EA FC 26 - Algeria National Team Missing
Dear EA Sports Team, I would like to report an important issue regarding national teams in EA FC 26. North African teams, especially Algeria, have been missing from your games for many years and have never been properly included. Algeria is one of Africa’s strongest national teams and also won the Africa Cup of Nations in 2019, which shows the importance and success of the team. Despite this, Algeria is still not available in the game. I kindly request that EA: Add the Algeria national team Include correct and official kits Add the real manager Update player faces and likeness Keep the squad accurate and updated Represent Algerian football fairly Millions of Algerian fans would love to finally play with their national team in EA FC. Thank you for your time and consideration.I can't make subs or tactical changes!
Many games i can't even access the team tactics, im completely locked out, AND i can't make assignments EVER, they reset as soon as i enter a match making me have women on corners to defend and stuff. This is getting really annoying and costing me so many games it's crazy, they need to **bleep**ing fix this im loosing my mind, have been in contact with ea help, last time i was in que for 7 hrs and didn't even get to talkC:\Users\Algip\Desktop\He made subs.png to anyone. EA is a criminal orginization at this point. What is going on??????? I will attach a 120minute match, don't you think i wanted to make subs or tactical changes for 120minutes???1.5KViews8likes6Comments**bleep**ed up Update for the players who can’t play but buy fifa points
This new update just **bleep** up the whole game, if I knew buying the game for it to be this **bleep**, I would forget about it and wait until next year because this update is the worst thing I have ever seen in terms of EAFC because the gameplay is so poor, what was the actual point of having competitive and authentic when you going to turn the competitive mode into something similar as the authentic **bleep**, you keep listening to people who don’t know how to play and make it easier for them. You put out a whole gameplay trailor showing how the ball won’t bounce back to the opponent but guess what, it **bleep** keeps doing the same **bleep** and the passing is terrible, my player has almost 99 passing and cannot make a short pass, my defender just leaves the ball when a throw ball is played through, my striker just stops running and leaves the ball, oh and dont get me started on the goal keeper, oh my **bleep** god, you made the goalkeeper as if I am playing fusball, WTF !Key Issues That FC 26 Should Address
Goalkeeper AI Since manual GK movement is limited, AI-controlled goalkeepers should be significantly improved. Currently, goalkeepers feel inconsistent. Increasing GK intelligence and reliability by a noticeable margin would greatly improve defensive balance. Overall Game Speed The current gameplay speed feels too fast, especially in passing during the early and mid-game cycles. Reducing the overall speed by around 10–20% would make the game feel more natural. The current pace feels more appropriate for late-cycle gameplay rather than the start of the year. Forward Balance (Nerf Pina) Pina is currently overpowered, resulting in a lack of striker diversity. Almost everyone is using the same forward, which makes expensive alternatives feel unrewarding. A nerf would encourage more variety in striker choices and improve overall balance. Defensive AI During Counterattacks When facing counterattacks, defensive AI should react better to attacking runs. Even slight improvements in tracking triggered runs would help, especially for newer players who are not yet comfortable with manual switching. At the moment, skilled players can consistently play through balls that lead to uncontested breakaways. Passing Target Selection Passing often goes to the wrong player despite accurate directional input. Improving pass target recognition would make passing feel fairer and more responsive to player intent. Server Performance Server responsiveness should be restored to the smoothness experienced on day one. Current server performance significantly affects gameplay consistency. Tackling Consistency Tackling felt much more reliable at launch. Currently, many clean tackles result in the ball bouncing back to the opponent—similar to FC 25. This reduces defensive reward and feels frustrating compared to the early FC 26 experience. Triangle Pass (1–2) Balance The double triangle pass (one-two through balls) feels too effective. This should either be nerfed, or defensive AI should be improved to better react and position themselves against these passing patterns, especially when the defense is already well-positioned.Division Rivals Problem
Hello, I'm saying this as a player who easily rose to the Elite Division in every FIFA. I was relegated to Div4 in FC26, and I can't move up. Many of my wins in Div3 were counted as losses by the game. I'm attaching videos about this. And I was relegated to Div4. Div4 faces tougher opponents, and this is completely unacceptable. What kind of ridiculous thing is it to face a pro player who made it into the top 100 of the Pro Clubs tournament in Div4? I can't move up at all. I was a Division Elite player in 22, 23, and 24, and now I can't move up above rank 4, does this make sense? For example, there's no problem in Champions mode; I can get 10-11 wins there in 15 matches, but I can't move up above rank 4 in Division Rivals. This is completely unacceptable! This defies the logic of Division Rivals. I'm losing my mind. Fix this problem, or I'm deleting this game. Best regards.Divison Rivals Class
Hello, In Rivals mode, I constantly encounter players two tiers above me. I've always been an elite player in other games,(fifa 22-23-24)but for the past two years, my account has been facing higher-tier opponents at lower levels. I ask my opponent, and he sends me screenshots. I'm currently in Division 4, facing opponents from Division 1. It's a pain. Rivals mode has been completely devoid of reality for the past two years. How will this be resolved?10 Weeks, Zero Fixes — Champions Mode Is Still Completely Broken
I honestly don’t know what to say anymore. I paid 90 USD for this game, and the Pro Camera in Champions Mode has been broken for 10 weeks. Ten. Weeks. In every other mode, the camera works perfectly — height, zoom, angle, everything. But in Champions Mode? It’s locked to that useless, extremely low angle where you can’t see anything. It completely destroys the competitive gameplay experience. And as if that wasn’t enough, you can’t even open Squad Management during matches. A competitive mode with a broken camera and broken squad controls — how is this even possible? But the part that frustrates me the most is this: I’ve been opening reports and complaints for 10 weeks straight. Every time, I’ve explained the issue clearly. And still, nothing. No fix, no update, no explanation.There are lots of players experiencing the exact same problem. Forums are full of people reporting it. It’s a clear, consistent, repeated issue. Yet absolutely no progress has been made. It’s honestly unbelievable. A competitive mode with game-breaking issues like this — and not a single step taken to fix them for weeks — is completely unacceptable for a full-price game. I reported again and again. But nothing changed. Please take this issue seriously and fix it. Because in its current state, the game is simply unplayableFC 26 – Core Gameplay Broken by Camera Sync Issues
THIS ISSUE IS NOT ONLY IN RUSH!!!! Hello EA team, This issue has been ongoing for a long time, especially since you introduced RUSH mode into the game. It may sound complicated, but this is the reality: The problem has gotten much worse since last year, due to the major changes to the pitch size, angles, zoom height (now much higher), and the dynamic camera switching in RUSH. The issue is not only inside RUSH itself, but how the camera settings now affect the general gameplay experience in all other modes like Rivals or Squad Battles. In other words, the pitch changes, dimensions, and camera focus from RUSH also influence other Ultimate Team matches. The biggest factor: the camera. This is visible in player handling, first touch, passing, turning, and body orientation – which suddenly glitch when attacking near the goal. On top of that, gameplay is clearly different when pressing the camera focus button (PS5: touchpad, Xbox: “view/screen” button). Just like in RUSH, it switches focus from player to full pitch. The problem is that this function collides with and damages gameplay in other FUT modes, even when it’s not visually obvious – inputs and outputs change in a very noticeable way. Key observations: Passing and shooting reach: pressing the button alters reach drastically. Long passes: sometimes too short even with high power, or too long after switching focus. Short passes: can either hit a nearby opponent or suddenly fly 20 meters down the pitch. Shooting: Looks like long-distance shots (30–40m) even when standing just 15m from goal. Dribbling: The ball stays further from the foot, easier to lose. Defending: Tackling timing breaks due to “long focus” stretching the pitch. Narrow vs. Long focus: Narrow focus: more responsive short passes, tighter dribbling, tackles feel magnetic. Long focus: smoother look, faster flow, but unresponsive, with exaggerated animations. This creates imbalance: players who use the long focus gain unfair advantages (gliding movement, stronger long shots, faster pass execution). Camera setting collision (important): The collision is not only between RUSH and FUT modes – it also occurs between different in-game camera settings themselves. Switching between “Tele,” “Rush broadcast,” and others causes zoom/focus conflicts. These trigger the same gameplay inconsistencies (passing range, shooting, dribbling, tackling). Players can even meet in matches with different active camera focuses, which makes gameplay unequal. How to reproduce: Play one RUSH match on Rush Broadcast camera. Enter any FUT match (Rivals, Squad Battles, etc.). Use the camera focus button (PS5: touchpad, Xbox: “view/screen”). From here, the glitch activates permanently. Conclusion: The integration of RUSH camera logic into other modes has broken gameplay. It affects balance (passes, shots, dribbling, defending), input/output consistency, and the entire FUT experience. This issue used to be limited to RUSH/Rush Broadcast(and other rush cam's) , but now it extends further due to zoom changes, pitch dynamics, and coding mismatches (e.g., player distance vs. keeper is registered incorrectly). It’s disappointing to see such a core feature left unresolved, and I believe this has already cost EA many players who cannot accept a game that feels this inconsistent. I sincerely hope the development team investigates this as a priority. regards, a gamer with an IT degree4.3KViews7likes16Commentsmenu lagging too much, the game is not
I am contacting you regarding a persistent freezing issue in EA FC that occurs only when I use my EA account. The game freezes mainly in the menus (packs, squads, tabs, transfer market, matchmaking search, etc.), while gameplay itself is fine whenever it manages to load. To avoid repeating steps, here is everything I have already done: Full game reinstall (deleted all files + downloaded again). Rebuild Database from PS5 Safe Mode. Reinstall PS5 System Software via USB in Safe Mode. Tested multiple EA accounts on the same console → all other accounts work normally, no freezing at all. Tested my PSN & EA account on another PS5 → the same freezing happens only on my EA account. Stable internet connection, and other online games (like Fortnite) run with zero issues. Storage checked, no bad sectors, and every other game works smoothly. Since the issue happens exclusively with my EA account, even after reinstalling system software and testing other accounts/consoles, this clearly indicates a server-side or account data issue on EA’s end.Implement European Tournaments (UCL/UEL/UECL) in clubs
Hello EA, As a dedicated Pro Clubs player who has spent hundreds of hours in the mode and consistently reached the Elite Division with my team, I am submitting this detailed proposal. I truly believe that the Clubs mode is currently missing meaningful late-game objectives, and I hope this idea can take the experience to the next level for the entire community. Introduction and Problem The Clubs mode (formerly Pro Clubs) lacks a meaningful playoff structure and long-term goal for top-tier clubs. While there is a playoff every 4-5 weeks, implementing multiple dedicated tournaments would significantly increase engagement and give top clubs more meaningful objectives. Once a club reaches the Elite Division, the incentive to play regularly diminishes, leading to player fatigue and abandonment of the mode. Proposal: European Club Tournaments in the Elite Division I propose implementing a new, season-based tournament system exclusively for clubs in the Elite Division. Qualification and the type of tournament should be based on the club's current Fan Size. Qualification System (Tied to Fan Size) Clubs must first reach the Elite Division. Which tournament they gain access to is then determined by their Fan Size metric: Fan Size Tier Tournament License / Theme Highest Tier Champions League (UCL) Champions League (UCL) Medium Tier Europa League (UEL) Europa League (UEL) Lowest Tier Conference League (UECL) Conference League (UECL) Tournament Structure & Rewards Champions League (UCL) – High Stakes Stakes (High Stakes): Clubs get only one chance to win this tournament per season. Loss in any round (knockout phase) results in immediate elimination. Club Reward: Exclusive titles, high Prestige/XP, and – If possible – a permanent Champions League Winner's Patch on the club's kits. Europa League (UEL) / Conference League (UECL) – Second Chance Access: Clubs in the Elite Division with Medium/Low Fan Size, or clubs eliminated from the UCL. Low Stakes: These tournaments can be played and won multiple times per season to provide extra motivation and practice. Club Reward: Cosmetics, XP boosts. Progression: Winning the UECL can provide a Fan Size boost, helping the club qualify for the UEL/UCL the next season. Individual Player Reward Visible Statistic: Every player's Player Card should display a symbol/emblem indicating which tournament (UCL, UEL, or UECL) that specific player has won. Win Counter: This symbol should also include a number showing the amount of times the player has won the highest-tier tournament they qualified for (e.g., "UCL x 3"). Benefits for Player Experience Long-Term Motivation: Creates a clear goal (increasing fan size and winning the UCL) for both the club and individual players. Prestige & Realism: The ability to showcase won patches on the kits and symbols on the Player Card becomes the ultimate status symbol. Diversification: Offers three distinct tournament formats, creating variation and preventing players from burning out on the mode. Concluding Question I believe this model provides significant benefits with minimal disruption to the core structure. Is this level of feature integration simply too ambitious, or is there a major technical or design constraint that I might be overlooking which makes this implementation impossible? /FJC7Views0likes0Comments