FC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This isn’t a tuning issue. It isn’t “early patch adjustments needed.” It’s a foundational intelligence problem. Right now, FC 26 does not understand football at a systems level. Multiple core mechanics actively work against logic, positioning, and player intent. Below is a breakdown of what’s going wrong. 1. Passing Logic Has No Spatial Awareness Passing feels disconnected from player input and football fundamentals. The engine consistently selects the wrong target. Simple or obvious passing lanes are ignored. Through balls are to overpowered and normal passes to underpowered. The system shows no awareness of angles, pressure, or body positioning. It often feels like the game overrides your decision and chooses chaos. This isn’t difficulty. It’s just broken. 2. Bounce-Back Tackles Winning the ball cleanly should end an attack. Instead: You time a tackle perfectly. You clearly win possession. The ball ricochets instantly back to the attacker. The attack continues like nothing happened. Repeatedly. This creates artificial pressure and removes defensive reward. Tackling is reduced to a minor inconvenience instead of a skill-based action. 3. Overpowered Tackles From Behind Defenders can: Stick out a leg from behind with zero body position. Magnetically hook the ball away. Win possession with no foul called. Meanwhile, attackers lose the ball from the slightest toe contact as if the defender’s boot has superglue on it. Skill dribbling is punished. Blind tackling is rewarded. 4. Defensive AI Centre-backs: Randomly step up to follow attackers into ur box creating space instead of holding line putting them in offside. Abandon the defensive line with no trigger. Create massive gaps for through balls. Full-backs tuck in when they shouldn’t. CDMs don’t track runners. Defenders don’t understand risk management. There is no consistent defensive structure logic. 5. Corners = Instant Counterattacks (Again) After a corner: Your players are out of position. One clearance turns into a 3v2 or 4v2 sprint. No recovery AI logic activates. This isn’t realistic counterplay. It’s systemic imbalance. 6. Attacking AI Is Either Static or Brain-Dead Forwards: Stand still next to defenders. Make runs directly into marked areas. Sprint into offside like a blind buffalo in a stampede. Ignore obvious gaps between centre-backs. There’s no timing, no staggered runs, no reading of play. 7. Dribbling and Creativity Nerfed Into Oblivion Dribbling has been reduced to: Clumsy collisions. Coin-flip animations. Random dispossession. Creative play is punished. Exploit mechanics are rewarded. Anything that requires skill rather than abuse of mechanics has been systematically weakened. 8. Goalkeeper Inconsistency Keepers: Concede from impossible tight angles. Fail to react to near-post shots. Miss routine saves. Then pull off superhuman saves from point-blank range. There’s no logic curve. It feels animation-driven, not physics-driven. Certain angles should not be 100% goals. 9. “Impossible” Solo Goals Players can: Run straight through multiple defenders. Ignore physical pressure. Score from unrealistic shooting positions. Meanwhile structured build-up play is unreliable. The balance favors chaos over football. 10. Reward Structure Punishes the Average Player Example: 24 attempts required. 20 wins needed for full rewards. That locks a large portion of the player base out. Instead of scaling rewards fairly, the system demands near-perfection. It discourages participation. 11. Pack Weight & Progression Frustration Whether intentional or not: Pack luck feels heavily unrewarding. Progression feels grind-gated. Rewards don’t match effort. If gameplay is frustrating and rewards are underwhelming, engagement drops fast. 12. Server Instability & Input Delay Especially during objective tournaments: Heavy gameplay. Delayed inputs. Inconsistent responsiveness. Skill gap disappears when responsiveness isn’t consistent. 13. Rubberbanding & Objective Quitting When players: Rubberband to complete objectives. Intentionally lose to avoid playing… That’s not a community problem. That’s a gameplay satisfaction problem. People avoid playing because the experience isn’t enjoyable. Core Issue: The Game Doesn’t Reward Football Intelligence Right now: Reading the play isn’t rewarded. Tackling cleanly isn’t rewarded. Creative dribbling isn’t rewarded. Structured defending isn’t rewarded. Patient build-up isn’t rewarded. Exploit-heavy, chaotic play is. This isn’t realism. It isn’t difficulty. It’s low-level decision logic across multiple systems. What Needs to Change Rework spatial awareness in passing. Remove or drastically reduce bounce-back possession immunity. Tone down behind-the-back tackling magnetism. Fix defensive line discipline AI. Balance corner recovery logic. Improve attacking run intelligence and offside awareness. Restore dribbling responsiveness and reward skill input. Stabilize goalkeeping logic based on angle and distance. Adjust reward systems to scale more fairly. Fix server responsiveness before adding more content. If this is the intended gameplay direction, then it’s deeply concerning. Because right now, FC 26 doesn’t feel competitive. It doesn’t feel realistic. And it definitely doesn’t feel intelligent. A great example is when my midfielder just runs past the guy with the ball to go to his position instead of going for the ball Tactics are terrible... It feels like a football game that doesn’t understand football. U also have negative game mechanics like ur player tumbling for 4 seconds, or the best way to prove it... If u try to pass at the back ur passes come unprecise and the first touch becomes difficult even from a small pass. So yes game is actively trying to make u worse. Many more things as well put all these are core problems with the game. But the really tragic part is... This is not at all fun or enjoyable. Ping used to average around 30ms. Now it’s sitting at 38ms. Either half the player base quit overnight, or the servers have somehow gotten worse. And honestly? It feels like the latter. Gameplay is completely off. The connection feels delayed, heavy, unresponsive. Whether it’s bad ping or just broken mechanics, dribbling has been absolutely nerfed into the ground. Players turn like trucks, skill moves feel delayed, and responsiveness is nowhere near what it should be. This isn’t “competitive difficulty.” It’s input lag and clunky gameplay. Right now, it’s borderline unplayable. Fix the servers. Fix the responsiveness. Because this? This isn’t it. On a scale of 1 to 6 this is a clear 1. Its a really really terrible product and should never been released. This reeks of lack of understanding or just a complete lack of care about football or your customers. Just horrible Sry for long post, but its just so much wrong with the game222Views12likes8CommentsUpadek piłkarskiej gry EA
EA chwali się "sukcesem" gry FC26. A prawda jest całkowicie inna. FC26 miała był krokiem milowym po dramacie, jaki zafundowali w FC25. Rzeczywistość brutalnie zweryfikowała. Nowa edycja miejscami jest dużo gorsza od swojej poprzedniczki. Błędy na każdym kroku. W rozgrywce - podania są losowe. Albo piłka trafi do twojego zawodnika, albo do rywala (co zdarza się bardzo często). Jeśli w trakcie meczu w jakiś sposób ogarnąłeś gameplay nagle od 70 min zaczyna się wszystko sypać, bo jak zrozumieć to, że do 70 min wygrywasz 5:1 aby cały mecz przegrać 5:6 bo nagle twoi zawodnicy nie potrafią podać, trafiają w słupek, albo mijają się z piłką. Gdzie - się pytam - realizm tej gry. Zagrałem 2 razy w lidze weekendowej, bo jak oglądam popularnych streamerów, to nie chcę narażać się na takie nerwy jakie oni mają. Dobór rywali nie jest jasny. Raz trafiają chyba kogoś z 10 ligi, aby w kolejnych 5 meczach trafiać na prosów. Zawartość paczek to żart. Po co ta firma daje plus za liczbą. W paczkach np 14 x 83 + jest jedna karta 84 i 13 o ocenie 83. W paczkach 88+ za SBC karty specjalnej w picku są 3 karty 88. EA daje co event około 40 nowych kart. Trafienie takiej to jak trafienie 6 w lotto. No, chyba, że zapłacisz FP, ale wtedy dostaniesz najgorszą z zestawu, którą i tak przepalisz, bo w twoim zespole nie znajdzie miejsca. Swapy - na czasie. Wymagania irracjonalne. Niby ten Nazario to miód malina. Że niby "za darmo" Ale żaden sobie nie policzy, ile godzin spędza aby te swapy zrobić na kartę, którą pobawi się 3, 4 miesiące. Gdyby to przeliczył na realną kasę to zastanowił by się 2 razy, czy warto. Wystarczy liczbę godzin przemnożyć np. razy 40 zł (bo tyle płacą za godzinę pracy) - wyjdzie wam realna cena Nazario... Warto? Poziom upadku pokazują też streamerzy, którzy kiedyś ograniczali transmisje, filmy w maju czerwcu. Przy FC25 było to już kwiecień, a FC26 to już styczeń - luty. Więc niech EA przestanie pieprzyć głupoty, że coś im się udało. Nawet rekompensaty nie potrafią dać z SBC, w którym dawali za bezcen Yamala... FC26 to jak na razie dno. Ale mają wszystko przed sobą. Będzie jeszcze pewnie FC27, FC28 - tam też będą naciągać na kasę naiwnych, ale reszta nie da się już oszukać...16Views2likes1CommentDivision 3 and still averaging 10+ goals a game!!!
I thought maybe as i reached higher divisions the game play would get better and defense would actually improve. Wrong! Still averaging well over 10+ goals a game. It is 9-2, 7-5, 4-8,8-7,6-3,2-9 and that is in order. Not one game in the last 6 games under 10+ goals between the two of us. Where are these scores normal in the world besides this stupid game.28Views0likes1Commentbeta testers in march
To begin with, there will be no chance of selling fc27 while there will be huge titles released at the same period. We’re almost through March, and the game level is still in beta. There have been false promises and misleading advertising since day one. I left this game before the Team of the Year TOTY promo because it was disappointing, as expected. Every time I try to play a single game, the gameplay feels worse, even when it comes to issues that no one was initially upset about. Somehow, they find a way to ruin it. There’s a glitch that they couldn’t fix for a long time, which has disrupted the game balance. It seems the developers don’t understand the difference between challenging players and torturing them. All the mechanics are broken because the foundation of this game is flawed. I don't think the developers will be able to fix it in this time frame, and at this point, FC 26 feels dead. i doubt that the team responsible for this game will be up for the challange , and it’s likely that FC 27 will be dead on arrival. On release day, I will set a reminder to donate $100 to someone in need instead of purchasing your next title. Additionally, there will be major titles released around the same time, so there’s no chance of selling FC 27 .43Views0likes4CommentsLet's talk about attacking/defending AI...
Previous FIFA players made excellent runs and were intelligent lruns and positional sense calbrated accordingly, however this one mostly passive /idiotic positions unless manually trigger or player lock this may be geared towards pros but it's frustrating for casuals, may I suggest different modes for pros or wanabee to be able play on manual player lock, everything, what your guys thoughts...17Views0likes0Commentsrate fc26
hello everyone , i just want to to know your rating for the game based on the following : menus, sbc , store : /10 realistic:/10 gameplay mechanics: /10 promos and content :/10 market :/10 connection:/10 enjoyment :/10 difficulty :/10 glitches /10 scripts :/10 anyother thing i forgot about you can add as well and do you still play it ? will you buy the next title ?8Views0likes0CommentsAdvanced defending speed boost!!!!
Can you guys stop putting glitch gimmicks in the game that are just exploited. No one is defending with skill they are just auto switch and advanced defending with speed boost glitch. Its just not real. People dont move like meth heads unless they smoke meth and professional soccer players are drug tested so they don't use meth. lol stop with the speed boosts. Its just gimmicks to make people who suck feel important i mean come on.13Views0likes0CommentsEAFC 27 - Career Mode Suggestions
Career Mode has been beloved by fans for years, yet it has clearly been overlooked for a long time.Even with EA FC 26 introducing interesting features such as the Manager Transfer Market and Unexpected Events, alongside smaller additions with lesser impact, the mode still lacks depth. Fans want more than surface-level changes they want a game mode that feels alive, evolving and truly immersive. Core Suggestions That Could Transform Career Mode More ways to generate revenue and use club money To illustrate the type of functionality that Career Mode needs, we can look at the Franchise Mode in Madden 25. There are several systems in Madden that would fit perfectly into EA FC. First, you have a dedicated page to check out the most famous players in the league and on your team. Why is it important? To sell merchandise such as team jerseys, t-shirts, shirts with player names, and autographed balls. The more famous players you have on your team, the more merchandise you’ll be able to sell. One thing I found very interesting is that if your team wins the Super Bowl, you can sell the championship jersey. This could be applied to many other products. But it was limited to t-shirts. EAFC 27: Imagine a new Popularity and Marketing Center — a dedicated interface where we can view the most popular players in the world, within our current team's league and in our respective squad. This feature would add a real commercial dimension to transfers, mirroring how clubs today sign players not only for their sporting value, but also for their global image, shirt sales, and sponsor attraction. EAFC 27: Merchandising and Store Management Panel, where you can control the prices and availability of licensed club products, such as shirts (home/away/third kits), training kits, scarves and caps, cups, mugs and water bottles; if your team signs a world-class player, you can sell limited edition player shirts, exclusive boots and autographed cards. If you win the Champions League, you can also sell exclusive products. In Madden 25, you can also set concession and ticket prices, as well as upgrade the stadium. There are tickets for each section of the stadium, called Suite, Club, Mezzanine, and Upper Level. Concessions range from basic items to 5-star products. However, to be able to sell higher quality items (3~4~5 stars), you need to upgrade the stadium. EAFC 27: Stadium Expansion & Commercial Infrastructure Management Hub, where we can upgrade individual sectors of the stadium and improve the quality of club-owned stores and concession stands. With sectors upgraded independently, we can set different ticket prices. Better facilities justify higher prices but fans may react negatively to overpricing, adding risk and realism. Around the stadium would exist individual store units that can also be upgraded one by one: Concession Upgrades Level 1 → basic snacks & drinks Level 2 → branded cups, club-themed packaging Level 3 → full-menu dining & premium beverages Higher levels increase average spend per visitor. Merch Store Upgrades Level 1 → shirts + core merchandise Level 2 → exclusive products, limited drops Level 3 → high-end collectibles & player signature items The more fans attending → the higher the sales potential. Sponsorship Contracts Sponsorships are a vital pillar of real-world football economics, and they once played a compelling role in older FIFA Career Modes during the PS2 and PS3 era. They provided extra layers of challenge, strategy and reward. Reintroducing and expanding the sponsorship system would bring back that sense of long-term club management and financial planning. When starting a Career or beginning a new season, clubs could negotiate with multiple potential sponsors, each one offering different contract types, bonus structures, risks and rewards. Staff Upgrade System — Deep Infrastructure + Professional Workforce A staff management system could work similarly to the new stadium upgrade concept, but focused on the internal structure and professional departments of the club. Instead of hiring high-level staff from the beginning, managers would first need to develop infrastructure and working conditions This turns club growth into a realistic multi-stage process: Build/upgrade the facility Improve infrastructure levels Unlock and hire professionals who demand high standards If the club is small, you start small. If you want elite staff, you must earn it. Step 1 — Infrastructure Development Each staff category would have its own facility, upgradeable independently: Department Infrastructure -> Levels Improve Medical Center -> Injury recovery speed, prevention, physio quality Training Grounds -> Player growth rate, fatigue management, match sharpness Youth Academy -> Wonderkid potential, regeneration quality, youth intake volume Analytics & Data Lab -> Tactical insights, opposition analysis, player performance data Club Office -> Sponsor negotiation, contracts, transfer management Step 2 — Hiring Staff With Real Personality After improving infrastructure, new tiers of staff become available: Level 1-3 infrastructure = basic staff only Level 4-6 = experienced regional professionals Level 7-10 = world-class elite specialists Each staff member has: Skill rating Personality traits Preferred working conditions Example of dynamic behavior & consequences Scenario -> Result Hire a world-class doctor in a low level medical center -> Refusal to work or reduced efficiency Poor training facilities + low player morale -> Staff complains, they can resign. Fully upgraded infrastructure -> Unlock legendary staff, faster player growth, lower injury risk All this mechanic connects with everything previously discussed: Better infrastructure → better staff → better player performance Better staff → improved training, recovery, development Strong facilities → attract sponsors and superstars. Weak infrastructure → limits growth, hurts results, blocks elite hires You build a football institution, not just a squad. Why This Feature Would Transform Career Mode Players would finally feel the long term progression of building a club, not only by winning games, but by developing a professional ecosystem around the team. Season Event — Live Draw Ceremony Cup Draws are a big real-life event, full of anticipation, even more so for the lesser teams hoping for that big draw! This is a feature that existed in older World Cup Games like the FIFA World Cup South Africa 2010 and FIFA World Cup Brazil 2014. Both games were for PS3/Xbox 360. At the start of every new season, Career Mode could introduce a calendar event called Live Draw, where players watch the official group-stage draw for the UEFA Champions League, Europa League, Conference League or Copa Libertadores. Instead of simply seeing groups generated in a menu, the player experiences the suspense and excitement of the real ceremony. This would be one of the most immersive off-pitch experiences the mode could offer Career Mode Has Infinite Room to Grow. All of these ideas could be expanded even further, evolving with new features every year more depth, more realism, more unpredictability. The potential is massive. Career Mode is a foundation with limitless space for growth, innovation and creativity, and what we have outlined here would be only the starting point of something much bigger. Thank you for reading, and let's hope that our career mode can reach its full potential.441Views1like1CommentHORRIBLE GAME
Ea please, you are a wolrd wide company and for 7 years straight you can t make a **bleep** game that work ok…the cpu is terrible and the game is full of bugs and glitches, please do a good work. You have the roumanian superliga license and i m not lyin when i say that 70% of the whole contry is playin fc…ADD THE CORRECT KITS AND ALL PLAYERS, Fc Rapid for example have outdated kits and is not the only club You promised at the start of the game (FC26) to pay more attention on feedback…everybody asks for ekitike face and others for 4 months and you do nothing, also solve the cpu problem for god sake is unplayable in career mode…MAKE A GOOD UPDATE PLEASE Other companies do a better work with harder to make games and you can t do a damb work with a football game, i ve not met a single person to say “yeah this game is good” for 7 years straight Please do something!!!!19Views0likes0CommentsYou guys know R9 from swaps with be nerfed
Ea wouldn't give away a card that big and think he be the best player in game. Watch him get completely nerf and gotta wait until tots to evo him to be decent again. EA want your $$$ and a card that big and end game would stuff up people buying packs.28Views1like1Comment