Dead input hot route bug
I have a glitch where it won’t let me hit route a receiver. I select the hot route input pre snap and it gives options as to who to select to hot route. For most receivers it works fine, but for one of the receivers the input doesn’t register when I select their icon, and it’s not always the same receiver, or even receiver icon. It is however always the outside receiver in the formationTeam Builder Location Bug
Team Builder allows you to choose a city and state for the location of your program. However, recruit distances - and, as a result, how many points it costs to bring them in for visits - is tied NOT to the location you selected but to the location of the school you replaced. This is very frustrating. I built a school in Texas, chose pipelines based around Texas, and attempted to recruit Texas kids but they all cost 40 points to bring in on visits because my Houston, TX, school is apparently actually located in Ohio... incredibly frustratingDynasty Bugs currently needing major fixes...
PSN: VEKT0R-III Playstation 5 Online Dynasty with other users(friends) Using a Teambuilder team Editing non-NIL players' styles does not work/save. Please, at least give us a fix on how to get it to stay. Example Currently...when we edit a QB recruit's throwing style or stance once they are on our team, the game will randomly switch it to something different. it is something random every time. I logged into my online dynasty 4 different times, and my freshman QB had a different stance and throwing style each time. This needs a fix asap. Didn't used to be like this, and somehow this bug was introduced recently and not corrected. It's horrible. Seems like an easy fix that could be worked into a patch, but yet no matter how many posts I have read about it, EA hasn't chosen to do so. I don't know if this was intended, but maybe EA wants this, although I have no idea why EA would have something like this that makes no sense. DEALBREAKERS in recruiting. I am in a rebuild in my online dynasty, and I got some decent recruits. I met their dealbreakers in recruiting and got them to sign. For example, I got a 4* WR who had a Proximity to Home dealbreaker of C-. I met that dealbreaker barely, and he signed. As soon as he was put on my roster, it says I do not meet his dealbreaker any longer, and it changed to a C+ requirement, and he wants to transfer. This logic is very flawed! I understand that dealbreakers increase with ratings...but my campus didn't move locations, haha. If it was good enough to sign him, once he is on campus, his dealbreaker should change to be Playing Time or Brand Exposure(NIL). Those are realistically the most real reasons players leave for another team. MAYBE HE GOT HOMESICK, but the difference between a C- and a C+ in Proximity to Home should not be a big enough difference to lose a player who is starting as a freshman for a team that made the college playoffs last season. By the time he progresses to be in the mid-80s, he will be demanding a B or B+ in proximity to home and change teams again, and each time it goes up, fewer and fewer teams will be able to recruit him. He may eventually just disappear from the game because no one can sign him...even though he is a great player. Playing Time or Brand Exposure(NIL) should be a lot more prevalent than they are being the most common reason in real life that players transfer. Something has to be done differently in the existing logic. Some Dealbreakers being tied to the player's overall rating are very flawed. This is just one example. I have experienced others that make no sense.