FC26 ONLINE GAMEPLAY ISSUE
l am playing FC 26 on a PlayStation 5 Digital Slim and I have been experiencing a very serious gameplay problem for a long time. During certain periods, sometimes lasting for weeks or even months, online gameplay becomes almost unplayable for me. My players suddenly become extremely slow, unresponsive, and unable to react properly during matches. Player movement feels delayed and inaccurate, especially when defending or switching toward opponents. The strange part is that my internet ping remains stable at around 31ms both when the game feels normal and when the issue happens. There is no visible connection warning, but gameplay quality becomes completely different. Symptoms include: • Very slow player reactions • Delayed inputs • Incorrect player switching and positioning • Players moving toward strange directions while defending • Sprint speed and acceleration feeling heavily reduced • Gameplay feeling extremely heavy and delayed • Conceding many goals because players cannot respond properly I mainly play Online Seasons, Online Friendlies, and Ultimate Team. An important detail is that I have been playing regularly against the same friend in Istanbul for about one year. Sometimes he experiences the exact same issue for weeks and cannot play properly at all, while I can easily beat him. Then the situation reverses and I become unable to play properly for weeks while he beats me easily. This makes us believe there may be a server synchronization, gameplay balancing, or connection quality issue beyond normal player performance. Platform: PlayStation 5 Digital Slim Location: Istanbul, Turkey Connection Type: Wi-Fi Average Ping: 31ms At this point, the issue has become extremely frustrating and I am close to quitting the game entirely. Could you please investigate whether there may be: • server synchronization problems, • gameplay delay issues, • lag compensation problems, • routing issues for Turkey servers, • or any known gameplay responsiveness bugs affecting FC 26?17Views1like1CommentApex’s sound effects have become noisier over the past few years
Just watch any Apex gameplay footage from three or four years ago and you’ll notice it immediately — the gunshots and ambient sounds were way more comfortable back then. The SFX updates over the past few years have honestly made the game feel unpleasant to play. When every part of the game tries to change things up to keep players from getting bored, the end result is just a chaotic mess, becoming increasingly bloated, less fun and more exhausting to play.3Views0likes0CommentsCompletely Broken Game
So frequent now, I'll have loads of games where... I am shooting an opponent, head on, landing every shot. In their back. Then then after half a magazine turn around and kill me with the same gun. No headshots or other damage changes. Somehow their gun does more damage or fires faster I'm assuming? Or what? Previously, a whole magazine from anything, Alternator, P2020 Akimbo, R301, R99 was melting opponents. Hit them with a full magazine they're knocked. Now. NO. I can empty 3 p2020 akimbo magazines into an opponent before they will down. Enemy opponent I'm shooting their health bar will STOP depleting at a fraction of health and stay there indefinitely until i am downed. No matter how long I can erase an opponents shields and health and it will stick at one fragment of health, I continue to real off half an R301 magazine into them and no damage is done until I'm knocked. Then other times my alternator is taking 5 seconds to reload. Meanwhile I'll be downed in 1 burst from a prowler or a couple shots from 289 meters of akimbo p2020 or r99 This is on 40ms ping and 0 packet loss. It's tedious and frustrating and feels pointless playing. Tempted to cut my losses and delete this for good tbh. That will be the very last EA title I will ever own.Dying from no shots
How now am I dying from not being shot at all. I can walk in a room shoot someone I can get die immediately as soon as a first shot is fired and report says there is exchange of fire. Or enemies health completely depleting and not dying. How can I be shooting an enemy in the back for half a magazine and they turn around and kill me with the same gun, no missed shots. Getting shot through walls is fun too This is with 44ms ping and 0 packet loss. Absolutely atrocious31Views0likes2CommentsUnable to Access FC 26 Ultimate Team – Account Stuck/Session Error
To the EA Support Team, I am writing to report a critical issue with my FC 26 Ultimate Team account. My previous issue (getting kicked after matches) has escalated, and now I cannot access the Ultimate Team mode at all. Problem Details: When I attempt to enter the Ultimate Team menu, I receive an error message (e.g., "Connecting to Ultimate Team is not possible at this moment" or "An error occurred while downloading the FUT Live Updates"). This started after a series of disconnections caused by my unstable internet provider. It appears my account might be "stuck" in a previous session or there is a server-side restriction that prevents me from even reaching the main UT hub. Steps I've Already Taken: • Waited for over 24 hours without logging in. • Reinstalled the game and cleared the system cache. • Verified that my internet connection is now stable (using a wired connection). • Confirmed that other online modes (like Seasons or Clubs) are working fine, but Ultimate Team remains inaccessible. Request: Please investigate my account status and manually reset/refresh my active session on your servers. I believe my account is flagged or stuck due to the previous connection errors, and I am unable to resolve this from my end. Account Information: • EA ID: [katchakrittz8] • Platform: [ PC ] • Error Message: [Connecting to Ultimate Team is not possible at the moment.You will now be returned to the main menu] I look forward to your swift response so I can return to the game. Best regards,139Views0likes1CommentWhy is aim assist allowed in Ranked?
People always say that aim assist exists to help casual players. If that's the case, I don't understand why it's still allowed in Ranked and the competitive scene. Is it impossible to see a competition based purely on raw skill among top players in Apex? I can understand having it in casual or other modes, but I don't get why it's in Ranked. The patch notes mentioned the game being "competitive," but a system that narrows the skill gap between beginners and high-level players doesn't make any sense for a competitive mode.9Views0likes0CommentsDetailed Proposal to Improve Ranked System – Prioritize Individual Performance
Yes, I've wrote the following text using an AI platform, but the main idea is from my thoughts and notes, hope EA and Respawn can give a look at it. Dear Respawn Entertainment & Apex Legends Development Team, I am a dedicated Apex Legends player currently sitting in Diamond IV during Season 28 (April 2026). I have been playing since the early seasons and truly love the game, but I have identified a structural issue in the Ranked system that is negatively affecting competitive integrity and player enjoyment, especially for solo and duo queue players. 1. The Core Problem: Performance vs. Visible Rank Mismatch Passive climbing / Carry dependency: It is too easy to reach and stay in Diamond+ by being carried or through low-impact third-parties, without the mechanical skill, movement, or decision-making expected at that tier. MMR Friction: Matchmaking frequently pairs players with the exact same visible rank (e.g. Diamond IV) but drastically different real skill levels (some playing at a clear Gold/Platinum mechanical level). Low individual accountability: The current system heavily rewards team placement and kills/assists regardless of personal contribution. This creates inconsistent lobbies, frustration for skilled solo players, and devalues the meaning of Ranked badges. 2. Proposed Solution: “Skill-First” Ranked Formula I propose evolving the existing Season 28 RP system by shifting 55-60 % of RP progress toward verifiable individual performance, while keeping the Battle Royale identity intact. New RP Formula: RP Net = [Team Positioning RP] + [(Kills + Assists) × Value per Position × Individual Multiplier] + [Personal Damage Bonus] – [Entry Cost] Key Components: Team Positioning RP: Keep exactly as it is today (+125 for 1st place, +95 for 2nd, etc.). Survival and smart rotations must still be rewarded. Kills + Assists: Keep the current scaling values based on final squad position (higher value in top 5). Individual Multiplier (the core filter): Calculated as a rolling average every 10 matches. Compares your Personal Damage Average (plus weighted damage in final-circle fights) against the expected average for your current visible rank. Range: 0.75× (underperformers) → 1.35× (consistent high performers). This makes it statistically much harder to climb or stay in a rank you are not actively contributing to. Personal Damage Bonus: +1 RP for every 300 damage dealt (capped at +40 RP per match). The bonus scales higher the better your final placement, heavily rewarding high-impact damage in late-game fights instead of early poke or cheap third-party finishes. 3. Strengthening Hidden Skill MMR & Matchmaking To complement the RP changes, refine the existing hidden Skill MMR: Primary metrics: Damage Per Minute (DPM), Percentage of Team Damage dealt, adjusted K/D by position, and the Individual Multiplier from the last 10–20 games. Clustering: Within the same visible rank (e.g. Diamond IV), prioritize matchmaking players with similar Individual Multipliers and hidden MMR. This would dramatically reduce the “Diamond badge but Platinum skill” problem in random queues. 4. Expected Benefits Ranks become a true reflection of individual skill rather than time played or carry luck. Solo and duo players get much fairer and more consistent games. Players are incentivized to improve their own mechanics and game sense. Long-term increase in player retention and competitive health of the Ranked mode. I believe this would be one of the most impactful Ranked improvements since the current system was introduced. All the required data (damage, final-circle contribution, etc.) is already tracked by the game, so implementation is technically straightforward. Thank you for reading this detailed, data-driven proposal. I would be more than happy to provide match samples, my own stats, or discuss any part of it further. I only want Apex Legends to continue being the best battle royale experience possible. Best regards,82Views1like3CommentsA Plea for Transparency After Three Denied Appeals for an Apex Legends Ban
Hi EA Community, I’m posting this after receiving the exact same automated rejection for the third time on my Apex Legends ban appeal. I’ve now gone through the full appeal process, and at no point has anyone from EA provided a clear, specific explanation of what I supposedly did wrong. Here’s what happened: I received a permanent ban on May 5, 2026 for “Gameplay enhancement” in Apex Legends. When I appealed, the first response was a standard email confirming the penalty was applied correctly and linking to the Positive Play Charter and User Agreement. No details, just vague wording and two links. I appealed again. Same email, word for word. I appealed a third time and specifically asked the Terms of Service team what evidence I could provide to show this was a mistake. The response? The identical canned message again. It feels like an infinite loop. I appeal asking for a concrete reason → EA sends the same template → I click the links → I get the same generic “Gameplay enhancement” description with no examples of what triggered it. There is zero transparency. No logs, no timestamps, no specific action or software mentioned. Just a broad accusation that loops back on itself. I’ve checked my system thoroughly. My setup is: CPU: Ryzen 7 9700X GPU: Radeon RX 9070 Mouse: Logitech G502X Superlight (official Logitech driver only) Keyboard: Spectre Pro Lighting software: OpenRGB and official XPG RGB tool That’s it. No third-party overlays, no macros, no cheats — only official AMD and Logitech drivers. Yet the ban stands as permanent with no way to get a real explanation. I used to be able to talk to a live agent through chat. Now it seems everything is handled by bots sending templated replies. I genuinely have to ask: is there still a human in EA’s Terms of Service / enforcement team, or has it all been replaced by AI that just repeats the same message no matter what you write? I’ve already made two previous posts about this on the forum with no real response. It’s incredibly disappointing from a company that claims to care about its players. When the automated system makes what appears to be a mistake, players deserve at least a clear explanation of the violating behavior and a genuine chance to defend themselves — not endless loops of identical emails. Has anyone else experienced this exact situation with vague “gameplay enhancement” bans and zero meaningful support? Any advice on how to actually reach a real person who can review the account with proper context? I just want to understand what supposedly triggered this so I can avoid it — or prove it was an error. Right now, it feels like players have no rights once the system flags them. Thanks for reading. Any constructive input is appreciated.