Next EA FC for free as nobody with a brain playing this years should buy it
As this years game is so badly coded that textures in the menu don't even load all the time i guess i speak for all players that we should get next years game for free as a refund for this years and to help you go back to the days you had a playerbase :/ from my squadbattle ranking which is the first time not in the first 5% i guess the player numbers are terrible :/ If this doesn't happen i hope nobody will buy there next game as a sign that we don't accept this unfinished game every year -_- i guess i marked everything that was terrible this year ;(42Views0likes1CommentStop the “One-Man Army” Meta — Bring Back Real Football
EA Sports, please rebalance gameplay in EA Sports FC 26 and the upcoming EA Sports FC 27 to reward passing, positioning, and tactical build-up over unrealistic dribbling. Right now, even players like Sandro Tonali or Ryan Gravenberch can dribble through entire teams like a prime Pelé, which breaks realism. Inside the box, where 5–7 defenders are packed, it’s still possible for a single player to glide through like water — moving back, forward, and sideways while defenders just stand and watch. Even manual defending feels unresponsive. This “one-man army” meta is suffocating and completely unnatural. We play this game because we love real football — the kind we watch in leagues like the Premier League — where passing, movement, and teamwork define the game. Please reduce overpowered dribbling, fix AI defensive reactions and tracking, and make passing the core skill again. Don’t turn football lovers into dribbling-only players — let football feel like football, not an arcade exploit.74Views4likes2CommentsFC 26 – Core Gameplay Broken by Camera Sync Issues
THIS ISSUE IS NOT ONLY IN RUSH!!!! Hello EA team, This issue has been ongoing for a long time, especially since you introduced RUSH mode into the game. It may sound complicated, but this is the reality: The problem has gotten much worse since last year, due to the major changes to the pitch size, angles, zoom height (now much higher), and the dynamic camera switching in RUSH. The issue is not only inside RUSH itself, but how the camera settings now affect the general gameplay experience in all other modes like Rivals or Squad Battles. In other words, the pitch changes, dimensions, and camera focus from RUSH also influence other Ultimate Team matches. The biggest factor: the camera. This is visible in player handling, first touch, passing, turning, and body orientation – which suddenly glitch when attacking near the goal. On top of that, gameplay is clearly different when pressing the camera focus button (PS5: touchpad, Xbox: “view/screen” button). Just like in RUSH, it switches focus from player to full pitch. The problem is that this function collides with and damages gameplay in other FUT modes, even when it’s not visually obvious – inputs and outputs change in a very noticeable way. Key observations: Passing and shooting reach: pressing the button alters reach drastically. Long passes: sometimes too short even with high power, or too long after switching focus. Short passes: can either hit a nearby opponent or suddenly fly 20 meters down the pitch. Shooting: Looks like long-distance shots (30–40m) even when standing just 15m from goal. Dribbling: The ball stays further from the foot, easier to lose. Defending: Tackling timing breaks due to “long focus” stretching the pitch. Narrow vs. Long focus: Narrow focus: more responsive short passes, tighter dribbling, tackles feel magnetic. Long focus: smoother look, faster flow, but unresponsive, with exaggerated animations. This creates imbalance: players who use the long focus gain unfair advantages (gliding movement, stronger long shots, faster pass execution). Camera setting collision (important): The collision is not only between RUSH and FUT modes – it also occurs between different in-game camera settings themselves. Switching between “Tele,” “Rush broadcast,” and others causes zoom/focus conflicts. These trigger the same gameplay inconsistencies (passing range, shooting, dribbling, tackling). Players can even meet in matches with different active camera focuses, which makes gameplay unequal. How to reproduce: Play one RUSH match on Rush Broadcast camera. Enter any FUT match (Rivals, Squad Battles, etc.). Use the camera focus button (PS5: touchpad, Xbox: “view/screen”). From here, the glitch activates permanently. Conclusion: The integration of RUSH camera logic into other modes has broken gameplay. It affects balance (passes, shots, dribbling, defending), input/output consistency, and the entire FUT experience. This issue used to be limited to RUSH/Rush Broadcast(and other rush cam's) , but now it extends further due to zoom changes, pitch dynamics, and coding mismatches (e.g., player distance vs. keeper is registered incorrectly). It’s disappointing to see such a core feature left unresolved, and I believe this has already cost EA many players who cannot accept a game that feels this inconsistent. I sincerely hope the development team investigates this as a priority. regards, a gamer with an IT degree6.3KViews7likes17Comments