CHEATERS
Hackers ruined the experience for PC players from the very first week of FC 25. Cheats were available for purchase on DAY ONE, and the game quickly became unfair and unplayable. Many of us quit not because the game was bad, but because it stopped being competitive and fun. If FC 26 doesn't launch with a strong anti-cheat system from day one, you're going to lose a whole segment of your community in the first week.193Views2likes16CommentsRequest to Enable UT Competitive Camera in Offline Modes (EA SPORTS FC 26)
Dear EA SPORTS Team, I'd like to express appreciation for the improvements in EA SPORTS FC 26 particularly the introduction of the new Ultimate Team Competitive Camera, which offers an excellent wide-angle and zoomed-out view that enhances tactical awareness and readability. However, I've noticed that this camera is currently exclusive to Ultimate Team online modes. In offline modes such as Career Mode, Kick-Off, and Tournaments, none of the available camera presets - even with custom settings - provide the same clarity, field coverage, or visual comfort. Request: Please consider making the UT Competitive Camera available across offline modes as well. Many players, myself included, would greatly benefit from a consistent gameplay experience and improved field vision outside of FUT. Thank you for your continued innovation, and I hope you'll consider this request for a future update or patch. TikuBana3Views0likes1CommentFor enhancing the enjoyment of visual and intuitive cooperative gameplay.
You're looking for ways to visually communicate your intended play to teammates in FC25, similar to the existing rush prediction line. Specifically, you want to be able to show your desired run direction or intended pass target while you're the ball possessor. Here's a breakdown of your excellent suggestions and a possible implementation: Enhanced Visual Communication for Ball Possessors in FC26 Your idea to expand visual communication for ball possessors would significantly improve team play, especially in drop-in matches where real-time verbal communication is limited. This would allow for more intuitive, fluid, and diverse tactical approaches. Proposed Implementations 1. Dynamic Run/Pass Direction Indicator * How it works: While protecting the ball (e.g., holding the "protect" button), pushing the right analog stick in a desired pass direction would display an arrow, similar to the existing rush prediction line. * Benefit: This clearly shows teammates where you intend to pass or where you want them to make a run to receive the ball, preventing miscommunications and passes to empty spaces. 2. Pre-Set Positional Markers * How it works: Using the D-pad , you could instantly place temporary markers at pre-registered "hot spots" on the field. For example: * Up: Opponent's right corner near the touchline. * Down: Left 45-degree angle inside the penalty area. * Left/Right: Other strategic positions you've customized. * Marker duration: These markers would persist for approximately 5 seconds, providing a brief window for teammates to react and move into position. * Benefit: This allows you to highlight specific attacking or defensive areas you want teammates to occupy, facilitating more complex set plays or tactical movements without needing to pause the game. Why This Matters While established clubs can develop synergy over time, drop-in matches often suffer from a lack of shared understanding of intentions. Implementing these visual communication tools would: * Reduce miscommunication: Fewer passes to "ghosts" or players running in different directions than intended. * Increase fluidity: Players can react more quickly and intuitively to your plans. * Promote diverse tactics: Allows for more intricate and varied attacking patterns. * Enhance enjoyment: Makes drop-in matches more satisfying by fostering better teamwork and more successful plays. This kind of feature would transform the drop-in experience from a chaotic scramble into a more cohesive and enjoyable football simulation.6Views0likes0CommentsLegacy Defending issues. EA, please, don't leave it behind.
I know this might sound off to many, but there are a lot of players who play only offline and like using only legacy defending. It was great in FIFA 21, 22, and 23 until it was completely ruined in EA FC 24 and 25. What are the issues? [1] Second-man press: This is so bad and off. Usually, the second man is supposed to run from where he is straight to the attacker to press. The second-man press makes weird runs that offers no press. This press usually occurs in a way that betrays sound tactical judgement, and this is happens in a way that is HIGHLY detrimental to defending. Many times, they miss the attacker or just harmlessly escort the attacker. They are just usually useless. [2] Non-existent tackling, physicality or aggression when close to attacker: This wasn't much of an headache in FIFA 21, 22 and 23. Currently, even when the second man or your selected defender is so close to attacker. They do almost nothing to challenge, tackle or nick the ball despite pressing X or second-man press, or both. The second man and/or the selected defender just harmlessly escorts the attacker to the goal. Combining this with [1], the second man is so so easy to beat. [3] Defenders should recover better: Defenders have a very poor recovery and they commit too much. A slight movement takes them out. This is so so bad, and I hope EA fixes this come EA FC 26. That aside, I will like EA to fix the goalkeepers. They make weird dives and seem bent on letting goals in. Why is a goalkeeper sitting down in the middle and covering his eyes when he should dive to the side. The left stick dribbling is so unresponsive and weird. Thanks.29Views0likes3CommentsGive control to set Piece (co op season) to fc26
Hello EA team, I would like to suggest improvement for FC 25 in Co-Op online modes (such as FUT Co-Op or Online Seasons with a friend across platforms). Currently, the game automatically assigns control of set pieces (penalties, free kicks, and corners) during online Co-Op matches, and there is no way to choose or predefine which player gets to take them. It would be a great addition to allow us to configure (either before the match or via a simple menu) which co-op partner takes which type of set piece. For example, one player could always take penalties, while the other takes free kicks and corners. This would improve coordination, add flexibility, and make the co-op experience more enjoyable — especially in crossplay (e.g., PS5 and PC). I would be happy if you added this. To fc26. Thank you for considering this! Best regards, A passionate FC player --9Views0likes0CommentsImportant FeedBack - (GameChanger Features)
Hello Ea Sports , I hope you get my message seriously and my feedback help improve the game as i love it , i hope the developers read this message First Part (Most Important ): You need to add more shooting and passing animations , like for example when i shoot with mbappe or haaland or kane or any player there is a certain same animation that keeps happening like its the same shooting animations for all the players , in the Finesse shoot especially rolling the ball then using finesse its the same animation thats triggred for all players , there need to be more animations for shooting especially , it will solve the boring part of constantly playing the game and Certain angles to shoot from , there should be more and more animations for shooting and passing contextual with the movement and angle of the shot , another example if i do Trivela with Suarez its the same animation as trivela with salah or eto or Quaresma ( soon ) there has to be diffrent trivela animations like 9 or 8 animations not like they do the same animation over and over it will become boring god forbid , Second Part : Adding a PlayStyle Called Knuckleball ( where long shots are more accurate Arched and powerful ) ex: Cristiano Ronaldo - Gareth Bale - Roberto Carlos - Like when i shoot the ball from far with L2 with the strong foot of the player it should trigger a knuckle ball like real life like how cristiano and Ibrahimovich actually shoot an arched ball above the goalkeepers Third and Final Part : Adding first time shot and pass PLayStyle to be more accurate and to be added with first touch playstyle - there are certain players who cant shoot from first time and needs to take first touch with the ball before they actually shoot in real life Finally Thanks For Reading My Message All Love for EaFC26 and the support team.17Views0likes0Commentsplease improve inviting/joining function to make it faster in clubs
it takes a lot of time to invite/join users or clubs in clubs. i want devs make lobbies for users to search clubs or users quickly. the status of lobbies should be updated at every second like most of other famous games, battlefield,apex etc7Views0likes0CommentsFeature Suggestion for FC 26
To enhance tactical flexibility and player agency in FC 26, I propose extending the Auto, Semi, and Manual control framework to the "Call for Support" and "Trigger Run" mechanics. Currently these features require manual activation, which can limit a player's ability to dynamically manage off-ball movement and support during both build-up and attacking phases Several existing gameplay elements, such as Passing, Through Balls, Crosses, and Tactical Pressing, already utilize Auto, Semi, and Manual modes, empowering players to tailor the level of control to their preferred style - ranging from fully automated assistance to full manual precision. Applying this control paradigm to "Call for Support": Auto mode means teammates automatically position themselves closer to the ball carrier when isolated or under pressure. Semi mode allows situational support where some movements happen automatically, but the player can still manually trigger support runs when needed Manual mode grants full control to the player, requiring explicit input to initiate any support runs. Similarly, for "Trigger Run": Auto mode facilitates intelligent, context-driven forward runs by off-ball teammates without player input. Semi mode offers a hybrid approach, balancing automatic runs with plyer-initiated ones. Manual mode provides the player complete command over the timing and selection of all attacking runs. Integrating these control options would deepen the strategic layer of gameplay by allowing players to dictate the level of off-ball movement automation, thus catering to a spectrum of skill levels and tactical preferences. Thank you considering this proposal to further refine FC 26's gameplay mechanics4Views0likes0CommentsEA FC 26 starheads
Welcome to the EAFC starhead thread! Here is a link to some very useful spreadsheets from @Anonymous https://answers.ea.com/t5/General-Discussion/Starhead-database/m-p/13000209#M12464 Using the above link you will be able to keep in the loop with everything starhead related.1.1KViews2likes11Comments