In game packs\rewards are pointless.
Honestly is it just me, every pack I open isn’t even a walk out never mind a promo one and when it is a walkout/promo card it’s the bare minimum I could have received. I’m currently off work with a broken ankle so playing a silly amount and earning most of the packs available except champs ones as I’m not that good to be honest, but playing a silly amount more than the average joe and I think so far this year iv packs 3 cards that are worthy of going on my bench 🤣 the rest are just fodder or used the next day for a 3 x84 to recieve more fodder of the same caliber! It’s like swapping dog sh*t for white dog sh*t at this point. I can play through the awful game mechanics of constant bounce backs in game after a tackle or ai defending (again I’m not that good so that doesn’t make or break the game for me) but few like like I’m pis*ing in the wind or ice skating up hill is making me feel like it’s pointless playing.menu lagging too much, the game is not
I am contacting you regarding a persistent freezing issue in EA FC that occurs only when I use my EA account. The game freezes mainly in the menus (packs, squads, tabs, transfer market, matchmaking search, etc.), while gameplay itself is fine whenever it manages to load. To avoid repeating steps, here is everything I have already done: Full game reinstall (deleted all files + downloaded again). Rebuild Database from PS5 Safe Mode. Reinstall PS5 System Software via USB in Safe Mode. Tested multiple EA accounts on the same console → all other accounts work normally, no freezing at all. Tested my PSN & EA account on another PS5 → the same freezing happens only on my EA account. Stable internet connection, and other online games (like Fortnite) run with zero issues. Storage checked, no bad sectors, and every other game works smoothly. Since the issue happens exclusively with my EA account, even after reinstalling system software and testing other accounts/consoles, this clearly indicates a server-side or account data issue on EA’s end.Implement European Tournaments (UCL/UEL/UECL) in clubs
Hello EA, As a dedicated Pro Clubs player who has spent hundreds of hours in the mode and consistently reached the Elite Division with my team, I am submitting this detailed proposal. I truly believe that the Clubs mode is currently missing meaningful late-game objectives, and I hope this idea can take the experience to the next level for the entire community. Introduction and Problem The Clubs mode (formerly Pro Clubs) lacks a meaningful playoff structure and long-term goal for top-tier clubs. While there is a playoff every 4-5 weeks, implementing multiple dedicated tournaments would significantly increase engagement and give top clubs more meaningful objectives. Once a club reaches the Elite Division, the incentive to play regularly diminishes, leading to player fatigue and abandonment of the mode. Proposal: European Club Tournaments in the Elite Division I propose implementing a new, season-based tournament system exclusively for clubs in the Elite Division. Qualification and the type of tournament should be based on the club's current Fan Size. Qualification System (Tied to Fan Size) Clubs must first reach the Elite Division. Which tournament they gain access to is then determined by their Fan Size metric: Fan Size Tier Tournament License / Theme Highest Tier Champions League (UCL) Champions League (UCL) Medium Tier Europa League (UEL) Europa League (UEL) Lowest Tier Conference League (UECL) Conference League (UECL) Tournament Structure & Rewards Champions League (UCL) – High Stakes Stakes (High Stakes): Clubs get only one chance to win this tournament per season. Loss in any round (knockout phase) results in immediate elimination. Club Reward: Exclusive titles, high Prestige/XP, and – If possible – a permanent Champions League Winner's Patch on the club's kits. Europa League (UEL) / Conference League (UECL) – Second Chance Access: Clubs in the Elite Division with Medium/Low Fan Size, or clubs eliminated from the UCL. Low Stakes: These tournaments can be played and won multiple times per season to provide extra motivation and practice. Club Reward: Cosmetics, XP boosts. Progression: Winning the UECL can provide a Fan Size boost, helping the club qualify for the UEL/UCL the next season. Individual Player Reward Visible Statistic: Every player's Player Card should display a symbol/emblem indicating which tournament (UCL, UEL, or UECL) that specific player has won. Win Counter: This symbol should also include a number showing the amount of times the player has won the highest-tier tournament they qualified for (e.g., "UCL x 3"). Benefits for Player Experience Long-Term Motivation: Creates a clear goal (increasing fan size and winning the UCL) for both the club and individual players. Prestige & Realism: The ability to showcase won patches on the kits and symbols on the Player Card becomes the ultimate status symbol. Diversification: Offers three distinct tournament formats, creating variation and preventing players from burning out on the mode. Concluding Question I believe this model provides significant benefits with minimal disruption to the core structure. Is this level of feature integration simply too ambitious, or is there a major technical or design constraint that I might be overlooking which makes this implementation impossible? /FJC5Views0likes0CommentsDisconnects after game on PS5
Dear EA Support, My FC26 ultimate team keeps disconnecting me after I finish playing a game. How do I rectify this issue sooner rather than later. I've tried the troubleshooting methods that you have provided and nothing have worked. And my PS5 is connected to the internet with no loss of internet.The shortest and the most honest feedback ever received
For this one i might talk for a great majority of this community as well. As the title says, this is the shortest and the most real feedback EA should consider for this franchise: Dear EA, "Quit!" Just abandon the franchise. It's pointless to develop a product and not be able to maintain it properly year after year. And it's obvious to all of us that you can't handle a product that you have designed and deployed it. Just admit your limitations and move on, focusing on other franchises. Everyone would be happier. Sincerely, Your loyal community25Views0likes0Comments