... dennoch hier nur eine kurze Zusammenfassung: Dieses explosive Wurfobjekt liefert eine kleine, aber starke Ladung von Metallsplittern. Es ist leicht genug, um mehrere Dutzend Meter weit geworfen zu werden, passt durch Fenster, Türen und Kriechstollen und ist damit die Lösung dafür, wie du dich Gegner:innen vorstellen kannst, bevor es zum Kampf Waffe gegen Waffe kommt – vor allem dann, wenn sie sich in einer Scharfschützenstellung verschanzt haben. Wenn du die Taste drückst, um eine Granate zu werfen, wird die Splittergranate nach vorne geschleudert. Die Splittergrate ist normalerweise für Infanterie gedacht. Eine Explosion in bis zu einem Meter Distanz zu Gegner:innen ist ein bestätigter Kill. Weiter entfernt bis zum Rand des Explosionsradius fällt der Schaden zunehmend bis auf null ab. Gehe nach dem Werfen einer Granate immer von einer erforderlichen Folgeaktion aus, wobei das Worst-Case-Szenario die Überraschung durch eine eine automatische Eliminierung ist. Die Granate kann zudem kleinere, weniger dichte Objekte sowie Gadgets zerstören, hilft aber nur wenig gegen große Fahrzeuge oder Gebäude. Nahkampfwerkzeuge Nahkampfwaffen werden in zwei Kategorien eingeteilt: Klingenwaffen und Hiebwaffen. Die beiden Standardwaffen – für Klingenwaffen das Kampfmesser und für Hiebwaffen der Vorschlaghammer – sind die funktionalen Werkzeuge, die durch Aufstiege im Karriererang freigeschaltet werden. Alle anderen Nahkampfwaffen, wie die Nomad CX-12 Eiskletteraxt, weisen keinen funktionalen Unterschied zum standardmäßigen Kampfmesser und Vorschlaghammer auf, bieten aber ein einzigartiges Aussehen und Methoden, um Gegner von hinten oder in Bauchlage auszuschalten. KAMPFMESSER – Flink und effizient ermöglicht das Kampfmesser die schnellste Infanterie-Bodengeschwindigkeit im Spiel. Ignoriere dein Muskelgedächtnis bei der Verwendung dieser Waffe: Sie verursacht nirgendwo Kills mit einem Schuss, da dafür eine vollständige Nahkampf-Eliminierung an einem Gegner von hinten oder in Bauchlage erforderlich ist. Wenn man daran doch nur ein Zweibein befestigen könnte ... JAGDMESSER – Verfügbar durch den Abschluss der Battlefield 6-Kampagne. Die Waffe der Wahl von Simone "Gecko" Espina; eine Trophäe für diejenigen, die die Ursprünge von PAX Armata und den Krieg von 2027 kennen … NOMADE CX-12 EISKLETTERAXT - Ein Beispiel für eine neue Nahkampfwaffe, die während eines saisonalen Updates veröffentlicht wurde. Der Eispickel ist wie Geckos Jagdmesser ein Beispiel für eine kosmetische Nahkampfwaffe, die als Teil einer Season veröffentlicht wurde: Obwohl es keinen funktionalen Unterschied zu den Standardmessern gibt, bietet sie einen coolen Look und ein tolles Gefühl im Spiel. VORSCHLAGHAMMER – Der einzige Verursacher von Schaden, nicht nur an Infanterie, sondern auch an Objekten und Fahrzeugen, im Austausch für eine langsamere Schwung- und Sprintgeschwindigkeit. Der Fahrzeugschaden ist auf wenige Gesundheitspunkte begrenzt, aber weniger stabile Deckungselemente, Gadgets und provisorische Barrikaden werden sich nach einem schwungvollen Schlag in ihre Bestandteile auflösen. Das ist dein Krieg – Stürze dich noch heute in Battlefield All-Out Warfare ist da ... sammle deinen Squad und ziehe in die Schlacht.Battle Royale Classées - Problèmes connus
Aujourd’hui, nous lançons notre expérience Classée pour le Battle Royale avec le début de la Saison 3. Le Battle Royale classé sera proposé en tant qu’expérience Battlefield Labs "in Live", afin d’affiner notre vision compétitive de Battlefield avant le lancement futur de l’Elite Series. “In Live” signifie qu’il s’agit d’une fonctionnalité en cours de développement, construite directement dans la version live de Battlefield 6 et REDSEC avec notre communauté. Alors que nous continuons à travailler sur ce mode, voici quelques problèmes connus à prendre en compte lors de votre progression dans les rangs. Leur correction est actuellement prévue pour la Phase 2 de la Saison 3 (« Blastpoint » le 9 juin). Problèmes connus : Les informations de RP de placement dans le menu Règles & Points sont incorrectes. Le rang 6 affiche correctement 30 RP de placement. Les rangs 7 à 10 affichent incorrectement 30 RP, mais accordent en réalité 20 RP. Le rang 15 affiche incorrectement 10 RP, mais n’accorde en réalité aucun RP. L’indicateur « RP jusqu’au prochain rang » affiché en fin de manche montre des valeurs incorrectes après une perte de RP. La valeur correcte est visible dans votre profil. Les statistiques « Vos éliminations » et « Éliminations confirmées de l’escouade » en fin de manche peuvent afficher des valeurs incorrectes si votre escouade est éliminée juste après avoir éliminé une autre escouade. Nous sommes très enthousiastes à l’idée de vous voir essayer ce système classé pour le Battle Royale en escouades de quatre. Battlefield Labs in Live nous aidera à améliorer les systèmes et l’expérience globale. Vos retours sont essentiels pour l’équipe, et nous suivrons vos commentaires sur nos réseaux sociaux ainsi que sur notre serveur Discord officiel. Cette annonce peut évoluer en fonction des retours de la communauté et de l’évolution de notre service live et de son contenu. Nous ferons toujours de notre mieux pour vous tenir informés.[BF Comms] Ranked Battle Royale - Known Issues
Today, we are launching our Ranked experience for Battle Royale with the start of Season 3. Ranked Battle Royale will be a Battlefield Labs in Live experience, as we look to refine the competitive Battlefield vision before the eventual launch of the Elite Series. “In Live” means that this is a work-in-progress feature that we’re building in the live version of Battlefield 6 and REDSEC with our community. As we continue to work on this feature, there are a few known issues to be aware of when climbing the ranks. These are currently scheduled to be fixed with Phase 2 of Season 3 ("Blastpoint" on June 9). Known Issues: Placement RP information in the Rules & Points menu is incorrect. Rank 6 correctly shows 30 Placement RP, Ranks 7-10 incorrectly show 30 Placement RP, but will give 20 Placement RP instead. Rank 15 incorrectly shows 10 Placement RP, but will give 0 Placement RP instead. The "RP until next rank", which is displayed at the end of round screen, shows incorrect values after losing RP. You will be able to see the correct value in your profile screen. The "Your Kills" and "Squad Kills Confirmed" stats at the end of round screen will show incorrect numbers if your squad is wiped right after you wiped another squad. We’re very excited for you to jump into the ranked system we’ve been working on for Battle Royale Quads and Battlefield Labs in Live will help us improve the systems and experience. Your thoughts and feedback are very important for the team, and we'll be reading your comments across our social media channels and our official Discord server. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.32Views1like0Comments[BFComms] BATTLEFIELD 6 GAME UPDATE 1.3.1.0 Now Live!
Game Update 1.3.1.0 is available now, bringing a wide range of gameplay improvements, fixes, and Season 3 Challenges to Battlefield 6. At 12:00 UTC, Warlords: Supremacy goes live, kicking off Season 3 with Railway to Golmud, Ranked Battle Royale Quads, new weapons, and a new Battle Pass. NEW CONTENT: SEASON 3 New Map: Railway to Golmud. Battlefield 6’s biggest map yet, built for large-scale warfare across multiple combat styles. Ranked Battle Royale Quads: Squad up, climb the ranks in REDSEC, earn permanent rewards, and compete your way from Rookie to the Elite 250 leaderboard. New Weapons and Battle Pass: Season 3 introduces new weapons to master alongside a new Battle Pass packed with rewards, unlocks, and progression throughout the season. Gameplay Improvements: Vehicles, gadgets, weapons, netcode, UI, audio, AI, Portal, and core gameplay have all received a wide range of updates in this release. Read the full Update Notes here: BATTLEFIELD 6 GAME UPDATE 1.3.1.0 See you on the Battlefield.24Views2likes0Comments[INFO] How to find your 5.11 Tactical Items after code redemption.
There are 2 codes for 5.11 Tactical items, 1 code is for the Engineer Skin while the other is for the player card. To receive both items you must redeem both codes. If you have redeemed the 5.11 Tactical promotional codes and still don't see your items in game please follow the steps below. After redeeming the code the item can take up to 2 hours to appear in game, if after 2 hours you still cannot see the item please restart your game client. After restarting you can search for the NATO skin in "Appearance" in the Loadout menu. (If you are unable to find this menu you can follow the steps here Once the items have been granted in game you will also receive a message in the in game inbox.1.6KViews3likes13CommentsBATTLEFIELD 6 GAME UPDATE 1.3.1.0
Season 3 arrives in Battlefield 6 with Game Update 1.3.1.0 on May 12, bringing new content and improvements, including Ranked Battle Royale Quads, the Railway to Golmud map, new weapons, and a new Battle Pass. At 09:00 UTC, players will be able to download the update as it goes live across all platforms and play with the latest changes. At 12:00 UTC, all content in this update goes live, with Railway to Golmud, Ranked Battle Royale, new weapons, and Battle Pass updates becoming available. Alongside the new content, this update also delivers a wide range of vehicle, gadget, AI, netcode, gameplay, UI, and audio improvements to further polish the overall Battlefield 6 experience. NEW CONTENT Season 3 begins on May 12 with Warlords: Supremacy, the opening chapter of a new three-part seasonal rollout that will unfold across the season. This marks the start of a new chapter in the Battlefield 6 conflict, as PAX Warlords push the war to a global scale and every squad is called to fight their way to the top of the combat ladder. With Battlefield 6’s biggest map yet, the arrival of Ranked Battle Royale, new weapons to master, and the return of Dagger 13 unlockable through the Season 3 Battle Pass, Warlords: Supremacy sets the tone for the battles ahead. Battle Pass Begin your reign in Season 3 with a new Battle Pass featuring 100+ tiers of rewards built for the war ahead. Unlock new hardware, weapon packages, soldier skins, XP boosts, and more as you progress from the Recruit Path through four themed paths on your road to becoming a legendary Warlord. Season 3 also brings a set of Battle Pass improvements, including updated navigation, corrected season celebrations, improved path presentation, and fixes to Battle Pass menu pricing. Battlefield Pro For players looking to unlock the full potential of the season, Battlefield Pro expands the Battle Pass experience with 25 Tier Skips, a +5% XP Booster, six instant unlocks, special Assignments, extra Challenge rerolls, an exclusive Vehicle Radio Station, access to a Bonus Path, and support for hosting up to 100 players in Portal. It is built for squads ready to go all in from day one. New Map Railway to Golmud: Battlefield 6’s largest map yet enters the fight in Season 3. This reimagining of a Battlefield classic delivers combined arms warfare at full scale, from a village in ruins and sweeping hills scarred by armor clashes, to a dense industrial site built for close-quarters combat, and a moving railway that squads must battle to control. On Railway to Golmud, infantry, ground vehicles, jets, and helicopters collide across a truly massive battlefield. New Weapons M16A4: An iconic Battlefield assault rifle joins the fight in Season 3. With fully automatic and burst-fire capabilities, plus a carry-handle option for iron sights, the M16A4 is built to perform in mid to short-mid range engagements. L115: Precision meets stopping power with the L115, a deadly bolt-action sniper rifle designed for long to very-long range combat. Compatible with multiple attachments, it rewards players who can stay calm and land the shot. RPK-74M: Built for sustained pressure at range, the RPK-74M brings controllable handling and dependable output to longer-range fights. With minimal recoil and a steadier feel than heavier alternatives, it gives Support players a strong new option for locking down the battlefield. New REDSEC Modes Ranked Battle Royale: Ranked Battle Royale Quads has arrived as the first step for competitive play in Battlefield 6, offering a new way to drop into REDSEC and compete for rank, rewards, and leaderboard status. Squad up, rise through the ranks, earn permanent rewards, and help shape the future of Ranked through BF Labs in Live. From Rookie to Master, and beyond in the Elite 250 leaderboard competition you can show off your skills and secure unique rewards. Read more here. Major Updates for 1.3.1.0 New Content Arrives: Season 3 begins with Railway to Golmud, Ranked Battle Royale Quads, new weapons, and a new Battle Pass, expanding both the scale of Battlefield 6 and the ways players can progress through the season. Competitive arrives in Battle Royale: Ranked Battle Royale Quads arrives with Season 3, supported by broader updates to mission flow, Loot Detection, Anti-Vehicle Drops, scoring, and downed-state to deliver a clearer and more consistent match experience from drop to extraction. Vehicles Receive a Major Overhaul: Land and air vehicles have gone through a broad balance and handling pass, with tracked vehicle mobility reworked, tank damage and regeneration systems updated, repair behaviour rebalanced, and a wide set of vehicle weapons retuned to make survivability, counterplay, and damage output more predictable. Read more about it in our Community Update. Gadgets Receive Further Updates: Mines, Launchers, the Portable Mortar, the Engineers Supply Crate, the Hardware Suppression System, and laser designation tools have all been updated as part of the broader vehicle pass, with a focus on making launchers more viable, giving anti-vehicle gadgets clearer roles, and improving clarity and consistency in how support gadgets behave in combat. Weapons Get a Balance and Usability Pass: Automatic weapon recoil has been adjusted to better define weapon strengths at range, shotguns receive new attachment options, the Magnifier is now available as a shared optic accessory, and multiple reload, animation, reticle, and attachment issues have been resolved to improve handling and readability as we continue to improve gunplay. Core Gameplay, Netcode, and Combat Feedback Improvements: Pinging is now faster and more consistent, hit reactions and damage indicators are clearer, drag and revive has been further polished, and multiple netcode fixes improve readability during combat without interfering with gunfight outcomes. Broader updates to UI, Audio, AI, Settings, and Portal: Seasonal Statistics have been added to the Player Profile, aircraft now receive clearer threat indicators, AI support in Strikepoint has been improved, new upscaling options have been added, and Portal continues to expand with new support, tools, and functionality updates. CHANGELOG PLAYER: Added a slight delay before entering ADS locomotion from a standstill to allow small position adjustments without affecting the reticle. Added bespoke third-person prone on back grenade throw animations. Bipoding while being pushed up against a wall is no longer cancelled automatically. Bullet impacts now leave visible decals on vehicle surfaces for improved visual feedback. Corrected an issue that would prevent Soldier Training Paths from applying properly when Quick Customize was finished. Corrected an issue where a player jumping from a moving vehicle would be seen as stuttering in third-person. Corrected an issue where bashing through doors wouldn't cancel the reload animation even after aborting the action, leading to the player being stuck in reloads. Corrected an issue where drag and revive could sometimes fail to revive a player at the end of the revive sequence. Corrected an issue where dragging and reviving would sometimes be cancelled when on uneven terrain. Corrected an issue where player movement would sometimes be jittery when holding the fire button after firing a single fire weapon. Corrected an issue where the player's ragdoll would slide away if killed after they’ve fallen. Corrected an issue where the soldier's legs could be moving while standing still on a boat. Corrected an issue where the weapon sometimes could be jittery when moving slowly in ADS while being prone. Corrected an issue where upward camera shake from bullet hits could persist longer than intended and briefly affect player aim. Corrected an issue where weapon flashlights and lasers were visible for spawning soldiers before the soldiers themselves were visible. Corrected a performance issue in the Firing Range when large numbers of bullet holes appeared on glass surfaces. Corrected an issue where iron sights could show incorrect green highlighting on squadmates’ weapons when using upscalers. Corrected an issue where magnifier attachments could partially or fully block the view while aiming down sights. Improve third-person soldier locomotion animations when moving on top of vehicles Improved ragdoll stability when bodies come to rest on moving platforms such as vehicles. Improved responsiveness and visual quality of entering ladders that start higher than the ground level. Increased the Critical Assist window from 1.5 seconds to 3 seconds. Jumping from a moving vehicle now properly inherits the velocity of the moving vehicle. Optimised bullet decal updates to improve performance when many are visible at once. Reduced memory allocation spikes during local light shadow updates. Reduced visual artifacts around players and weapons when using FSR 4 Frame Generation. Solved an exploit that allowed players to move faster while dragging and reviving another player. Updated animations from breaking when entering water under certain conditions such as combat diving, sliding and sprinting for first and third person. Weapons are now lowered while UI menus are open where firing is not possible, such as the Options menu or Commorose. Updated the Engineer Field Specialization passive skills Reduced the Devastating Impact repair reduction from -50% to -25%. Reduced the Overheat Control Vehicle weapon effect from -50% to -10%. Replaced the Vehicle Regeneration passive skill with a new Mine Sweeping skill. When learned, the Mine Sweeping passive skill will highlight mines in a 30m area around the player. Netcode Corrected animation stuttering when unmounting from bipod at an angle Corrected an issue where enemy weapons could appear sideways and not properly aligned with their actual aim direction in certain states, such as while jumping. Corrected an issue where first-person death animations would start with some delay which led to unclarity on the state of change. Corrected an issue where first-person hit reactions could play when incoming bullets missed the player and passed behind them. Corrected an issue where high latency players would not deal armor damage and not apply expected damage modifications. Corrected an issue where projectiles could fire from the wrong position height during stance transitions under poor network conditions causing bullet hits to be rejected by the server. Corrected an issue where some UI elements like the inventory would not be immediately hidden when killed Incoming damage UI indicators now animate and scale based on the amount of damage taken, improving the clarity of rapid consecutive hits and making it easier to distinguish between low and high damage. Reduced network bandwidth usage when switching state from “Alive” to “ManDown”. Taking damage while aiming down sights now triggers hit reactions that move the weapon opposite to the direction of impact, improving damage feedback without interfering with the outcome of gunfights. VEHICLES: Added previously missing "Activate Equipment Slot 1" to Transport Vehicle keybindings Camera on light ground transports now pulls further out at speed to improve driving visibility. Corrected an issue where some vehicles remained in a critical health state after being repaired, resulting in slower health regeneration than intended. Corrected an issue where the first-person HUD range finder of the tank would visually interpolate to the actual distance when switching from third- to first-person Corrected an issue where the player would be kicked off the Dirt Bike when doing a flip. Corrected an issue where vehicle wrecks would not be destructible as intended. Fixed issues where locking weapons could target vehicles while their flares were still active, resulting in a missed shot. Jets and helicopters will now have an indicator on their HUD clearly showing whether or not they are currently being protected by below radar. Angle & Zone Damage Rework The angle damage model on tanks is being simplified to improve the ability to predict the amount of incoming damage and gauge your own survivability. Additionally, the numbers have been tuned to reduce the most extreme peaks of damage, especially when firing at the rear of tanks. This will truncate the possible time to die within a smaller range. Damage to turrets always deals 75% damage. Damage to the Body of the tank always deals at least 100% damage. Hits at a favourable angle from the side of the tank will deal 150% damage. Hits at a favourable angle from the rear of the tank will deal 200% damage. Weapons no longer deal different damage values to IFV, MBT, APT & AA Vehicles. Instead, MBT health has been increased to 1200 and APT health has been reduced to 800. Reworking Regeneration Brackets The healthy portion of armored vehicles will no longer be split into brackets. The critical health bracket, which previously prevented regeneration entirely, will instead slow regeneration substantially. Regeneration delay increased from 6 seconds to 12 seconds. Regeneration now continues to full health instead of only to the next health bracket. Regeneration rate increased from roughly 5% per second to 10% per second. While in critical health, regeneration is now slowed by 80% instead of being fully disabled. Handling Changes Updated all tracked vehicles with a new transmission and steering system, delivering smoother and more responsive acceleration, tighter and more consistent turning at all speeds, a smoother steering feel, and more effective handbrake turns. Tank type vehicles are no longer immobilized by taking high damage (Anti Tank mines will still immobilize Tanks). The ground vehicle boost bar is no longer emptied when interrupting boost. Boost can now be re-applied even when the bar is recharging, except when it has been fully emptied. Turret speeds for the MBT and IFV have been modestly improved. Aiming in first-person and zoomed views in the tanks has been tuned to be faster and more responsive. Vehicle Weapons General Changes Lock-on weapons now always do consistent damage, ignoring zones and angles. Zone and angle damage is reserved for weapons which are manually aimed by players. Most land vehicle explosive weapons now have a minimum explosive damage of 20%. This does not increase lethal or total radius, but increases damage at the edges of explosive radius to make hits to kill more consistent. The Aim-Guided Missile now deals 207-550 damage against tanks, 1000 against helicopters, and 1000 against jets. Air-to-Ground Missiles now deal 450 damage against tanks, 975 against helicopters, and 1000 against jets. M1A2 SEPv3 and Leo A4 Weapons 120mm HEAT-MP-T Rounds now deal 210-560 damage against tanks, 1360 against helicopters, and 1000 against jets. 120mm HEMP-T Rounds now deal 180-480 damage against tanks, 1180 against helicopters, and 1000 against jets. Increased the inner blast radius of 120mm HEMP-T Rounds from 2 to 2.25 meters. 120mm APFSDS Rounds now deal 282-750 damage against tanks, 600 against helicopters, and 750 against jets. Updated the M1A2 SEPv3 and Leo A4 Aim-Guided Shell to better control its effective range and overall performance, especially against aircraft. Aim-Guided Shell beam-riding offset increased from 75 to 100 meters, reducing the rate of turning response. Aim-Guided Shell engine time to live reduced from 1.25 to 1 second. Aim-Guided Shell now experiences Drag after engine cutoff. Aim-Guided Shell time to live decreased from 6 to 4 seconds. Aim-Guided Shell turning rate reduced from 12.5 to 6 degrees per second. Aim-Guided Shells now deal 235-625 damage against tanks, 700 against helicopters, and 1000 against jets. Remains lethal against soldiers within 2m. M3A3 Bradley and Strf 09 A4 IFV Weapons Increased all IFV Cannon Reload times from 2.4 to 2.75. HEI-T Rounds now deal 10-30 damage against tanks, 100 against helicopters, and 150 against jets. Decreased the IFV HE Rounds rate of fire from 200 to 180 RPM. Increased the Drag of IFV HE Rounds. AP shells now deal 23-60 damage against tanks, 100 against helicopters, and 100 against jets. Decreased the APDS Rounds magazine capacity from 12 to 10. Decreased the APDS Rounds rate of fire from 200 to 120 RPM. Increased the IFV Canister Rounds magazine capacity from 12 to 16. Increased the IFV Canister Rounds rate of fire from 200 to 240 RPM. Lock-Guided Missiles now deal 390 damage against tanks, 845 against helicopters, and 1000 against jets. Light Rockets now deal 75-200 damage against tanks, 550 against helicopters, and 700 against jets. RWS Gunner & Coax Weapons Reduced minimum damage of RWS & Coaxial LMG from 21 to 19. Reduced muzzle velocity of RWS & Coaxial LMG from 850 to 670 m/s. Extended falloff start distance of RWS & Coaxial LMG from 20 to 25 meters. Shortened falloff end distance of RWS & Coaxial LMG from 75 to 60 meters. Reduced minimum damage (75+ meters) of RWS and Coaxial HMG from 30 to 24. Reduced muzzle velocity of RWS & Coaxial HMG from 890 to 760 m/s. Reduced the maximum spread and spread gain per shot of RWS and Coaxial HMGs. Reduced the spread recovery rate of RWS and Coaxial HMGs. Reduced the reload time of the Automatic Grenade Launcher RWS Weapon from 3 to 2 seconds. Removed projectile velocity inheritance from the Automatic Grenade Launcher RWS Weapon. This will improve consistency when aiming from a moving vehicle. Helicopter Weapons Light Rockets now deal 23-60 damage against tanks, 225 against helicopters, and 330 against jets. Helicopter Light Rocket area of effect reduced from 5 to 4.75 meters. Aim-Guided Rockets now deal 50-132 damage against tanks, 320 against helicopters, and 460 against jets. Helicopter Smart Rocket area of effect reduced from 5 to 4.75 meters. Heavy Rockets now deal 94-250 damage against tanks, 300 against helicopters, and 450 against jets. Helicopter Heavy Rocket area of effect reduced from 5.5 to 5.25 meters. Attack Helicopter M41A7 TOW2 missiles maximum speed increased from 90 to 120 m/s. Ground vehicle TOW missiles remain at 90 m/s. Removed projectile velocity inheritance from Transport Helicopter side gunner seats. This removes the need to ‘lag’ shots when firing from a fast moving helicopter. Jet Weapons Attack Jet Mk82 High Drag Bombs now deal 300-400 damage against tanks, 1080 against helicopters, and 1000 against jets. Fighter Jet GBU-39/B Small Diameter Bombs now deal 410-535 damage against tanks, 1455 against helicopters, and 1000 against jets. Vehicle Equipment The Reinforced Plating Passive has been removed and replaced with Contingency Systems No longer increases the damage resistance of the vehicle. No longer increases the weight or reduces the speed of the vehicle. When at low health, accelerates the cooldown of Countermeasure equipment. Targeting Jammer passives have been improved Targeting Jammers for the IFV & Mobile AA have their locking resistance increased from 30% to 40%. Targeting Jammers for the IFV & Mobile AA no longer deactivate when firing. Targeting Jammers for IFV & Mobile AA now deactivate when laser painted. Targeting Jammers for IFV & Mobile AA now deactivate when using a lock on weapon. Targeting Jammers for IFV & Mobile AA deactivation time increased from 4.5 to 10 seconds. Counterfire Radar has been partially reworked Now passively provides short duration spotting upon receiving damage. This short spot is not shared with teammates. Can be manually activated in order to extend the duration of currently spotted targets, and share the spotting information with your teammates. When activated, spotted vehicles are also laser designated for the duration. Thermal Smoke Updates Increased active duration by 3 seconds so it now matches the visual effect duration. Now blocks the PTKM-1R Acoustic Sensor AV Mine from detecting the vehicle while active. Reduced the cooldown of the Smoke Screen from 20 to 16 seconds. The smoke will now deal moderate damage to nearby enemy infantry who remain within the cloud. This damage will also destroy C-4. While remaining inside of your thermal smoke, all hits will be registered as minimum damage hits (75% damage). General Equipment Changes The IFV no longer has the laser designator equipped by default, it now shares a slot with the Mines Countermeasures & Smoke grenades. The Mine Countermeasures, previously available only to the MBT & APT, is now available to the IFV. The Mobile Command Centre Passive, previously exclusive to the APT, is now available to the IFV. The Transport Helicopter now has the Improved Armor passive equipped by default. This functions identically to the Attack Helicopter’s version of the same passive, reducing the amount of damage taken from small arms fire. Emergency Repair now heals over time instead of healing instantly upon activation. Reduced the activation time of Projectile Intercept System from 1s to 0.6s on land vehicles. GADGETS: Added a warning indicator for the PTKM-1R Acoustic Sensor AV Mine when the submunition launches. Corrected an issue preventing the Supply Crate from resupplying soldiers inside vehicles. Corrected an issue where deploying the T-UGS would always switch players back to their Primary Weapon instead of their previously equipped item. Corrected an issue where the Incendiary Airburst could sometimes fail to properly detect and damage targets inside its burning smoke cloud. Player-controlled gadgets, including the Portable Mortar, XFMG-6D Recon Drone, LTLM II Laser Designator, and the CSB IV EOD Bot, now only begin resupplying once the deployed gadget has been destroyed. PTKM-1R Acoustic Mines and M15 AV Mines no longer trigger for Light Transport or Personal Transport vehicles. Tuned the M18A1 Claymore detection arc to better match the visible laser beams. Updated C-4 packs so they now deal 350 damage against tanks, 350 against helicopters, and 1000 against jets. Updated the M136 AT so they now deal 207-550 damage against tanks, 1000 against helicopters, and 1000 against jets. Updated the Engineers Supply Crate so it no longer has limited supply charges in standard Multiplayer, allowing it to resupply nearby vehicles indefinitely. Updated the M18A1 Claymore fragmentation base close range damage from 65 to 50. Damage drop-off now starts at the edge of the detection arc. Updated the Portable Mortar’s shot dispersion so it is no longer perfectly accurate at maximum range, with shorter-range bombardments now becoming much more accurate than longer-range bombardments once fully zeroed. Updated the PTKM-1R Acoustic Mine so it now deals 480 damage against tanks. Updated the RPG so it now deals 173-460 damage against tanks, 1035 against helicopters, and 1000 against jets. M15 AV Mine Damage against tanks has been updated to 390. Deployment is now only blocked inside enemy HQs. Increased the maximum number of mines that can be placed from 6 to 9. Mines no longer despawns 3 minutes after its owner dies. Now displays a warning when players attempt to place it in out-of-bounds areas. Mines now glint at close range to help distinguish it from level props and debris. SLM-93A Base lock-on range has been reduced from 650 to 550 metres. Damage against vehicles has been updated to 200 against tanks, 650 against helicopters, and 650 against jets. Maximum missile speed has been reduced from 540 to 480 m/s. 9K93 IGLA Damage against vehicles has been updated to 200 against tanks, 650 against helicopters, and 650 against jets. Lock-on time has been reduced from 1.2 to 1 second. Maximum missile speed has been reduced from 640 to 480 m/s. Missile acceleration has been increased from 65 to 100 m/s. M4A1 SLAM Can now be triggered regardless of vehicle movement speed. Damage against tanks has been updated to range between 199-363. Now triggers a warning when players attempt to place it in out-of-bounds areas. The mine now has a short arming delay before becoming active after placement. MBT-LAW Damage against vehicles has been updated to 240 against tanks, 520 against helicopters, and 800 against jets. Initial missile speed has been increased from 30 to 100 m/s. Maximum missile speed has been increased from 75 to 300 m/s. Missile acceleration has been increased from 50 to 100 m/s. MAS 148 Glaive Updated the damage so it now deals 465 damage against tanks, 1007.5 against helicopters, and 1000 against jets. Reduced the locking time from 1.8 to 1.4 seconds. Increased maximum missile speed from 60 to 70 m/s. Increased starting ammunition from 2 to 3. LTLM II Laser Designator Effect duration has been reduced from 20 to 9 seconds for both soldier and vehicle designators. Laser Designator no longer reduces lock-on time for anti-air missiles. Gadget now provides a consistent 20% increase to lock-on range across all locking weapons. This also applies to vehicle-mounted laser designators. CSB IV EOD Bot Mine Layer damage against tanks has been updated to 300. Mine Layer no longer triggers on Light Transport or Personal Transport vehicles. Mine Layer now glints at close range to help distinguish it from level props and debris. Mine Layer stacking prevention radius has been increased from 1.5m to 5m. The EOD Bot now self-destructs when its out-of-bounds timer expires, when control ends while out of bounds, or when pushed out of bounds. Hardware Suppression System Tweaked targeting behaviour so it can no longer target enemy gadgets through walls at long range, though limited wall penetration is still possible at closer distances. Updated interception behaviour so it no longer detects or detonates grenades and M320A1 projectiles, but will still target launcher projectiles. Updated maximum range back to its original value. WEAPONS: Added a unique reload animation for the M87A1 Shotgun to prevent camera clipping and hand pose issues while aiming down sights. Added Shotgun Speedloaders as a magazine attachment to the M87A1 and M1014. Added the Magnifier as a shared optic accessory. Additionally increased recoil for the high DPS automatic weapons, reducing their long and mid range capabilities and giving them outsized opportunity costs and making other weapons more attractive to use. Adjusted the PW5A3 reload animation to reduce clipping. Adjusted the QBZ192 reload animation to reduce clipping. Corrected an issue preventing the CZ3A1 SMG from mounting to surfaces. Corrected an issue where a flash hider could remain visible on the SOR-556 Mk2 when no muzzle attachment was equipped. Corrected an issue where some secondary sights were incorrectly placed in the customization menu, leading to clipping or being positioned in such a way that they were not properly visible. Corrected an issue where the Canted Reflex was using the main sight reticle on several weapons. Corrected an issue where the character’s hands could appear misaligned in first-person when reloading the SVK-8.6 while using the Bipod. Corrected clipping issues with the M240L ammo belt when reloading with an ammo box. Improved weapon light behaviour and on/off states when used while mounted. Recoil for all automatic weapons has been slightly increased to compensate for the recoil compensation bug fixes that came out in Game Update 1.2.1.0. Weapons can no longer be mounted while actively using an underbarrel grenade launcher. This does not affect using the weapon itself with a grenade launcher attached. MAPS & MODES: Added a new Assist Confirmed score event. When a downed player is eliminated in Strikepoint, all assisting players will now receive Assist Confirmed. Corrected an issue on Manhattan Bridge where players were able to access rooftops meant to be inaccessible. Corrected floating and intersecting spawns on Mirak Valley for Breakthrough, Conquest, and Escalation. UI & HUD: Dev note: In Season 3, we’re introducing the Seasonal Stat Page, a new way to track your performance across each season. By separating seasonal stats from your lifetime totals, you can now get a clearer picture of how you performed during a specific Season of Battlefield. We know that every game mode means something different to different players. That’s why the Seasonal Stat Page not only tracks your overall seasonal performance, but also allows you to break down how you performed in each game mode. With the introduction of ranked play, it was important for us to give you a dedicated view into your competitive performance. You can now filter your seasonal stats to see how you performed in Ranked matches throughout the season. The Seasonal screen highlights your core metrics like Kills, K/D, Assists, Revives, Wins, and Time Played, alongside a new “Most Played” section that showcases the weapons, vehicles, gadgets, and roles that defined your season. Were you leading the charge as Assault? Piloting the Little Bird? Or grinding the ranks with the new Season 3 weapons? Every season tells a story. Now you can see yours. Added a new Event tab showing all event-related content. Added a new threat indicator for jets and helicopters that appears when a nearby enemy jet has your vehicle in its sights, helping pilots identify threats and take evasive action more quickly. Added a new threat indicator that highlights incoming aim-guided missiles, improving pilots’ ability to spot and react to them. Added an Air Vehicle “Below Radar” indicator on the minimap. Added input buffering to reduce accidental ping cancellations. Added names and biographies for characters and squads. Added Seasonal Statistics to the Player Profile. Corrected a missing icon for the Attacker's HQ on breakthrough during the sector transition. Corrected an issue where as an Engineer driving a tank, a request repair icon sometimes could be unintendedly visible. Corrected an issue where Battle Pass paths with fewer tiers could appear off-centre on the page. Corrected an issue where downed enemy players could remain spotted and visible on the minimap. Corrected an issue where exiting Reward Details after a purchase celebration could trigger the Quit Game pop-up. Corrected an issue where friendly request icons would not be properly visible on the minimap Corrected an issue where requesting Ammo through the Commorose would not highlight players able to provide ammo. Corrected an issue where selecting a soldier to spawn on from the deploy screen would not show their healthbar. Corrected an issue where taking damage while remotely controlling a vehicle could cause Engineers to be incorrectly highlighted as repairers. Corrected an issue where the “bleed out” timer icon for friendly downed players could freeze sometimes. Corrected an issue where the “New” marker did not disappear after highlighting a new Weapon Package. Corrected an issue where the chat window did not extend fully to the right edge of the screen when the Horizontal value was set to “100”. Corrected an issue where the jet HUD sometimes moves unexpectedly when flying the jet. Corrected an issue where the mouse cursor would not appear when EA Connect notifications were on screen. Corrected an issue where the UI could disappear while customising favourite weapons. Corrected Battle Pass celebrations so they now correctly match the current season. Corrected inconsistent pinging when attempting to ping from the driver seat of many vehicles Corrected the description for the vz. 61 20rnd magazine. Corrected the descriptions for the 1p88 and SM Rifle Variable sight attachments. Fixed an issue where out-of-bounds shaders were not appearing on the map or minimap. Improved ping responsiveness and consistency across enemies, enemy objects, and neutral objects. In our constant effort to reinforce our Anti-Cheat policies and Community Guidelines we are introducing a new warning system for players that act contrary to our terms and services. Normalised tag and expiration timer sizes across store offers. Removed location differences between the initial ping and the final placed ping. Removed ping brackets from enemy world and map icons. Removed the small square above the range finder in the tank HUD. Resolved an issue that could display an incorrect price on BF Pro within the Battle Pass menu. Resolved an issue that caused Weapon Mastery to display incorrect levels within the Loadout menu. The Spawn Beacon no longer appears as contested in the deploy window after looking at a contested objective. Update air vehicle HUDs to display velocity in knots instead of KPH. Updated Battle Pass navigation to align with the Play screen update. Updated class icons for better visibility across the in-game UI. Updated Dog Tag tags to show the correct supported modes. Updated ping timing so neutral objects are now pinged instantly, without waiting for single or double-tap input. Updated the Concussion Grenade screens visual effect so that it is now in-sync with the gameplay status effect. Updated the game credits. Updated the Killcam damage log to now show damage dealt in the past 5 seconds instead of the past 3 seconds only. Updated the ordering of 2.00x sights on multiple weapons. Updated the ordering of iron sights on the M121 A2. Updated the ordering of Mastery Weapon Packages for the GRTCPS, M121 A2, VCR-2, Mini Scout, SOR-300SC, DB12, vz. 61, CZ3A1, and M257. Updated the ordering of the 3.00x Thermal Sight on multiple weapons. Updated the Spawn Beacon so the amount of spawns available now are visualized with dots in the deploy screen next to the spawn beacon icon. Updated the DVO LPVO cost on the GRTCPS, M121 A2, and CZ3A1 from 10 to 25 points. Updated the yaw to be displayed in degrees instead of radians in stationary Anti Air and Anti-Tank Launchers. Updated unlock criteria for Collection items to more clearly indicate when they can be unlocked through a store offer. Updated weapon attachment costs and visual ordering across multiple weapons. SETTINGS: Added a new Deadzones Draw Tool to the Controller Tuning options, providing an in-game overlay to visualise the currently selected controller deadzones and help with fine-tuning. Added support for AMD FidelityFX Super Resolution 4.1. Added support for Intel XeSS 3.0 upscaling, including 3x and 4x Multi Frame Generation modes. Added World and UI Brightness sliders to the HDR Calibration screen in Display Options. Enhanced upscaling quality on PlayStation 5 Pro with support for PlayStation Spectral Super Resolution 2. Implemented a fix intended to reduce instances of VOIP settings being re-enabled after an update. PORTAL: Added radio tracks to the Portal music system. Added Season 2 Battle Pass weapons and gadgets to Portal. New weapons cannot yet be customized with attachments. Added spawn balance mutators to Verified game modes. Added support for Railway to Golmud in Verified modes. Updated the Ammo Box so it now refills all magazines for primary and secondary weapons. Updated the Ammo Crate so it now provides one magazine for primary and secondary weapons. Corrected mismatched icon art for several weapon packages. Fixed a client crash that could occur when loading an experience that spawned more than 3600 objects. Fixed an issue in the Portal music system where setting music parameters for a specific player, squad, or team could incorrectly apply them to everyone. Fixed an issue where 3D sound locations would not update correctly when using PlaySound or object movement actions. Fixed an issue where PauseGameModeTime could set TimeRemaining incorrectly. Fixed an issue where some sounds, such as alarms, could fail to initialise. Fixed an issue where spectating did not work correctly after being eliminated in a Verified Battle Royale experience. Fixed an issue where the Supply Bag resupply type provided no benefit. It now grants two magazines for primary and secondary weapons, along with healing at 20 health per second. Improved how Portal measures script memory usage to more accurately account for script content, stack memory, dynamic allocation, and unresolved promises, helping prevent scripts from stopping earlier than intended. Improved Portal error reporting when invalid action or value arguments are used, with reports now also showing memory usage and limits for clearer troubleshooting. Resupply types no longer affect the number of rounds currently loaded in a weapon. Updated EnableAllPlayerDeploy so it also applies to players who join later in the match. Updated EnableAllPlayerDeploy so it now stops Backfill and Static bots from spawning. Updated placeholder icon art for several weapon packages. Updated the minimap ring of fire on maps available in Portal. AUDIO: Added behavior that allows close enemy footsteps to sidechain duck the first person player weapon slightly, based on direction of the enemy. Added distancing mix for Dirt Bikes. Added dry fire sound effects for handheld and vehicle weapons when out of ammo. Added dry fire sound effects for handheld and vehicle weapons. Added transmission and mechanical throttle sounds for Tanks. Corrected an issue in Breakthrough where Commander voice-over did not trigger when the enemy neutralised a friendly objective. Corrected an issue in Domination where Commander voice-over did not trigger when the enemy captured a friendly objective. Corrected an issue where the “destroyed” voice line would sometimes not play when a player destroyed a vehicle. Corrected edge cases where footstep sounds could be more obstructed than intended when both players were in outdoor spaces with overhead cover. Corrected edge cases where trigger release sounds could play after an empty mag reload if it was triggered by singleshot or burst fire modes. Improved drag and revive sound effects in water. Incoming Lock-On for vehicles now plays distinct sounds depending on whether you are being locked-on or painted by an enemy. Increased the audibility of slide sounds. Increased the volume of the Squad Ping sound effect. Lock-on and painted sounds now gradually decrease in volume over time, reducing audio fatigue during extended encounters. Updated missing explosion audio for the oil containers in Operation Firestorm. Updated reload sound not playing for SOR-556 Mk2 when certain magazines are attached. Updated the “Mission Ammunition Replenishment” sound when resupply from a support soldier interaction. Updated the F97 Kestrel Jet passbys and fixed an issue causing only one variation sound effect to play. Updated the Spot Ping to a more easily recognizable sound. AI: Corrected a navigation issue that could cause Bots to get stuck while moving towards Objective B on Iberian Offensive. Corrected an issue where Bots did not account for turning radius restrictions when driving multiple vehicles. Corrected an issue where Bots did not account for weapon movement limits when using the side gunner seats in the Traverser Mark 2. Corrected an issue where Bots using the MAS 148 Glaive and TRCRv2 Tracer Dart did not require line of sight, preventing them from targeting through the environment. Corrected an issue where Bots using the SLM-93A could target incorrect vehicle types. It will now only target helicopters and jets, and can lock on more reliably to moving air vehicles. Improved Bot navigation when using ziplines and hanging ropes across all experiences. Removed a problematic navigation link that could cause Bots to get stuck while traversing a staircase close to Objective B on Manhattan Bridge. REDSEC PLAYER: Added a feature that allows players to abandon missions in progress. Missions can be abandoned by the player who started the mission and squad members now have the ability to request a mission be abandoned. Missions can no longer be abandoned once an enemy player is involved. Added a new Assist Confirmed score event. When a downed player is eliminated, all assisting players will now receive Assist Confirmed. Added Ranked Battle Royale Quads. Corrected a netcode issue where network performance icons would be visible during cinematic sequences like the Battle Royale insertion cinematic. Corrected an issue where broken animations could play when the Duos Jump Leader was controlling the insertion group. Corrected an issue where muzzle flash video effects could appear when pressing the fire input while the scoreboard was open. Corrected an issue where pings would not be placed correctly when pinging while in the REDSEC insertion helicopter. Corrected an issue where players could be spawned outside of the ring using the Mobile Respawn gadget. Corrected an issue where shadows could break if graphics quality was changed after the match had started. Corrected an issue where weapon shadows were visible under the player during the Gauntlet fast rope insertion sequence. Corrected and clarified a tutorial for the Second Chance mechanic. Eliminated players can no longer place pings on the map. Improved game performance by reducing frame spikes. Rebalanced some end of round stats to better capture and highlight a player's performance in Battle Royale. Reduced damage taken from primary weapons while in the downed state by 20%, increasing the number of bullets required to finish a downed soldier by approximately 2 to 3. Vehicle Containers are now highlighted for 60 seconds after the player picks up a vehicle keycard. VEHICLES: Added the option for drivers to choose which radio station is preselected when entering a vehicle with the radio turned off. Corrected an issue where the Scout Helicopter’s AA missiles would sometimes fail to spawn or track their target correctly. Helicopters will now lose control when the pilot seat is unoccupied in Battle Royale modes only to limit the effectiveness of seat swapping. Increased the XFGM-6D Recon Drone cooldown from 120 seconds to 240 seconds. Replaced the M1A2 SEPv3 Coaxial 7.62mm LMG with the Coaxial .50 cal HMG. Tanks now autospot on the enemy minimap from up to 300m away. The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been replaced with Grenade Launchers. The M3A3 Bradley's Proximity Scan has been replaced with the Counter-Fire Radar. Rebalance changes to the UH-79 Transport and Glider 96 Helicopters .50 cal MG bullets are now affected by armour and deal a flat 30 damage. .50 cal MGs now overheat in approximately 15 shots. UH-79 minigun bullets are now affected by armour and deal a flat 20 damage. UH-79 miniguns no longer cool down faster than in Multiplayer, and their overheat penalty is now three times longer. Corrected an issue where the UH-79 was using the Multiplayer health value of 1500 instead of the Battle Royale value of 1250. Increased .50 cal MG dispersion from 0.01/0.5 to 0.03/1.5 degrees. Increased UH-79 minigun dispersion from 1.2 to 2.4 degrees. STRIKE PACKAGES: Smoke Grenades used with Strike Packages such as Mobile Respawn and Artillery Strike can no longer be destroyed by gunfire. GADGETS: Removed the zoom functionality from the XFGM-6D Recon Drone. Battle Royale Corrected an issue where Defibrillator charges could regenerate incorrectly. Corrected an issue where T-UGS motion sensors could cause mission reward crates to flip over. The MQ-9 in the UAV Overwatch call-in no longer attempts to flare incoming missiles. Updated the Engineers Supply Crate so it can no longer be picked up after resupplying a vehicle. C-4 Explosives Can no longer pass through the front of safe doors. No longer remains suspended if placed on a delivery van roll-up door before it is opened. Now sticks correctly to the sides and rear of safes. MAP: Dev Note: With Season 3, we’re introducing Loot Detection to Battle Royale on Fort Lyndon. This feature is designed to make the opening moments of a match feel more focused, while also helping players get re-equipped faster when returning to the fight. When you first deploy, or return through a revive or respawn, nearby loot containers within 50 metres will be revealed through walls for 80 seconds. The goal is to give you a clearer, immediate objective, improve navigation around nearby loot, and help you put together a workable loadout sooner for early engagements. Loot Detection should also help squads loot more effectively together in the early game, allowing players to spread across nearby containers without moving too far away from one another. As always, we’ll be monitoring feedback and gameplay data after release to see whether any further tuning is needed. Battle Royale Added Loot Detection to Battle Royale on Fort Lyndon. Adjusted damage volumes and timings for when the ramp lowers on vehicle containers. Adjusted the Counter Interception Mission in Battle Royale so it now spawns at a more reasonable distance from players. Corrected a bug that allowed players to automatically pick up loot through walls. Corrected a delay affecting ground loot spawn timing. Corrected an issue that would prevent Anti-Vehicle drops from spawning due to looted Anti-Vehicle supplies in the area. When a tank is nearby the nearest Anti-Vehicle supplies are now marked to players. Corrected an issue where improved loot was missing from class chests in the Defense Testing Complex 3 POI. Corrected an issue where loot chests could appear open while still being interactable. Corrected an issue where Tank hunter and Signal Hunter mission objectives would not be pingable. Corrected an issue where the Safe locker glint highlight did not properly fade after it had been opened and all loot had been collected. Corrected multiple issues where weapons could not be picked up from loot chests. Corrected floating objects and collision to improve players navigation and traversal. Corrected visual issues linked to destruction across the map. Gas station explosions are now more dangerous to players in close proximity. Improved Battle Royale loot distribution to better support weapon progression throughout a match. Placing a Mortar in a safe no longer causes the safe to fall over. The Box Truck has been renamed to the Explosive Ordnance Transporter and its loot pool has been refreshed to better counter vehicles and provide more explosive ordnance options. Updated Anti-Vehicle Drop loot to provide more reliable counters to enemy tanks. Gauntlet Corrected an issue that could cause a user to become spawn camped on the Circuits mission in Gauntlet. Corrected an issue where dead player bodies could block the ability to pick up mission objects. Corrected an issue where the Decryption mission pickup would immediately snap to terrain when picked up. UI & HUD: Squad member colors are now correctly reflected in the world log. Corrected an issue where objective icons would sometimes be disabled too early. Corrected an issue where incorrect in-world item icons could appear after pinging weapons. Corrected a typo in the HUD label for the VL-7 Strike Package. Changed the visuals of the “repair tool required” prompt for locked safes. Battle Royale Corrected an issue where the Squad Eliminated message would show only briefly for the second place team. Updated Recon Drone weapon names for better clarity on the killcard. Updated the description for the Hazmat Breacher field upgrade’s VL-7 Breaching Launcher. Gauntlet Corrected a bug where the pause menu would cause the overhead camera to appear during a Gauntlet mission brief, as well as the mission brief overlaying in the Player Profile tab. AI: Improved AI traversal across multiple areas of Fort Lyndon. AUDIO: Added new sound effects for Kill Confirmed and Assist Confirmed. Corrected a bug where the menu arrive sound could be heard when opening the Commorose in Battle Royale. Corrected an issue where Armor Plate sound effects did not always play consistently when plates were dropped onto the ground. Polished Armor Plate pickup and drop sound effects to give them a more distinct and satisfying tone. Removed erroneous Handler lines from the Decryption Mission. PROGRESSION: Balanced XP from missions to be more consistent and predictable. Also reduced how much XP gained from missions compared to other sources. Completing a mission now gives you XP equal to one full level. When a mission you are on gets countered it gives another 50% of a level. Corrected an issue where Redeploy Towers were not being properly tracked towards Challenges. Distance travelled in boats no longer counts towards “Initiation Assignment - Vehicle Challenge 1”. Reduced the XP needed to level up in Battle Royale Duos from 1700 to 1500 for each level. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.575Views4likes1CommentBATTLEFIELD 6 - ROADMAP DA TEMPORADA 3
SENHORES DA GUERRA TOMAM O CONTROLE DA PAX ARMATA Fraca, comprometida, paranoica – a Pax Armata está fragmentada após a Operação Augur. Quando senhores da guerra surgirem para preencher suas fileiras, o retorno de Dagger 1-3 será o golpe final que a OTAN precisa para encerrar a Guerra de 2027? Tudo isso, e muito mais, será decidido no maior mapa de Battlefield 6 até agora, enquanto os melhores da REDSE são convocados para começar seu reinado na temporada inaugural do Battle Royale Ranqueado. A Temporada 3 de Battlefield 6 e REDSEC começa em 12 de maio às 09:00 BRT, quando os Senhores da Guerra da Pax declaram guerra à OTAN, iniciando um ataque global que levará todos os esquadrões de elite ao limite. A 3ª temporada será lançada em três partes: após o lançamento da atualização inicial da 3ª temporada, Senhores da Guerra: Supremacia, em 12 de maio, aguarde o lançamento da atualização Ponto de Explosão em 9 de junho e da atualização Alvo de Alto Valor em 30 de junho, conforme a guerra se intensifica até o retorno da Guerra Naval ainda na 4ª temporada. A atualização obrigatória da Temporada 3 (Atualização do Jogo 1.3.1.0) para Battlefield 6 e REDSEC também trará centenas de melhorias de jogabilidade, correções e atualizações individuais, incluindo: Uma grande reformulação no comportamento do veículo. Uma análise geral dos dispositivos, especialmente os lançadores. Alterações de balanceamento entre as armas. Introdução de uma página de estatísticas sazonais dentro do jogo. Melhorias no código de rede e no feedback de combate. As informações técnicas sobre esta atualização estão publicadas na seção "Atualizações do Jogo" do nosso site, aqui . Também recomendamos que você participe do nosso servidor oficial do Discord do Battlefield para receber atualizações adicionais da comunidade e encontrar seu esquadrão para tudo o que a Temporada 3 tem a oferecer. Com tudo isso em mente, aqui está tudo o que você precisa saber sobre a 3ª temporada: NOVO MAPA DE LANÇAMENTO DA 3ª TEMPORADA DO BATTLEFIELD 6: FERROVIA PARA GOLMUD Prepare-se para o maior mapa de Battlefield 6 até agora. Um mapa icônico de Battlefield, revitalizado e reimaginado. Uma vila em ruínas, uma vasta paisagem ondulada repleta de colinas e vales em chamas com tiroteios de tanques, um complexo industrial para combates rápidos em curta distância e uma ferrovia em movimento que os esquadrões devem controlar. Em Ferrovia para Golmud, infantaria, veículos terrestres, jatos e helicópteros colidem em uma guerra total massiva. Antes da revelação do roteiro da Temporada 3, conversamos com os desenvolvedores da Battlefield Studios para detalhar algumas das maiores atualizações deste clássico de Battlefield 4, incluindo uma reformulação de seu icônico trem e diversos pontos de interesse. De uma análise setor por setor das mudanças a detalhes dos bastidores do desenvolvimento, você pode ler tudo sobre o processo de reimaginação da Ferrovia Golmud em Ferrovia para Golmud aqui . BATTLEFIELD REDSEC RANQUEADO: BATTLE ROYALE CHEGA O modo Battle Royale Ranqueado está chegando ao Battlefield. Prepare-se para formar um esquadrão, entrar em ação, subir nos rankings da nova tabela de classificação, ganhar recompensas permanentes e ajudar a moldar o futuro do Modo Ranqueado com o início desta experiência do Battlefield Labs no modo Ao Vivo em 12 de maio. Prove que você e seu esquadrão são os melhores em REDSEC e os espólios da guerra serão seus… Como este é o início da jornada para nossa comunidade competitiva de Battlefield, encorajamos você a se aprofundar nos detalhes importantes do Battle Royale Ranqueado - incluindo nossa abordagem para o matchmaking multiplataforma, o Sistema de Pontos Ranqueados e muito mais - em nosso guia completo aqui . NOVO CONTEÚDO DE LANÇAMENTO DA 3ª TEMPORADA PARA BATTLEFIELD 6 E REDSEC O arsenal da Temporada 3 é composto por armas lendárias do passado de Battlefield: o trio disponível gratuitamente no Passe de Batalha vem de Battlefield 3 e Battlefield 4. NOVO FUZIL DE ASSALTO: M16A4 Um fuzil de assalto icônico do Battlefield, altamente personalizável, com capacidade de disparo totalmente automático e em rajadas, além de uma alça de transporte opcional para miras de ferro. Este fuzil se destaca em combates de média a curta distância. Resumindo, o M16A4 tem uma presença de mais de 20 anos na franquia Battlefield devido à sua confiabilidade inquestionável. Espere uma cadência de tiro na média para fuzis de assalto, com um tempo de recarga rápido; aqueles familiarizados com o M433 e o B36A4 podem encontrar um equilíbrio perfeito neste fuzil versátil do Velho Oeste, com câmara para munição 5,56x45mm. Quem conhece a história talvez queira experimentar usar uma mira telescópica de alta ampliação, já que os operadores de forças especiais de elite costumam trocar a posição da alça de transporte... NOVA LMG: RPK-74M Um complemento poderoso para a RPKM. Esta metralhadora leve é ideal para combates de longo alcance, com recuo mínimo e dano inferior ao de outras metralhadoras leves. Utilizando o cartucho intermediário 5,45x39mm, o RPK-74M possui uma cadência de tiro superior à do seu irmão RPK, embora com um poder de parada significativamente menor. Tecnicamente, ele pode superar o RPKM em longas distâncias por ser mais fácil de manusear, mas com os acessórios certos, também pode ser útil em combates de média distância, ao lado de fuzis mais ágeis. Se você não considera isso um retrocesso em relação ao RPKM, pense nisso como a resposta da Pax Armata ao DRS-IAR, que continua sendo uma opção sólida para usuários de metralhadoras leves móveis. NOVO RIFLE DE PRECISÃO: L115 Um rifle de precisão de ferrolho letal, compatível com diversos acessórios. O L115 se destaca em combates de longo a muito longo alcance. Você não precisa de apenas uma unidade para colocar as mãos neste rifle de precisão britânico de alto desempenho, que rivalizará com armas como a PSR já no primeiro dia da Temporada 3 e além. Modere suas expectativas em relação ao combate corpo a corpo, pois o L115 foi projetado para eliminar inimigos a centenas de metros de distância, estejam eles no objetivo, pilotando um helicóptero ou se aventurando demais em seus esconderijos na montanha. Estamos ansiosos para ver as jogadas incríveis que serão feitas com essa nova arma poderosa no lançamento da Temporada 3, então marque esta página de envio de clipes " Só no Battlefield " como favorita e prepare-se para enviar seus melhores momentos quando eles acontecerem. TRÊS NOVOS ACESSÓRIOS Entre as novas armas e as favoritas do lançamento, tanto primárias quanto secundárias, os acessórios Coldre Rápido, Amortecedor de Munição Adicional e Modo Rajada certamente serão argumentos convincentes para ocupar alguns dos seus Pontos de Acessório. Coldre Rapido Precisa sacar a arma mais rapidamente ao trocar da sua arma principal? Este acessório de baixo custo melhora a velocidade de saque e está disponível para quase todas as armas secundárias. Buffer de Reposição O acessório Buffer de Reposição ajuda a reduzir o recuo da arma: em vez de diminuir os efeitos horizontais ou verticais, ele permite que seu soldado no jogo combata o tremor visual e outros efeitos. Você pode não perceber o quanto a compensação natural ocorre após um disparo, mas depois de usar um Buffer de Reposição, você verá seus efeitos na prática. Modo Rajada Mais notavelmente presente na nova M16A4, mas também disponível em outras armas como várias submetralhadoras, o Modo Rajada remove a funcionalidade de disparo automático da arma, substituindo-a por rajadas. Isso é extremamente útil para acertar tiros precisos a longas distâncias, o que pode ser uma vantagem considerável em mapas maiores. Lembre-se, porém, que o custo de instalação dessa modificação varia dependendo de quanto ela aprimora cada arma, então prepare-se para fazer alguns sacrifícios se escolher esse acessório. PREPARE-SE PARA A DETONAÇÃO EM 9 DE JUNHO A terceira temporada continua a história da guerra entre a OTAN e a Pax Armada sob outra perspectiva: embora parecesse que as forças da Pax Armada haviam fugido para o Egito em desvantagem, a unidade de nível 1, Steel Talon, estabeleceu uma fortaleza no Bazar do Cairo. NOVO CONTEÚDO DA 3ª TEMPORADA DE BATTLEFIELD 6: DETONAÇÃO Um clássico instantâneo de Battlefield 3 encontra um modo multijogador competitivo explosivo de Battlefield 4 - para aqueles que não experimentaram alguns dos maiores sucessos da franquia do início da década de 2010, preparem-se para um combate de infantaria de alta octanagem. NOVO MAPA: BAZAR DO CAIRO Uma versão reimaginada do Grande Bazar de Battlefield 3, este mercado vibrante no coração do Cairo está repleto de vielas e oportunidades táticas inovadoras para combates intensos em curta distância. Toda a ação se desenrola dentro e ao redor de um único quarteirão, com uma via perimetral externa para tráfego de veículos menores e oportunidades de flanqueamento. Com um design de mapa espelhado que oferece à OTAN e à Pax Armata caminhos, atalhos e pontos de estrangulamento semelhantes, cada esquadrão se torna um mercador da destruição. NOVO MODO: OBLITERAÇÃO A icônica experiência multijogador de BF4 retorna com uma nova evolução épica. Obliteração é uma batalha para destruir os M-COMs (Comunicações Militares) inimigos usando bombas posicionadas estrategicamente em cada mapa. Ambos os lados devem arriscar tudo para obter a bomba, escoltar seu veículo até o local da detonação e aniquilar o inimigo. NOVO CONTEÚDO DA 3ª TEMPORADA DE PONTO DE EXPLOSÃO EM BATTLEFIELD 6 E REDSEC Destaque-se na competição para obter recompensas no evento por tempo limitado "Carga Explosiva", que inclui a nova submetralhadora PP-19. Além disso, os soldados de reconhecimento receberão um novo dispositivo para auxiliar em operações especiais atrás das linhas inimigas. EVENTO DE CAMINHO BÔNUS POR TEMPO LIMITADO: CARGA EXPLOSIVA Abasteça-se com o poder de fogo mais recente através do evento por tempo limitado Caminho de Bônus de Carga Explosiva, onde você pode desbloquear a SMG PP-19 e diversas Recompensas de Personalização. NOVA SMG: PP-19 Uma SMG formidável renascida: com um carregador helicoidal de alta capacidade opcional, a PP-19 é uma SMG de 9x19mm que dizima esquadrões a curta distância. Lançada inicialmente em Battlefield 2, com uma versão futurista em Battlefield 2042, a reputação da PP-19 como uma arma de dano consistente se estende ao passado, presente e futuro. NOVO GADGET: BLOQUEADOR PORTÁTIL Bloqueie o sinal inimigo. O Bloqueador Portátil é um dispositivo de reconhecimento que interfere em aparelhos eletrônicos/inteligentes próximos por um curto período de tempo. Uma vez ativado, ele pode ser arremessado ou posicionado em uma área para causar mau funcionamento localizado, ou carregado para transformar um soldado de reconhecimento em um incômodo móvel. DOIS NOVOS ACESSÓRIOS DE PONTA DE EXPLOSÃO Nada representa melhor o impacto do que a munição de chumbo grosso nº 00, que estará disponível para todas as espingardas, enquanto o acessório Cano Criogênico proporcionará uma combinação de mobilidade e precisão para a maioria das armas quando equipado. #00 Balim A munição de chumbo grosso 00 é semelhante à munição padrão de todas as espingardas do Battlefield 6 e da REDSEC, embora com projéteis ligeiramente maiores e em menor quantidade por disparo. Se você preferir não usar um único projétil, mas ainda assim quiser mais alcance e menos dispersão do que com a munição de chumbo grosso comum, então a munição 00 é a melhor opção para investir seus Pontos de Acessório. Canos criogênicos Quando a tecnologia criogênica de ponta encontra um cano de aço temperado, cria-se uma barreira térmica que ajuda a arma a suportar melhor o atrito e a combustão durante o funcionamento normal. Em outras palavras, os canos criogênicos são temperados para maior precisão em fogo contínuo, sem serem mais pesados que a versão padrão de fábrica, o que proporciona aos soldados tempos de mira mais rápidos em comparação com o uso de um cano mais pesado. ENGAJE O ALVO PRIORITÁRIO EM 30 DE JUNHO A fase final da 3ª temporada traz o modo Aniquilação Tática para o Battlefield 6, a estreia do Battle Royale Casual em REDSEC e um novo evento de Trabalho Sujo focado em se tornar o mercenário definitivo, guiado por contratos. NOVO MODO MULTIJOGADOR DE BATTLEFIELD 6: OBLITERAÇÃO TÁTICA O modo Obliteração Tática pega o clássico modo Obliteração e enfatiza o jogo individual de cada esquadrão em uma partida de revanche 8v8. Essa experiência competitiva e de alto risco é destinada a esquadrões que dominam o jogo coordenado com objetivos. Com apenas um outro esquadrão para apoiar, como seu esquadrão se sairá e arrasará a concorrência? NOVO MODO REDSEC: BATTLE ROYALE CASUAL Todo esquadrão de elite de Battle Royale precisa começar em algum lugar: para aqueles que desejam aprender as regras do jogo, praticar suas habilidades ou simplesmente relaxar com o esquadrão, o Battle Royale Casual adiciona um ambiente de combate misto com jogadores e bots. EVENTO DE CAMINHO BÔNUS POR TEMPO LIMITADO: TRABALHO SUJO Colete contratos de inimigos abatidos e complete as ordens para ganhar recompensas, incluindo a nova arma corpo a corpo que chegará em Alvo de Alto Valor. Trabalhe com seu esquadrão para eliminar inimigos adicionais, destruir veículos ou simplesmente sobreviver o tempo suficiente para concluir o contrato e progredir no Caminho Bônus. NOVA ARMA DE COMBATE CORPO A CORPO: BRAÇO DO ROBÔ EOD Para o engenheiro com meios de destruição não convencionais, ou para qualquer soldado pronto para usar qualquer armamento necessário para a missão, o Braço do Robô EOD, esta arma de combate corpo a corpo, está pronto para dar uma mão no campo de batalha. DOIS NOVOS ACESSÓRIOS DE ALTO VALOR PARA ALVO Controle melhor o recuo ou deslize abaixo da barreira do som com dois novos acessórios que chegarão ao final da Temporada 3. COMPENSADOR O Compensador, que se encaixa perfeitamente com outros acessórios de boca, é semelhante ao Compensador de Flash da Temporada 2 de Caçador/Presa, embora não possua o recurso de ocultação de flash. MUNIÇÃO SUBSÔNICA Mantenha-se discreto com um novo tipo de munição: viajando a uma velocidade ligeiramente inferior à do som, a munição subsônica é visivelmente mais silenciosa ao ser disparada, o que reduz a visibilidade e os sinais sonoros que os inimigos normalmente percebem a longas distâncias. PREPARE-SE PARA O LANÇAMENTO DA 3ª TEMPORADA EM 12 DE MAIO Seu legado começa em 12 de maio - é hora de reunir o exército de quatro homens e fazê-lo reinar. Este também é o seu último fim de semana para progredir no Passe de Batalha da Temporada 2; entre agora para concluir os últimos níveis, incluindo todas as recompensas gratuitas do Caminho de Prestígio, como o Pacote de Arma Carabina "Smoker" e quatro Impulsos de XP. A pré-venda do Passe de Batalha da Temporada 3 e do BF Pro ainda está disponível no Battlefield 6 e no REDSEC; acesse o menu do Passe de Batalha no jogo para obter mais detalhes, incluindo as recompensas da pré-venda. Para obter mais informações sobre Battlefield, adicione nosso site aos seus favoritos , inscreva-se em nossa newsletter e mantenha-se conectado com nossa comunidade em todas as nossas plataformas de mídia social @Battlefield, incluindo o Discord . Este artigo poderá sofrer alterações à medida que recebemos feedback da comunidade e continuamos a desenvolver e aprimorar nosso Serviço e Conteúdo ao Vivo. Sempre nos esforçaremos para manter nossa comunidade o mais bem informada possível.
REDSEC - BATTLE ROYALE RANQUEADO
APRESENTANDO O BATTLEFIELD REDSEC RANQUEADO Conquiste sua patente, traga a glória para casa, torne-se um senhor da guerra no Battlefield O modo Battle Royale Ranqueado para Esquadrões chega junto com a Temporada 3 de Battlefield REDSEC, dando uma dose de adrenalina aos esquadrões prontos para provar sua supremacia em uma luta total pela sobrevivência. Com um sistema de Progressão dedicado, recompensas e placares de líderes, este é o início da nossa jornada liderada pela comunidade para o Battlefield competitivo. Na Temporada 3, o Battle Royale Ranqueado será uma experiência Battlefield Labs in Live: enquanto buscamos refinar a visão competitiva de Battlefield antes do lançamento da Elite Series, estamos incentivando o feedback por meio de pesquisas durante esta primeira Temporada Ranqueada. Durante a Temporada 3, o Battle Royale Ranqueado será apresentado como uma experiência do Battlefield Labs no modo Ao Vivo. Os jogadores não precisam ser participantes do Battlefield Labs para jogar no modo Ranqueado ou receber as recompensas associadas a ele. "No modo Ao Vivo" significa que este é um recurso em desenvolvimento que estamos implementando na versão oficial do Battlefield 6 e do REDSEC com a nossa comunidade; não se trata de um teste por tempo limitado, mas sim da primeira versão de uma adição permanente ao nosso jogo. Aqui está tudo o que você precisa saber sobre o Battle Royale Ranqueado: BATTLE ROYALE RANQUEADA: O BÁSICO {RANKED-ROYALE-O-BASICO} Todas as patentes no Battle Royale Ranqueado, desde Sem Patente até Elite 250, a patente que representa o ápice do cenário competitivo de Battlefield REDSEC. Assim como no Battle Royale tradicional em Quads, o Battle Royale Ranqueado coloca 25 esquadrões uns contra os outros até que reste apenas um. Embora estejamos coletando feedback da comunidade, a essência do Battle Royale permanece a mesma: escolha uma Classe, entre na partida com uma Pistola Secundária, colete armas melhores e sobreviva à competição com a ajuda de Missões, Veículos, Entregas de Armas Personalizadas e um círculo mortal que elimina os oponentes ao impacto. ( Consulte este guia para obter mais informações sobre os fundamentos do Battle Royale da REDSEC, que são absolutamente essenciais para jogar no modo Ranqueado .) O que define o modo Ranqueado são os sistemas que o transformam em uma experiência competitiva: um Portal de Classificação na Carreira, um sistema dedicado de Classificação e Divisão, recompensas exclusivas como camuflagens de armas e itens de perfil de jogador, e placares de líderes. Primeiramente, você precisa ter pelo menos o Nível de Carreira 5 para participar do Battle Royale Ranqueado em sua temporada inaugural. Isso serve não apenas para que novos jogadores aprendam a jogar REDSEC em modos menos competitivos, mas também para impedir que contas muito novas entrem no modo. Após obter acesso ao Battle Royale Ranqueado, você terá uma Classificação separada — por exemplo, Bronze, Prata, Ouro — e uma Divisão — cinco níveis dentro das classificações, como Bronze I ou Bronze III — que correspondem ao seu desempenho nas partidas de quartetos do Battle Royale Ranqueado durante uma temporada. Aumente sua Divisão e Classificação ganhando Pontos de Classificação, acumulados por meio de colocações, eliminações e assistências. Cada patente e divisão também oferece suas próprias recompensas: uma é concedida ao atingir essa patente ou divisão pela primeira vez. Outra é concedida ao final da temporada ranqueada, com base na sua patente final conquistada durante essa temporada específica. Você pode exibir essas recompensas no Battlefield REDSEC e no Battlefield 6, independentemente de estar jogando partidas ranqueadas, participando de um Desafio ou de um modo multijogador. Você também pode ver sua posição no Ranking Global, que apresenta os 250 melhores jogadores Elite da REDSEC em cada plataforma, na seção Perfil do menu principal. Esses Rankings são separados por plataforma: Xbox, PlayStation e PC têm seus próprios Rankings Globais dedicados. MATCHMAKING: PC E CONSOLES Entendemos o debate em torno do jogo "multiplataforma" e "compatibilidade de entradas" — na verdade, como muitos de nós na Battlefield Studios jogamos partidas competitivas, sabemos que existem diversas soluções para lidar com jogadores de PC e consoles competindo no mesmo jogo. Este é um dos principais motivos pelos quais o "Battlefield Labs in Live" é crucial para o lançamento do Battle Royale Ranqueado: coletar dados em tempo real sobre o jogo multiplataforma competitivo e definir os níveis de ranqueamento específicos para nossa comunidade REDSEC. Na sua temporada inaugural, o Battle Royale Ranqueado terá sistemas de pareamento separados para jogadores de PC e jogadores de console. Um esquadrão completo de jogadores de console enfrentará apenas outros jogadores de console. Caso um esquadrão tenha jogadores de PC e de console, ele será colocado no pareamento de jogadores de PC. SELEÇÃO DE PARES: BANDAS DE CLASSIFICAÇÃO Quanto às faixas de classificação para o pareamento, um esquadrão só pode ser composto por jogadores de classificação igual ou até duas classificações abaixo do jogador de classificação mais alta, e só pode enfrentar esquadrões nessa mesma faixa de classificação. Por exemplo, um jogador de nível Prata só pode estar em um lobby — e formar esquadrão — com jogadores de níveis Novato, Bronze, Prata, Ouro e Platina. Nos extremos, jogadores sem classificação podem jogar contra ou formar esquadrão com jogadores sem classificação, Novatos e Bronze, enquanto jogadores Elite do Top 250 enfrentarão seus melhores rivais do mundo entre os níveis Top 250, Mestre e Diamante. Considerando esses limites de pareamento e para proporcionar a melhor partida competitiva possível, o Battle Royale Ranqueado pode apresentar tempos de espera mais longos em comparação com os tempos de espera em uma experiência normal de Battle Royale em Equipe. SUBINDO NA CARREIRA - PROGRESSÃO EXPLICADA As divisões dentro de cada patente são mostradas em ordem da Divisão 1 à Divisão 5. Antes de subir (ou descer) uma patente, você primeiro se move dentro das divisões dessa patente específica. Os Pontos de Classificação são determinados por uma fórmula baseada na sua colocação, eliminações e assistências em uma partida. Ganhe Pontos de Classificação suficientes para ser promovido para a próxima Divisão e Classificação. Cada partida ranqueada também custa uma quantidade específica de Pontos Ranqueados como taxa de entrada; a quantidade de Pontos Ranqueados é determinada pela sua Divisão e Patente (que podem mudar conforme continuamos a fazer ajustes enquanto o recurso estiver em fase de testes no Battlefield Labs). Jogar uma partida como Novato (ou Sem Classificação) não custa nada; queremos incentivar todos a experimentarem essa nova experiência. A partir do Bronze, no entanto, será necessário pelo menos 10 Pontos de Classificação para jogar uma partida ranqueada de Battle Royale; esse custo aumenta a cada nova classificação alcançada, com aumentos significativos no custo de Pontos de Classificação do Platina para o Diamante e do Diamante para o Mestre. Jogue muitas partidas sem conseguir eliminações, assistências e uma colocação alta o suficiente, e você será rebaixado. SEU PRIMEIRO JOGO Sua jornada no Battle Royale Ranqueado começa com sua primeira partida como jogador Sem Classificação; essa partida é com e contra outros jogadores Sem Classificação, além de competidores Novato e Bronze. Isso significa que, se seus companheiros de equipe já tiverem uma vantagem inicial como Novato ou Bronze, eles podem se juntar a você na sua primeira partida. Esta partida sem classificação, assim como as partidas que você jogará no nível Novato, não custa Pontos de Classificação para participar. Dependendo de quantos Pontos de Classificação você ganhar com colocação, eliminações e assistências, você começará sua ascensão na classificação e divisão. No entanto, não espere chegar ao nível Mestre imediatamente: uma única partida ranqueada não lhe dará os milhares de Pontos de Classificação necessários para ser considerado o melhor do mundo. Espere que sua primeira Partida Ranqueada leve você de Sem Classificação até alguma divisão da Classificação Novato. Mesmo que você fique em 25º lugar com zero assistências e zero eliminações - o que lhe garante um total de 0 Pontos Ranqueados - você chegará à Divisão Novato 1 e ganhará seus Impulsos de XP de Carreira. No entanto, quanto melhor for sua colocação, considerando eliminações e assistências, mais Pontos Ranqueados você ganhará. Em outras palavras, é totalmente possível pular de Sem Classificação para a Divisão 4 de Novato na sua primeira partida... Mas isso exige que você fique em primeiro lugar com eliminações e assistências suficientes para atingir o limite de pontos por partida. PREVENÇÃO DE REBAIXAMENTO Até os melhores jogadores caem logo no primeiro salto, erram aquele tiro crucial, ficam presos entre um tanque e um esquadrão inteiro no fogo cruzado ou, simplesmente, têm uma partida ruim. Ao alcançar uma nova Divisão dentro de uma Patente, você recebe um número determinado de "Escudos" que o impedem de ser rebaixado imediatamente ou de ser rebaixado por uma sequência de derrotas após ter feito progressos significativos. Se você perder Pontos de Patente suficientes para ser rebaixado normalmente, mas tiver um Escudo ativo, o Escudo impedirá o rebaixamento e o manterá em sua Patente e Divisão atuais. Na Temporada 3, todas as divisões, do nível Novato ao Prata, terão um Escudo de Rebaixamento; do Ouro ao Diamante, dois Escudos; e do Mestre, três Escudos. Os níveis Elite Top 250 e Elite nº 1, considerados parte do nível Mestre, tecnicamente não possuem Escudos de Rebaixamento, já que esses níveis são baseados na pontuação acumulada em comparação com todos os outros jogadores, e não em uma pontuação mínima. TABELA COMPLETA DE CLASSIFICAÇÕES E LIMIAR DE PONTOS CLASSIFICADOS Os seguintes Limiares de Pontos Ranqueados — a pontuação mínima necessária para alcançar ou manter uma determinada classificação e divisão — são aplicáveis ao lançamento da primeira temporada do Battle Royale Ranqueado: (Nota: N/A = Não Aplicável) CLASSIFICAÇÃO DIVISÃO LIMIAR DE PONTOS CLASSIFICADOS ESCUDOS DE REBAIXAMENTO CUSTO DE PONTOS CLASSIFICADOS PARA ENTRAR NA PARTIDA (S3) NÃO CLASSIFICADO N / D N / D 0 0 NOVATO 1 0 1 0 NOVATO 2 250 1 0 NOVATO 3 500 1 0 NOVATO 4 750 1 0 NOVATO 5 1000 1 0 BRONZE 1 1250 1 10 BRONZE 2 1500 1 10 BRONZE 3 1750 1 10 BRONZE 4 2000 1 10 BRONZE 5 2250 1 10 PRATA 1 2500 1 20 PRATA 2 2750 1 20 PRATA 3 3000 1 20 PRATA 4 3250 1 20 PRATA 5 3500 1 20 OURO 1 3750 2 25 OURO 2 4250 2 25 OURO 3 4750 2 25 OURO 4 5250 2 25 OURO 5 5750 2 25 PLATINA 1 6250 2 40 PLATINA 2 7000 2 40 PLATINA 3 7750 2 40 PLATINA 4 8500 2 40 PLATINA 5 9250 2 40 DIAMANTE 1 10000 2 50 DIAMANTE 2 11000 2 50 DIAMANTE 3 12000 2 50 DIAMANTE 4 13000 2 50 DIAMANTE 5 14000 2 50 MESTRE 1 15200 3 60 MESTRE 2 16400 3 60 MESTRE 3 17600 3 60 MESTRE 4 18800 3 60 MESTRE 5 20000 3 60 ELITE TOP 250 N / D TOP 250 EM RP POR PLATAFORMA N / D 60 #1 ELITE N / D #1 EM RP POR PLATAFORMA N / D 60 PENALIDADES DE SAÍDA Com a prevenção de rebaixamento ativada, jogar mal não é desculpa para sair da partida por raiva. Ao entrar em uma partida, espera-se que você a complete, independentemente do seu desempenho. Se você desistir durante uma partida, perderá todos os Pontos Ranqueados acumulados durante essa partida e ainda terá que pagar a taxa de inscrição para a partida ranqueada. Em uma atualização futura, também implementaremos sanções para quem desistir repetidamente. AS VANTAGENS DO MODO RANQUEADO - PLACAR DE LÍDERES E RECOMPENSAS No lançamento, o Battle Royale Ranqueado terá sua própria tabela de classificação dedicada, acessível pelo Hub Ranqueado no seu "Perfil" (a última aba do menu principal do jogo). Lá, você poderá ver não apenas os 250 melhores jogadores ranqueados, mas também seus Pontos Ranqueados acumulados, Vitórias Ranqueadas e a proporção de RP por Partida. O "Perfil" também é onde você pode acessar informações sobre seu progresso no Modo Ranqueado, as regras e todas as recompensas ranqueadas. Para alguns, o "orgulho" de saber como se comparam à concorrência é o motivo pelo qual competem, mas todos podem desfrutar dos frutos do seu trabalho árduo. O Battle Royale Ranqueado incluirá dois conjuntos de recompensas: um por alcançar uma patente e divisão específicas pela primeira vez e outro ao final da temporada. Nosso objetivo é que todos que jogam Battle Royale experimentem a experiência competitiva, por isso, as patentes mais baixas — Novato, Bronze e Prata — oferecem Aceleradores de XP que podem ser usados como você preferir em todo o Battlefield. No entanto, para aqueles que se dedicam a se tornar os melhores no Battlefield, existem itens exclusivos para o Cartão de Jogador — Fundos, Títulos e muito mais — como recompensas pela primeira vez ao alcançar um determinado nível ou divisão, além de camuflagens de armas, incluindo uma camuflagem de diamante, para quem atingir níveis específicos até o final da temporada. Todas essas recompensas podem ser usadas em Battlefield REDSEC e Battlefield 6, permitindo que você mostre sua habilidade no modo Ranqueado em qualquer experiência Multijogador, Battle Royale, Arena ou Portal. TABELA COMPLETA DE RECOMPENSAS CLASSIFICADAS Além de uma Missão de Desafio específica para o Battle Royale Ranqueado, onde você pode ganhar uma Placa de Identificação "Indomável S3", entre outras recompensas, veja o que você pode esperar ganhar em cada Ranque e Divisão: (Nota: N/A = Não Aplicável) RECOMPENSAS PARA QUEM PARTICIPA DA DIVISÃO PELA PRIMEIRA VEZ CLASSIFICAÇÃO DIVISÃO RECOMPENSA POR CLASSIFICAÇÃO INICIANTE NOVATO 1 2x Bônus de XP de Carreira de 30 minutos NOVATO 2 Aumento de XP do Passe de Batalha de 30 minutos NOVATO 3 Fundo do cartão de jogador "Novato da Temporada 3" NOVATO 4 Ícone do cartão de jogador “Novato da 3ª Temporada” NOVATO 5 Título de jogador "Novato da 3ª Temporada" BRONZE 1 2x 30 min. Aumento de XP por hardware BRONZE 2 Adesivo “S3 Bronze” BRONZE 3 Fundo do cartão de jogador “S3 Bronze” BRONZE 4 Ícone de cartão de jogador “S3 Bronze” BRONZE 5 Título de jogador “S3 Bronze” PRATA 1 Pingente de arma “S3 Prata” PRATA 2 Adesivo “S3 Prata” PRATA 3 Fundo do cartão de jogador “S3 Prata” PRATA 4 Ícone de cartão de jogador “S3 Prata” PRATA 5 Título de jogador “S3 Prata” OURO 1 Pingente de Arma “S3 Ouro” OURO 2 Adesivo “S3 Ouro” OURO 3 Fundo do cartão de jogador “S3 Ouro” OURO 4 Ícone de cartão de jogador “S3 Ouro” OURO 5 Título de jogador “S3 Ouro” PLATINA 1 Pingente de Arma “S3 Platina” PLATINA 2 Adesivo “S3 Platina” PLATINA 3 Fundo do cartão de jogador “S3 Platina” PLATINA 4 Ícone do cartão de jogador “S3 Platina” PLATINA 5 Título de jogador “S3 Platina” DIAMANTE 1 Pingente de Arma “Diamante S3” DIAMANTE 2 Adesivo “S3 Diamante” DIAMANTE 3 Fundo do cartão de jogador “S3 Diamante” DIAMANTE 4 Ícone de cartão de jogador “S3 Diamante” DIAMANTE 5 Título de jogador “S3 Diamante” MESTRE 1 Amuleto de Arma “Mestre S3” MESTRE 2 Adesivo “S3 Mestre” MESTRE 3 Fundo do cartão de jogador “S3 Mestre” MESTRE 4 Ícone do cartão de jogador “S3 Mestre” MESTRE 5 Título de jogador “S3 Mestre” ELITE TOP 250 N / D N / D #1 ELITE N / D N / D RECOMPENSAS DE CLASSIFICAÇÃO DE FIM DE TEMPORADA CLASSIFICAÇÃO RECOMPENSA PRINCIPAL RECOMPENSAS ADICIONAIS NOVATO Aumento de XP de carreira de 60 minutos N / D BRONZE Ícone de cartão de jogador "S3 Classificado como Bronze" N / D PRATA Camuflagem de arma “S3 Sucateiro” N / D OURO Adesivo de Arma "S3 Ranqueado Ouro" Camuflagem de arma “S3 Skirmisher” PLATINA Paraquedas “S3 com classificação Platina” Camuflagem de arma “S3 Guerreiro” DIAMANTE Adesivo para veículo "Classificação Diamante S3" Camuflagem de arma “S3 Desafiador” MESTRE Patch de Personagem “Mestre Ranqueado S3” Camuflagem de arma “S3 Contender” ELITE TOP 250 Itens de personalização “S3 Ranqueado Elite”* Camuflagem de arma “S3 Eliminador” #1 ELITE Adesivo "Campeão Ranqueado S3" Ícone de cartão de jogador "Campeão Classificado S3" Os itens de personalização “S3 Ranqueado Elite” incluem um ícone de cartão de jogador, um pingente de arma, um adesivo, um fundo de cartão de jogador e um título de jogador. O FUTURO DO BATTLEFIELD COMPETITIVO REDSEC: RUMO À SÉRIE DE ELITE Essa experiência "Battlefield Labs ao Vivo" é fundamental para moldarmos o futuro do jogo competitivo de Battlefield. Já temos planos para incluir sanções para quem abandonar muitas partidas em um curto período, além de uma penalidade para quem ficar AFK (ausente do teclado) durante uma partida. Também usaremos esta temporada inicial para responder — e aprimorar as lições aprendidas — com o feedback sobre a experiência de matchmaking, progressão e a experiência geral do Battle Royale Ranqueado. Nosso processo de desenvolvimento do Battle Royale Ranqueado influenciará, em última análise, a forma como relançaremos a Série Battlefield REDSEC Elite, conforme mencionado em nosso Plano de Desenvolvimento para 2026. Para obter mais informações sobre Battlefield, adicione nosso site aos seus favoritos , inscreva-se em nossa newsletter e mantenha-se conectado com nossa comunidade em todas as nossas plataformas de mídia social @Battlefield, incluindo o Discord . Este artigo poderá sofrer alterações à medida que recebemos feedback da comunidade e continuamos a desenvolver e aprimorar nosso Serviço e Conteúdo ao Vivo. Sempre nos esforçaremos para manter nossa comunidade o mais bem informada possível.