Rush needs sorting out
If I go into a game to play, I should not be punished if I leave because I’m with a person say according own goals, or keeping the ball running around no half not looking to pass, or standing still just pressing a button to stay connected. EA haven’t cared all season long about this is would seem, as it’s the same old rubbish at the end of the season as it were from the start of it going forward, for fc27, what needs implementing is if a player gets to a rating of 6 should be warned, then kicked if drops below. To give the people who want to play a chance of winning, after that is what football is all about secondly there needs to be a skill based matching, that matches on scores of ratings. That way people who don’t want to play will be matched with people of similar ratings of performance. But if they continue to give bad ratings, ban the people from using the rush mode for a week, then a month then for the season. ifs the only fair way to move forward. But currently it’s punishing players who wants to play but can’t because of who you randomly pick to play with22Views0likes0CommentsCarryover from FC26 to FC27
Hello EA SPORTS FC Team, I would like to share some feedback regarding the Pre-Season Whistle Event. *First, please consider increasing the number of attempts available to players. The current limit feels too restrictive and makes it difficult to fully enjoy the event, complete objectives, and earn rewards. *Second, I would love to see a feature that allows players to carry over all progress, items, resources, and club assets from FC 26 to FC 27. Many players invest a significant amount of time building their clubs, and having the option to transfer everything to the next title would make that effort feel more rewarding. Even if a full carryover is not possible for everyone, please consider making it an optional feature so players can choose whether they want to continue their existing club into the next game. Thank you for listening to community feedback and for continuing to improve EA SPORTS FC.Sincerely68Views0likes0CommentsRush concept
Hello EA Sports Team, I wanted to provide some feedback regarding matchmaking in Clubs Rush, particularly 4v4. I really enjoy the concept of Rush, but I think the mode needs some type of skill requirement or individual matchmaking system. In a 4v4 mode, one player who doesn’t understand basic passing, positioning, defending, or team play can negatively affect the entire match. One teammate represents a significant portion of the team, so the current matchmaking can become extremely frustrating for experienced players. I think Clubs Rush would benefit from an individual skill or competency rating that is separate from the overall club ranking. Some ideas would be: Require placement or qualification matches before entering competitive Rush. Match players based on individual performance and experience, not simply availability. Consider passing accuracy, turnovers, defensive contribution, positioning, chances created, and overall team play when determining a player’s matchmaking level. Reward players who move the ball, defend, maintain possession, and play their position instead of focusing primarily on goals and assists. Create separate Casual and Competitive Rush matchmaking. Casual could remain open to everyone, while Competitive Rush could require players to reach a minimum skill level. Require newer players to complete basic online/team-play objectives before gaining access to competitive Clubs Rush. I’m not suggesting that inexperienced players shouldn’t be allowed to enjoy Rush. The issue is that experienced players and complete beginners shouldn’t constantly be placed together in a competitive team-based mode. A proper skill-based system would give newer players an environment where they can learn while also giving experienced players more competitive and enjoyable matches with teammates who understand the fundamentals of the game. I hope this is something the development team considers for future updates or future EA Sports FC titles. Rush is a great idea, but I believe better individual matchmaking could make the mode significantly more enjoyable. Thank you for taking the time to read my feedback.7Views0likes0CommentsFIFA 26 LOADING
Ffs Ea sort out this issue with fc26 kicking out of ultimate team loading issues unable to connect when buying players the list goes on. At first i thought maybe i have a old ps5 so i brought a ps5 pro still hapening ahhhh tried all the reliad game clear cache all of that nothing works in serious debate wether to buy fc27 as had such a bad experience with this game so please EA sort this out!!!!! Or naybe there is a genuine fix my internet speed is 1000gb ive tried the dns settings 8.8.8.8 etc Any help would be appreciatedRush, needs to monitored better
I’ve just lost a game, not because I was bad etc, but because a player tried dribbling 5 times around the whole team of the opposition, failed 5 times as refuses to pass, then quits leaving us 5-0 down. And because 1 has done a second player tries it also, leaving us 9-0 down. now, how is it fair if I leave I’m being unsportsmanlike when I’ve not touched the ball once because of these two players. Something needs to be in place to not only kick this type of player but ban them from the mode just like you do to the traders or coin sellers etc. something needs to be put in place to stop these toxic time wasters, even if it was a report button, that records a few second of the screen to send you to look at it, or record the game and it supplies a special number so it can be previewed after and then ban them. But no I get in the same game time and time again ruining my experience actully do something for the quality of life for people not wanting to mess around all the time.Title: Severe Input Delay and Sluggish Gameplay in Ultimate Team – Xbox Series s
Title: Severe Input Delay and Sluggish Gameplay in Ultimate Team – Xbox Series S Hello EA Sports FC team, I would like to report a serious gameplay responsiveness issue that I have been experiencing in EA SPORTS FC 26 Ultimate Team for the past few days. I am playing on an Xbox Series S. My controller is new and works perfectly in other games and game modes. The problem only happens in Ultimate Team online matches. During matches, my players often feel extremely slow and unresponsive. There is noticeable input delay between pressing a button and the player reacting. Sometimes my players do not respond immediately at all. Passing, turning, sprinting, changing direction, and other actions can feel delayed and sluggish. My connection appears to be stable, and my ping is around 33 ms. I have already tried the usual troubleshooting steps, including restarting my Xbox and router, checking my connection, and testing other game modes. Offline modes such as Kick Off do not have the same problem. This makes me believe the issue may be related to Ultimate Team gameplay responsiveness, server connection, matchmaking, or synchronization rather than my controller or Xbox. Could you please investigate whether there is currently a known issue affecting Ultimate Team gameplay responsiveness, especially for players connecting from the Middle East region? I would really appreciate it if this issue could be investigated and acknowledged if it is a known problem. Platform: Xbox Series S Game: EA SPORTS FC 26 Mode affected: Ultimate Team Approximate ping: 33 ms Issue: Severe input delay / sluggish and unresponsive players Started: A few days ago Thank you.I believe this ban is an automated system misjudgement
Dear EA Admin Team,My EA account email is [edit: email address removed], EA ID: wwysliaowei. My account received a ban notice at 6:40 this morning.Last night I only played several normal matches. On the Transfer Market, I bought the player Hatthews to test an evolution. After testing, I found he did not fit my squad, so I sold him normally. All my in‑game activities are legitimate.I play on PS5 console, so it is impossible for me to use any cheats or hacks. I have never used scripts or taken part in third‑party coin trading, nor shared my account. Besides, I never insulted or attacked any other players in matches. I have always complied with EA User Agreement.I believe this ban is an automated system misjudgement. Please review my match logs and transfer records carefully and lift this wrongful ban. I can provide any supporting materials you require. Thank you for your investigation.Best regards wwysliaowei111Views0likes2CommentsTransfer Market: Anti-Fraud Algorithm Flags Too Many False Positives
EA removed all my Ultimate Team coins for alleged coin distribution, even though I have never bought, sold, or transferred coins. I simply trade players by buying them at a good price and relisting them for a reasonable profit. Several people I know have had the same issue, and some were even banned despite only trading. On the other hand, I know players who bought or sold coins without being sanctioned. This makes me question how effective the anti-fraud system really is. I have worked in computer science for 20 years. Any algorithm producing this many apparent false positives should be properly investigated before being used to sanction players. I submitted an appeal with a PDF showing examples of my trades, but it was denied with a generic response. I appealed again, explained my trading method and asked which transactions were considered suspicious. That appeal was also denied without addressing my evidence or identifying any problematic trades. EA says accounts are reviewed manually, but receiving repeated template responses makes the process feel completely automated. If normal trading can trigger a sanction, players should at least be told what they supposedly did wrong and be given a meaningful way to challenge it. Meanwhile, third-party coin-buying and selling websites continue to operate while legitimate players are punished for using the in-game market. After two appeals, I still cannot get a clear explanation or speak to someone who will properly examine my evidence. This is easily the worst customer-service experience I have had with a gaming company. Has anyone else been falsely flagged, and did you manage to get a genuine review?Career mode - Create a player age only 2005??
Why hasn’t EA FC updated the age range for created players? We can only put an age of 2005, which means a player age is 19/20. The Create a Club age is limited is 2009, which means a player age is 15/16. It has been the same since FIFA 22. This is pure laziness from the game designers.676Views2likes4CommentsWhat’s wrong with this game
I play from Egypt, and most of my opponents are from Europe. This puts me at a constant disadvantage due to the connection and matchmaking conditions. I keep blocking these players in an attempt to improve my experience, but the issue never seems to end.What is even more frustrating is the pack luck. I have spent hundreds of dollars on this game, and I have not packed a top striker since TOTS was released. Please do not respond by saying that packs are random, because what I have experienced over such a long period does not feel random at all.Now we are 12 days into FUTTIES, and despite spending money on store packs, using my coins, and completing every possible grind available, I have not packed a single card worth more than the minimum selling price. After all the time, effort, and money invested, I have nothing meaningful to show for it.This is what I find difficult to understand. If players are expected to spend money, invest coins, and dedicate countless hours grinding the game, but receive virtually nothing of value in return, then what exactly is the point? At some stage, it begins to feel less like bad luck and more like a complete lack of reward for player commitment.I am a loyal player who has supported this game financially and invested a significant amount of time into it. All I am asking for is a fair and rewarding experience, because right now the experience feels extremely disappointing. EA_Hux EA_Edu9Views0likes0Comments