Josip Šimunić as a hero
Now that my favourite striker is coming to FC I have to push for my favourite defender to come back. Šimunić is the only player in football history to have received 3 yellow cards in one match. He appeared in 5 major tournaments for Croatia from 2001-2013 and is the 6th most capped player for the country. He was a solid defender and played on the pitch with heart and soul. He’s remembered by lots of fans and I just feel that he’s a part of football we shouldn’t forget.12Views0likes0CommentsHow is this game still so bad in July?!
It’s actually quite impressive how the gameplay is still this insanely bad this far into the cycle. Defending is an absolute joke, might as well start forwards as your cb’s considering for some unknown reason, every striker seems to have above 99 tackling against any defending players. I’m not sure if the dev’s on this game have ever watched a match or have the slightest grasp of football, but the attacking/passing ai is beyond my comprehension. Why do no attackers come to the ball to receive a pass? They stand there waiting for the ball to get to them, the only ones coming to receive the pass are the opposition defenders who’ll intercept it. Attack positioning means absolutely nothing either, all of my forwards have high 90+ attack positioning, but even when triggering runs they just position themself behind defenders, making it impossible to play a ball to them, especially with how insanely overpowered interceptions are currently. It’s the same issues over and over and over again, but they clearly don’t care about fixing any real problems with this game and it shows, even with the many other issues this game has that I haven’t put here.19Views0likes0CommentsDoes anyone experience the 100% lose game?
I had a game today, which makes me crazy. It should be a dead game. But at the last time, I do not know what happens, all my players are not available, they all in a very bad position. The worse thing is my player who had the ball was surrounded by 3 players, I can not even clear! When I looked the record, I found some players were stay in very strange position, like my CAM goes to RW, my CDM goes to RB, my two CB goes together by opponent team's ST. Then I lose. EA, you really doing a Great job! Thank you for letting me feel so dispointted to your game.26Views0likes0CommentsThe Saddening Death Of Diogo Jota
Hello, I start this discussion with a special request from me and many other people, as a footballer and EA FC player, I am truly saddened by Diogo Jota’s death, as we know he was crucial to Liverpool’s Premier league Win and Portugal’s nations league win. So out of respect, I would LOVE for EA to take under consideration of the attachment I have along with this note, for EA FC 26. It can be any rating or number, but please just add him back. Thank you.Solved138Views1like1CommentAvoiding challenges
Hello everyone I would like to discuss two issues. Number one, reckless challenges are sometimes rewarded in the game in situations where they would be penalized in real life. What I mean is this, if you make a dangerous slide tackle that forces the attacker to hurdle you to avoid damage, you will be called for a foul. But in this game, you are rewarded because the attacker hurdling naturally tends to lead to them losing possession, and fouls are not called. Secondly is a less frequent issue, but I just encountered it today. I used a skill move to beat one defender, and wrong footed him, then used a long knock on to head towards goal. The defender stumbled, then attempted to slide and deflect the knock on, but missed, and was laying on the ground between my player and the ball. But the game forced my player to run in a straight path to follow the touch, and trip over the prone defender. In this instance, the referee rightly didn't call a foul, because my player obviously initiated the contact. Which is exactly my point here, there should have been a way for me to control my player and avoid that obstacle. I wish I had recorded this, but I hope that just my explanation is good enough to be understood. I would humbly ask that this be looked into for improvements to slide tackle avoidance situations in both animations and refereeing decisions. Thank you, all the best to everyone!66Views0likes9CommentsIDEAS FC 26
Gestión del Club y Manager Mercado de entrenadores real: Que podamos empezar como un entrenador sin club (como Zidane en su momento) y recibir ofertas de trabajo dinámicas basadas en nuestro perfil y experiencia. Vida útil de la carrera más larga: Extender el límite actual de 15 temporadas a 30+ para permitirnos construir legados generacionales y proyectos a largo plazo. Mejoras en el staff: Reintroducir la posibilidad de contratar y desarrollar diferentes roles de staff como negociadores para mejores acuerdos de traspaso, equipo médico para recuperaciones más rápidas, psicólogos para el apoyo moral, gerentes de estadio para ingresos del día del partido y equipos de marketing para el crecimiento de patrocinios. Cada uno debería tener un impacto visible. Constructor de estadios: Permitirnos diseñar y mejorar el estadio del club, incluyendo asientos, marcadores, túneles y elementos de marca. Esto debería influir en los ingresos del día del partido, el atractivo de los patrocinadores y la experiencia de los aficionados. Finanzas del club más detalladas: Incorporar más variables económicas, como deuda del club, inversiones en infraestructura (no solo estadio, también campos de entrenamiento, centros de scouting, etc.), y la posibilidad de solicitar aumentos de presupuesto a la directiva a cambio de cumplir objetivos específicos. Interacciones con la directiva y los fans: Que los objetivos del manager tengan más sentido y no sean tan genéricos. Además, introducir un sistema de confianza del aficionado que se vea afectado por nuestros resultados, decisiones y estilo de juego. Mercado de Fichajes y Contratos Negociaciones de traspasos más realistas: Cesiones con obligación de compra: Una opción común en el fútbol real. Cláusulas de rendimiento: Bonificaciones basadas en goles, partidos jugados, etc. Intercambios de jugadores: Poder incluir múltiples jugadores en un solo traspaso. Jugadores que rechazan: Que las estrellas no quieran unirse a un club en descenso, o que los clubes no vendan jugadores recién comprados. Cláusulas de recompra y derecho de tanteo: Añadir opciones para recomprar a jugadores vendidos o igualar ofertas de otros clubes. Solicitudes de jugadores: Que los jugadores puedan solicitar traspasos por motivos personales (por ejemplo, querer estar más cerca de casa), cuestionar tácticas públicamente o pedir cesiones para tener más minutos. Representantes de jugadores: Que los agentes tengan un papel más activo en las negociaciones, defendiendo los intereses de sus representados y buscando las mejores ofertas. Desarrollo de Jugadores y Cantera Jugadores de la cantera más diversos: Que los jóvenes talentos reflejen mejor la diversidad de las regiones de donde provienen (más variedad en apariencias y nombres). También aumentar la probabilidad de que salgan jugadores con potenciales de élite (75-80 de valoración inicial). Desarrollo de potencial dinámico: No todos los jugadores alcanzan su potencial. Que algunos se queden estancados, otros tengan temporadas de "un solo éxito" y otros se conviertan en talentos tardíos inesperados. Estilos de juego editables: Poder asignar, eliminar o entrenar los PlayStyles de los jugadores y que estos estén ligados a su rendimiento y planes de desarrollo. Experiencia de Partido y Tácticas Ajustes de posición rápidos: Un sistema de arrastrar y soltar más intuitivo para los cambios tácticos en la interfaz del día del partido. Guardar múltiples preajustes tácticos para diferentes escenarios (ataque total, autobús, etc.). Jugadas a balón parado personalizadas: Volver a tener un creador de jugadas a balón parado donde podamos definir roles específicos para los jugadores, desmarques y fintas para córners y tiros libres. Charlas de equipo en el medio tiempo: Que las opciones de charla (motivar, criticar, etc.) tengan un impacto más significativo en el rendimiento del segundo tiempo, la moral y la química del equipo. IA de los rivales mejorada: Que la IA se adapte de forma más inteligente a nuestro estilo de juego y que los equipos grandes jueguen como equipos grandes y los pequeños como pequeños. Más animaciones y físicas: Mejorar las físicas del balón y añadir cientos de animaciones nuevas para pases, tiros, regates, saques de banda y estilos de carrera para una experiencia más inmersiva. Momentos clave más impactantes: Que ganar una copa o ascender a una división se sienta como un logro importante, con cinemáticas únicas y no repetitivas, y que los partidos importantes realmente se sientan importantes con una atmósfera y comentarios especiales. Presentación y Ambiente Comentarios y atmósfera mejorados: Nuevos equipos de comentaristas, más cánticos de la afición, interacciones dinámicas con el público y comportamientos más realistas de los jugadores en el campo. Conferencias de prensa y entrevistas realistas: Usar IA para generar preguntas y respuestas más relevantes y variadas, con opciones de respuesta que realmente afecten la moral del equipo o la reputación del manager. Gráficos de transmisión y estadísticas detalladas: Más gráficos de transmisión durante el partido, y acceso a estadísticas avanzadas del equipo y de jugadores a nivel global (dribles por 90, acciones de creación de tiros, pases progresivos, etc.). Noticias y programas de televisión: Añadir secciones de noticias y programas ficticios dentro del juego con entrevistas y análisis sobre el mundo del fútbol que reflejen lo que está pasando en nuestra partida.7Views0likes0CommentsSuggestion pour EA FC 25 – Mise à jour des crampons dans Ultimate Team
Bonjour EA Sports, Je joue au mode Ultimate Team depuis FIFA 14 et je me demande toujours pourquoi les crampons des joueurs ne sont jamais mis à jour en cours de saison. Ce serait génial de voir les dernières versions des crampons portées par les joueurs professionnels dans Ultimate Team, avec des mises à jour régulières tout au long de la saison, comme c’est déjà fait pour les maillots ou les visages de joueurs.Cela apporterait un réalisme supplémentaire et une immersion plus poussée pour les fans de football et d’équipements. J’espère sincèrement que cela pourra être ajouté dans EA FC 25. Merci17Views0likes0CommentsFeatures to add in EAFC 26
Career Mode Expansion Ideas for EA FC 26 Hi everyone, I’ve put together a comprehensive set of Career Mode feature suggestions for EA FC 26, focused on immersion, realism, and long-term depth. The goal is to build on what made us fall in love with Career Mode, while modernizing and upgrading areas fans have wanted to see evolve for years. Here’s a breakdown of ideas based on the natural flow of a Career Mode journey — from manager setup to squad building, finances, media, and long-term club impact: 1. Career Mode Entry & Manager Setup Free Agent Manager Market - Start as a free agent manager (e.g., Zidane or Pochettino) - Receive dynamic job offers throughout your career based on your profile, experience, and difficulty settings. 2. Pre-Season & Scheduling Pre-Season Friendly Match Scheduling - Reintroduce manual scheduling of up to 5 friendly matches. - Choose dates, opponents, and venues (home/away/neutral). - Use pre-season to test youth, build fitness, or earn revenue. 3. Staff & Infrastructure Building Reintroduce Staff Upgrades Hire and develop roles such as: - Negotiators (for better transfer deals) - Medical team (faster recovery) - Psychologists (morale support) - Stadium managers (matchday revenue) - Marketing team (sponsorship growth) Stadium Builder - Design and upgrade your club’s stadium (i.e. seating, scoreboard, tunnel, branding elements) - Influences matchday revenue, sponsor appeal, and fan experience. 4. Squad & Tactical Management Quick Position Adjustments - Drag-and-drop tactical edits in the matchday UI. - Save multiple custom tactical presets for different scenarios. Reintroduce Custom Set Pieces - Bring back the set-piece creator with player-specific roles, runs, and decoys. - Save and assign routines per player or match situation. 5. Player Morale & Communication Enhanced Player Messages - Players can request transfers based on personal motives (e.g., moving closer to home). - Some may publicly question tactics or request loans. - Veterans may seek coaching or mentoring roles. Half-Time Team Talks - Choose from the current 6 tone-based options (motivate, encourage, criticize, etc.). - Affect second-half performance, morale, and team chemistry. 6. Transfers & Squad Building More Transfer Negotiation Options: - Loan with obligation to buy - Performance-based add-ons - Multi-player deals Reintroduce ‘Request Transfer Funds’ Propose transfer budget increases by agreeing to board objectives like: - Advancing in competitions - Promoting youth - Increasing shirt sales 7. Club Finances & Operations Sponsorship Deals & Club Investments - Bring back official branded sponsorships (e.g., Emirates, Adidas) with loyalty and performance-based bonuses. - Allow external investors who add funding in exchange for targets (e.g., silverware, marquee signings). Financial Fair Play & PSR - Introduce FFP (UEFA) and PSR (Premier League) systems. - Penalties include fines, transfer bans, or disqualification. - (Optional) Hire financial consultants to ensure compliance. Ticket Prices & Financial Forecasts - Reintroduce ticket pricing strategies (low/medium/high) to influence attendance and revenue. - Monitor matchday income and monthly forecasts tied to your budget (and FFP/PSR compliance) 8. Media, Morale & Storylines Expanded Press Conferences: 4–6 questions per session with impacts on: - Individual player morale - Team dynamics - Manager popularity - Board trust - Rivalries and hype Improved Social Media Hub - Add dynamic fan reactions, and expand on pundit and journalist commentary (e.g., Ornstein, Di Marzio, BBC, The Athletic, CBS Sports). - Players and legends can comment on manager choices, results, or drama. Random Story Events Inject more realism into manager career mode with: - Hospital or charity visits - Managerial dilemmas (e.g., family events or attending player's birthdays) - Surprise board actions or fan incidents - Scandals or off-pitch storylines that affect morale or reputation 9. Board Interaction & Long-Term Impact Internal Memos (Manager-Board Dialogue) - Get board evaluations, concerns, or praise during the season. - Choose your response (assure, confront, or deflect) , which impacts job security. Final Thoughts These features aim to bring Career Mode into the modern era, making it more immersive, personal, and strategically rewarding without sacrificing accessibility or fun. Let me know what you think in the comments, and feel free to expand with your ideas on this vision. Let’s keep pushing for the Career Mode experience we all want! Thanks for reading!236Views4likes8Comments