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Battlefield 6 - Community Update - Play Your Way

EA_Rtas's avatar
EA_Rtas
Icon for Community Manager rankCommunity Manager
29 days ago

Originally posted on the Battlefield Comms X account on 6th Oct 2025

Hello everyone,

In this Community Update we will share how we are translating insights from community feedback into changes and improvements for the launch of Battlefield 6 on October 10.

What We Learned

With over 30 Battlefield Labs sessions successfully completed alongside our community, and a total of 92,351,578 hours played during the Open Beta, Battlefield 6 is the most tested and iterated Battlefield game in history, and player agency remains at the heart of it.

Battlefield 6 has more ways to play than ever, and through the Open Beta, we aimed to validate at scale that offering multiple playlists in parallel would not compromise the authentic Battlefield experience.

Here is a closer look at some of the most important data points we reviewed, and our summarized findings for each:

Class Pick Rates:

The map layout was the main deciding factor for class picks. For example, Support had a higher pick rate on Siege of Cairo which is a CQC focused map. On Iberian Offensive with more long distance combat opportunities, we saw an increased pick rate for Recon.

Comparing between Open and Closed Weapon playlists we observed mostly identical class pick rates with 1-2% difference at most.

Kills Per Hour:

Kills Per Hour (KPH) also remained virtually consistent for both playlist types. Open Weapons players scored 0.2 more KPH in Conquest, and 0.1 in Breakthrough.

Match Length:

Match duration increased slightly within Closed Weapons playlists by up to 45 seconds, or about a 3.75% difference for both Breakthrough and Conquest.

Revives:

We also observed a slightly higher revive rate for Closed Weapons at 3% for Breakthrough, and 2% for Conquest, which coincides with the slightly longer match duration.

Signature Weapon Usage:

More players played with non-signature weapons in Open Weapon playlists. However, Recon players still favored Sniper Rifles over other weapons, and their pick rate was identical between both playlist types.

There was not a single dominant weapon archetype, and we observed a consistent and well-distributed pick rate between them. This balance shows that even with different playlist types, players explored a wide variety of options without one class standing out above the rest.

Time in Combat:

There were no differences of note for time players spent in combat between Open and Closed Weapon playlist types. The actual differences were only fractions of a percentage where, rounded up, the results were identical.

Lastly, another key insight from the Open Beta was that the vast majority of players, after trying both playlist types, chose to stick with Open Weapons. This reinforces our belief that Open Weapons is the right path forward for Battlefield 6. At the same time, we recognize that some players prefer the Closed Weapons experience. To support them, official Closed Weapons playlists will be available at launch.

Additionally, Closed Weapons mutators will remain part of the Portal toolset, so players can create and share their own custom experiences.

Menu and Playlist Updates

For launch we are also making further changes and improvements to playlists and menus as a direct result of some of your feedback.

All launch maps will be available across playlists from day one, giving you the freedom to play whichever map you prefer.

We tested having multiple modes in a single playlist during the Open Beta and learned that players favored playlists with combined modes. We will continue to iterate and adjust playlists to deliver the best Battlefield experiences possible. You’ll have the flexibility to play in both single-mode and mixed-mode playlists. At launch, Conquest, Breakthrough, and Escalation will each have their own dedicated playlists. Alongside these, you will see combined playlists such as Conquest & Escalation and Breakthrough & Rush so you do not have to stop matchmaking when switching between those experiences. If you want to focus on a specific mode outside of playlists, you can always find it through Custom Search and the Server Browser.

Custom Search enables you to select which map and/or mode combo you prefer and you will be matchmade into a match with these search criteria if available. You will have a higher chance to be matchmade into your preference the more you broaden your search.

Portal remains the tool for creating and customizing experiences, while the section in the main menu previously called “Portal” is now called “Community”. This is where you will find the Server Browser, which is now prominently featured to make it easier to find and use. Separately, we will launch with Breakthrough, Conquest and Rush as verified modes within the Server Browser. This enables us to, for example, feature official Hardcore experiences that we know many of you are excited for.

At launch, you will also find new custom experiences designed to add even more gameplay variety. This will be your first chance to dive into the new and improved Battlefield Portal toolset, now featuring powerful options like spatial editing. We cannot wait to see the creative ways in which you’ll use these tools to build and share your own experiences.

Launch Playlist Rotations

We’ve learned a lot from the Open Beta, and we’re using your feedback as our foundation for launching Battlefield 6. When the game goes live, you’ll find a range of playlist options to jump into, including:

  • Single-mode playlists for favorites like Breakthrough and Conquest
  • Closed Weapons experiences
  • Intense close-quarters battle playlists
  • Action-packed All-Out Warfare playlists

We’ll be paying close attention to your feedback, adjusting playlists, and adding new options to make sure things always feel fresh and you can easily find a match that suits your style. Please keep sharing your thoughts—this is just the beginning!

On the Horizon

We are incredibly excited for you to join us on the battlefield at launch, and this is just the beginning for Battlefield 6 as shortly after launch we will launch Season 1 on October 28:

Our Seasons will have more content than ever before in a Battlefield game, and we will unpack that with you in more detail during an upcoming moment.

There is much more to look forward to beyond our Seasons as our team continues reviewing Battlefield Labs data, player feedback, and ideating on completely new ideas for the future, starting with an exciting new Battlefield take on Battle Royale. Separately, requests for naval warfare have not gone unnoticed, nor have the calls for a certain fan-favorite little helicopter, platoons, and more.

We appreciate all of your suggestions, and want you to know we’re listening. With Season 1 and our roadmap ahead, we’re excited to continue to build a Battlefield that reflects what players want. We'll continue reading and listening to community channels, and we cannot wait to share more with you, so keep the feedback coming. Also be sure to join our official Battlefield Discord for more discussion and the latest updates.

Up Next

The following gameplay updates will be included in our launch day patch, with over 200 changes focused on bug fixes, balance improvements, and polish for release. Stay tuned for the full launch day update notes closer to launch!

Player
  • You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.
Weapons
  • Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.
  • Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.
Gadgets
  • The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.
  • The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.
  • The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.
  • Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.
Maps and Modes
  • Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.
  • Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.
UI & HUD
  • UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.
Settings
  • Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.
Audio
  • Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.
Network
  • Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.

Thanks again for your trust, excitement and feedback that helped us shape the Battlefield 6 experience. See you at launch!

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Updated 29 days ago
Version 2.0

18 Comments

  • thatboysag's avatar
    thatboysag
    Rising Newcomer
    13 days ago

    I would like to see better maps like BF3 and BF4. I feel like the game is really good but it feels and look like a half painted Picture. The maps feel smaller vehicles are like paper and Its starting to feel like blah. 

  • Play your way? Where? You guys gutted Portal and refuse to allow locally hosted servers. The utter lack of Solo play with full progression, even if slower, is a genuine slap in the face. I appreciate all the statistics you put out, but I'd like to see the statistics on players who spent their time in bot servers/solo mode in 2042 vs online. Your team seems to only be focused on those who live online and are completely **bleep** on the casual gamer. As many other posts are showing, this was a very poorly executed change and disappoints many. Personally, I didn't buy the game but will be canceling my EA Pro account after this month.  

  • M4rvin30's avatar
    M4rvin30
    New Spectator
    13 days ago

    I think the maps are to small and I don’t get battle field vibes from the gameplay after 3 days after purchase I find myself just turning the battlefield off , graphic's are amazing but something doesn’t feel right 

  • Elitecheez99's avatar
    Elitecheez99
    Seasoned Newcomer
    10 days ago

    EA_Shepard​ please elaborate on how we can play our own way. I’m a father of autistic children- I don’t have the flexibility as I used to with gaming. What about those who are disabled, or older who cannot keep up with younger crowd. It was great being able to throw a quick game together and earn/complete challenges in a PvE environment. I get people with disabilities, unique households, or circumstances - will always be hard to cater to. You released a great opportunity that no PvP FPS game has done in a great while, and you were commended for it. 

    Please do not penalize those who need that PvE experience or enjoy it, because of bad apples.  The following are all possible for your community, please help us get Full progression back!!!

    • per game XP cap
    • per minute XP cap
    • 50% XP reduction
    • DEDICATED solo/co-op PvE modes(like 2042) that cannot be modified, and allow for FULL XP
    • XP reduction once X amount has been granted daily/game

    all are possible and can be implemented. Please give the solo/co-op community back full progression, separate stats to keep the PvP crowds happy; they shouldn’t have to be mixed with PvE, it’s a competitive game and they deserve to have their stats be compared to somebody who is only playing in the same game modes. 

  • So, as per usual (and including the upcoming patch coinciding with the release of Season 1), you are completely ignoring the fact that challenges still aren't tracking properly. The patch notes are focused entirely on things that, frankly, should've been fixed before launch - and, yeah, the challenge tracking should've been fixed already, too, but I digress. You've shipped WAY before this was ready and, for all practical purposes, we're still in an open beta (except that we've paid actual money for the privilege of playtesting the game for you). And now you're getting ready to release seasonal content instead of fixing core game mechanics... 

  • Thanks for ruining this game with bots and A blatant focus on your **bleep** battle royal game mode based off the new changes and added content I can tell you all really could care less about OG Battlefield fans who like battlefield for its unique place among FPS titles now your focus on cheap renditions of trendy mechanics and marketing this is a disgrace to battlefield games but not surprising from such a greedy company going for easy wins pulling assets , mechanics, and even UI straight from COD. I already overlooked yall completely missing with the class gadgets but now it's obvious that the classes are really setup more for your lil battle royal than for the multiplayer battlefield 1,2,3 and 4 all **bleep** on this game.