Wtf has this game gone too
I stg this game just seems to get worse and worse every single year. ultimate team -to this date with over a million budget the game is completely crap defending terrible scoring can only be achieved if you use a low driven at 1 mph that is apparently impossible for a keeper to save and the ai seem to have no brain what so ever and lets the ball go straight pass them unless you react within a millisecond to switch to the player although if you try the game will force you to switch to a completely different player who will give you no chance on regaining possession. the grounds- wtf is this wanna be 2k bs it’s laggy and filled with bugs which makes you and your friends restart the game about 12 times a day. Not only that if you wanted to play a different unpopular game mode with in the grounds you will have to have a 1% chance that other people in your server want to play it to at the same time rather than going into an automatic matchmaking system that that have everywhere else in the game 1000% worse money spent in my life so far on a game that should be improved by now4Views0likes0Comments[Gameplay Feedback] Excessive Left-Stick Dribbling: Dribble Fatigue Solution
Platform: All Platforms (Xbox Series X|S, PS5, PC) Game Mode: Competitive Game Modes (FUT Champions, Rivals, Online Seasons) Problem Description: Currently, hyper-agile left-stick dribbling (commonly referred to by the community as "Fidget Spinning") is severely unbalanced in competitive gameplay due to the complete absence of a dribble stamina penalty or motion delay. Attacking players can perform 10+ consecutive 180-degree turns back-and-forth inside the penalty area without any loss of ball control, speed, or precision. Combined with the recent nerfs to AI defending and high rebound rates on manual tackles, defenders are unable to effectively match these instantaneous direction changes, leading to repetitive and unrealistic gameplay loops. Video Examples: https://www.tiktok.com/@ebru_fc/video/7687278306756087073 https://youtube.com/shorts/EMRGAsITZIA?is=A76Pyjc4SkB2HJIe https://youtube.com/shorts/V54_4xeR49U?is=U-SDeGEHnBjQXXMG https://youtube.com/shorts/d4JloRnJDIM?is=CdH5CWEQ_W4SLrXJ Proposed Solutions & Gameplay Adjustments: To restore balance between attack and manual defense in competitive play, I strongly recommend implementing the following adjustments in an upcoming Title Update: - Introduce Dribble Fatigue / Momentum Penalty: Introduce a progressive error rate or reduction in agility when a player executes multiple sharp direction changes within a short timeframe (e.g., after 3–4 consecutive turns). The ball should naturally push further off the foot, making continuous spinning riskier. - Buff Manual Tackling Recovery & Sprint Jockey: Improve the responsiveness of L2/LT + R2/RT Sprint Jockeying so defenders can mirror sharp turns more effectively, and ensure successful manual tackles reward the defender rather than rebounding straight back to the dribbler. - Decouple Left-Stick Agility from Full Stamina: Ensure continuous rapid directional inputs drain short-term stamina or temporarily reduce the effectiveness of dribbling PlayStyles (like Technical+ and Rapid+). Expected Result: Dribbling should remain an effective skill-based mechanic for 1v1 situations, but forcing a fatigue penalty on excessive spinning will encourage better passing, timing, and football logic in competitive matches rather than exploiting movement mechanics.489Views8likes24CommentsEa forum team please read (urgent)💯
Cfp natty wins are not applying to the game when you win a natty,ex. Im top 100 #26 on the leaderboard in regs(igetactive80) when I check the leaderboard it says I have 19 nattys but that's not correct I have 21 nattys,my trophy room applies the 21 I have but my stats on the leaderboard only applied 19 of the 21,this definitely has to be fixed asap and please apply my missing nattys to the leaderboard thanks 💯(picture of trophy room number of nattys attached)Gauntlet a total waste of time
The gauntlet is just a colossal waste of time , matchmaking is absurd, it's impossible to compete just idiots spinning round and round spamming low driven shots, charging around like lunatics, how are you supposed to complete this , you might won one game every now and again but winning 2 in a row for perfect round is impossible unless you have a good squad or a pro player , what a stupid objective8Views0likes0CommentsTime to petition
It’s time to move our frustrations away from the EA forum to a new location so they don’t hear our frustrations. They don’t answer or change a thing and this has gone far enough. Lets create a site that’s to loud to ignore. They need to be challenged in the right way. Full refunds for inadequately made games and no pre warning that all rewards pertain to online gaming. No equality of rewards regardless which edition you bought, nothing happens without a fight, change takes bravery and it’s about time they were taken to task for the unfair treatment of consumers. I’m willing if you are, like the post if you agree, message if you agree, let’s get this started otherwise it won’t end!!!!50Views4likes3CommentsApex Legends Cup Series
Apex desperately needs a more robust competitive ecosystem. Ranked is cool, but it will never be able to meet the needs of the competitive community. The devs need to start a ALCS for stacked teams only, similar to the Fortnite equivalent. The ALCS could have its own progression, point system, and rankings built on a monthly cycle. The ALCS could offer cosmetics, badges, dive trails, banners, etc., as rewards. Essentially, the ALCS would consist of in-game daily tournaments, similar to Rocket League. The ALCS and Ranked would compliment each other, since the ALCS would only be available for specific times throughout the day. The ALCS could follow the same rules as the ALGS. Developing such a system shouldn't require a lot of resources. I'm just sitting on my couch while solo queuing Ranked, brainstorming 🧠. If I can think of this type of stuff why can't the development team. Players of all backgrounds need more to do in Apex, outside of brainless skirmishing. Do something!!! Comp players want to spend money too. What about us?!?!55Views0likes7Commentseasily avoidable problem that's still here for some reason
Catalyst's spikes still don't affect Firing Range Dummies. The patch notes contained a falsehood that could have been avoided with one (1!) playtest. One test. Also, blind enemies who've been headshot by a ferrofluid orb, & let orbs be picked up before they land. This would give Catalyst a fraction of Wattson's skill ceiling, with the risk of missing their head & thereby missing their body entirely. On the recent Catalyst buffs, there should be a holographic prediction showing Catalyst how spikes would manifest on the floor as the ferrofluid orb is being held, so we can know whether or not the door being aimed at will be reinforced/rebuilt, & its orientation should also be togglable (like Dark Veil). oh and remove ferro frenzy and return sole piercer... nobody likes ts18Views0likes4CommentsCFB 27 RTG
This is hands down the most unenjoyable RTG I have ever played. I’ve been playing this mode since NCAA 10 and earlier back when you couldn't even manually upgrade your player and this feels worse. Look, I work a blue collar job, have a wife, and have a kid on the way. I don't get to game like I used to. If I’m lucky, I get to play once a week for a couple of hours, maybe twice if I can stretch it. I don't care about Wear and Tear, and I don't care to sweat on Heisman when it comes to RTG. Dynasty is a whole different animal, I go there when I want a real challenge. But in RTG? I just want to sit back, demolish teams, and put up absurd numbers that don't even make sense. So tell me why I’m sitting here playing on Heisman (with Wear and Tear turned off), putting up 300 receiving yards, 2 tds, and an A+ performance grade, only to be handed a measly 160 skill points? Every. Single. Game. What an absolute joke. The mode feels like a total chore now instead of a escape. If we just had simple XP sliders, this wouldn't even be an issue. Why is EA actively penalizing players in a single player, offline mode for playing the game the way they want to play it? Will EA change this next game? The last two games were perfect for player progression. I just don't get how you mess up this badly.