Feel the holiday rush in the Merry Mayhem Event
AMPED OVERVIEW We’re starting the hype train for Season 27: Amped, right now, and this is your invitation to get on board! There’s plenty to be excited about this season: major changes to Olympus, Valkyrie retakes the skies, while Rampart and Horizon are getting tune ups, the meta is shifting to close range chaos with a new ‘Double Tap Alternator’ Hop-Up and Gold Laser Sight for pistols and SMGs, and we’re introducing fun updates to Tridents! Grab your friends, squad up and get ready to dive into Amped! For additional insights into some of Amped’s key updates, check out our highlights blog from last week and for details on all seasonal changes, please read on! ANTI-CHEAT Before we get into the nitty gritty of seasonal changes, a quick Anti-Cheat update for you all! As part of our continued efforts to combat cheaters in Apex Legends, we launched a new detection model, in early October, to assist us in investigating possible 3rd party bots in our game. In just two weeks, over 1,000 bot accounts were banned. We saw a majority of bans hit Windows PC (71%) and Switch (21%). Detected bot infection rates spiked after the rollout as expected - meaning the new tech is successfully identifying bots - then tapered off as we banned these accounts. As a result, we saw a meaningful decline of player reports (for AFK and abandoned match behavior) on Switch and reports per user over the subsequent 28 days decreased for both PC and Switch. Our team is continuing their hard work to establish and maintain competitive integrity and we will continue to provide updates when we have information to share! AUDIO UPDATES We've been developing many new audio systems to address community feedback and improve audio reliability.This season we’re adding a new "Focused" mix option, intended to give you control over how you prefer to hear the action. Our new threat system will add dynamic contextual awareness to the mix. Multiband sidechain compression will help enemy footstep audio be heard more clearly. Environmental audio improvements offer a smoother blend between indoor and outdoor spaces. Additionally, we’re now armed with improved telemetry to more accurately discover causes of audio failures. We will continue to monitor feedback in our community spaces as it helps us understand how these changes affect your gameplay experience as we continue to work on these systems. For more details, please check our audio-focused dev blog. GAME STABILITY We rolled out a profiling tool to our production servers to capture more information about instances of slow performance on servers. This tool (RProf) has commonly been used in our development environment to find slow segments of engine code and game script, but is now tuned for production use. From this, we have been able to examine and fix cases that are more unique to running the game at scale, and can more easily track degradations in performance over time. As always, game stability work is always happening behind the scenes and we will share updates when we have them! RANKED This season, we’re making balance adjustments to Kill Point values making eliminations more rewarding across all placements. We’re also making changes to loot distribution across Ranked Drop Zone POIs - there will still be some variance, obviously, but we’re hoping things feel a lot more even. We will continue to monitor player feedback on this change, and general sentiment surrounding drop zones. Additionally, we are reducing the requirement to earn the Ranked Ladder Champion Dive Trail from 3 completions to 2 to simplify seasonal goals, reduce grind, and make the Dive Trail more attainable while keeping it a mark of consistent top performance. You’ll find all of the details about these changes later in this Patch Notes. NEW FEATURE: WISHLIST We want to give players some additional options for certain packs. Wishlist is a feature that will be enabled on select packs and will influence cosmetic drops for the Legends and loadouts you designate. Here’s how it works: Pick 5 Legends and 2 Weapons to add to your Wishlist Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted) If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends All selections must be valid for Wishlist to be Active. A selection is valid as long as you don't own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool. You get 5 Wishlist edits per season (refreshed each new season). After that, you can keep editing anytime for 500 Legend Tokens per edit. See here for more specific details on how Wishlist functions and how our packs function. NEW: AMPED SEASONAL PACK This season, we're introducing the Amped Seasonal Pack, available all season long. This special pack is Wishlist-enabled and gives you a chance at unlocking: The new ‘Bird of Prey’ Mythic R-99 Weapon New Legendary cosmetics to change up your look Wishlist activation for Epic-tier drop, relevant to your chosen Legends or Weapons The Amped Seasonal Pack brings a new and more focused way to earn cosmetics all season long. You can earn up to 5 Amped Seasonal Packs throughout the season via challenges and the free Battle Pass Tracks. For full details and Amped Seasonal Pack probabilities, please view our Additional Pack Disclosures page (updates November 4, 2025). PATCH NOTES BALANCE UPDATES Care Package Rotation Triple Take return to the floor (details below) C.A.R. SMG enters the Care Package (details below) Gold Weapon Rotation Alternator SMG, G7 Scout, Havoc, Bocek Compound Bow, Akimbo Mozambique GAME UPDATES Extended Supply Bins & Weapon Supply Bins Added icons back to the minimap and full-map Arsenals Increased ammo bricks to give full stacks of the applicable ammo type Replicators New craftable item: Arrow Bundle Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout On pick-up, fully replenishes your arrow reserves on one Bocek weapon Can only be picked up if you are holding a Bocek and it is not full on arrows Mantle Boost Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle Added options for customizing Mantle Boost input key or button Added option to remap character movement ability Added options for reducing the UI footprint on the HUD for Mantle Boost Dev Note: We were inspired to add Mantle Boost by our players’ exploration of the unique momentum-based movement of Apex Legends. This new official Mantle Boost will enable all players to perform an advanced movement technique. It will be accessible, but it still requires skill to learn to use it and to know when it’s the right time to Boost. Heat Shields Update Heat Shields removed from Core BR Modes (including Trios and Duos). Dev Note: We rolled out the removal of Heat Shields in Ranked with Season 26, focusing decision making for players around strong strategic plays and rotations. We have seen positive outcomes with that change so we’re expanding the change to all Core BR modes. Playing outside the Ring should be a risky endeavor that is only a last resort. Don’t wanna get burned? Get a move on, Legend. Tridents 2.0 Foundational Improvements: Updated model and textures Collision tightened for a smoother ride and to allow occupants to be hit Trident can now be damaged and destroyed – starts at 800 health Trident occupants and the vehicle can be damaged independently Tridents can now damage enemies if hitting them at high speeds Camera and controls tuned for more responsiveness and precision Boost Meter has replaced the single use Boost New Movement Features: Jump: Press Jump to jump from the ground Glide: Hold Jump to Glide when off the ground. While gliding: Trident will very slowly lose altitude Trident can be steered in any direction Trident can boost forward New Healing and Spawning Features Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay Improved UI to better indicate to driver and passengers Trident health and damage information Control mappings adjusted to account for new features Dev Note: The Tridents are receiving a tune-up this season with a number of redesigns to offer players a more interesting, responsive, and satisfying driving experience as well as provide exciting counter play options. Tridents no longer split damage between occupants which should make them feel like a safer tool to use when making large rotations. However, they'll no longer provide movable indestructible cover when being used more tactically during a firefight. LEGEND CHANGES VALKYRIE Dev note: Valkyrie’s pick rate has been up and down all year, and we feel she’s currently in a place where she’s not living up to her potential. This set of buffs should help to modernize this fan-favorite. VTOL Jets Jetpack cooldown and fly speed reworked Cooldown Recharge delay significantly reduced (8 → 2.5 sec) Recharge time significantly reduced (~10.9 → 3 sec) Fuel doesn’t start recharging until you touch ground EMP effects drain jetpack fuel Speed Horizontal fly speed and strafe amount significantly increased Vertical fly speed increased. Additional vertical speed when flying straight up Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower) Total fuel reduced (8 → 6 sec) Initial fuel consumption slightly increased Dev note: Valkyrie’s Jetpack broke new ground when it was introduced to Apex, but over time we started to feel it wasn’t living up to the high-flying promise of a Jetpack character. This new change rewards longer burns of the jetpack, allowing you to cover distance faster. Learning to use the (largely forgotten) flight mode is one of the keys to success with the updated jetpack! Missile Swarm Removed self damage and stun effect Added short (1.5 sec) full body scan on hit Tac damage now puts movement passives on cooldown (like other EMP effects) Removed 5 seconds of cooldown (30 sec → 25 sec) Removed vertical clearance firing restriction Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge) Increased max range (~100m → 125m) Dev note: Valkyrie’s tactical was one of her biggest pain points, with many situations where it was either was more likely to stun her than to hit the target (or just wasn’t allowed). We improved the reliability of her tactical, and also took the opportunity to lean a bit more into Valkyrie’s identity as a recon by adding a short scan to the missiles. Skyward Dive Increased launch height 15% (integrated Afterburners upgrade) Reduced cooldown by 30 seconds (3 min → 2.5 min) Reduced delay before takeoff (2 sec → 1.5 sec) Slightly reduced time slowly rising before takeoff (1.83 sec → 1.33 sec) Removed self cancel cooldown penalty Reduced damage cooldown penalty (54 sec → 30 sec) Skydive Improvements Allow tactical to be fired when skydiving (except from drop ship) Land faster when skydiving (spend less time slow falling near ground) Dev note: The skies belong to Valkyrie. Upgrades Level 2 Afterburners: Removed (included by default) Eyes in the Sky: Moved to Level 2 Full Coverage: Changes missile swarm pattern to 4x5 (was 3x5) Level 3 Full Tank: Removed (jetpack reworked) NEW Supersonic: Ultimate launch time reduced ~50% REWORKED: Aerial Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel. Dev note: To top off Valk’s update, we added a few new premier upgrades, allowing you to push either her Ultimate or Passive to their final forms. RAMPART Dev note: Rampart’s effectiveness and pick rate have slipped to extremely low levels in recent months. We hope this refresh to her kit will enhance her survivability and make her more of a viable Controller pick. Battle Modder Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels. Amped Cover Adds amped shield roof to wall Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge. Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed. Damage to wall is stored at 25%, while damage through amped shield is stored at 100% Speed boost only applies when sprinting Battle Modder health increases: Wall health increase by 200 per Evo level (400 → 800 at max level) Shield health increased by 25 per Evo level (175 → 225 at max level) Health while wall building reduced (120 → 100 ) Amped shield arc star damage multiplier removed (1.5x → 1.0x) Wall frag grenade damage multiplier increased (1.0x → 2.0x) Dev note: Rampart’s walls are core to her identity and playstyle, but felt like they’d been left behind. With her new passive giving the walls more health and roof, the walls should keep you safer in more situations while the speed boost should help your team capitalize on the impact from the wall. We’ve also increased the damage walls take from grenades, and reduced their health while building to preserve counterplay. Upgrades Level 2 Ultimate Cooldown: Removed Bandolier: Removed (replaced with Combat reserve) NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact Level 3 Ramped up: Unchanged Amped Reloads: Removed (replaced with Locked and Loaded) NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time Dev note: Rampart’s upgrades allow you to lean either into a more aggressive Assault playstyle or doubling down on her walls to hold space and apply constant pressure to opposing squads. HORIZON Dev note: Horizon has been in an interesting place in the meta. She is at her lowest pick rate ever, but maintaining a strong encounter win rate. We’re giving her back some of the power that’s been nerfed previously to make her a more attractive pick, and we are adding a few new fun upgrades to play with. We’ll continue monitoring to see how she performs in live. Gravity Lift Increased lift speed (300 → 375) Increased hover time at top of lift (0.5 sec → 1.5 sec) Cooldown reductions: Reduced cooldown by 5 seconds (25 sec → 20 sec) Reduced delay before cooldown starts 8 sec (10 sec → 2 sec) Effectively reduced cooldown from 35 sec → 22 sec Black Hole Reduced cooldown by 30 seconds (3.5 min → 3 min) Increased health (175 → 225) Upgrades Level 2 Ultimate Cooldown: Removed (included by default) Tactical Cooldown: Removed (included by default) NEW: Gravity Boots: Press crouch while in the air to fall much more quickly NEW: Newt Scoot: Press jump after exiting gravity lift to glide Level 3 Conservation of Energy: Unchanged Combat Reserve: Removed NEW: Knock Expert: gain tactical charge on knocks. REVENANT Dev Note: We are seeing Revenant pull away from the rest of the roster in very high tier lobbies, and believe it's in part due to his ability to drop on enemies suddenly from very far away. Given how fast his 'weapons up' time is now, we felt reducing the maximum amount of distance he can travel in Shadow Pounce will reduce the frustration on the receiving end. We think this combined with the Valkyrie and Horizon changes will create a more even split between our most mobile characters. Reduced the maximum possible velocity of Revenants Shadow Pounce LOOT & ATTACHMENTS AMPS Reduced healing rate of Overflow Healer Added Infinite Ammo and Over Armor to early game floor loot Added Over Armor potential Assault Bin amps ATTACHMENTS Gold Laser Sight New laser tier added: usable with all SMG and Pistol weapons Greatly improves ground and aerial hipfire spread Adds reverse hipfire – Continuous firing tightens hipfire spread LOCKED HOP-UPS Double Tap Trigger 375 Locked Hop-Up Points to unlock Compatible with Alternator Accelerator Accelerator removed from all compatible weapons G7 Scout, Flatline, and CAR Skull Piercer Skull Piercer removed from all compatible weapons 30-30, Wingman, and Longbow Graffiti Mod Removed from: Spitfire and EVA-8 Added to: Mozambique and Wingman Gun Shield Generator Removed from: Rampage Added to: Triple Take Selectfire Receiver Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix) WEAPONS LMG All LMGs (Except L-STAR EMG) Removed Reverse Hipfire mechanic from LMGs Hipfire spread decreased to compensate Updated reticles to original plus design Dev Note: Reverse hipfire provides a lot of power in close quarters combat. This season, we want to give some room for our true close quarters weapons to shine, so we have removed this mechanic from LMGs. MARKSMAN All Marksmans Reduced projectile size and scaling Decreased projectile launch speed Reduced headshot damage multiplier Dev Note: The Marksman meta has been reigning strong for a few seasons now and the time has come for us to hit them with some more potent adjustments. We are hoping that these changes will hit their long range consistency, as well as remove the spikiness that can come with landing one or two headshots. 30-30 Repeater Headshot multiplier reduced (Previous Hotfix) Bocek Compound Bow Added 2x-4x AOG Scope as a compatible attachment Dev Note: We did it. Triple Take [Floor Loot] Damage reduced to 22 per bullet (was 23) Increased choke charge time Increased fire rate while hipfiring PISTOL P2020 [Care Package] Increased fire rate Increased magazine size to 26 (was 22) RE-45 Burst Horizontal and vertical recoil improvements (Previous hotfix) Purple mag size increased by 3 (Previous hotfix) SHOTGUN Peacekeeper Full burst damage reduced to 99 (was 108) Increased choke charge time Rechamber time decreased to 1.1 (Reverting a previous hotfix) Clip size reduced to 5 (was 6) (Previous Hotfix) Dev Note: The PK has been super dominant since coming out of the care package. While we have seen some good downward movement since our most recent set of hotfixes, we hear you, damage and range are the pain points here. We are giving back some of the handling we took away in a previous hotfix and hitting it accordingly. SMG Alternator SMG Damage increased to 19 (was 18) Magazine size adjustments: Blue magazine decreased to 26 (was 27) Purple and gold magazines increased to 30 (was 29) While using Double Tap Trigger: Shoots bullets out of each barrel, simultaneously Reduced fire rate Damage per bullet reduced to 15 C.A.R. SMG [Care Package] Added Hop-Up: Galvanic Gavel Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds Upon first pick-up, begins on Disruptor Rounds Magazine size increased to 30 (was 28) Improved reload speed of the mag swap Prowler PDW While in burst fire mode, holding down the trigger now releases subsequent bursts Slightly increased burst delay Volt SMG Increased projectile size in close quarters SNIPER All Snipers Reduced projectile size Charge Rifle Maximum damage reduced to 99 (was 110) Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix) Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix) MAPS Olympus: Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby. Added Gravity Engine POI (replacing Energy Depot) Added Stabilizer POI (replacing Docks) Added Dockyard POI Added large amounts of additional cover in open rotation spaces around the following POIs: Phase Driver Oasis Clinic Hammond Labs Estates Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground. Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures. Hammond Labs: Added jump tower behind Hammond Labs. Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift. Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally. Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground. Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower. Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp. Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot). Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling. Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds. Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon). Bonsai Plaza: Added additional ziplines to access high walls around the POI. Removed a large amount of Trident barriers across the map. Dev Note: While Olympus has been a fan favorite for a while, we want to action on player feedback related to how to improve its competitive integrity. Keeping in mind both high-level matches and overall balance, we made some significant revisions to POIs like Energy Depot and Orbital Cannon to address anything from lopsided rotations to a distinct lack of cover in some of the more desolate areas. It was important to maintain the map’s identity during this process, so we wanted to only add to what makes Olympus so special while being very surgical and precise about anything that was removed or replaced. Pubs & Ranked Rotation Olympus Broken Moon World’s Edge Mixtape 11/04/25 - 1/5/26 Map Rotation TDM Skull Town, Thunderdome, Fragment, Estates CONTROL Barometer, Labs, Production Yard, Lava Siphon GUN RUN Estates, Skull Town, Zeus, Thunderdome WILDCARD Wildcard 11/04/25 - 11/18/25 Wildcard: Kings Canyon Wild Cards We’ve seen meaningful positive player sentiment surrounding Wild Cards in Wildcard, so: Wild Cards are now activated and here to stay, even when we don’t have an active event! Every match now features a range of Wild Cards, bringing extra chaos and surprises for more unpredictable and exciting gameplay. Wild Cards Extra Ordnance Drone Support Smoke Out High Velocity Status Report Speedy Charge Recharger Fast Draw Monstrous Strength Wildcard Gameplay Updates Highlight on Enemy Elimination balance tweaks Enemy highlights will no longer trigger on a team unless there is only one enemy still alive. Enemy highlights will no longer trigger if players choose to manually bleed out. Enemy highlight duration reduced 5 seconds -> 2.5 seconds. Dev Note: Currently in Wildcard, when you eliminate any enemy, their teammates are highlighted for a period of time. We are updating the rules of this system to reduce the benefits of thirsting as well as have more natural encounters without having enemy locations constantly revealed. Shield Cells Increased carrying capacity of shield cells from 12 -> 15 More shield cells spawn in loot, reduced ammo spawns to compensate. Dev Note: We’ve heard feedback that players were running low on healing items throughout a wildcard match, so we have increased carrying capacity and increased their loot spawns to make this pain point a little smaller. Gold 1x Digital Threat sight returns to loot as a rare spawn. Equippable on SMGs, Shotguns, and Pistols. Dev Note: Similar to the 1x Holo, The Gold Digital Threat scope has been vaulted for some time, and we know it is a fan favorite for some. We are re-introducing it to the Wildcard loot pool for this season as a fun item to find and make your SMGs, Shotguns, and Pistols even more deadly! Wild Cards balance Reduced shield recharge rate on Recharger wildcard when sprinting. Reduced initial speed gain when using the Wallruning wildcard. Dev Note: In Season 26, these wildcards were some of the strongest bunch in the pool and in some cases were becoming frustrating to play against. We are tuning them down a touch to bring them in line with some of the other wildcards coming in this season. New Mythic Weapon rotation. WEAPONS LEAVING L-STAR Devotion LMG Hemlok R-99 Peacekeeper WEAPONS RETURNING Kraber Triple Take Wingman Prowler P2020 Akimbo Rampage LMG Automatically Revved up when first being picked up. G7 Scout Double Tap and Sniper Scopes can be attached. NEW WEAPONS C.A.R. RANKED As part of our ongoing efforts to improve the Ranked experience, we conducted a matchmaking test at the end of Season 26 (more on that here). We will return with the results of this test once the data has been compiled, so keep an eye out! Scoring Tuning Kill Points changes 1st: 22 RP (was 20 RP) 2nd: 20 RP (was 18 RP) 3rd: 18 RP (was 16 RP) 4th: 16 RP (was 14 RP) 5th: 16 RP (was 12 RP) 6th: 14 RP (was 10 RP) 7th: 14 RP (was 10 RP) 8th: 14 RP (was 10 RP) 9th: 12 RP (was 8 RP) 10th: 12 RP (was 8 RP) 11th-15th: 8 RP (was 6 RP) 16th-20th: 6 RP (was 4 RP) Challenger Bonus changes If the killer’s rank is 1 tier lower than the victim: KP +20% bonus, was 15% If the gap is 2 tiers: +30% bonus, was 25% If the gap is 3 tiers: +40% bonus, was 35% Dev Note: Throughout Season 26, we consistently heard feedback that eliminations often felt undervalued compared to placement. Many players expressed that strong combat performance didn’t always translate into meaningful progression, especially in mid-to high-tier lobbies. In Season 27, we’ve adjusted Kill Point values to make eliminations more rewarding across all placements. This tuning increases the RP value earned from fights while keeping placement as a significant factor in final score calculation. Our goal is to better recognize player impact in every match — rewarding those who take risks and perform well in combat, without overshadowing strategic play and survival. Drop Zones Loot Overhaul Made the loot that spawns across all Drop Zone POIs more fair. There is still variance between POIs, but it is much less than previously. Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation. These loot changes are for Ranked only, not Unranked. Dev Note updated: Drop Zone has been a contentious topic within the community; while some praised how it improved the competitiveness of Ranked, others expressed concerns - primarily, the negative impact unbalanced POI loot levels have on the fairness of the mode. Our focus is to listen to those concerns to try to bring the feature to a satisfactory spot. As such, we did this loot overhaul to bring POIs in line with each other as far as we could without changing the maps or causing loot inflation/deflation. We'll continue to monitor your feedback as the season progresses. Ranked Ladders (coming later this split) Ranked Ladder Start Date End Date Ranked Ladder 1 11/13/2025 11/16/2025 Ranked Ladder 2 11/20/2025 11/23/2025 Ranked Ladder 3 11/27/2025 11/30/2025 Ranked Ladder 4 12/4/2025 12/7/2025 Ranked Ladder 5 12/11/2025 12/14/2025 Ranked Ladder 6 12/25/2025 12/28/2025 Ranked Ladder 7 1/1/2026 1/4/2026 Ranked Ladder 8 1/8/2026 1/11/2026 Ranked Ladder 9 1/15/2026 1/18/2026 Ranked Ladder 10 1/22/2026 1/25/2026 Ranked Ladder 11 1/29/2026 2/1/2026 Ranked Ladder 12 2/5/2026 2/8/2026 Ranked Challenges The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2. Dev Note: This change simplifies seasonal goals, reduces grind, and makes the Dive Trail more attainable while keeping it a mark of consistent top performance. BUG FIXES Wildcard Fixed players being able to revive each other to stay alive in the ring longer than intended Locked Hop-Ups Fixed Locked Hop-Ups not working properly in the Firing Range Fixed some issues with Ballistic’s sling and Locked Hop-Up weapons Fixed some issues with the Locked Hop-Up UI Ranked Fixed issue where you could not remove map pings in the prematch preview Misc Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots Fixed retro packs in the store not updating the amount of packs already opened Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock Fixed health bars sometimes not displaying properly when firing through windows Fixed a wall that could be seen through around Artillery LEGENDS Valkyrie Fixed green color correction when skydiving being oversaturated. Rampart Fixed issue where camera could jump around when walking into Amped Cover. Catalyst Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike Gibraltar: Fixed incorrect damage flyout UI when shooting his passive arm shield Newcastle Fixed Castle Wall sometimes hitting enemies through floors and walls QUALITY OF LIFE CHANGES Requeue, with Squad Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together. Each Party Leader (including parties of 1, ie. solo queuers) has the option to either ‘play again’ and merge their party together with other parties that also want to play again, or they can requeue with only their existing party. This does not create any kind of Friends relationship – it only forms a new Party that can continue to play together without having to return to the Lobby. Designer’s Note: We want to remove as many barriers as possible to keeping a fun time going. When you do find that magical unicorn of a random player and everyone wants to keep playing into the next match, this is the solution. UX/UI Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game Misc. Added a new voice chat option to toggle your microphone. Ranked - Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO. LEGENDS Valkyrie Fixed green color correction when skydiving being oversaturated. Rampart Allow interactions such as looting while holding Sheila Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior. Reduced size of ‘amped’ bullet tracers when shooting though amped cover Rampart Added voice lines when being summoned to the Void Nexus when knocked ENGINE PC: Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game. Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.184Views2likes0CommentsApex Legends™: Amped Patch Notes
AMPED OVERVIEW We’re starting the hype train for Season 27: Amped, right now, and this is your invitation to get on board! There’s plenty to be excited about this season: major changes to Olympus, Valkyrie retakes the skies, while Rampart and Horizon are getting tune ups, the meta is shifting to close range chaos with a new ‘Double Tap Alternator’ Hop-Up and Gold Laser Sight for pistols and SMGs, and we’re introducing fun updates to Tridents! Grab your friends, squad up and get ready to dive into Amped! For additional insights into some of Amped’s key updates, check out our highlights blog from last week and for details on all seasonal changes, please read on! ANTI-CHEAT Before we get into the nitty gritty of seasonal changes, a quick Anti-Cheat update for you all! As part of our continued efforts to combat cheaters in Apex Legends, we launched a new detection model, in early October, to assist us in investigating possible 3rd party bots in our game. In just two weeks, over 1,000 bot accounts were banned. We saw a majority of bans hit Windows PC (71%) and Switch (21%). Detected bot infection rates spiked after the rollout as expected - meaning the new tech is successfully identifying bots - then tapered off as we banned these accounts. As a result, we saw a meaningful decline of player reports (for AFK and abandoned match behavior) on Switch and reports per user over the subsequent 28 days decreased for both PC and Switch. Our team is continuing their hard work to establish and maintain competitive integrity and we will continue to provide updates when we have information to share! AUDIO UPDATES We've been developing many new audio systems to address community feedback and improve audio reliability.This season we’re adding a new "Focused" mix option, intended to give you control over how you prefer to hear the action. Our new threat system will add dynamic contextual awareness to the mix. Multiband sidechain compression will help enemy footstep audio be heard more clearly. Environmental audio improvements offer a smoother blend between indoor and outdoor spaces. Additionally, we’re now armed with improved telemetry to more accurately discover causes of audio failures. We will continue to monitor feedback in our community spaces as it helps us understand how these changes affect your gameplay experience as we continue to work on these systems. For more details, please check our audio-focused dev blog. GAME STABILITY We rolled out a profiling tool to our production servers to capture more information about instances of slow performance on servers. This tool (RProf) has commonly been used in our development environment to find slow segments of engine code and game script, but is now tuned for production use. From this, we have been able to examine and fix cases that are more unique to running the game at scale, and can more easily track degradations in performance over time. As always, game stability work is always happening behind the scenes and we will share updates when we have them! RANKED This season, we’re making balance adjustments to Kill Point values making eliminations more rewarding across all placements. We’re also making changes to loot distribution across Ranked Drop Zone POIs - there will still be some variance, obviously, but we’re hoping things feel a lot more even. We will continue to monitor player feedback on this change, and general sentiment surrounding drop zones. Additionally, we are reducing the requirement to earn the Ranked Ladder Champion Dive Trail from 3 completions to 2 to simplify seasonal goals, reduce grind, and make the Dive Trail more attainable while keeping it a mark of consistent top performance. You’ll find all of the details about these changes later in this Patch Notes. NEW FEATURE: WISHLIST We want to give players some additional options for certain packs. Wishlist is a feature that will be enabled on select packs and will influence cosmetic drops for the Legends and loadouts you designate. Here’s how it works: Pick 5 Legends and 2 Weapons to add to your Wishlist Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted) If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends All selections must be valid for Wishlist to be Active. A selection is valid as long as you don't own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool. You get 5 Wishlist edits per season (refreshed each new season). After that, you can keep editing anytime for 500 Legend Tokens per edit. See here for more specific details on how Wishlist functions and how our packs function. NEW: AMPED SEASONAL PACK This season, we're introducing the Amped Seasonal Pack, available all season long. This special pack is Wishlist-enabled and gives you a chance at unlocking: The new ‘Bird of Prey’ Mythic R-99 Weapon New Legendary cosmetics to change up your look Wishlist activation for Epic-tier drop, relevant to your chosen Legends or Weapons The Amped Seasonal Pack brings a new and more focused way to earn cosmetics all season long. You can earn up to 5 Amped Seasonal Packs throughout the season via challenges and the free Battle Pass Tracks. For full details and Amped Seasonal Pack probabilities, please view our Additional Pack Disclosures page (updates November 4, 2025). PATCH NOTES BALANCE UPDATES Care Package Rotation Triple Take return to the floor (details below) C.A.R. SMG enters the Care Package (details below) Gold Weapon Rotation Alternator SMG, G7 Scout, Havoc, Bocek Compound Bow, Akimbo Mozambique GAME UPDATES Extended Supply Bins & Weapon Supply Bins Added icons back to the minimap and full-map Arsenals Increased ammo bricks to give full stacks of the applicable ammo type Replicators New craftable item: Arrow Bundle Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout On pick-up, fully replenishes your arrow reserves on one Bocek weapon Can only be picked up if you are holding a Bocek and it is not full on arrows Mantle Boost Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle Added options for customizing Mantle Boost input key or button Added option to remap character movement ability Added options for reducing the UI footprint on the HUD for Mantle Boost Dev Note: We were inspired to add Mantle Boost by our players’ exploration of the unique momentum-based movement of Apex Legends. This new official Mantle Boost will enable all players to perform an advanced movement technique. It will be accessible, but it still requires skill to learn to use it and to know when it’s the right time to Boost. Heat Shields Update Heat Shields removed from Core BR Modes (including Trios and Duos). Dev Note: We rolled out the removal of Heat Shields in Ranked with Season 26, focusing decision making for players around strong strategic plays and rotations. We have seen positive outcomes with that change so we’re expanding the change to all Core BR modes. Playing outside the Ring should be a risky endeavor that is only a last resort. Don’t wanna get burned? Get a move on, Legend. Tridents 2.0 Foundational Improvements: Updated model and textures Collision tightened for a smoother ride and to allow occupants to be hit Trident can now be damaged and destroyed – starts at 800 health Trident occupants and the vehicle can be damaged independently Tridents can now damage enemies if hitting them at high speeds Camera and controls tuned for more responsiveness and precision Boost Meter has replaced the single use Boost New Movement Features: Jump: Press Jump to jump from the ground Glide: Hold Jump to Glide when off the ground. While gliding: Trident will very slowly lose altitude Trident can be steered in any direction Trident can boost forward New Healing and Spawning Features Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay Improved UI to better indicate to driver and passengers Trident health and damage information Control mappings adjusted to account for new features Dev Note: The Tridents are receiving a tune-up this season with a number of redesigns to offer players a more interesting, responsive, and satisfying driving experience as well as provide exciting counter play options. Tridents no longer split damage between occupants which should make them feel like a safer tool to use when making large rotations. However, they'll no longer provide movable indestructible cover when being used more tactically during a firefight. LEGEND CHANGES VALKYRIE Dev note: Valkyrie’s pick rate has been up and down all year, and we feel she’s currently in a place where she’s not living up to her potential. This set of buffs should help to modernize this fan-favorite. VTOL Jets Jetpack cooldown and fly speed reworked Cooldown Recharge delay significantly reduced (8 → 2.5 sec) Recharge time significantly reduced (~10.9 → 3 sec) Fuel doesn’t start recharging until you touch ground EMP effects drain jetpack fuel Speed Horizontal fly speed and strafe amount significantly increased Vertical fly speed increased. Additional vertical speed when flying straight up Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower) Total fuel reduced (8 → 6 sec) Initial fuel consumption slightly increased Dev note: Valkyrie’s Jetpack broke new ground when it was introduced to Apex, but over time we started to feel it wasn’t living up to the high-flying promise of a Jetpack character. This new change rewards longer burns of the jetpack, allowing you to cover distance faster. Learning to use the (largely forgotten) flight mode is one of the keys to success with the updated jetpack! Missile Swarm Removed self damage and stun effect Added short (1.5 sec) full body scan on hit Tac damage now puts movement passives on cooldown (like other EMP effects) Removed 5 seconds of cooldown (30 sec → 25 sec) Removed vertical clearance firing restriction Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge) Increased max range (~100m → 125m) Dev note: Valkyrie’s tactical was one of her biggest pain points, with many situations where it was either was more likely to stun her than to hit the target (or just wasn’t allowed). We improved the reliability of her tactical, and also took the opportunity to lean a bit more into Valkyrie’s identity as a recon by adding a short scan to the missiles. Skyward Dive Increased launch height 15% (integrated Afterburners upgrade) Reduced cooldown by 30 seconds (3 min → 2.5 min) Reduced delay before takeoff (2 sec → 1.5 sec) Slightly reduced time slowly rising before takeoff (1.83 sec → 1.33 sec) Removed self cancel cooldown penalty Reduced damage cooldown penalty (54 sec → 30 sec) Skydive Improvements Allow tactical to be fired when skydiving (except from drop ship) Land faster when skydiving (spend less time slow falling near ground) Dev note: The skies belong to Valkyrie. Upgrades Level 2 Afterburners: Removed (included by default) Eyes in the Sky: Moved to Level 2 Full Coverage: Changes missile swarm pattern to 4x5 (was 3x5) Level 3 Full Tank: Removed (jetpack reworked) NEW Supersonic: Ultimate launch time reduced ~50% REWORKED: Aerial Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel. Dev note: To top off Valk’s update, we added a few new premier upgrades, allowing you to push either her Ultimate or Passive to their final forms. RAMPART Dev note: Rampart’s effectiveness and pick rate have slipped to extremely low levels in recent months. We hope this refresh to her kit will enhance her survivability and make her more of a viable Controller pick. Battle Modder Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels. Amped Cover Adds amped shield roof to wall Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge. Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed. Damage to wall is stored at 25%, while damage through amped shield is stored at 100% Speed boost only applies when sprinting Battle Modder health increases: Wall health increase by 200 per Evo level (400 → 800 at max level) Shield health increased by 25 per Evo level (175 → 225 at max level) Health while wall building reduced (120 → 100 ) Amped shield arc star damage multiplier removed (1.5x → 1.0x) Wall frag grenade damage multiplier increased (1.0x → 2.0x) Dev note: Rampart’s walls are core to her identity and playstyle, but felt like they’d been left behind. With her new passive giving the walls more health and roof, the walls should keep you safer in more situations while the speed boost should help your team capitalize on the impact from the wall. We’ve also increased the damage walls take from grenades, and reduced their health while building to preserve counterplay. Upgrades Level 2 Ultimate Cooldown: Removed Bandolier: Removed (replaced with Combat reserve) NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact Level 3 Ramped up: Unchanged Amped Reloads: Removed (replaced with Locked and Loaded) NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time Dev note: Rampart’s upgrades allow you to lean either into a more aggressive Assault playstyle or doubling down on her walls to hold space and apply constant pressure to opposing squads. HORIZON Dev note: Horizon has been in an interesting place in the meta. She is at her lowest pick rate ever, but maintaining a strong encounter win rate. We’re giving her back some of the power that’s been nerfed previously to make her a more attractive pick, and we are adding a few new fun upgrades to play with. We’ll continue monitoring to see how she performs in live. Gravity Lift Increased lift speed (300 → 375) Increased hover time at top of lift (0.5 sec → 1.5 sec) Cooldown reductions: Reduced cooldown by 5 seconds (25 sec → 20 sec) Reduced delay before cooldown starts 8 sec (10 sec → 2 sec) Effectively reduced cooldown from 35 sec → 22 sec Black Hole Reduced cooldown by 30 seconds (3.5 min → 3 min) Increased health (175 → 225) Upgrades Level 2 Ultimate Cooldown: Removed (included by default) Tactical Cooldown: Removed (included by default) NEW: Gravity Boots: Press crouch while in the air to fall much more quickly NEW: Newt Scoot: Press jump after exiting gravity lift to glide Level 3 Conservation of Energy: Unchanged Combat Reserve: Removed NEW: Knock Expert: gain tactical charge on knocks. REVENANT Dev Note: We are seeing Revenant pull away from the rest of the roster in very high tier lobbies, and believe it's in part due to his ability to drop on enemies suddenly from very far away. Given how fast his 'weapons up' time is now, we felt reducing the maximum amount of distance he can travel in Shadow Pounce will reduce the frustration on the receiving end. We think this combined with the Valkyrie and Horizon changes will create a more even split between our most mobile characters. Reduced the maximum possible velocity of Revenants Shadow Pounce LOOT & ATTACHMENTS AMPS Reduced healing rate of Overflow Healer Added Infinite Ammo and Over Armor to early game floor loot Added Over Armor potential Assault Bin amps ATTACHMENTS Gold Laser Sight New laser tier added: usable with all SMG and Pistol weapons Greatly improves ground and aerial hipfire spread Adds reverse hipfire – Continuous firing tightens hipfire spread LOCKED HOP-UPS Double Tap Trigger 375 Locked Hop-Up Points to unlock Compatible with Alternator Accelerator Accelerator removed from all compatible weapons G7 Scout, Flatline, and CAR Skull Piercer Skull Piercer removed from all compatible weapons 30-30, Wingman, and Longbow Graffiti Mod Removed from: Spitfire and EVA-8 Added to: Mozambique and Wingman Gun Shield Generator Removed from: Rampage Added to: Triple Take Selectfire Receiver Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix) WEAPONS LMG All LMGs (Except L-STAR EMG) Removed Reverse Hipfire mechanic from LMGs Hipfire spread decreased to compensate Updated reticles to original plus design Dev Note: Reverse hipfire provides a lot of power in close quarters combat. This season, we want to give some room for our true close quarters weapons to shine, so we have removed this mechanic from LMGs. MARKSMAN All Marksmans Reduced projectile size and scaling Decreased projectile launch speed Reduced headshot damage multiplier Dev Note: The Marksman meta has been reigning strong for a few seasons now and the time has come for us to hit them with some more potent adjustments. We are hoping that these changes will hit their long range consistency, as well as remove the spikiness that can come with landing one or two headshots. 30-30 Repeater Headshot multiplier reduced (Previous Hotfix) Bocek Compound Bow Added 2x-4x AOG Scope as a compatible attachment Dev Note: We did it. Triple Take [Floor Loot] Damage reduced to 22 per bullet (was 23) Increased choke charge time Increased fire rate while hipfiring PISTOL P2020 [Care Package] Increased fire rate Increased magazine size to 26 (was 22) RE-45 Burst Horizontal and vertical recoil improvements (Previous hotfix) Purple mag size increased by 3 (Previous hotfix) SHOTGUN Peacekeeper Full burst damage reduced to 99 (was 108) Increased choke charge time Rechamber time decreased to 1.1 (Reverting a previous hotfix) Clip size reduced to 5 (was 6) (Previous Hotfix) Dev Note: The PK has been super dominant since coming out of the care package. While we have seen some good downward movement since our most recent set of hotfixes, we hear you, damage and range are the pain points here. We are giving back some of the handling we took away in a previous hotfix and hitting it accordingly. SMG Alternator SMG Damage increased to 19 (was 18) Magazine size adjustments: Blue magazine decreased to 26 (was 27) Purple and gold magazines increased to 30 (was 29) While using Double Tap Trigger: Shoots bullets out of each barrel, simultaneously Reduced fire rate Damage per bullet reduced to 15 C.A.R. SMG [Care Package] Added Hop-Up: Galvanic Gavel Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds Upon first pick-up, begins on Disruptor Rounds Magazine size increased to 30 (was 28) Improved reload speed of the mag swap Prowler PDW While in burst fire mode, holding down the trigger now releases subsequent bursts Slightly increased burst delay Volt SMG Increased projectile size in close quarters SNIPER All Snipers Reduced projectile size Charge Rifle Maximum damage reduced to 99 (was 110) Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix) Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix) MAPS Olympus: Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby. Added Gravity Engine POI (replacing Energy Depot) Added Stabilizer POI (replacing Docks) Added Dockyard POI Added large amounts of additional cover in open rotation spaces around the following POIs: Phase Driver Oasis Clinic Hammond Labs Estates Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground. Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures. Hammond Labs: Added jump tower behind Hammond Labs. Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift. Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally. Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground. Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower. Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp. Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot). Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling. Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds. Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon). Bonsai Plaza: Added additional ziplines to access high walls around the POI. Removed a large amount of Trident barriers across the map. Dev Note: While Olympus has been a fan favorite for a while, we want to action on player feedback related to how to improve its competitive integrity. Keeping in mind both high-level matches and overall balance, we made some significant revisions to POIs like Energy Depot and Orbital Cannon to address anything from lopsided rotations to a distinct lack of cover in some of the more desolate areas. It was important to maintain the map’s identity during this process, so we wanted to only add to what makes Olympus so special while being very surgical and precise about anything that was removed or replaced. Pubs & Ranked Rotation Olympus Broken Moon World’s Edge Mixtape 11/04/25 - 1/5/26 Map Rotation TDM Skull Town, Thunderdome, Fragment, Estates CONTROL Barometer, Labs, Production Yard, Lava Siphon GUN RUN Estates, Skull Town, Zeus, Thunderdome WILDCARD Wildcard 11/04/25 - 11/18/25 Wildcard: Kings Canyon Wild Cards We’ve seen meaningful positive player sentiment surrounding Wild Cards in Wildcard, so: Wild Cards are now activated and here to stay, even when we don’t have an active event! Every match now features a range of Wild Cards, bringing extra chaos and surprises for more unpredictable and exciting gameplay. Wild Cards Extra Ordnance Drone Support Smoke Out High Velocity Status Report Speedy Charge Recharger Fast Draw Monstrous Strength Wildcard Gameplay Updates Highlight on Enemy Elimination balance tweaks Enemy highlights will no longer trigger on a team unless there is only one enemy still alive. Enemy highlights will no longer trigger if players choose to manually bleed out. Enemy highlight duration reduced 5 seconds -> 2.5 seconds. Dev Note: Currently in Wildcard, when you eliminate any enemy, their teammates are highlighted for a period of time. We are updating the rules of this system to reduce the benefits of thirsting as well as have more natural encounters without having enemy locations constantly revealed. Shield Cells Increased carrying capacity of shield cells from 12 -> 15 More shield cells spawn in loot, reduced ammo spawns to compensate. Dev Note: We’ve heard feedback that players were running low on healing items throughout a wildcard match, so we have increased carrying capacity and increased their loot spawns to make this pain point a little smaller. Gold 1x Digital Threat sight returns to loot as a rare spawn. Equippable on SMGs, Shotguns, and Pistols. Dev Note: Similar to the 1x Holo, The Gold Digital Threat scope has been vaulted for some time, and we know it is a fan favorite for some. We are re-introducing it to the Wildcard loot pool for this season as a fun item to find and make your SMGs, Shotguns, and Pistols even more deadly! Wild Cards balance Reduced shield recharge rate on Recharger wildcard when sprinting. Reduced initial speed gain when using the Wallruning wildcard. Dev Note: In Season 26, these wildcards were some of the strongest bunch in the pool and in some cases were becoming frustrating to play against. We are tuning them down a touch to bring them in line with some of the other wildcards coming in this season. New Mythic Weapon rotation. WEAPONS LEAVING L-STAR Devotion LMG Hemlok R-99 Peacekeeper WEAPONS RETURNING Kraber Triple Take Wingman Prowler P2020 Akimbo Rampage LMG Automatically Revved up when first being picked up. G7 Scout Double Tap and Sniper Scopes can be attached. NEW WEAPONS C.A.R. RANKED As part of our ongoing efforts to improve the Ranked experience, we conducted a matchmaking test at the end of Season 26 (more on that here). We will return with the results of this test once the data has been compiled, so keep an eye out! Scoring Tuning Kill Points changes 1st: 22 RP (was 20 RP) 2nd: 20 RP (was 18 RP) 3rd: 18 RP (was 16 RP) 4th: 16 RP (was 14 RP) 5th: 16 RP (was 12 RP) 6th: 14 RP (was 10 RP) 7th: 14 RP (was 10 RP) 8th: 14 RP (was 10 RP) 9th: 12 RP (was 8 RP) 10th: 12 RP (was 8 RP) 11th-15th: 8 RP (was 6 RP) 16th-20th: 6 RP (was 4 RP) Challenger Bonus changes If the killer’s rank is 1 tier lower than the victim: KP +20% bonus, was 15% If the gap is 2 tiers: +30% bonus, was 25% If the gap is 3 tiers: +40% bonus, was 35% Dev Note: Throughout Season 26, we consistently heard feedback that eliminations often felt undervalued compared to placement. Many players expressed that strong combat performance didn’t always translate into meaningful progression, especially in mid-to high-tier lobbies. In Season 27, we’ve adjusted Kill Point values to make eliminations more rewarding across all placements. This tuning increases the RP value earned from fights while keeping placement as a significant factor in final score calculation. Our goal is to better recognize player impact in every match — rewarding those who take risks and perform well in combat, without overshadowing strategic play and survival. Drop Zones Loot Overhaul Made the loot that spawns across all Drop Zone POIs more fair. There is still variance between POIs, but it is much less than previously. Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation. These loot changes are for Ranked only, not Unranked. Dev Note updated: Drop Zone has been a contentious topic within the community; while some praised how it improved the competitiveness of Ranked, others expressed concerns - primarily, the negative impact unbalanced POI loot levels have on the fairness of the mode. Our focus is to listen to those concerns to try to bring the feature to a satisfactory spot. As such, we did this loot overhaul to bring POIs in line with each other as far as we could without changing the maps or causing loot inflation/deflation. We'll continue to monitor your feedback as the season progresses. Ranked Ladders (coming later this split) Ranked Ladder Start Date End Date Ranked Ladder 1 11/13/2025 11/16/2025 Ranked Ladder 2 11/20/2025 11/23/2025 Ranked Ladder 3 11/27/2025 11/30/2025 Ranked Ladder 4 12/4/2025 12/7/2025 Ranked Ladder 5 12/11/2025 12/14/2025 Ranked Ladder 6 12/25/2025 12/28/2025 Ranked Ladder 7 1/1/2026 1/4/2026 Ranked Ladder 8 1/8/2026 1/11/2026 Ranked Ladder 9 1/15/2026 1/18/2026 Ranked Ladder 10 1/22/2026 1/25/2026 Ranked Ladder 11 1/29/2026 2/1/2026 Ranked Ladder 12 2/5/2026 2/8/2026 Ranked Challenges The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2. Dev Note: This change simplifies seasonal goals, reduces grind, and makes the Dive Trail more attainable while keeping it a mark of consistent top performance. BUG FIXES Wildcard Fixed players being able to revive each other to stay alive in the ring longer than intended Locked Hop-Ups Fixed Locked Hop-Ups not working properly in the Firing Range Fixed some issues with Ballistic’s sling and Locked Hop-Up weapons Fixed some issues with the Locked Hop-Up UI Ranked Fixed issue where you could not remove map pings in the prematch preview Misc Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots Fixed retro packs in the store not updating the amount of packs already opened Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock Fixed health bars sometimes not displaying properly when firing through windows Fixed a wall that could be seen through around Artillery LEGENDS Valkyrie Fixed green color correction when skydiving being oversaturated. Rampart Fixed issue where camera could jump around when walking into Amped Cover. Catalyst Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike Gibraltar: Fixed incorrect damage flyout UI when shooting his passive arm shield Newcastle Fixed Castle Wall sometimes hitting enemies through floors and walls QUALITY OF LIFE CHANGES Requeue, with Squad Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together. Each Party Leader (including parties of 1, ie. solo queuers) has the option to either ‘play again’ and merge their party together with other parties that also want to play again, or they can requeue with only their existing party. This does not create any kind of Friends relationship – it only forms a new Party that can continue to play together without having to return to the Lobby. Designer’s Note: We want to remove as many barriers as possible to keeping a fun time going. When you do find that magical unicorn of a random player and everyone wants to keep playing into the next match, this is the solution. UX/UI Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game Misc. Added a new voice chat option to toggle your microphone. Ranked - Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO. LEGENDS Valkyrie Fixed green color correction when skydiving being oversaturated. Rampart Allow interactions such as looting while holding Sheila Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior. Reduced size of ‘amped’ bullet tracers when shooting though amped cover Rampart Added voice lines when being summoned to the Void Nexus when knocked ENGINE PC: Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game. Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.521Views2likes0CommentsRev your shells in the Raise Hell Event
Table of Contents Raise Hell Collection Event Patch Notes ____________________________________________________________________________________ Raise Hell Collection Event Death came to collect Mad Maggie’s soul, and she laughed in its face. Now the armies of the undead are battling in the Raise Hell Event: ice-cold Reapers and monstrous Demons fighting for the one soul that refuses to be harvested. Wildcard gets a full Halloween takeover: Rev Shell Grenades hunt enemies through the shadows, EVO orbs pulse with otherworldly energy, even your loot bins may hold some… unexpected surprises. Kick those supernatural assassins back to hell from October 14 to November 4, 2025. WILDCARD: HALLOWEEN Pick a side in Wildcard’s supernatural showdown: choose Reaper or Demon themed Wild Cards to gain mastery of the dark arts. Take the Reaper Path for otherworldly precision: faster movement, reloads, and guaranteed critical hits. Pick the Demon Wild Cards for raw power: infinite ammo, explosive knocked enemies, and vampiric health recovery. Wildcard Trios Raise Hell (October 14 - November 4, 2025) Kings Canyon Wildcard Night Nighttime lighting Nessie balloons with launchers Loot bin jump scares Launchers with spooky sounds Replicator Wild Cards REAPER Wild Cards DEMON Wild Cards Monstrous Strength: Increased outgoing damage Drone Support: Reveal next ring location on round start High Velocity: Increased movement speed Speedy Charge: Tactical and Ultimate abilities charge faster Go-Go Ammo: Weapons have infinite ammo Fast Draw: Reload weapons and use shield cells faster Down Bad: Enemies explode when knocked Crackerjack: Instantly reload weapon on knock Status Report: Reveal Enemy locations on knock Wall Runner: Gain ability to wall-run for short duration Drain Gain: Recover health when dealing damage to enemies Chain Reaction: Damage is chained to enemies within an affected area Smoke Out: Drop smoke when downed, smoke regens shields for self and teammates Critical Roll: Reload weapon to gain guaranteed crits for a short period The Rev Shell ordinance is making a triumphant return! As a quick refresher: Rev Shells are a target-seeking grenade that look almost as scary as the damage they do. Grab a shell, toss it into the air and it will seek out valid nearby targets, delivering substantial damage. Is there a Rev Shell hot on your heels? Take aim and shoot it down to cause an early detonation. Enjoy for a limited-time, while Raise Hell is active! EVENT ITEMS Earn Pumpkins throughout the event to get items from the Reward Shop. Get Legendary skins for Ash, Revenant, Fuse, Octane, Caustic, and Horizon as possible drops in Raise Hell Event Packs. Watch out for Mad Maggie's Prestige skin, crafted for the one Legend hell itself couldn't contain. All items will be available in exchange for Apex Coins or Crafting Metals and in Raise Hell Event Packs† for the entire duration of the event. Go for the full vibe when you equip Mad Maggie’s “Apex Warrior” Prestige skin with her matching finisher and “Chains of Command” Skydive Trail. REWARD SHOP You can earn up to 2,050 points per day and challenges refresh daily. Each and every one of these challenges also stack with your Battle Pass, so you can make the most of your time in the Outlands. STORE TAB Explore the limited-time Raise Hell Event Store and check out Legendary skins for Octane, Ash, Horizon, Fuse, Caustic and Revenant, available October 14th to November 4th. PATCH NOTES PREVIOUS UPDATES & FIXES GAME The Sentinel has been re-enabled Auras now show the correct rank in lobby Mirage now receives appropriate EVO XP Evo Points after teammate uses their Class Perk Ability Reverted Trident boost input binding to its pre-26.1 state - (we have a future fix coming to revert the air brake input binding) LEGENDS Mad Maggie Wrecking Ball no longer causes a crash when thrown near a door.169Views1like0CommentsGet explosive in the Wild Iron Event
It’s cybernetic supremacy versus the raw power of nature in the Wild Iron event, Legends. Wildcard gets explosive. Loot the new Mythic Flatline from Rampart Care Packages and try its two devastating abilities: knocked enemies turn into time bombs and every 5th bullet fired does double damage plus an AOE blast. EPG-1 grenade launchers in Mythic bins and higher Bocek spawns fuel the carnage. Craft new Wild Cards to get the edge over rival squads, with new abilities like marking enemies with explosive damage or instant reload on knock. Mad Maggie and Seer are blowing up the scene with their new Legend updates. Fight for nature, technology, or making things go boom—time to step up and outplay the world. WILDCARD: WILD IRON You ready for this dance? Rampart’s latest and greatest is coming in hot, and this time she’s partnered with ol’ Fusey on the Flatline! This collab weapon’s bullets occasionally come with a little extra fire power via a potential explosion on impact and bomb placement on knocked enemies. Pick your squadmate back up before the bomb detonates to defuse it. From September 16-30, even more explosive gear will be available amongst Wildcard’s loot with a chance of finding an EPG. Visit your local Replicator to increase your power with one of eight new Wild Cards: Crackerjack: instantly reload weapon on knock Down Bad: enemies explode when knocked Extra Ordnance: player gains ability to carry +1 ordnance Good Doctor: revive squadmates with additional shields Gren-Aid: mark enemies damaged by your explosives Sent Packing: frag grenade knockback is increased Shield’s Up: gain Epic level shield Stowed Reload: stowed weapon auto-reloads after several seconds EVENT ITEMS Gear up for your next throwdown with Wild Iron Event Packs†, which may drop items including new Legendary Skins for Lifeline, Pathfinder, Vantage, and more, plus Legendary Weapons Skins, including the Mastiff, Bocek, and Nemesis. You may also get the new Mythic Flatline, inspired by Fuse, the master of controlled demolition. Each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs. REWARD SHOP Earn Cores by completing daily event challenges, then check out the Wild Iron Reward Shop to redeem them for rewards and see your progress with all four event badges. Offerings will rotate halfway through the event. GAME STABILITY Steam Datagram Relay (SDR) has been reintegrated with our servers on GameLift for added protection against DoS attacks. We have enabled SDR in 100% of Diamond and Masters Ranked matches, and are happy to report that we’ve seen a ~90% drop in suspected DoS attacks since. We’ll continue rolling this out to more matches, but first we are carefully monitoring statistics to ensure that players are benefiting without adverse effects to network conditions like packet loss and latency. These effects vary by region, so we are continuing to A/B test usage of SDR while we investigate any issues that arise. Tests so far have provided high confidence in performance in Asia and Australia. We’ve already ramped up a small percentage of coverage for matches in Ranked below Masters and Unranked in these regions, and will continue to expand here and in other regions in the future. PATCH NOTES BALANCE UPDATES EVO Harvesters (Previous Hotfix) Spawn rate increased to 10-11 depending on map size (was 7-8) Reduced likelihood of multiple EVO Harvesters spawning in a single POI Ring Exploit Prevention Adjusted to prevent system abuse LEGENDS Assault Class Stowed Reload: time to reload while stowed increased to 4s (was 2s) ASH Abilities Passive: Predator's Pursuit Increased dash cooldown to 12s (was 8s) Dash gives less of a boost when not dashing in the direction you're moving Tactical: Arc Snare Breaks more easily, base duration now 6s (was 8s) Less pulling strength Doesn't deal extra damage to shields Upgrades Level 2 Dual Breach & Marked for Death: removed NEW Longer Reach: increases Phase Breach range by 25m NEW Ultimate Cooldown: reduces Phase Breach cooldown by 30s Dev Note: Despite nerfs in recent patches, Ash has stayed at the top of the pack and we want to bring her back in line with the rest of the squad. In particular, a longer cooldown on her dash alongside Dual Breach’s removal should make it easier to punish Ash’s misplays. CAUSTIC Nox Gas Damage from gas ramps up more slowly, increases every 2 ticks (was every tick) Removed aim punch when taking damage Dev Note: Caustic’s recent improvements succeeded in bringing him back into the meta, but there were a couple places we wanted to tamp down to make the gas more forgiving to deal with. MAD MAGGIE Abilities Tactical: Riot Drill Firing animation sped up by 10% Drill now comes out immediately after releasing the button (was delayed by a few frames) Ultimate: Wrecking Ball Throw animation sped up 25% Wrecking Ball is now more reliable at moving around/over obstacles Explosions deal up to 25 damage (was up to 20) Reduced lifetime to 7s (was 10s) Speed pads increase movement speed for 3.5s (was 2s) Speed pads give fortified buff for the duration, doesn’t stack with already fortified Legends Speed pads last 20s (was 60s) Speed pads deactivate 6s for the player using it after being used Speed pads no longer drop from the final explosion Upgrades Level 2 Shots Shots Shots: removed NEW Gunrunning: Passive movement speed increase also works with SMGs and Pistols Fire Ball: now drops magma patches along the ground as it moves and Mad Maggie takes 50% less fire damage from all sources Dev Note: Mad Maggie was effective in certain circumstances, but we wanted to give her a bit more reliability and team utility to compete against other Legends. It’s now easier to get both her Tac and Ult to go where you want them to go. The fortified speed pads give her and her squad stronger options to both push and rotate. And the new Gunrunning upgrade allows her to have more flexibility in the close-range weapons that she can use effectively. SEER Abilities Passive: Heart Seeker Long View upgrade now permanent, increasing range for Passive + Tac to 75m (was 50m) Now one constant heartbeat instead of differing beats for each enemy UI and audio pulse to indicate when the heartbeat scans happen Directional waveforms are now taller or shorter depending on whether the enemy is close or far from where you are aiming Improved UI visibility Tactical: Focus of Attention Reduced weapon holster time by 60% when activating Tac with a gun out Scanning someone with Tac now gives Seer a speed boost for 4s Scan duration increased to 4s (was 2.5), slow duration to 1s (was 0.5s), and silence duration reduced to 2.5s (was 8s) Cooldown reduced to 20s (was 30s) Increased delay before the scan goes off to 1s (was 0.7s) VFX adjusted including extra clarity on AOE effects that let you know where the scan will hit Ultimate: Exhibit Artist's Reach upgrade now permanent, increased throw range to ~50m (was 15m) Sphere radius increased to 38m (was 34m) Seer gains enhanced jumping and ADS hover while inside any Exhibit Added threat indicator within 15m of the center that enemies will see Adjusted throw's pitch while aiming so you don't have to aim as far up to get longer throws Upgrades Level 2 Artist’s Reach: removed (improved and added to base kit) Ultimate Cooldown: removed NEW Lasting Beats: enemies who leave the dome have their locations shown for 5s NEW Home Base: Tac recharges 4x as fast in your Exhibit sphere Level 3 Long View: removed (added to base kit) NEW Energizing Focus: regen 25 shields when hitting an enemy with Tac Split Focus: no longer has a downside Dev Note: It’s time to bring Seer back into the meta. He’s been popular before, but that strength usually came at the cost of being extremely frustrating to play against. We’re aiming to have Seer be fun to play with more in-combat power, while avoiding some of the issues that made him feel oppressive as an opponent. SPARROW Abilities Tactical: Tracker Dart Tracking duration now 12s (was 15) New VFX when aiming to show if your dart will activate a nearby Enemy Scan Beacon Ultimate: Stinger Bolt Bolt health now 400 (was 550) Bolt’s pulsing now slows Sparrow and his allies, not just enemies Adjusted the animations when aiming Stinger Bolt to make it easier to see the trajectory Upgrades Level 2 Extra Traps: now gives 1 additional trap in world (was 2) Dev Note: Sparrow’s continued popularity surfaced some frustrating elements to his kit. His Stinger Bolt should now be easier to take down with 1 or 2 people, while his tracking should no longer lock opponents down for too long. We also included a couple of QOL improvements related to aiming his abilities. LOOT & ATTACHMENTS ATTACHMENTS Gold Magazine Time to reload while stowed increased to 4s (was 2s) LOCKED HOP-UPS Accelerator Increased points to unlock to 300 (was 150) Removed from: Peacekeeper, L-Star, and Alternator Added to: G7 Scout, CAR, and Flatline Graffiti Mod Increased points to unlock to 425 (was 300) Added to: Mastiff Gun Shield Generator Increased points to unlock to 375 (was 250) Selectfire Receiver Increased points to unlock to 375 (was 250) Skull Piercer Increased points to unlock to 600 (was 400) Turbocharger 600 points to unlock Compatible with Havoc and Devotion Dev Note: We're really happy with how Locked Hop-Ups have changed the game and provided a clearer path to unlocking a weapons power. However, we've found that the values we launched with have been a little too generous and that power is coming online a little earlier than we'd hoped. Increasing the unlock requirements should reign in their early game strength while still maintaining their consistency in the mid to late game. LOOT Amps (Previous Hotfix) Spawn rates reduced at match start Icon added to enemy health bar for which Amp they have WEAPONS LMG Devotion LMG Removed perk that would turbocharge after equipping a purple barrel, magazine, and stock MARKSMAN Bocek Compound Bow Decreased charge time to fully nock an arrow to 0.35s (was 0.45s) Improved hipfire spread PISTOL RE-45 Burst (Previous Hotfix) Reduced projectile size to match other pistols Reduced magazine size by 3 at all tiers, including base Increased horizontal and vertical recoil Wingman Damage increased to 50 (was 48) Skullpiercer headshot multiplier reduced to 1.92 (was 2.0) Skullpiercer headshot damage stays unchanged at 96 SHOTGUN Mastiff Increased delay before firing when drawing the weapon to better match our other shotguns Peacekeeper Increased size of blast pattern when choked MAPS Unranked & Ranked E-District Kings Canyon Olympus Mixtape TDM: Fragment, Skull Town, Zeus Station, Estates Control: Hammond Labs, Caustic Treatment, Barometer, Lava Siphon Gun Run: Wattson’s Pylon, Monument, Estates, Skull Town MODES Duos Reduced squad count to 15 (was 30) Reduced player count to 30 (was 60) Ring starts partially closed, timings adjusted Drop ship now starts at the edge of the ring (similar to Wildcard) Ring closes 4 times WILDCARD Wildcard Trios: Wild Iron (September 16-30, 2025) Kings Canyon Wildcard Rampart Care Packages: Mythic Flatline Increased spawn rate for explosive gear Added chance to find EPG in loot 8 new Wild Cards available in Replicators (see above) Crackerjack Down Bad Extra Ordnance Good Doctor Gren-Aid Sent Packing Shield’s Up Stowed Reload Wildcard Trios: Core (September 30-October 14, 2025) RANKED Ranked Ladder Scoring Changes Entry Cost no longer included in Ranked Ladder scoring Dev Note: One of the key goals for the Ranked Ladder is to create a fair comparison across players of similar skill levels. By removing Entry Cost from the scoring, we ensure that performance in matches (not rank-specific costs) is the only factor that drives your Ladder RP. This levels the playing field for all players competing on the same leaderboard. BUG FIXES Ammo notifications no longer broken after dropping the Infinite Ammo Amp Increased accuracy when pinging the map when zoomed Locked Hop-Ups + Points Fixed some strings where the Locked Hop-Up Graffiti Mod was incorrectly named Points will no longer occasionally reset when moving between Ballistic's sling after leveling up Locked Hop-Ups once again work as intended after respawning in Firing Range “No Ammo” message no longer appears on screen when your knockdown shield’s destroyed Players once again spawn with primary weapon equipped in Wildcard Switch 2 dynamic mode will no longer occasionally switch joycon modes LEGENDS Alter: “Celestial Essence” skin once again plays effects correctly Caustic: fixed an exploit that allowed him to accumulate research points quicker (Previous Hotfix) Mad Maggie Tac no longer deals up to 33% less damage than intended Wrecking ball no longer gets caught/reflected backwards by friendly Mirage decoys Rampart: hexagon FX no longer missing from the amped shield QUALITY OF LIFE Added “For You” section in the shop that contains personalized offers that rotate weekly Ranked Drop Zones: removed the jumpmaster, now all teammates skydive independently Wildcard Respawn notifications Reduced the size of the announcements to take up less screen space Removed the announcement for when individual teammates have died Reworded death banner to read “Last Legend Standing” ENGINE Shader count reduced by nearly 50%, improving performance and startup times especially on PC Now uses bindless resources for particle and FX rendering. This reduces CPU usage especially in cases of intense combat with lots of character abilities being triggered. PC: fixed an immediate crash when booting the game if the player has an Unknown Display Driver (sometimes the result of uninstalling previous drivers). Note: there may still be other issues with Unknown display drivers. Source: Get explosive in the Wild Iron Event Play Apex Legends for free* now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via the EA app, Epic, and Steam. Follow Apex Legends™ on Twitter, Instagram, and TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases. †Not available in all territories.257Views3likes0CommentsWildcard - Showdown AMA Recap
Hey Legends, Hopefully you’ve had a chance to jump into our latest mode: Wildcard. If you haven’t yet or would like a quick refresher, check out the full breakdown in our dev blog. We’ll be answering as many Wildcard questions as possible this Tuesday, August 12, 2025, at 10 am PT. As always, feedback is also welcome and we’ll be collecting everything to share with the team. Here’s our Wildcard team on deck: u/RSPN_Danja: Chris, Sr. Technical Game Designer u/RSPN_KDubz: Kevin, Sr. Technical Game Designer Hit the link here to check out the full AMA or dive into the questions below! Q:Do you have any plans to add more maps to Wildcard in the future? Q:Is it here to stay? I bloody love it and its the most fun I had in Apex for years. Q:Can you add the shadow ability from shadowfall gamemode as one of the wildcards in the upcoming wildcard ltm? Q:Do you envisaging getting to a position where Legends are balanced differently in Wildcard versus regular BR? E.g. Certain legends arguably benefit way more from spawning in with a refreshed Tactical - such as Fuse coming back with two charges of knuckle cluster, or Caustic and his traps. To be clear I'm not suggesting nerfing those people, but rather buffing up certain others, or maybe giving them an extra charge. Q:Love the game mode, I hope it’s here to stay permanently. I think this mode would massively benefit from been able to pick your loadout before the game starts. Is this something we could see in the future? And if not, why? Q:Any plans to let us choose what weapon is active when we land? Right now it defaults to 2, but would be nice to choose (or just let us switch while in the air). Cheers. Really enjoying the mode, and the heavy combat focus. Plus it makes solo queuing way more enjoyable. Q:What led to the decision of no KD shields? Feels like it was designed for you to just die if you get knocked down as you have no form of protection and people just finish you off before you can even pull a self revive off. Also without protection you can't try and get to a safe place to self revive. Since people die pretty much right away when they get downed it is near impossible to recall them using Alter's ult and the more you die the longer the timer to respawn is. I also haven't played as Newcastle but I imagine the lack of KD shield affects his revive. Q:Given that the goal these days is to balance Apex characters when they all have access to perks, how does Wildcard team intend to approach this in an environment without perks and with other missing elements? (e.g., no knockdown shields or knockdown shield upgrades for Newcastle). To be clear, I think the mode is awesome, but it is different and different means balancing will not cleanly port over. Q:Hi i wanted to say thanks for all your hard work for this wondorful gamemode its really good and i like it very much First of all do you think the gamemode itself needs a special balancing for legends only inside that gamemode and if you thought about and wanted to add it what would you do Second which old care package guns are in the game rn and can you add more to it and also additional items like epg and the knife third what are your plans for the future of the gamemode And Fourth can we expect another map added to wildcards and when and what would that be? Also the cc's talked about the wildcard ltm with items like wall running i wanted to ask could you add the shadow mode from shadowfight gamemode as a wildcard Q:Are you going to add shield batteries to the game mode? Also do you plan on adding legend upgrades to the game mode? Lastly, any plans on introducing new maps to the mode? Overall I love Wildcard as a mode and enjoy playing it. Q:Any plans to increase the number of teams* from 10 to 15? With current ring and timer I believe it shouldn’t be too much of a change. Would also be nice to have 50 kills/10k dmg badges 👍 Q:Since this is going to be a permanent mode, are there are legend balance plans for this mode specifically? Like right now most people just play Ash because it outshines everything while Loba for example has almost no useful utility in this mode. Q:Can we have more room for cells? Since it’s the main way you heal your shields. Q:Do you plan to build upon the chaotic aspect of the gamemode? Q:For the future seasons, Do you plan to make the legends balanced for unranked and ranked and leave more un-balanced perks, passives, etc. exclusive to Wildcard ? IMO, this would be a good oportunity to keep both try-hard and casual palyers in the game, seeing that there is a part of the try-hard players that misses the more gun focused gameplay Q:I really hope it’s permanent it’s very fun and I love how fast paced it is! Why is there a day count on the game mode selection screen? It’s Monday now if it currently says 7 days left. Does this mean a map change is coming or is the mode going away? Q: How many other Titanfall elements do you want to include besides wallrun? thanks, awesome mode! Q:Any plans on a duos version of wildcard as well? Q:Any plans on letting us choose our legend upgrades? Game mode is an amazing addition to the core game and congratulate you guys on making such a fun game mode. Any chance we can get a cosmetic AMA soon? I’d like to ask some questions about auras, tracker art, prestige skins, etc. Q:Why did my settings get reset. Took me years to fine tune it :( Q:Thoughts on giving us a self-revive on every single life? it would be a fun way to encourage more chaos and action with everybody having to move positions to secure their kill, right now it seems like self-revives run out a little too fast if your team is getting farmed Q:Will Wildcard work as a "Test Lab" for new mechanics and/or new features that could potentially be implemented on the main game? (i.e. Trios/Ranked) Q:Any plans to have a bit more experimental wildcards, like, idk, a titan wildcard or something like that? I heard it was the new cool thing among kids to have titans battling it, just saying. Q:What drove the decision to allow earning of notoriously difficult badges (4k/20 kill) in the wildcard game mode? Though it’s nice for less-skilled players like me to be able to earn them now, I am not blind to the fact that it takes away from the meaning of those badges and the grind people who earned them in normal BR had to endure.329Views4likes0CommentsBreakthrough in the Beast Mode Event
Bring on your Beast Mode, Legends! It’s three weeks of ferocious modes from March 25-April 15, 2025. You’ll have the power when you find and equip a Power Sword with unique abilities in Power Sword Royale for the duration of the event. Next up, you know we’ve got some chaos up our sleeves for April Fool’s. Then, it’s time to once again prove your mettle on your own with Solos. It’s Skirmisher’s time to shine with two new perks and some fresh upgrades for Alter. Plus, unlock unbeatable items as you make your way through the event before we jump right into the next one. We won’t ask if you can handle the heat, just prove in the Outlands. PUBS LTM: POWER SWORD ROYALE The Power Sword is in your hands…if you can find it that is. At the beginning of each match and once per round, a Power Sword will spawn and be up for grabs. Imbued with strength and close range attacks, you can wield this new piece to launch energy slashes while ADSing which also provides some additional defensive coverage. CREATOR COMMISSIONERS Creators continue to take the reins in the latter half of this season starting with Apryze’s selected modes for April Fool’s April 1-7 and the return of Solos April 8-14, 2025. Over two weeks you’ll chase glory together to complete challenges and ultimately determine how many Apex Packs † will be up for grabs the following week. Participating in week one doesn’t automatically earn you rewards, so you’ll want to jump into matches that second week as well. Plus, earn a Banner Frame when you tune in to your faves on Twitch via Twitch Drops and a free Creator-themed tracker set in the Featured store to gift your friends! If you haven’t already, be sure to connect your EA account with your Twitch account in order to receive drops: instructions can be found here. Upcoming Creator Commissioners and their Legendary choices: April 1-14: Apryze “Bone Breaker” Legendary Mastiff skin April 15-28: Kaminari Qpi “Tombstick” Legendary Mastiff skin SKIRMISHER CLASS UPDATES You might’ve seen this one coming: it’s the Skirmishers time to shine with our mid-season update. Many Skirmisher Legends are well known for using their mobility to either lead the charge into a fight or rotate early looking for one (leaving their allies behind). With this in mind, we wanted to give them a chance to turn that inherent nature into squad utility and allow their allies to keep up with their high mobility playstyle. We also wanted Skirmishers to feel free to be more aggressive with their abilities—knowing that if they perform, they’ll be able to earn that free charge to quickly escape or stay in the fight longer. Our hope is that Skirmishers are more confident diving into a fight and staying alive if they do well, and their squad is more likely to be close behind if they don’t. Trailblazer: your squadmates receive a speed boost when sprinting towards you Allies must be at least 20m away to receive this bonus Charged Knock: Skirmishers gain an extra ability charge and 50 HP regen on knock Extra charge lasts for 30s or until used Extra charge applies to all Skirmisher Legends’ Tacs except Octane who gains an additional Ult Charge instead HP regen will first heal health then shields if applicable, and can be interrupted by damage Alongside these new perks, most of our Skirmisher Legends have received updates to their abilities, Legend Upgrades, or both. And the Skirmisher’s perfect pairing, SMGs, are getting some buffs as well. BEAST MODE EVENT ITEMS Unstoppable limited-time cosmetics are up for grabs as you progress through the Beast Mode Event. Each item received during the event counts towards bonus rewards that are automatically unlocked at milestones along the way including 20 total Exotic Shards. All items will be available in Beast Mode Event Packs † for the duration of the event, with each pack having a chance to unlock the new Universal Melee Power Sword. Each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs. After unlocking the Power Sword, the power is in your hands. Customize your new Universal Melee item with a Death Box and three striking color variants. Own more than one variant? You can swap ‘em during the match as well! REWARD SHOP Earn Credits by completing daily event challenges, then check out the Beast Mode Reward Shop to redeem them for rewards (including two Beast Mode Packs) and see your progress with all four event badges. Offerings will rotate halfway through the event. PATCH NOTES BALANCE UPDATES Gold Weapon Rotation P2020, Prowler PDW, Volt SMG, Devotion, G7 Scout Heat Shields Now take damage when any part of the dome connects with the ring (Previously took damage when the core was in the ring) Now take ramping damage based on how far away the ring is from the core Dev Notes: Heat Shields had a few quirks that lead to some weird play patterns around the ring’s edge. These changes should smooth that out and make them feel more consistent when not fully engulfed by the ring. LEGENDS Skirmisher Class Perks New perks: Charged Knock and Trailblazer (detailed above) Alter Void Passage Now has two charges Maximum portal depth increased to 30m (was 20m) Cooldown reduced to 20s (was 30s, Tac Cooldown+ upgrade integrated into base kit) Health Bars shown on enemies after going through your own Void Passage (Void Vision upgrade integrated into base kit) Maximum length of Void Siphon (interactable rope with tactical portals) created from ceilings increased to 45m (was 30m) Also now created when placing unreachable portals on walls with a maximum length of 20m Placement preview now shows where a Void Siphon will be created, if there will be one Void Passage briefly highlights enemies on the other side immediately after placement Void Nexus Now reusable with each player having their own 30s cooldown Two can be active in the world at the same time (integrated part of Multidimensional upgrade into base kit) Interact directly with a Void Nexus to 'summon' your knocked allies, and summoned allies can move and use their knockdown shield Ult is otherwise not interactable from a short distance, making it easier to revive a squadmate without accidentally triggering the Void Nexus Gift from the Rift: can now grab Banners when using passive on a squadmate’s Death Box Upgrades: Level 2 Ringmaster: removed Void Vision: removed NEW “Friends”: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners (works with Gift from the Rift)) NEW Eye to Another World: gain all Recon Perks (access Recon Beacons, gain threat vision when ADSing) Upgrades: Level 3 Multidimensional: removed Tactical Cooldown+: removed NEW Void Breacher: using a friendly Void Passage grants move speed and improved reloads NEW Staring into the Void: Void Passage scan duration +15s for Alter (lasts duration of the Void Passage) Note: scan requires line of sight to enemy from the portal exit and to the portal entrance for Alter Dev Note: We've always loved Alter's playmaking potential, but the limited utility of her kit made her a tough pick. By adding an additional Tac charge, the improved wall-based Void Siphon, and new Level 3 Upgrades, we're giving Alter's Tac more playmaking potential across a wider range of situations. Additionally, her Upgrades now allow you to build Alter into either what your squad needs or what best suits your playstyle. Want to play strategically? Take the more Recon style upgrades to make plays around or hunt your enemies. Want to provide a rock solid back-line for your squad? Take the more Support style upgrade and bring people back from the brink of elimination—which works extremely well with the new Ultimate rework. The changes to the Void Nexus aim to reduce the friction around the ability. Being able to re-use the Ult allows your squad to not only use it in case of emergencies, but anytime it might be advantageous. And allowing Alter to recall her allies manually ensures that she can still help those who may not fully understand her kit and secure some clutch revives. Ash Void Breach: Ult Cooldown increased to 2min 30s (was 2min) Dev Note: The Skirmisher class perk changes should rival much of Ash’s dominance, but we’re easing off on the Ash pressure valve with a minor Ult adjustment to make those double long phase tears slightly less common. Horizon Upgrades: Level 2 Big Bang: Removed Battpack: Removed Tac Cooldown: moved to Level 2 Ult Cooldown: moved to Level 2 Upgrades: Level 3 NEW Conservation of Energy: Spacewalk grants 25HP shield regen on soft landings NEW Combat Reserve: access Assault Bins, carry extra ammo per stack, and extra grenade slots Dev Note: Horizon’s maintained a pretty strong position despite her fairly downplayed upgrades. These fresh adjustments should allow for some early improvements and then a choice for players: play into her squirrelly escape antics off her passive or lean into some of her combat efficiency and those grenade combos with her Ult. Loba Escape Artist: reduced shields regenerated to 25 (was 50) Pathfinder Upgrades: Level 3 Down and Away: removed NEW Grapple Cooldown+: decrease Tac Cooldown by 10s Dev Note: With the Skirmisher Class perk, Pathfinder’s Down and Away upgrade needed to be replaced, so we’ve added a simple cooldown reduction…for now. Revenant Assassin’s Instinct: allies now see the the low health tracking marker like Revenant Shadow Pounce Activation time reduced by ~30% Cooldown reduced to 20s (was 25s) Forged Shadows: Ult Shield HP increased by 25 Upgrades Level 2 Murder Machine: removed NEW Try To Hide: doubles the duration of the passive mark when getting enemies to low health Upgrades Level 3 Grim Leaper: removed NEW Agile Assassin: reduces Shadow Pounce activation time and charge time by half Tac Cooldown: now reduces to 15s (was 20s) Dev Note: Revenant’s fallen significantly from his reign of dominance, so we were looking to reinvigorate him in a few ways with this Skirmisher split. His raid-boss Ult has been less potent with the regen structure and we wanted to give him more strength back into the initial activation of his Ult, especially amidst the new TTK this season (we’ll keep an eye on this though). However, his Shadow Pounce had a long cooldown and required a significant amount of windup to use, so it was often saved for the right moment to disengage rather than to close-in aggressively. We’ve reduced this wind-up time both by default and through the Upgrade to allow him to feel more free to use it to engage and secure those knocks to take advantage of the new class perk. Fly, death kitty, fly! Wraith Original 3P run animation has returned Into the Void Cooldown decreased to 20s (was 25s) Tac activation time decreased to 0.8s (was 1.25s) Can now exit from the void at any time by pressing Attack or Tactical buttons Dimensional Rift Cooldown decreased to 2min 30s (was 3min) Now ramps up to max speed much faster when using Ult Upgrades: Level 2 Ult Cooldown: now reduces to 1min 30s (was 2min) Upgrades Level 3 Fast Phase: now decreases Tac activation by 30% (was 20%) This reduces the activation time to 0.5s (was 1.0s) Tac Cooldown: now reduces to 15s (was 20s) Dev Note: Wraith is getting a number of adjustments to return her closer to her original form. Her sped up activation allows her to be both more reactive and aggressive with her Tac—especially when paired with the new Skirmisher perk. We wanted her to assert more control over when she exits phase to get her back into the fight sooner, which is why Wraith can now control when she exits the Void. The Ult adjustments aim to allow her more active access to her rotation potential and, alongside the speed ramp, it will make it easier than ever to set up a portal rotation for her squad. Also, the run is back. Enjoy. AMMO & ATTACHMENTS Accelerated Weapons Accelerator Hop-Up has been removed from: C.A.R. SMG, G7 Scout, Nemesis Burst AR Accelerator Hop-Up has been added to: P2020, Volt SMG, Wingman Lasers: increased laser effectiveness at all tiers WEAPONS SMG Alternator SMG Increased mag size across all tiers Base: 20 (was 19) White: 24 (was 23) Blue: 27 (was 26) Purple/Gold: 29 (was 28) C.A.R. SMG Increased mag size across all tiers Base: 20 (was 19) White: 23 (was 22) Blue: 25 (was 24) Purple/Gold: 28 (was 27) R-99 SMG Increased mag size across all tiers Base: 18 (was 17) White: 21 (was 20) Blue: 24 (was 23) Purple/Gold: 27 (was 26) Volt SMG Increased mag size across all tiers Base: 20 (was 19) White: 22 (was 21) Blue: 24 (was 23) Purple/Gold: 27 (was 26) Dev Notes: We’re taking a pass at most of our SMGs ammo capacity to make them a little more lenient when challenging our more bursty shotguns and consistent LMGs. We’re hoping a little more ammo in the mag can help close out those tight engagements before being forced into a reload. AR Nemesis Burst AR Charge deplete time increased to 8s (was 6s) Delay before charge starts depleting increased to 8s (was 6s) Increased barrel effectiveness at all tiers Dev Notes: With the Nemesis losing the Accelerator Hop-Up we wanted to make sure that it’s still an appealing option for players. We’re making some QoL changes that should make it feel a little smoother. LMG Devotion LMG Reduced the intensity in first few shots of the recoil pattern L-STAR EMG Removed Reverse Hipfire mechanic Dev Notes: The L-STAR has proven to be a powerhouse weapon that gets away with murder at every engagement range. We’re happy it’s seeing so much play, but want to make sure it doesn’t outclass the rest of the roster. Removing its reverse hipfire should help it feel a little less oppressive in CQC and create some room for our SMGs to shine. MARKSMAN 30-30 Repeater ADS Charged shot increased to 65 (was 58) ADS Charged Headshot damage increased to 104 (was 93) Dev Notes: The 30-30’s charge shot isn’t quite as impactful as we’d like for an opener so we’re increasing its damage so that slower more methodical gameplay feels rewarding and worth spending the time on. G7 Scout Damage increased to 36 (was 35) Headshot damage increased to 58 (was 56) Slightly increased fire rate Dev Notes: The Scout is getting an adjustment up to compensate for losing the Accelerator Hop-Up. PISTOL P2020 Normalized laser effectiveness to other weapons Dev Notes: The P2020 had worse-than-average scaling with the lasers as the base hipfire was better than its peers. We’ve decided to remove this and lean harder into its hipfire accuracy being a part of its identity. Wingman No longer takes Boost Loader Hop-Up SHOTGUN EVA-8 Widened blast pattern MAPS Pubs E-District King’s Canyon Storm Point Ranked E-District King’s Canyon Storm Point Mixtape (March 25-May 5, 2025) TDM: Skull Town, Fragment, Zeus Station, Estates Control: Barometer, Caustic, Labs, Production Yard Gun Run: Wattson, Estates, Skull Town, Fragment MODES Pubs: Trios & Duos (March 25-May 5, 2025) Pubs LTM: Power Sword Royale (March 25-April 14, 2025) A new Pub Trios Event mode that includes the Power Sword! Power Sword spawns at the beginning of a match and once per round Power Sword Event Melee Weapon Strong and fast close range attacks Longer range coverage with the ability to launch energy slashes with ADS Provides defensive coverage by absorbing incoming damage with ADS Can produce an energy blast that hinders nearby enemy players and buffs nearby allies LTM: April Fools(April 1-April 7, 2025) In collaboration with Creator Commissioner: Apryze A remixed April Fools mode returns! LTM: Solos (April 8-April 14, 2025) In collaboration with Creator Commissioner: Apryze Solos returns with some twists! Now features 30 player matches Systems’ balance and Ring timings have been adjusted accordingly Respawn Token All players start the match with 1 Respawn Token, allowing them to redeploy after dying Late in the match, respawning will be disabled and players with a Respawn Token are awarded a large amount of EVO Unlike Redemption Trios, the Respawn Token is not found in loot and is not a Survival item Arsenals and Kitted Weapons Arsenals will upgrade the weapon by 1 tier until Purple, and Gold upgrade is available once Loot Bin reset has triggered If a higher tier scope is equipped on a lower tiered weapon, the upgrade will preserve the custom scope selection If no scope is equipped, the upgrade will grant the scope of the next upgrade RANKED Scoring Update: Kills, Assists and Participations after the 8th will be worth 50% (was 6th) NEW Split Reset Rule Introducing the new Tier-based Split Reset rule: every split system will reset players to the lowest division of their last split rank tier: There will be no RP reset from Rookie IV to Rookie I, players will keep the RP they have from the last split Bronze IV to I resets to Bronze IV 1000 RP Silver IV to I resets to Silver IV 3250 RP (with +250 demotion protection) Gold IV to I resets to Gold IV 5750 RP (with +250 demotion protection) Platinum IV to I resets to Platinum IV 8750 RP (with +250 demotion protection) Diamond IV and III resets to Platinum III 9250 RP Diamond II and I resets to Platinum II 10000 RP Master and above resets to Platinum I 11000 RP Dev Note: To foster fairer competition and reduce mismatches, we're replacing the traditional hard reset with a new Tier-based Split Reset rule. At the end of each split, your performance will determine your tier and your score will be reset to the minimum threshold of that tier instead of a uniform baseline. This means you'll start the new split with other players at a similar skill level, preserving your progress while ensuring a more balanced competitive environment. BUG FIXES Certain Loot Bins once again refill properly after bin reset Fixed rare server crash Fixed an exploit that would allow cheaters to crash the server Fixed "unknown" player ranks due to late loading being incorrectly shown as Rookie. If a player's rank is not known by the time the Skill Display has loaded, those players' ranks are now hidden. Opened extended supply bins will no longer show an icon after a Legend Upgrade Peacekeeper will no longer occasionally fire two shots at once while sliding Spider Den loot now reflects current loot pool Tridents will no longer be sent flying when boarded Arsenals Ensured Arsenal upgrade VFX shows on both Akimbo weapons Arsenals will now provide correct amount of ammo after Loot Bins & Arsenals reset Prevented rare bug where Evo Harvesters spawn inside Arsenals Rebinding keys no longer prevents using the “Highlight Arsenals” map button Upgrading a charged Sentinel or Rampage no longer removes the weapon charge Restored correct weapon animation while upgrading at an Arsenal Legends Crypto: EMP VFX now matches the distance you could get hit at Lifeline: now revives at Support class speeds when silenced and is able to deploy D.O.C. to revive Newcastle: can once again move his mobile shield while downed QUALITY OF LIFE Improved consistency when interacting with bleeding out squadmate near small doors Pinging from a Zipline now won’t ping the Zipline itself Legend Upgrade prompt will no longer disappear when taking damage by the ring. All other damage types continue to close the prompt. AUDIO Reduced audible distance of persistent sound on Ballistic while Ult is active (friendly reduced more than enemy) Reduced volume of: Alter's active Void Nexus idling Ash's Snare persistent sound for self and squad Catalyst's Tac and Ult, also reduced Barricade volume and audible distance for self and squad Caustic gas cloud persistent sound (initial burst unhanged) Mad Maggie's Wrecking Ball speed burst persistent sound Persistent smoke for Bangalore Tac (initial burst unhanged) Reduced volume and audible distance of: Ballistic's Whistler persistent sound for self and squad Mad Maggie's Riot Drill persistent sound Slight volume reduction of: Bangalore’s Ult rocket impacts and explosions at distances greater than pose a threat Crypto’s Drone relative to FOV to help with determining location Seer’s Exhibit heart emitter when not in player FOV to help with determining location GRAPHICS This patch removes the option for DirectX 11. We discussed this decision and compared performance between DX11 and DX12 across the entire playerbase in this Dev Update. For additional clarity, DX11 was released in 2009 and as a result it does not have many of the capabilities shared by DX12 and consoles, including previous-gen consoles. Keeping DX11 increasingly requires maintaining two versions of the rendering engine: one only for DX11 and a second shared by every other platform. While continuing to support DX11 allows older GPUs to continue to play the game, it also slows down the development of our rendering engine considerably leading to fewer performance and graphical improvements over time. DirectX 12 is supported by GPUs starting with the AMD Radeon HD 7790 and the Nvidia GTX 960. In Seasons 23 and 24, approximately 1 out of 1000 Apex players were playing on GPUs older than that at any given time. Rather than split our efforts, we decided to focus on improving the engine for the 99.9% of players who can make use of it. This patch also contains a number of improvements for DX12: Added a CVar lobby_max_fps: can be used to change the FPS cap in the lobby and menus. This still defaults to 60 to reduce CPU and GPU usage, but can be increased for players who prefer smoother frame rates. Setting +lobby_max_fps 0 will remove the lobby cap, and the lobby will have the same FPS cap as the rest of the game. Added a launch argument, -no_render_on_input_thread: prevents multithreaded rendering from using the same CPU core as input processing. For players with a high number of CPU cores (min. 6), this can improve the stability of frame rates and input lag, especially if they have a high polling rate mouse or controller. For other players, this option could worsen rendering performance. Added a launch argument +mat_no_stretching 1: prevents all resolution stretching and will always letterbox or pillarbox your monitor to the game’s resolution. Players should be aware that certain aspect ratios with this setting can break UI elements in the game, but this functionality is still useful for some players to replicate their DX11 setup with custom resolutions. "Clamp Mouse Cursor to Game Window" option will now clamp the cursor to the area inside of letterboxing or pillarboxing. Ex. when the game is run using a 16:9 resolution on an ultrawide display. This can be disabled with the launch argument +clip_mouse_to_letterbox 0. Fixed +mat_wide_pillarbox 0 launch argument that can be used to enable stretching when running an ultrawide display Fixed some bugs with VSync behavior in DX12 which led to slightly more unstable frame rates when using Triple-Buffering or a lower framerate limit when using Adaptive V-Sync Significantly improved frame rate stability with texture streaming, especially when Texture Streaming Budget is set to Very Low. (Dev Note: While a lower texture streaming budget reduces VRAM usage, it can also hurt performance because textures need to be loaded and unloaded from the GPU more frequently. “None” is the fastest option for performance, but the second fastest option is most likely the default setting for your GPU.) Slightly improved frame rate stability when using Nvidia Reflex or AMD Anti-Lag 2 in combination with high polling rate mice or controllers and capped FPS We also want to mention a known issue with DX12. Less than 1% of PC players are experiencing more common GPU crashes (DXGI errors or sometimes a crash with no error) on Nvidia GPUs, typically every 1-2 hours of play. If you’re one of these affected players, please see our Trello post for possible workarounds as we continue to investigate. Play Apex Legends for free* now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via the EA app, Epic, and Steam. Follow Apex Legends™ on Twitter, Instagram, and TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases. † Not available in all territories. Breakthrough in the Beast Mode Event519Views0likes0CommentsCelebrate 6 Years of Apex
Another legendary year down. This year we celebrate the 6th anniversary of Apex Legends. How are we celebrating you ask? We’re back with an anniversary event like no other. This year, we have a free community-made reward tracker, a first of its kind Mythic R-301, Mythic Mayhem Royale, and more. COMMUNITY-MADE REWARD TRACKER Some of your favorite community artists and creators have joined forces to bring you a fresh and brand new community-made reward tracker to help commemorate our anniversary. Complete daily challenges and earn points to unlock free items like Legend skins, Art Trackers, Crafting Metals, an Anniversary Event pack, stickers and more. A huge and special shout out to all of the amazing artists and creators who squadded up to make this anniversary tracker happen! MYTHIC MAYHEM ROYALE Get ready for some Mythic Mayhem Royale! The new Mythic R-301 is coming to Pubs in this new takeover. Keep an eye out for new supply drops marked with Rampart's signature and hologram to receive a fully kitted R-301 with a distinct hop-up providing a unique buff during the event. In addition to Mythic Mayhem Royale, get ready to hunt down some Respawn Tokens while playing Trios and Duos (during the 3rd week of the event only). Loot a respawn token and get a second chance at victory! MYTHIC R-301 AND HEIRLOOM SHARDS Join the party and unleash destruction as you unlock 36 Anniversary Event items, with every item being Legendary or above, including a set of Heirloom Shards, Legend skins, weapon skins, and the Mythic R-301! Some Anniversary Event items this year may look familiar as we included a number of previous anniversary skins. However, if players already own the previous anniversary skins, they will automatically progress through the milestone rewards. Inspired by Wraith’s affinity with the void, mirroring her volatile nature and a dimension that transcends time and space - the first of its kind Mythic R-301 has entered the party. The Mythic R-301 is absolutely loaded. Use Exotic Shards to evolve it through four bold cosmetic upgrades. These upgrades include elevated animations, knock effects, and more. Players who obtain Void Disruption, the new Mythic R-301 weapon skin, during the Anniversary Event will automatically receive the matching Void Disruption ordnance skin. Afterwards, players will be able to unlock the Void Disruption ordnance skin via currency. STORE TAB Today through March 4th, you can snag skins from previous anniversary stores dating all the way back to Apex’s 2nd anniversary! Bundles with skins such as Lunar Elegance, Air Orchid, and Hype Beast will all be available. Play Apex Legends™ for free* now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™, and PC via the EA app, Epic, and Steam. Follow Apex Legends™ on X, Instagram, TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends™ news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases. †Not available in all territories.238Views1like0CommentsNew Updates Coming with Apex Legends™: Takeover
NEW UPDATES COMING WITH APEX LEGENDS™: TAKEOVER We live to fight, Legends. This season we’re bringing the community to the forefront of Apex Legends with some of your favorites taking over content and competition. These Creator Commissioners will craft a series of challenges based on their own Apex experiences with a chance to earn cosmetics. Gear up with Arsenals, new one-stop shops stocked with weapons and ammo to hit the ground running. Purchase a Legend Spotlight Pass to find a potential new main and earn a Legendary skin for both your new Legend and a weapon. Add in Legend updates and bold meta changes, and we’ve got ourselves a party worthy of our sixth anniversary. Speaking of, our Anniversary Event kicks off at season launch with even more community created content and the debut of the Mythic R-301. This Takeover is a party you’re not going to want to miss. CREATOR COMMISSIONERS Creators take the wheel this season. Four different Creator Commissioners will step into the spotlight for two weeks each, bringing challenges to conquer, new and returning fan favorite modes, and fresh rewards. Week one you’ll chase glory together to complete Community challenges and ultimately determine how many Apex Packs† will be up for grabs the following week. Here are your community goals for each first week: Tier 1 completion: 10 total Apex Packs† earnable Tier 2 completion: 15 total Apex Packs† earnable Tier 3 completion: 20 total Apex Packs† earnable In week two, the hunt is on to earn those rewards! Work through five individual challenges to unlock a Creator-selected Legendary weapon skin and the Apex Packs† you chased in the first week. Participating in week one doesn’t automatically earn you rewards, so you’ll want to jump into matches that second week as well. Plus, earn a Banner Frame when you tune in to your faves on Twitch via Twitch Drops and a free Creator-themed tracker set in the Featured store to gift your friends! If you haven’t already, be sure to connect your EA account with your Twitch account in order to receive drops: instructions can be found here. Creator Commissioners and their Legendary choices: February 25-March 10, 2025: Ninjayla Legendary skin: Wingman’s “Death Ray” March 11-24, 2025: Oraxe Legendary skin: Kraber’s “The Pioneer” April 1-14, 2025: Apryze Legendary skin: Mastiff’s “Bone Breaker” April 15-28, 2025: Kaminari Kyupi Legendary skin: Mastiff’s “Tombstick” ARSENALS We’re bringing the arsenal this season with…well, Arsenals. This new addition to Battle Royale provides easy and consistent access to weapons and ammo of your choice. Stations will be located across all POI's on every map and, while their locations are fixed, the ammo type they will provide is random each match. In addition to providing our full armory of weapons, Arsenals will also provide relevant ammo and the ability to enhance weapons. You can enhance one weapon per Arsenal and that weapon must match the Arsenal's ammo type. Doing so will grant an upgraded attachment and provide an optic if the weapon is missing one. When bins reset, so too do Arsenals—giving you the ability to upgrade again with higher potency. The amount of ammo they provide also significantly increases after a reset. Locate Arsenals while you’re in the Dropship to inform your squad’s drop location, or spot them on the map and in-game HUD once your boots are on the ground. Prefer the hunt? Adjust how much info you want in the settings menu. The choice is yours. Pinging to request a weapon, ammo, or attachment will also automatically ping the nearest relevant Arsenal. META CHANGES We’re bringing a little extra heat to battles this season with a couple of meta changes that you’ll want to get your hands on and test yourselves. It’s buffs a plenty with all weapon classes getting adjusted to feel more competitive with Assault Rifles. That’s right, every single weapon is getting an update. The time-to-kill has been decreased not only with these weapon adjustments, but with updates to Armor, Helmets, and headshot multipliers. Legends aren’t missing out either—the Assault class is getting some hot new perks, and both Ash and Ballistic are getting some special attention. We’ve also made some adjustments to regen items to ensure you still have a fighting chance while taking on these lethal changes. Takeover Patch Notes drop on February 10, 2025, with all of the nitty gritty details. LEGEND SPOTLIGHT PASSES In the spirit of the season, why not let a new Legend take over your spotlight this season? Complete challenges with the new Legend Spotlight Pass to increase your proficiency with a potential new main. Progress through twenty levels to earn rewards that you’d normally have to wait for in shop rotations. You’ll also earn two Legendary Packs along the way: one at Level 10 with a weapon skin and one at Level 20 that grants one of ten available Legendary skins for that Legend. One Legend Spotlight pass can be purchased per season, per Legend in the in-game store and it also unlocks the Legend if you haven’t done so already. SEE YOU ON THE DROPSHIP So, are you ready to rise to the community challenge, Legends? There’s something for everyone this season from buffs to perks, rewards to passes, and even more around the corner. Who will you feel out first: a high-precision simulacrum or a formerly distinguished gentleman? Maybe the buffs of weapons or Arsenals calls more to your heart. There’s no wrong answers here—just the heat of battle. Takeover launches February 11, 2025. Play Apex Legends™ for free* now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™, and PC via the EA app, Epic, and Steam. Follow Apex Legends™ on X, Instagram, TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends™ news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases. New Updates Coming with Apex Legends™: Takeover361Views1like0Comments