Pro clubs divisions/tournament
Can you not play any meaningful football after you have played your 10 playoff matches? All the league matches you play after the playoffs just are pointless and can't progress the clubs divisions or fans. Why lower the playoff matches and make them longer. You can easily play 10 games in one to two nights, do they just expect people to play games that do not matter at all? 1. what a waste of time, 2. how many people stopped playing because of this, & 3. fix this by allowing league matches to count once all 10 games are complete, expand the playoff matches, or shorten the playoff period. Does EA just want players to ONLY play 10 games and just not play clubs for a week, aka stop playing for good?RainbowFlick
There is a consistent gameplay exploit using Rainbow Flick followed by L2 + Square volley shot that results in almost guaranteed goals. Defenders freeze due to broken animations and cannot react properly. This exploit is being abused in online matches and ruins competitive integrity. Please investigate and fix this animation glitch.29Views0likes1CommentPeter Drury as commentuary
Hes such a legend when it comes to making the atmosphere and the overall feeling of a match get hyped up, the way he speaks and says words just makes it so much more better I am begging please get him on for FC27 or even for the current game espcially for us career mode players as he will just make scoring a goal, making a comeback and just anything feel that much more exciting and much more emersive. I am not syaing the current commentuary choices are bad by the way its just we are so used to them it would be nice to get a new one espcially Peter Drury as he a lot more dramactic I play a offbrand pes 2021 game called Football Life 2026 and they use him and it just makes the game feel amazing19Views0likes0CommentsWorld Cup 2026 teams
I grew up playing this game since fifa 2004 and began playing again with FC25. I couldnt believe Colombia was not in the game. I thought maybe this year since they made it to the World Cup, I would have the pleasure to play with the team. I was disappointed to say the least. I don’t think I will be purchasing another FC game until that gets resolved. You’re supposed to be representing every team internationally and clubs. You’re the only soccer game out there and have been around long enough to not be able to afford to pay licensing. Get it together guys9Views0likes1CommentEA FC 26 - Algeria National Team Missing
Dear EA Sports Team, I would like to report an important issue regarding national teams in EA FC 26. North African teams, especially Algeria, have been missing from your games for many years and have never been properly included. Algeria is one of Africa’s strongest national teams and also won the Africa Cup of Nations in 2019, which shows the importance and success of the team. Despite this, Algeria is still not available in the game. I kindly request that EA: Add the Algeria national team Include correct and official kits Add the real manager Update player faces and likeness Keep the squad accurate and updated Represent Algerian football fairly Millions of Algerian fans would love to finally play with their national team in EA FC. Thank you for your time and consideration.Divison Rivals Class
Hello, In Rivals mode, I constantly encounter players two tiers above me. I've always been an elite player in other games,(fifa 22-23-24)but for the past two years, my account has been facing higher-tier opponents at lower levels. I ask my opponent, and he sends me screenshots. I'm currently in Division 4, facing opponents from Division 1. It's a pain. Rivals mode has been completely devoid of reality for the past two years. How will this be resolved?FC 26 – Core Gameplay Broken by Camera Sync Issues
THIS ISSUE IS NOT ONLY IN RUSH!!!! Hello EA team, This issue has been ongoing for a long time, especially since you introduced RUSH mode into the game. It may sound complicated, but this is the reality: The problem has gotten much worse since last year, due to the major changes to the pitch size, angles, zoom height (now much higher), and the dynamic camera switching in RUSH. The issue is not only inside RUSH itself, but how the camera settings now affect the general gameplay experience in all other modes like Rivals or Squad Battles. In other words, the pitch changes, dimensions, and camera focus from RUSH also influence other Ultimate Team matches. The biggest factor: the camera. This is visible in player handling, first touch, passing, turning, and body orientation – which suddenly glitch when attacking near the goal. On top of that, gameplay is clearly different when pressing the camera focus button (PS5: touchpad, Xbox: “view/screen” button). Just like in RUSH, it switches focus from player to full pitch. The problem is that this function collides with and damages gameplay in other FUT modes, even when it’s not visually obvious – inputs and outputs change in a very noticeable way. Key observations: Passing and shooting reach: pressing the button alters reach drastically. Long passes: sometimes too short even with high power, or too long after switching focus. Short passes: can either hit a nearby opponent or suddenly fly 20 meters down the pitch. Shooting: Looks like long-distance shots (30–40m) even when standing just 15m from goal. Dribbling: The ball stays further from the foot, easier to lose. Defending: Tackling timing breaks due to “long focus” stretching the pitch. Narrow vs. Long focus: Narrow focus: more responsive short passes, tighter dribbling, tackles feel magnetic. Long focus: smoother look, faster flow, but unresponsive, with exaggerated animations. This creates imbalance: players who use the long focus gain unfair advantages (gliding movement, stronger long shots, faster pass execution). Camera setting collision (important): The collision is not only between RUSH and FUT modes – it also occurs between different in-game camera settings themselves. Switching between “Tele,” “Rush broadcast,” and others causes zoom/focus conflicts. These trigger the same gameplay inconsistencies (passing range, shooting, dribbling, tackling). Players can even meet in matches with different active camera focuses, which makes gameplay unequal. How to reproduce: Play one RUSH match on Rush Broadcast camera. Enter any FUT match (Rivals, Squad Battles, etc.). Use the camera focus button (PS5: touchpad, Xbox: “view/screen”). From here, the glitch activates permanently. Conclusion: The integration of RUSH camera logic into other modes has broken gameplay. It affects balance (passes, shots, dribbling, defending), input/output consistency, and the entire FUT experience. This issue used to be limited to RUSH/Rush Broadcast(and other rush cam's) , but now it extends further due to zoom changes, pitch dynamics, and coding mismatches (e.g., player distance vs. keeper is registered incorrectly). It’s disappointing to see such a core feature left unresolved, and I believe this has already cost EA many players who cannot accept a game that feels this inconsistent. I sincerely hope the development team investigates this as a priority. regards, a gamer with an IT degree4.5KViews7likes16CommentsImplement European Tournaments (UCL/UEL/UECL) in clubs
Hello EA, As a dedicated Pro Clubs player who has spent hundreds of hours in the mode and consistently reached the Elite Division with my team, I am submitting this detailed proposal. I truly believe that the Clubs mode is currently missing meaningful late-game objectives, and I hope this idea can take the experience to the next level for the entire community. Introduction and Problem The Clubs mode (formerly Pro Clubs) lacks a meaningful playoff structure and long-term goal for top-tier clubs. While there is a playoff every 4-5 weeks, implementing multiple dedicated tournaments would significantly increase engagement and give top clubs more meaningful objectives. Once a club reaches the Elite Division, the incentive to play regularly diminishes, leading to player fatigue and abandonment of the mode. Proposal: European Club Tournaments in the Elite Division I propose implementing a new, season-based tournament system exclusively for clubs in the Elite Division. Qualification and the type of tournament should be based on the club's current Fan Size. Qualification System (Tied to Fan Size) Clubs must first reach the Elite Division. Which tournament they gain access to is then determined by their Fan Size metric: Fan Size Tier Tournament License / Theme Highest Tier Champions League (UCL) Champions League (UCL) Medium Tier Europa League (UEL) Europa League (UEL) Lowest Tier Conference League (UECL) Conference League (UECL) Tournament Structure & Rewards Champions League (UCL) – High Stakes Stakes (High Stakes): Clubs get only one chance to win this tournament per season. Loss in any round (knockout phase) results in immediate elimination. Club Reward: Exclusive titles, high Prestige/XP, and – If possible – a permanent Champions League Winner's Patch on the club's kits. Europa League (UEL) / Conference League (UECL) – Second Chance Access: Clubs in the Elite Division with Medium/Low Fan Size, or clubs eliminated from the UCL. Low Stakes: These tournaments can be played and won multiple times per season to provide extra motivation and practice. Club Reward: Cosmetics, XP boosts. Progression: Winning the UECL can provide a Fan Size boost, helping the club qualify for the UEL/UCL the next season. Individual Player Reward Visible Statistic: Every player's Player Card should display a symbol/emblem indicating which tournament (UCL, UEL, or UECL) that specific player has won. Win Counter: This symbol should also include a number showing the amount of times the player has won the highest-tier tournament they qualified for (e.g., "UCL x 3"). Benefits for Player Experience Long-Term Motivation: Creates a clear goal (increasing fan size and winning the UCL) for both the club and individual players. Prestige & Realism: The ability to showcase won patches on the kits and symbols on the Player Card becomes the ultimate status symbol. Diversification: Offers three distinct tournament formats, creating variation and preventing players from burning out on the mode. Concluding Question I believe this model provides significant benefits with minimal disruption to the core structure. Is this level of feature integration simply too ambitious, or is there a major technical or design constraint that I might be overlooking which makes this implementation impossible? /FJC8Views0likes0CommentsEuropa League and Conference League in Tournament mode
I've seen lots of people asking for the Europa League and Conference League to be made playable in the Tournament mode, and this is 100% possible, as teams are no longer relegated between these competitions during the season anymore since the new formats started. Sadly, once again, you cannot play them in TM in FC 26 :( People have been asking for this for a long time, and it's really a waste of the license not to have it, as well as the fact that not every player supports CL sides and wants to play career mode to access them. If FC 26 is truly the game where EA is hearing the fans' suggestions, then get these activated in the coming patch, as all the assets exist in the game already to make this happen. If there's already an active post about this where genuine discussion is being had about this feedback, please merge or add this post to it, or at least point me in the right direction.AI defending improved by EA unintentionally
How did EA improve AI as per last podcast on twitch EA declared they didn’t change AI defending but I’m here to give you the conclusion, when EA improved squad battles AI this impacted the whole AI of the game and players started abusing it which sent us back to the same spot as in the previous edition when people began quitting the game, and the most annoying tactic in the game 451 is overpowered because it relies on AI13Views1like0Comments