The Worst Gameplay I’ve Ever Seen
7 games of clubs tonight. Scored 20 Conceded 24. 44 goals in 7 games! Ridiculous! This game suits the pace abusing, through ball spamming players who have no idea how football actually works in the real world. What league has an average of over 6 goals a game where most of them are through balls in behind leaving players 1 on 1 with the goalie. Intelligent AI? You got to be joking! It’s a miracle if they even move when the other team have the ball, let alone do anything you’d describe as “intelligent”. Whether it’s 1 of the defenders 5 yards further back than the rest, the wing back pressing the ball and leaving a runner exploit the huge gap he leaves or the AI simply “jockeying” and letting the attacker do whatever he pleases without any attempt of a defensive action. It is extremely close to becoming unplayable. What also doesn’t help is 2 players teams rarely matching other 2 player teams. This wasn’t a problem in 24. The format change, the matchmaking and now the gameplay. How to ruin a game mode!7Views0likes0Commentsperformance mode causing major lag every 2-5 games
as said in the title there has been major lag when enabling the performance mode i believe this started since last update and hasn’t been resolved since. i have tested this to see if it’s the same experience for people who are on balanced mode (60 FPS) and have had no issue at all when on 60 FPS however when i enable the performance mode (120 FPS) it comes back could you guys please fix this as it is extremely difficult to play and isn’t a fun experience. i have been playing since 2019 and i really don’t want to quit because of this. thank you and i hope to see this issue resolved in the next update or before please thank you again. :)11Views0likes0CommentsFrosty Mod Tool Not Launching The Game
Hello, I’m having trouble launching Dragon Age: The Veilguard through the Frosty Manager tool. Every time I try, I get the following error message: C:\Program Files\EA Games\Dragon Age the Veilguard\ModData\Default is denied. I’ve tried locating the ModData folder to see if I can fix the issue manually, but I couldn’t find it anywhere. I’m not sure if it’s missing or if there’s something I’m overlooking. As a cautious player, I’m always hesitant to delete files, so I usually prefer backing them up first. However, in this case, I couldn’t even locate the folder to make any changes. Is there anyone who has encountered a similar problem or knows how to solve it? I’d really appreciate any guidance. Thank you! Here I send pics:[Feedback] A plead to Bioware
So this post is maybe more of a run down about the lack of character depth, but I maintain a sliver of hope that if enough people who love the DA franchise try to get through to Bioware (and EA), maybe something could change in the future. Points: Some of the companion’s idle positions, as well as general poses, look very janky, unnatural and limited. Would it be feasible to make these more fluid and natural? E.g. Neve’s handclasp poses are very reminiscent of Leliana’s in DA:O - which is to say, given the years of difference between these games, the animations should be better. Once again using Neve as an example, she seems to be limited to 2-3 poses to alternate between. I’m pulling Neve as an example as she seemingly doesn't have a natural, relaxed pose. This kinda goes for all companions, though. Rook’s idle animation is too goofy. If you are standing and have an interaction with an NPC (not in a cinematic), some of the grimaces are not appropriate for many of the situations you’re in, and they’re immersion breaking at worst. So maybe extend the timer for when the idle poses begin, or tone it down. Regarding the personality of Rook: In previous games, you could shape the personality of your character. In my opinion this is a key element in a player-created character RPG. A prime example is DA:2 where you could choose between three personality types, which then seemed to be applied to the general demeanour of your Hawke. This was a brilliant feature! Even DA:I, had a more consistent correspondence with the type of dialogue choice made and the voice acting. In Veilguard it seems like no matter the choice of answer type, you inherently get a humorous, quippy Rook. This is unfortunate for players who would like a serious Rook, a naive Rook, morally ambiguous Rook etc.. It is immersion breaking, which is very unfortunate for an RPG, but also limits the replayability of the game, as you won’t really get to play a different type of main character. The limited companion interaction is also a very unfortunate decision. One of the main driving forces for these games has always been the ability to get to know your companions and get to interact with them outside of quests. I see next to no reason in creating the space for the Lighthouse (the camp) if your character can’t idle chat with their companions and further create a narrative of this being a bunch of people working together and forming bonds. The interactions between the companions amongst themselves is a very nice addition, yet it becomes rather hollow when it feels like you, as the main character, can’t join in or just start a conversation with them on your own. In terms of interaction, it would in particular have been nice to have more content in terms of romancing a companion. It seems like the romances amongst companions themselves have more depth than the one you participate in as a main character - this just sucks. Even just an idle acknowledgement when you approach a love interest in the early stages would elevate the experience immensely. As of now, it feels shallow and not very special, as the extra scenes they unlock are few and far between, and even then it depends on which companion you decide to romance. When playing a game that is supposed to be immersive and approx. 100 hours long, the small crumbs consisting of maybe two or three romance-related scenes, is simply unsatisfying. The amount of content also varies greatly depending on the chosen companion, making you as the player feel somewhat bitter that your favourite companion’s romance storyline feels shorter compared to others. Regarding companion personalities and backgrounds, the lack of getting to know your companions is very unfortunate. As of now, you can do their personal quests, which are more or less required to have a chance in the finale of the game, though it unfortunately just feels very forced. If you have invested time and effort into having a bond lvl 10 with your favourite companion, it doesn't feel like you get any rewards for this. It honestly feels like a waste, as the setup for the characters' personalities has potential. The most fleshed-out character from my experience is Taash’s journey to find out who they are. It was a great and well-thought-of storyline, and it gave you the feeling that you got to be a part of it because you invested time and got to know them well. In contrast, there are two lines about how Neve lost her leg, which she is way too nonchalant about considering how the story seems to be set up. Lucanis’ personality is lackluster at best, Harding is both different from her character in Inqusition and otherwise basic, Bellara has been written as your typical quirky girl, Davrin is just a gym bro with a delinquent-esque background. Emmrich is a delight, and is a close second in terms of a character with multiple layers. Each of the companions Hero of the Veilguard quests are seemingly supposed to be the equivalent to renegade/ paragon or Hardened/soft (I'll get back to this), but it just feels very forced and not really that important other than what gear and skill you get out of it. The big bad dilemma gets solved and now the companion is "fixed" and that was that. The buildup is rushed or lackluster, and the aftermath is anticlimactic at best. In terms of hardened characters, it gives off the impression that the game development team, just in the knick of time, remembered is an integral feature in the other games in regards to how your main character interacts with their companions. Which, I guess, might be a deliberate decision, since you can't interact with your companions other than the scripted scenes. So to sum up, the animations could be more varied and fluid, the game suffers from a severe lack of personality depth (both in companions but also for the player’s Rook), and there is an unfortunate lack of ability to interact with your companions. My greatest hope would be that Bioware pulls a Larian Studios, and keeps polishing the game. However, Bioware are more likely going to ignore any input regarding the content and probably wont do any improvement other than game breaking bugs. Still I hope that posts like this might spur them on to improve a game that I genuinely do love - I just wish the game received the same love from the dev team.Game was wonderful, I'd love a New Game plus!
I really enjoyed the story and gameplay, a lot more than I was expecting. I'm just a trophy or two away from the platinum at this point. I was playing on underdog difficulty and really spent a long time optimising my build and equipment. I would absolutely love to replay this game, in a more streamlined fashion, if I was able to carry my hero forward into a New Game plus. Is there even a glimmer of hope for this?Poison Mushrooms moved in Arlathan Forest?
Don’t know if this is an issue/bug/glitch, but it looks like the poisonous mushrooms that deals necrotic damage have moved? They used to be by the Aravel, within the poison cloud, but have now moved, so they are kind of in the water a little bit away from the Aravel, they moved more to the left of it. They still work when I move into or hit them, so they still do what they do, just don’t know if this is supposed to happen later in the game or not? This is on PS5, with Patch 1.000.003(currently on Patch 1.000.004, still have this issue)[Feedback] Edit the appearance of the Inquisitor after locking in
I speed past the customisation of rook and went straight into the game without realizing the Inquisitor would make an appearance and could be edited in the customisation screen. I don't need to edit the story, just the way they look. I also wish to save appearances so I could start a new playthrough and save my rook or Inquisitors looks. That's all I ask to be able to use the mirror on the Inquisitor at least once[Feedback] Female Rook More Female
Why does female characters always use almost the same animations as their male counterparts? It doesn't matter if its Mass Effect or Dragon Age... Bioware already has female animations, attitude and clothing implemented into the game, just look at Neve Gallus. It would be a nice to, when you play as a female Rook, that you really can have a female character if you want to.... Maybe there's a chance to add a additional option or slider in the character creation menu for something like this?No Companion Dialogue During Enemy Battles
I’m currently having an issue where companion dialogue during fights seems to be bugged. I haven’t had any at all for a solid 10+ hours of gameplay now and nothing I’ve tried, like rebooting the game and console, has brought it back. It seemed to start around the time I locked in Emmrich’s romance, as I heard his romance specific fight dialogue once and then I’ve had nothing from any of the companions since then.