Ultimate team is faulty from its core.
Ultimate Team needs to make squad-building feel meaningful. I’ve invested significant time earning specific players through SBCs, Evolutions, objectives, and other content because I actually want to build a team around players I like. But when inexpensive, easily obtainable cards can perform almost identically—or sometimes better—than highly curated and evolved cards, the time and effort invested into building a unique squad loses much of its meaning. I’m not asking for expensive or heavily invested squads to guarantee wins. Skill should always matter. But there should be a clear, consistent gameplay benefit to having a genuinely better or more thoughtfully developed squad. Otherwise, the progression system becomes cosmetic: I can spend months building my team, while someone who started weeks ago can assemble a cheap meta squad that is effectively just as competitive. If Ultimate Team is fundamentally about collecting, developing, and improving a squad, the gameplay needs to properly reward that progression while still preserving skill-based competition.I believe this ban is an automated system misjudgement
Dear EA Admin Team,My EA account email is [edit: email address removed], EA ID: wwysliaowei. My account received a ban notice at 6:40 this morning.Last night I only played several normal matches. On the Transfer Market, I bought the player Hatthews to test an evolution. After testing, I found he did not fit my squad, so I sold him normally. All my in‑game activities are legitimate.I play on PS5 console, so it is impossible for me to use any cheats or hacks. I have never used scripts or taken part in third‑party coin trading, nor shared my account. Besides, I never insulted or attacked any other players in matches. I have always complied with EA User Agreement.I believe this ban is an automated system misjudgement. Please review my match logs and transfer records carefully and lift this wrongful ban. I can provide any supporting materials you require. Thank you for your investigation.Best regards wwysliaowei81Views0likes2CommentsCareer mode - Create a player age only 2005??
Why hasn’t EA FC updated the age range for created players? We can only put an age of 2005, which means a player age is 19/20. The Create a Club age is limited is 2009, which means a player age is 15/16. It has been the same since FIFA 22. This is pure laziness from the game designers.671Views2likes4CommentsFutties Awards!
Futties rewards reset on Friday at 5 PM UTC. However, we receive our Rivals rewards on Thursday at 7 AM UTC. That's a 1.5-day gap. During those 1.5 days, if we try to play Rivals, our rewards disappear due to the weekly 1000 Futties point limit. Furthermore, the point limit is completely ridiculous. I get 1000 points even though I complete all the tasks, while my friend who only plays Rivals and does a few trades also gets 1000 points. I participate in events, squads, Rivals, and trades, and we both get 1000 points. Is this fair?13Views0likes0CommentsIs anyone seriously going to pre order eafc27
It's a simple question , after this latest farcical attempt at creating a football game that was sold on the premise of being the people's game and being listened to, which was a flat out lie abandoned after a week when the pre order sales were in, they are now peddling the new edition is anyone going to fall for it? I usually cave in and just buy the latest edition but not this time noway, the lies , the utter contempt with which the treat their customers, the constant greed of desperately trying to provide just the bare minimum, the glitches, the truly astonishingly bad servers, the delay, the terrible pack weight, the same players in every single promo through the year, the same players picked over and over again year in year out for SBCs and objectives, I was surprised it took so long for the yearly anderson tallisca SBC to arrive but like clockwork it's here now, this truly is an astonishingly bad game that by rights should be free to play, the amount of micro transactions is absurd , the amount of packs in the store is absurd. I'm quite interested to know if people are actually going to listen to eas same speal again and fall for it.70Views2likes3CommentsAdd a Permanent “Competitive Mode” to Ultimate Team
I have been playing FIFA and FC games for a very long time, going all the way back to FIFA 97 and FIFA 2000. I am a big fan of the series, and even though I understand many of the complaints about the current state of the game, its mechanics, balancing and gameplay, I also understand how massive this project is. A football game with this many players, animations, systems, game modes and yearly updates is extremely difficult to build and balance. Despite its problems, FC is still the best and most complete football game available in my opinion. My suggestion is specifically about Ultimate Team, which is probably the most popular mode in the game. For me, one of the best parts of every new FC game is the beginning of the Ultimate Team cycle. You enter the mode with almost nothing, try to build the best possible team from regular gold (and even silver) cards, and get genuinely excited when you pack or earn one of the first TOTW or TOTM cards. The first Evolutions of the season are also exciting because they allow people to improve players they actually like without immediately creating completely exaggerated cards of looking up which cards fit the best evo combos. During this early period, the game has a much more raw football feeling. Players still have strengths and weaknesses. A fast player may not be a great finisher. A strong defender may not be especially quick. You have to build a balanced team and make decisions based on the actual qualities of the players. Unfortunately, this feeling usually disappears quite quickly. As more promotions are released, teams become filled with extremely boosted cards that can do almost everything. Many players have very high pace, shooting, passing, dribbling, defending and physical stats at the same time. I understand why promotional content exists, and I am not suggesting that it should be removed. A lot of players enjoy collecting these cards, and the regular Ultimate Team mode should continue exactly as it does now. My suggestion is to add a separate permanent mode inside Ultimate Team called Competitive Mode. In this mode, the available cards would be limited to: Regular bronze, silver and gold cards Team of the Week cards Player of the Month cards Base Icons? Possibly other performance-based cards Evolutions created specifically for Competitive Mode The idea would be to preserve the more grounded and balanced feeling of early Ultimate Team throughout the entire year. This should be a proper mode with its own progression, rewards and matchmaking, not just a 'Friendlies' mode. Friendlies often feel disconnected from the main Ultimate Team experience. The rewards are usually temporary, the matchmaking rules constantly change, and many players only enter them to complete an objective before leaving. A dedicated Competitive Mode could have its own divisions, seasonal rewards, objectives and possibly its own version of Champions or tournament-based competition. That would give players a reason to build and improve their Competitive Mode squad over the entire season (probably the best thing is to reward the user in the regular UT mode). It could also create a different kind of skill gap. Since players would not have teams full of cards with almost perfect statistics, squad building, tactical choices and understanding the strengths and weaknesses of each player would become more important. I also believe this mode could still be profitable for EA. TOTW and TOTM cards would be much more valuable because they would represent some of the strongest upgrades available in the mode. Players would still have a reason to open packs, complete SBCs (like Showdown SBCs). Competitive Mode Evolutions could also be bought with FC Points. These Evolutions could be carefully limited so that players improve over time without becoming unrealistically overpowered. This could even make older gold cards and lower-rated players more relevant. Instead of becoming unusable after a few weeks, many cards could remain valuable depending on their playstyle, chemistry links and available Evolutions. The goal would not be to replace the current Ultimate Team experience. It would simply give players another option to play in divisions and earn rewards. I think this would bring back some of the excitement that many players feel during the first weeks of Ultimate Team and allow that feeling to continue throughout the entire game cycle. Thank you for reading, You don't need to cause a fuss19Views0likes0CommentsPre order rewards
I pre-ordered the premium edition for $140 specifically because it included exclusive pre-order rewards that were advertised as a benefit for supporting the game early. Finding out that those same rewards were later given to people who didn't even pre-order the next game completely undermines the value of my purchase and makes loyal customers feel ignored. I paid a premium for exclusivity, and that exclusivity was taken away. I expect meaningful compensation that reflects the loss of the value I paid for—something substantial, not a token gesture. Only about a playable month left10Views0likes0CommentsRéférencement de BUG in-game FR.
Bonjour, le jeu sur PC a des bugs qui faut réglé rapidement car le jeu est injouable comme ça. 1) quand je lance une partie FUT-Multi, il y a des fois ou ma manette est bien détecté pour mettre pose et faire des actions dans le menu mais je n'arrive pas a joué mon équipe avec... c'est très frustrant je perd des parties et je reçois des avertissements d'AFK alors que j'essaie de jouer... 2) Evolutions: certaines Evolutions ne sont pas pris en compte et ne marche pas correctement j'ai fait l'Evolution Pressing sans relâche sur un de mes joueurs qui donne l'amélioration infatigable et je ne l'ai pas sur mon joueur (Ratiu) 3) Impossible de lancer un match Rush aujourd'hui... 4) j'ai l'impression que certaine récompense ne sont pas pris en compte et ne sont pas acquise38Views0likes1CommentFlash in gaminh
Hello EA Sports Team, I am requesting that you please add an option to completely disable the bright white flash effect that appears after certain moments during matches. The flashes are extremely uncomfortable for my eyes and make it difficult to enjoy the game. After playing for a while, they can cause eye strain and significant visual discomfort. I believe other players who are sensitive to bright flashing effects may have the same issue. Please consider adding a setting in the Accessibility or Visual Options menu to disable or reduce these flashes. This would greatly improve accessibility and the overall experience for many players. Thank you for your time and for listening to the community. I sincerely hope this feature can be included in a future update.15Views0likes0Comments