EA, Separate Men’s and Women’s Competitive Ultimate Team
Dear EA Sports, I’m writing as a passionate football fan who plays EA SPORTS FC because I genuinely love football. But the current direction of Ultimate Team is damaging the realism and authenticity that make this sport so special. Seeing players like Lamine Yamal being physically dominated by a female fullback in ways that don’t reflect real-world football breaks the immersion. Football is unpredictable, but there is a difference between an unexpected moment and gameplay that consistently ignores the physical differences between men’s and women’s football. Pace, strength, acceleration, and physical duels should reflect the reality of the sport. When these attributes stop making sense in a football context, the authenticity of the game suffers. Ultimate Team starts feeling less like football and more like an arcade game where realism comes second to balancing player cards. My proposal is simple: in competitive Ultimate Team, players should compete in separate men’s and women’s environments. Either build a men’s team and compete against other men’s teams, or build a women’s team and compete against other women’s teams. No mixed-gender teams in competitive modes. I am not asking EA to remove women’s football. Women’s football deserves its own representation, its own players, and its own competitive experience. But combining men and women in the same competitive environment creates physical matchups that don’t reflect real-world football. If EA wants to offer mixed-gender teams in casual modes for players who enjoy that fantasy, that’s absolutely fine. Give everyone that choice. But competitive football should preserve the authenticity of the sport it represents. Why should players who want a realistic football experience have to sacrifice it? Why can’t EA respect both audiences by giving each a dedicated competitive environment? I play this game because I love football, its players, its rivalries, and the feeling of building a team that represents the sport. I want to see that passion reflected in the game rather than see realism sacrificed for a one-size-fits-all approach. Let us choose: men’s competitive Ultimate Team or women’s competitive Ultimate Team. Keep mixed teams for casual play, but protect the authenticity of competitive football. Please listen to the community and give us a choice. Regards, A passionate football fan2Views0likes0CommentsGameplay
Das Gameplay ist wirklich super! Aber irgendwas stimmt ganz und garnicht.. Die Spiele fühlen sich manipuliert und unecht an.. Als fairer Sportler wirklich unakzeptabel.. Meine Spieler machen offensiv bei weiten nicht die laufwege die normal vorgesehen sind.. Die Spieler rennen immer unanspielbar ins abseits.. Es gibt oft kein richtiges Abseitstiming egal wann ich passe.. Ich sehe dass bei mir alles nicht wie vorgesehen funktioniert und erkenne im selben Spiel bei meinem Gegner dass alles wie vorgesehen funktioniert.. Ich sehe seine Laufwege in Offensive und Defensive auch.. Bei mir sind diese nicht da.. Ich werde so richtig hart benachteiligt.. Ab und zu inzwischen auch über 70 male wo ich dem support geschrieben habe darf ich ein paar stunden vl auch tage normales gameplay genießen und denke mir jedes mal wie viel zeit ich verschwendet habe ein manipuliertes spiel zu spielen und wie schön es doch ist normal spielen zu dürfen.. Es lief dann einfach normal und viel besser, man spürte es immer richtig so wie man es spürte wenn etwas nicht stimmt, es lief einfach normal und ich konnte mich wie im echten sport wirklich messen und verbessern.. Die Winkel werden so angepasst dass der Gegner garnicht anders kann als den Ball zu gewinnen.. Wenn ich in der Defensive noch so früh meine spieler auswähle und den pass ablaufe, es geht sich nicht aus.. Ich war lange Zeit unter den paar hundert besten spielern aber ich tu mich gegen jeden hart spiele zu gewinnen.. Ich bin zwar viel besser aber es bringt oft nix außer kosmetik.. Bitte hört auf mein Spiel zu manipulieren und lasst mich bitte normal spielen das nervt echt extrem..33Views0likes0CommentsHey EA . Live OVR issue in football centre
Hey EA . How are you? I hope u fine !! Let's me talk the main discussion i been playing fc mobile since 4 months I never faced this problem but recently I am facing this problem while in football centre live OVR players doesn't updated is there any issue or something else bug or else something problem i don't know and So i am not only facing this problem some of fc mobile users also facing this issue this is my issue please solve as soon as possible sir/mam kindly requesting to you guys EA Thank you4Views0likes0CommentsCompetitive Gameplay Doesn’t Suit Clubs
I believe Competitive Gameplay is one of the main reasons why player movement and ball control in Clubs currently feel unnatural and overly restricted. The biggest issue is the locomotion system. Players often feel like they are being forced through predefined movement and animation states instead of responding naturally to the Left Stick. Small directional adjustments feel heavier than they should, acceleration into sprint can feel delayed, and body positioning is often awkward. Another major issue is ball control. The ball stays extremely close to the player’s feet during normal dribbling, first touches and many skill moves. Instead of feeling like the player is controlling the ball naturally, it often feels like the player is chasing the ball while the game constantly pulls it back toward the body. (Compare this to Fc24 or Fc25 to see the difference) First-touch animations are also too restrictive. When receiving higher or bouncing passes, players often control the ball inward or downward instead of being able to extend the leg and take the first touch naturally into space. This can leave the body in a poor position for the next action. Walking is another problem. With very light Left Stick input, Authentic Gameplay allows proper walking, while Competitive Gameplay often gives a slow jogging animation instead. This removes an important level of analog control and makes precise movement feel less natural. Skill moves also suffer from the same problem. Many animations move the body more than the ball, and the ball remains too close after the move is completed. This reduces the ability to create real separation and makes many skills feel less effective than they should. Running styles also appear to have very different levels of responsiveness. Some styles feel much lighter and transition into movement or sprint more quickly, while others feel noticeably heavier. Running style should primarily be a visual preference, not something that creates a competitive advantage. I am not asking for Clubs to use full Authentic Gameplay. I believe Clubs needs a better version of Competitive Gameplay with more natural locomotion, better first-touch freedom, more natural ball distance, proper walking, smoother sprint transitions and less restrictive animation behaviour. Another issue is the overall gameplay speed in Clubs. Competitive Gameplay feels so fast that it reduces the sense of control, balance and enjoyment during matches. It becomes much harder to slow the game down, maintain possession and build attacks through short passing. Instead, the gameplay constantly seems to push players toward direct, vertical and long-ball football because there is very little time to receive, turn, assess options and recycle possession. Clubs would benefit from a slightly more controlled tempo that allows different styles of football to be effective, rather than rewarding fast and direct play almost all the time. It would also be worth comparing FC 27’s movement, animation quality and ball control in Clubs with FC 25 and FC 24. Those games are good reference points for how much more natural and responsive player movement and ball control could feel.8Views0likes0CommentsEA, We Need Fair Matches
We can now see more information about our opponents after Rivals and FUT Champions matches. In Rivals, for example, we can see their Division and even information about how long they have been playing the game. But what is the actual benefit of showing us this information? I am asking because we have been asking EA for a long time to improve fair competition and matchmaking. For example, I am currently in Division 7 and I started playing FC in 2026. Is it really fair for me to face someone who has been playing FIFA/FC since 2017 or 2020? Can I realistically be expected to compete on equal terms with a player who has seven or eight years of experience, especially when there are so many other factors that can create a huge difference between two players? And experience is not the only issue. We can now see how different some teams can be. One player might have a squad full of high-rated and expensive players, while another player may still be using a much weaker squad. Maybe the first player was simply lucky with packs. Maybe they earned their players through events, SBCs, or other ways. Maybe they spent money on FC Points. Whatever the reason, the difference can be enormous. For example, my current squad rating is 83, and I still do not have a single 90-rated player. Why should I regularly be matched against someone with a squad full of elite players? EA already has access to many factors that could potentially be used to create more balanced matchmaking. Things such as Division, skill level, years of experience, squad strength, average player ratings, and perhaps even other gameplay-related statistics could be considered. I am not saying that every match should be perfectly equal. Football is never perfectly predictable, and players should still be rewarded for their skill. But there is a big difference between losing because your opponent is better and losing because the matchmaking system put you in a situation where the gap in experience or squad quality is simply too large. EA, you are already showing us some of this information. So why not use it to improve the matchmaking system? Give us more meaningful and fair competition, and I believe the entire FC community would benefit from it. We don't need matchmaking to guarantee us wins. We just want to feel that, before the match starts, both players have a reasonable and fair chance to compete.11Views0likes1Comment