Battlefield 6 Launch Twitch Drops
Unlock rewards while supporting your favorite creators streaming Battlefield 6 on Twitch! Following the enthusiasm for our Twitch Drop Campaign at the Battlefield 6 Multiplayer Reveal and Open Beta, we're excited to bring them back and deliver new content to our creators and community at Launch, including a new item delivered for supporting your favorite creator. To earn these Twitch Drops, you should first make sure your EA and Twitch accounts are linked HERE. Then, during Battlefield 6’s launch week - October 10 at 8 a.m. PT to October 17 at 11:59 a.m. PT - head to your favorite creators streaming Battlefield 6 to unlock a Weapons Package, a Soldier Skin and more. Once you complete the Twitch Drop objective with your linked account, claim it on Twitch before logging into Battlefield 6 to receive your reward. Each of the four Twitch Drops for Battlefield 6’s launch weekend is grounded in a classic military style; the “Versatile” Soldier skin, inspired by woodland operations, can be yours by subscribing or gifting a subscription¹ to the community of an eligible channel between October 10 (8 a.m. PT) and October 17 (11:59 a.m. PT). All other Twitch Drops can be unlocked through watching ANY Battlefield 6 Twitch stream: in addition to the olive “Green Falcon” Vehicle Skin and the “Called Shotgun” Dog Tag, you can also unlock the “Cyber War” Weapon Package. This kitted-out Shotgun, which includes several attachments built around precise close-quarters engagements, is a great option in the Assault Class’ extra weapon sling or as a Primary Weapon for any class. More details about exact Twitch Drop unlock requirements can be found below: BATTLEFIELD 6 LAUNCH TWITCH DROPS - Subscribe and Earn Subscribe to an eligible streamer - or gift a subscription to their community - and earn the “Versatile” Soldier Skin for use in Battlefield 6. You will also receive the BF6 Chat Badge to use on your Twitch.tv account BATTLEFIELD 6 LAUNCH TWITCH DROPS - Watch and Earn Watch for 1 Hour and earn the “Called Shotgun” Dog Tag Watch for 2 Hours and earn the “Cyber War” Weapon Package Watch for 3 Hours and earn the “Green Falcon” Vehicle Skin Completed Drops will automatically appear in your Drops Inventory, so make sure to claim yours within 24 hours. Once claimed, your Drops will be granted in-game at Launch!2.6KViews3likes38Comments[INFO] BATTLEFIELD 6 - KNOWN ISSUES 1.0.1.0
Please note that the following is not an exhaustive list of all issues present in the 1.0.1.0 launch build. Battlefield 6 is a live game, and some issues are expected at release. We encourage you to continue reporting anything you encounter so the team can investigate and resolve them in future updates. PLAYER: Party System: Accepting a multiplayer invite while in Campaign does not transfer you to the lobby or server. Soldiers may bounce off vault-height objects if jumping from too far away. Characters can bounce when landing on certain assets. Profile: All Weapon Mastery Badges appear greyed out in the loadout screen. You will still be able to progress towards these badges. GADGETS: EOD Bot may get stuck if deployed on top of a Supply Crate. Defibrillators may have inconsistent hit registration after range adjustments. WEAPONS: Some weapons are missing the intended camera shake when aiming. Crosshair does not scale correctly when playing in 4K resolution. Weapon sway can disconnect after exiting a vehicle. Some weapons cannot reload if reload input is pressed immediately after firing. Charm loops are missing on some weapons. For certain scopes, the lens may visually detach from the scope during ADS reload. VEHICLES: R-84V2 and AIM-84 Air-to-Air Missiles have been temporarily disabled due to an issue related to Air-to-Air missiles from jets towards other aircraft. These missiles will be re-enabled in an upcoming update. MAPS & MODES: The combat area may sometimes fail to render on the minimap or deploy screen while playing Escalation. Strikepoint: Halftime screen may show no information. Empire State (Rush): All sectors may appear active from the start of a match. UI & HUD: HUD may not appear in gameplay when using 16:10 aspect ratio with certain resolutions. The game mode UI at the top of the screen (including team scores) may not update if you join a match mid-round. This will remain incorrect for the rest of that round on your client. Rejoining the match resolves the issue. Command Console cannot currently be accessed. “Purchase Failed” error message may appear when pressing the CTA button in Inbox, Front-End Bulletin, or Takeover screens. The "Highly Trained" Dog Tag currently refers to it being an AI Dog Tag, this is due to be renamed to "Bot Dog Tag" and will remain being unable to be equipped. CHARACTERS: Faction and Class patches may be missing on some skins. The Sunstroke skin uses the wrong camo pattern. The Bramble skin has an incorrect texture. Player choice patches may override Faction and Class patches. Patches are not correctly applied on Assault ROAR when using the Get Loud Class Assignment. The Copperpulse skin currently shares the same outfit/pattern as Evergreen. The System Override cosmetic is currently too saturated and will be reduced in vibrancy in a later update. SINGLE PLAYER: Challenges may not unlock if they were failed in a previous mission during the same playthrough. Relaunch the mission from the main menu and complete the challenge again in that mission to unlock it. Graphical issues may occur if settings are set to Low; Performance Mode will also force settings to Low. Adjust graphics settings to resolve. Screen tearing may occur; enabling V-Sync can resolve this. Teammates can sometimes get stuck; restarting the checkpoint or mission resolves the issue. Characters may become stuck due to collision; restarting the checkpoint or mission resolves this. Reloading a checkpoint can cause issues; restarting the mission resolves this. Playing outside intended areas (edges of the map, ignoring objective markers) can cause AI or mission objectives to stop functioning; restart the checkpoint and follow the mission path to resolve. The game may become unresponsive after being idle for long periods; restart the title to continue playing. On PC, unintentional interactions with apps outside of the game may occur when in Windowed mode; switch to Fullscreen mode to prevent this. The Challenge Mode UI may not display correctly after unpausing; restart the checkpoint or mission to resolve. Controller issues may occur on PC; switch to mouse and keyboard if this happens. Shader stutter may occur at the beginning of the Prologue and some missions on PC. Corrupted weapon firing VFX can appear when running at 120Hz. Mission 07: Nile Guard: Player camera may break and fly through the map after triggering a specific cinematic while in first-person view. On Xbox and PS5, the game may crash when pressing “Continue” in Campaign if no add-ons are installed. SETTINGS: Graphics settings may default to Low when using the Auto Performance preset on some RTX 5080 cards at 4K or 1080p. Different aspect ratio selections may cause see-through borders or other display issues, depending on resolution. PC Players: If you played on release day on PC your deadzone values may be defaulted at a too high of a value (22%). This may result in scenarios such as your aim moving when no input is taking place. We recommend you change this to the new default of 8%. Consoles: Currently DRS (Dynamic Resolution Scaling) is not working as intended in Performance Mode. After joining a Game Session, the Performance Mode option will need to be toggled off and then back on again to receive the full benefit. This process would need to be repeated each time a new Game Session is joined or after having gone to the Main Menu. We are working on a more permanent solution for a future update. PORTAL: Unable to host an experience if the server description contains special characters. On PS5, the title may crash if a party leader starts a Portal server while certain content packs (01 and 04) are disabled. Portal: Unable to scroll to the bottom row in the “My Experiences” tab. PROGRESSION: Player stats may incorrectly count progress from custom Portal game modes. Challenges: “Resupply teammates with the Supply Pouch” is not tracking progress. Challenges:The Progress bar for “Repair Vehicles” does not update when repairs are made. Challenges: “Use Vehicle Supply Crate” does not progress even after completing the action. Challenges: The Weapon Expert Unit Challenge is not tracking correctly. The description says you must “Get a kill with each type of weapon in a match,” but the actual requirement is to get 15 longshot kills in a single match. Assignments: Helicopters are incorrectly counted as Ground Vehicles in the “Land Vehicle Expert“ assignment. Assignments: Helicopters are not counted properly in Vehicle Challenge 1. VFX & VIDEO: Shader stutter may occur in the intro video on the PC splash screen. Accessibility: Photosensitivity concerns may occur when rapidly switching from third-person to first-person weapon perspective while in a vehicle. CHARACTERS: Faction and Class patches may be missing on some skins. The Sunstroke skin uses the wrong camo pattern. The Bramble skin has an incorrect texture. Player choice patches may override Faction and Class patches. Patches are not correctly applied on Assault ROAR when using the Get Loud Class Assignment. The Copperpulse skin currently shares the same outfit/pattern as Evergreen. The System Override cosmetic is currently too saturated and will be reduced in vibrancy in a later update. SINGLE PLAYER: Challenges may not unlock if they were failed in a previous mission during the same playthrough. Relaunch the mission from the main menu and complete the challenge again in that mission to unlock it. Graphical issues may occur if settings are set to Low; Performance Mode will also force settings to Low. Adjust graphics settings to resolve. Screen tearing may occur; enabling V-Sync can resolve this. Teammates can sometimes get stuck; restarting the checkpoint or mission resolves the issue. Characters may become stuck due to collision; restarting the checkpoint or mission resolves this. Reloading a checkpoint can cause issues; restarting the mission resolves this. Playing outside intended areas (edges of the map, ignoring objective markers) can cause AI or mission objectives to stop functioning; restart the checkpoint and follow the mission path to resolve. The game may become unresponsive after being idle for long periods; restart the title to continue playing. On PC, unintentional interactions with apps outside of the game may occur when in Windowed mode; switch to Fullscreen mode to prevent this. The Challenge Mode UI may not display correctly after unpausing; restart the checkpoint or mission to resolve. Controller issues may occur on PC; switch to mouse and keyboard if this happens. Shader stutter may occur at the beginning of the Prologue and some missions on PC. Corrupted weapon firing VFX can appear when running at 120Hz. Mission 07: Nile Guard: Player camera may break and fly through the map after triggering a specific cinematic while in first-person view. On Xbox and PS5, the game may crash when pressing “Continue” in Campaign if no add-ons are installed. Additional Known issues 11/10/2025,SETTINGS The team is aware that Smooth Motion being set in the Nvidia App (found in Graphics > Global Settings) causes the client to either get stuck on a black screen, or crash shortly after launching., Individuals may find that their Phantom Edition shows as Standard Edition on Steam. Deselecting all DLC within the Steam DLC window, restarting Steam and selecting them once again will result in a fix for this issue whilst we work towards a permanent fix.78KViews13likes325Comments[INFO] BATTLEFIELD 6 KNOWN ISSUES 1.1.1.0
Please note that the list below does not represent every known issue in the 1.1.1.0 update. As Battlefield 6 continues to evolve as a live game, some issues may still occur following launch. We appreciate your reports and feedback as they help the team identify, prioritize, and resolve issues in future updates. GAME: After upgrading from the Free-to-Play version to the Standard or Phantom Edition, a game restart is required to access all Single Player and Multiplayer DLC content. If a player removes the "Battlefield 6 Marker" from their installed DLC on Steam, it will result in them being unable to play Battlefield 6 and will be presented with an "account restricted" message. Reinstalling this marker will allow you to connect and play once more. Steam players buying Starter or Advanced Pack might not receive their cosmetics instantly, but need to restart their client in order for them to appear. PLAYER: Party System: Accepting a multiplayer invite while in Campaign does not transfer you to the lobby or server. Profile: All Weapon Mastery Badges appear greyed out in the loadout screen. You will still be able to progress towards these badges. GADGETS: EOD Bot may get stuck if deployed on top of a Supply Crate. Defibrillators may have inconsistent hit registration after range adjustments. The SLM93A Spire can currently lock onto ground vehicles that are laser designated. This will be changed in a future update. WEAPONS: Some weapons are missing the intended camera shake when aiming. Crosshair does not scale correctly when playing in 4K resolution. Some weapons cannot reload if reload input is pressed immediately after firing. Weapon Charm loops are missing on some weapons. For certain scopes, the lens may visually detach from the scope during ADS reload. VEHICLES: R-84V2 and AIM-84 Air-to-Air Missiles have been temporarily disabled due to an issue related to Air-to-Air missiles from jets towards other aircraft. These missiles will be re-enabled in an upcoming update. MAPS & MODES: The combat area may sometimes fail to render on the minimap or deploy screen while playing Escalation. Strikepoint: Halftime screen may show no information. Empire State (Rush): All sectors may appear active from the start of a match. UI & HUD: Certain Battle Pass background cards or sticker rewards appear locked even after being equipped from the Profile tab. Command Console cannot currently be accessed. “Purchase Failed” error message may appear when pressing the CTA button in Inbox, Front-End Bulletin, or Takeover screens. The "Highly Trained" Dog Tag currently refers to it being an AI Dog Tag, this is due to be renamed to "Bot Dog Tag" and will remain being unable to be equipped. CHARACTERS: Faction and Class patches may be missing on some skins. The Sunstroke skin uses the wrong camo pattern. The Bramble skin has an incorrect texture. Player choice patches may override Faction and Class patches. Patches are not correctly applied on Assault ROAR when using the Get Loud Class Assignment. The Copperpulse skin currently shares the same outfit/pattern as Evergreen. The System Override cosmetic is currently too saturated and will be reduced in vibrancy in a later update. SINGLE PLAYER: Challenges may not unlock if they were failed in a previous mission during the same playthrough. Relaunch the mission from the main menu and complete the challenge again in that mission to unlock it. Graphical issues may occur if settings are set to Low; Performance Mode will also force settings to Low. Adjust graphics settings to resolve. Screen tearing may occur; enabling V-Sync can resolve this. Teammates can sometimes get stuck; restarting the checkpoint or mission resolves the issue. Characters may become stuck due to collision; restarting the checkpoint or mission resolves this. Reloading a checkpoint can cause issues; restarting the mission resolves this. Playing outside intended areas (edges of the map, ignoring objective markers) can cause AI or mission objectives to stop functioning; restart the checkpoint and follow the mission path to resolve. The game may become unresponsive after being idle for long periods; restart the title to continue playing. On PC, unintentional interactions with apps outside of the game may occur when in Windowed mode; switch to Fullscreen mode to prevent this. The Challenge Mode UI may not display correctly after unpausing; restart the checkpoint or mission to resolve. Controller issues may occur on PC; switch to mouse and keyboard if this happens. Shader stutter may occur at the beginning of the Prologue and some missions on PC. Corrupted weapon firing VFX can appear when running at 120Hz. Mission 07: Nile Guard: Player camera may break and fly through the map after triggering a specific cinematic while in first-person view. On Xbox and PS5, the game may crash when pressing “Continue” in Campaign if no add-ons are installed. SETTINGS: Graphics settings may default to Low when using the Auto Performance preset on some RTX 5080 cards at 4K or 1080p. PC Players: If you played on release day on PC your deadzone values may be defaulted at a too high of a value (22%). This may result in scenarios such as your aim moving when no input is taking place. We recommend you change this to the new default of 8%. Consoles: Currently DRS (Dynamic Resolution Scaling) is not working as intended in Performance Mode. After joining a Game Session, the Performance Mode option will need to be toggled off and then back on again to receive the full benefit. This process would need to be repeated each time a new Game Session is joined or after having gone to the Main Menu. We are working on a more permanent solution for a future update. The team is aware that Smooth Motion being set in the Nvidia App (found in Graphics > Global Settings) causes the client to either get stuck on a black screen, or crash shortly after launching. Individuals may find that their Phantom Edition shows as Standard Edition on Steam. Deselecting all DLC within the Steam DLC window, restarting Steam and selecting them once again will result in a fix for this issue whilst we work towards a permanent fix. PORTAL: Unable to host an experience if the server description contains special characters. Portal: Unable to scroll to the bottom row in the “My Experiences” tab. Battlefield Portal experiences do not currently display [Bot] next to bot names within the scoreboard. This will be resolved in a future update. PROGRESSION: Player stats may incorrectly count progress from custom Portal game modes. Challenges: “Resupply teammates with the Supply Pouch” is not tracking progress. Challenges:The Progress bar for “Repair Vehicles” does not update when repairs are made. Challenges: “Use Vehicle Supply Crate” does not progress even after completing the action. Challenges: The Weapon Expert Unit Challenge is not tracking correctly. The description says you must “Get a kill with each type of weapon in a match,” but the actual requirement is to get 15 longshot kills in a single match. Assignments: Helicopters are incorrectly counted as Ground Vehicles in the “Land Vehicle Expert“ assignment. Assignments: Helicopters are not counted properly in Vehicle Challenge 1. VFX & VIDEO: Shader stutter may occur in the intro video on the PC splash screen. Accessibility: Photosensitivity concerns may occur when rapidly switching from third-person to first-person weapon perspective while in a vehicle.8KViews6likes0CommentsBattlefield 6 - Community Update - Play Your Way
Originally posted on the Battlefield Comms X account on 6th Oct 2025 Hello everyone, In this Community Update we will share how we are translating insights from community feedback into changes and improvements for the launch of Battlefield 6 on October 10. What We Learned With over 30 Battlefield Labs sessions successfully completed alongside our community, and a total of 92,351,578 hours played during the Open Beta, Battlefield 6 is the most tested and iterated Battlefield game in history, and player agency remains at the heart of it. Battlefield 6 has more ways to play than ever, and through the Open Beta, we aimed to validate at scale that offering multiple playlists in parallel would not compromise the authentic Battlefield experience. Here is a closer look at some of the most important data points we reviewed, and our summarized findings for each: Class Pick Rates: The map layout was the main deciding factor for class picks. For example, Support had a higher pick rate on Siege of Cairo which is a CQC focused map. On Iberian Offensive with more long distance combat opportunities, we saw an increased pick rate for Recon. Comparing between Open and Closed Weapon playlists we observed mostly identical class pick rates with 1-2% difference at most. Kills Per Hour: Kills Per Hour (KPH) also remained virtually consistent for both playlist types. Open Weapons players scored 0.2 more KPH in Conquest, and 0.1 in Breakthrough. Match Length: Match duration increased slightly within Closed Weapons playlists by up to 45 seconds, or about a 3.75% difference for both Breakthrough and Conquest. Revives: We also observed a slightly higher revive rate for Closed Weapons at 3% for Breakthrough, and 2% for Conquest, which coincides with the slightly longer match duration. Signature Weapon Usage: More players played with non-signature weapons in Open Weapon playlists. However, Recon players still favored Sniper Rifles over other weapons, and their pick rate was identical between both playlist types. There was not a single dominant weapon archetype, and we observed a consistent and well-distributed pick rate between them. This balance shows that even with different playlist types, players explored a wide variety of options without one class standing out above the rest. Time in Combat: There were no differences of note for time players spent in combat between Open and Closed Weapon playlist types. The actual differences were only fractions of a percentage where, rounded up, the results were identical. Lastly, another key insight from the Open Beta was that the vast majority of players, after trying both playlist types, chose to stick with Open Weapons. This reinforces our belief that Open Weapons is the right path forward for Battlefield 6. At the same time, we recognize that some players prefer the Closed Weapons experience. To support them, official Closed Weapons playlists will be available at launch. Additionally, Closed Weapons mutators will remain part of the Portal toolset, so players can create and share their own custom experiences. Menu and Playlist Updates For launch we are also making further changes and improvements to playlists and menus as a direct result of some of your feedback. All launch maps will be available across playlists from day one, giving you the freedom to play whichever map you prefer. We tested having multiple modes in a single playlist during the Open Beta and learned that players favored playlists with combined modes. We will continue to iterate and adjust playlists to deliver the best Battlefield experiences possible. You’ll have the flexibility to play in both single-mode and mixed-mode playlists. At launch, Conquest, Breakthrough, and Escalation will each have their own dedicated playlists. Alongside these, you will see combined playlists such as Conquest & Escalation and Breakthrough & Rush so you do not have to stop matchmaking when switching between those experiences. If you want to focus on a specific mode outside of playlists, you can always find it through Custom Search and the Server Browser. Custom Search enables you to select which map and/or mode combo you prefer and you will be matchmade into a match with these search criteria if available. You will have a higher chance to be matchmade into your preference the more you broaden your search. Portal remains the tool for creating and customizing experiences, while the section in the main menu previously called “Portal” is now called “Community”. This is where you will find the Server Browser, which is now prominently featured to make it easier to find and use. Separately, we will launch with Breakthrough, Conquest and Rush as verified modes within the Server Browser. This enables us to, for example, feature official Hardcore experiences that we know many of you are excited for. At launch, you will also find new custom experiences designed to add even more gameplay variety. This will be your first chance to dive into the new and improved Battlefield Portal toolset, now featuring powerful options like spatial editing. We cannot wait to see the creative ways in which you’ll use these tools to build and share your own experiences. Launch Playlist Rotations We’ve learned a lot from the Open Beta, and we’re using your feedback as our foundation for launching Battlefield 6. When the game goes live, you’ll find a range of playlist options to jump into, including: Single-mode playlists for favorites like Breakthrough and Conquest Closed Weapons experiences Intense close-quarters battle playlists Action-packed All-Out Warfare playlists We’ll be paying close attention to your feedback, adjusting playlists, and adding new options to make sure things always feel fresh and you can easily find a match that suits your style. Please keep sharing your thoughts—this is just the beginning! On the Horizon We are incredibly excited for you to join us on the battlefield at launch, and this is just the beginning for Battlefield 6 as shortly after launch we will launch Season 1 on October 28: Our Seasons will have more content than ever before in a Battlefield game, and we will unpack that with you in more detail during an upcoming moment. There is much more to look forward to beyond our Seasons as our team continues reviewing Battlefield Labs data, player feedback, and ideating on completely new ideas for the future, starting with an exciting new Battlefield take on Battle Royale. Separately, requests for naval warfare have not gone unnoticed, nor have the calls for a certain fan-favorite little helicopter, platoons, and more. We appreciate all of your suggestions, and want you to know we’re listening. With Season 1 and our roadmap ahead, we’re excited to continue to build a Battlefield that reflects what players want. We'll continue reading and listening to community channels, and we cannot wait to share more with you, so keep the feedback coming. Also be sure to join our official Battlefield Discord for more discussion and the latest updates. Up Next The following gameplay updates will be included in our launch day patch, with over 200 changes focused on bug fixes, balance improvements, and polish for release. Stay tuned for the full launch day update notes closer to launch! Player You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced. Weapons Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control. Numerous weapon attachments have been fixed so they now display correctly in menus and in-game. Gadgets The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used. The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights. The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage. Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse. Maps and Modes Rush and Breakthrough layouts have been revised for better balance between attackers and defenders. Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed. UI & HUD UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation. Settings Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms. Audio Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness. Network Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage. Thanks again for your trust, excitement and feedback that helped us shape the Battlefield 6 experience. See you at launch! //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.677Views6likes18CommentsFeature Spotlight - Challenge Rerolling
Hey everyone, If a challenge doesn't suit your playstyle, head to the challenges tab, select your challenge, and you'll see the option to reroll. As challenges vary from person to person, rerolls do not guarantee you'll receive a challenge you like. Which is why you have multiple rolls available per day for both Daily Challenges and per week for Weekly Challenges. You'll be able to gain the following depending on the version of the game you own. Daily Challenges: All players receive one daily reroll. Battlefield 6 owners receive an additional reroll. Battlefield Pro owners receive an additional reroll. This allows up to 3 rolls per day. Dailies reset at 04:00 UTC. Weekly Challenges: All players receive three weekly rerolls. Battlefield 6 owners receive an additional reroll. Battlefield Pro owners receive an additional reroll. This allows up to 5 rerolls per week on Weekly Challenges. Weeklies reset at 12:00 UTC every Tuesday. We hope this feature helps you find the challenges to match your playstyle!242Views3likes0Comments[INFO] Battlefield 6: Mission Brief - Season 1
Redacted no more - Battlefield REDSEC is here with the launch of Battlefield 6 Season 1. Before you scroll... Check out these handy blogs on ea.com and help.ea.com! Introducing the Battlefield 6 Battle Pass and Battlefield Pro, Coming in Season 1 Drop Into REDSEC and Battlefield 6 Season 1 - Full Roadmap Revealed REDSEC Progress Carries Over - Continue All-Out Warfare in Battlefield 6 REDSEC New Player Guide Battlefield REDSEC - Gauntlet 101 Battlefield REDSEC - Battle Royale 101 Get help with Battle Pass in Battlefield 6 How to use the Battlefield Official Store How Battlefield REDSEC (F2P) works In Battlefield 6 Season 1, All-Out Warfare strikes the sprawling badlands of Southern California. These landscapes are jam-packed with secrets to die for: Classified military hardware, weapons of unprecedented power, cutting-edge gadgets, and a brand new way to put them all to the test in Strikepoint, a new high-intensity elimination mode. Storm into combat, or enhance and customize your experience with the power of Portal. All Season 1 hardware is also at your disposal in REDSEC, a free-to-play destination built on Battlefield’s iconic DNA. Drop into Fort Lyndon for a Battle Royale only Battlefield can deliver, featuring massive-scale destruction, fast-paced squad play, and the deadliest ring in BR. Survive and advance in Gauntlet: an all-new cutthroat, knockout-style elimination mode where squads race to complete missions. Then redraw the lines of battle with Portal, which will be free-to-create with all REDSEC assets - its map, modes and more - also available in the full experience. Building off our preview roadmap back in September, this is everything you need to know about REDSEC and Battlefield 6 Season 1: Rogue Ops - REDSEC An explosion rattles Fort Lyndon, a government testing ground hiding secrets to die for. An armada of Rogue Operators, veiled by the chaos, seize this moment to descend and wreak havoc. It’s up to your squad to stop them. At launch, the free-to-play REDSEC experience will feature a Battle Royale mode built on Battlefield DNA, as well as an all-new Multiplayer-inspired special operations mode in Gauntlet, all built around one core map. Welcome to Fort Lyndon War has erupted in Fort Lyndon. This massive battleground is loaded with endless Tactical Destruction possibilities [and secrets to die for]. Featuring an arsenal of unique combat zones: From pristine beaches, to wartorn military complexes, and everything in between, there are endless paths to victory for every squad on Battlefield’s biggest map ever. Carefully designed to accommodate all engagements - close-quarters to long-range, gunfights to vehicle combat, including on transport boats along the coastline - Fort Lyndon includes nine major points of interest (POIs) spanning across its coastal desert combat zone, ranging from the long-abandoned Marina and Main Street to the desolate blacksite remains at the Military Storage and R&D complexes. Tying these areas together are 16 additional POIs - Oil Pumps, a Lighthouse, Jewel Beach, and more - that weave together an immersive Southern California landscape designed as a tactical layout. Intel on the Fort Lyndon blacksite is invaluable, yet currently incomprehensive, for both Pax Armata and NATO: the most classified intelligence and equipment, let alone advantageous positions and where to find valuable loadout caches, is up to you to discover and share among your squad. REDSEC: Battle Royale A fast-paced squad vs. squad battle in Southern California, ending in a sudden death showdown inside the deadliest ring of fire in the history of Battle Royale. This is BR that can only happen in Battlefield. REDSEC’s Battle Royale experience is built on Battlefield’s foundation of iconic all-out warfare, tactical destruction, and squad-based gameplay defined by its Class System. The standard Battle Royale match holds up to 100 players in either four-player squad or duo formats at launch. Choose your class and Sidearm before dropping in, then work with your squad (or duo) to earn and unlock additional abilities, gadgets, call-ins and more to gain a tactical advantage. Scour the map to find loadout items, including weapons of various rarities and Upgrade Kits, or complete squad missions to unlock powerful rewards. You may even find a vehicle keycard that grants access to a heavy armored tank. We detail everything you need to know about Battle Royale in this guide here. REDSEC: Gauntlet Ready to run the Gauntlet? This all-new cutthroat, knockout-style, fast-paced elimination experience pits squads against each other in a series of high-octane missions, some of which will be familiar to Battlefield Multiplayer veterans. In Gauntlet, eight squads go head-to-head in a series of special missions that push every squad to their limit. Decryption, extraction, territory domination, target protection, explosive transport and more–only squads with the complete package will come out on top in this Gauntlet of elimination ending in a squad vs. squad showdown. Every Gauntlet “round” is a different mode or “missions,” such as Deadlock, a multi-team variant of King of the Hill, or Wreckage, which is similar to Rush. With eight mission types and numerous Combat Zones, it is incredibly rare to have the exact same Gauntlet mission sequence in back-to-back matches. However, prior to each mission, a miniature briefing takes place that details the rules of engagement and how points are scored. At the end of each round, the bottom two teams in that mission are eliminated from the Gauntlet leading up to the championship duel between two remaining squads. Everything you need to know about Gauntlet can be found here. REDSEC: Portal REDSEC gives unprecedented access to Portal’s massive sandbox. Every creator and player has the ability to create unique and unforgettable REDSEC experiences, for free. The REDSEC version of Portal includes the entirety of Fort Lyndon, as well as Gauntlet and Battle Royale and Verified Modes, with all free seasonal REDSEC content, including weapons, vehicles and more, available for use. Battlefield 6 owners can also use everything from REDSEC, and combine it with the wealth of available tools, options and features, including all new content in Season 1. Rogue Ops - All Available Content in Battlefield 6 AND REDSEC Earn functional and customization rewards through the revamped Battle Pass system, which includes all three new functional weapons for use in Battlefield 6 and REDSEC. Rogue Ops will also include a new map and mode for Battlefield 6, as well as two Primary Weapon attachments and a land vehicle for both experiences. Note: content that is available only in Battlefield 6, such as Multiplayer maps and modes, will be labelled as such. Season 1 Battle Pass (Battlefield 6 AND REDSEC) Deepen your arsenal. Choose from four unique themed paths with over 100+ tiers of content, each stocked with tactical gear including all new free functional weapons and cool cosmetics.. Unlock six rewards instantly, and complete all to unlock the final path containing high value rewards. Enhance your Battle Pass and be the first to the frontline with Battlefield Pro*. Get 25 Tier Skips on top of the base Battle Pass, six instant unlocks, the ability to host a 100 player persistent server in Portal, a dedicated bonus path, and more. Learn more about the new Battle Pass System and its Season 1 offerings, as well as BF Pro, here. Blackwell Fields - Map, Support for All Combat Sizes, Land and Air Vehicles (Battlefield 6) Blackwell Fields is an ominous large-scale All-Out-Warfare map set in Southern California with military facilities and scattered homesteads under siege, all under the backdrop of a breathtaking burning horizon. Each Multiplayer mode will focus on different areas of the map, with Conquest focusing on the full Badlands. Mid-sized and small team tactical modes, such as Breakthrough and the new Multiplayer mode Strikepoint, are played on an area in and around the map’s military depot, while small modes are centered around the fields’ scrapyard. Strikepoint - Mode, Designed for 4v4 Combat (Battlefield 6) o second chances. This fast-paced first-to-6 match has no respawns and only one capture point. To win a round, capture the point, or eliminate the enemy team. Tactical, objective-based teamwork is key to victory; from reviving downed squadmates to denying map routes and objective access with Gadgets and Throwables, coordinate with your squad to come up with a winning strategy. Armored Transport: Traverser Mark 2 - Land Vehicle (Battlefield 6) The Armored Transport (ATP), the vehicle designation to the faction-agnostic Traverser Mark 2, is the definition of an infantry support vehicle, providing strong onboard firepower as well as benefits for nearby allies. Bulkier than the Light Ground Transport with some mine blast protection , both NATO and PAX Armata use the Traverser Mark 2 to breach frontlines with its mounted roof gun and additional fire support from side gunner seats. Should a squadmate need a respawn, it can also serve as a spawn point. Its unique passive abilities grant benefits to all allies near the vehicle even if it is unoccupied; unlike most vehicles, staying near the Traverser Mark 2 will keep it under friendly team control and prevent it from being stolen. Rank up this hardware to discover its versatility, especially in tightly packed areas such as urban sprawls. SOR-300C - Carbine Rifle (Battlefield 6 AND REDSEC) This modular rifle in subcompact .300 BLK configuration favors close range engagements. The perfect weapon for mid-long range combat. A carbine rifle with a low rate of fire and increased recoil control. With a low rate of fire designed for better control, this subcompact carbine is chambered in the higher damage .300 Blackout ammunition compared to the platform’s 5.56 version. Mini Scout - Sniper Rifle (Battlefield 6 AND REDSEC) This lightweight scout rifle offsets reduced damage by allowing rapid follow-up shots without having to break focus. The spiritual successor to the Scout Elite. A fast, lightweight, bolt-action rifle capable of one-hit kill shots only to the head, unlike other bolt-action rifles. Its quick draw, aiming and rechambering times allow for fast-follow up shots that are needed to down enemies at any range. Battlefield veterans know how to work this weapon into their loadouts: a hardlined aggressive Recon soldier, determined to get behind enemy lines, can modify this weapon to make it the silent and lethal they need to finish any job. GGH-22 - Sidearm (Battlefield 6 AND REDSEC) A renowned semi-auto pistol with a .40 caliber chambering for improved ranged performance. High-capacity, high fire rate and low damage, this pistol is meant to bail out a soldier when their primary (and in the case of Assault, both their primaries) run dry. Not only will it be slightly better at a distance compared to other Sidearms, it is also a reliable backup that is ready at the hip when desperate times call for desperate measures. Rail Cover & LPVO - Attachments (Battlefield 6 AND REDSEC) Available for a variety of rifles and light machine guns, these two attachments - the Rail Cover and the SU-230 Low Powered Variable Optic (LPVO) - are the first of several to drop after launch to make you rethink how you spend those attachment points. The Rail Cover, which is available for specific weapons, improves weapon draw speed slightly, allowing for more mobility at a low attachment point cost. The SU-230 LPVO grants a precision sight picture with magnification levels ranging from 1x to 4x that can be manually adjusted. Both of these attachments are unlocked through a Season 1 Challenge Assignment. California Resistance - Available November 18 Season 1’s second phase is around the liberation of SoCal; prepare for combat on a new map in Eastwood and a new16-player Multiplayer mode in Battlefield 6, an additional Gauntlet Mode for REDSEC, and two new weapons to be used across Battlefield 6 and REDSEC. Eastwood - Map, Support for All Combat Sizes, Land Vehicles and Helicopters (Battlefield 6) War has come to an idyllic villa in Southern California. The luxurious pools and private golf courses of Eastwood have become a battleground. High-intensity action threatens the calm and serenity of this suburban landscape. Sabotage - Limited-Time Mode, Designed for 8v8 Combat (Battlefield 6) Protect and Destroy. Two teams fight to attack or defend high-priority cargo in multiple areas across the map. Cargo takes damage from grenades, gadgets, explosives –whatever it takes to get the job done. The team that destroys the most cargo wins. Rodeo - Gauntlet Mission (REDSEC) Saddle up for a tank-centered addition to the Gauntlet mission rotation. In Rodeo, squads must earn eliminations while occupying heavily armored tanks scattered throughout the playable area. The two squads with the least amount of points are removed from the Gauntlet match. Turfpro PVT Royale - Vehicle (Battlefield 6 AND REDSEC) The deadliest vehicle on the fairway. A 4-person Golf Cart that can transport any squad into or out of combat. Of course, this commandeered cart cannot handle on-board military-grade weapons, so any defense means must be provided by the infantry who dare to drive these carts into the heat of battle. Battle Pickups - Feature (Battlefield 6 AND REDSEC) Battle Pickups are weapons of unprecedented power that can turn the tides of battle. These weapons are rare and can only be found in high value caches around the map. Secure a Battle Pickup to gain a major tactical advantage for your squad. Rorsch Mk-2 SMRW: A chargeable Railgun inflicting massive damage to soldiers, vehicles, and structures. MP-RMG: A Minigun with a fast rate of fire, effective against light vehicles and infantry. DB-12 - Shotgun (Battlefield 6 AND REDSEC) A dual barrel pump-action shotgun that feeds from two different tubes. One trigger pull shoots the cartridge from one barrel, a second trigger pull shoots the other, then the pump action rechambers both barrels. M327 Trait - Sidearm (Battlefield 6 AND REDSEC) High damage with a low rate of fire, this eight-round revolver is strong up close with a considerable damage drop-off compared to the .44 Magnum. Slim Handstop - Attachment (Battlefield 6 AND REDSEC) The third attachment to come in Season 1, this grip offers an alternative choice for underbarrel choices with its unique blend of ergonomic and handling changes. Winter Offensive - Available December 9 Season 1’s final phase challenges your squad to break through an icy stalemate - expect the Empire State to freeze over, Multiplayer and Gauntlet mode variants using a new Ice Lock mechanic, and additional Portal updates before the end of the year. Ice Lock Empire State - Limited-Time Map Update (Battlefield 6) Environmental threats detected -- temperatures have dropped well below freezing in Brooklyn. Gear up, stay warm, and take complete control of the borough with this limited time visual update to the Empire State map. Ice Lock - Limited-Time Event (Battlefield 6) The Ice Lock looms… This Limited-Time Event is centered around a mechanic called Freeze, a gameplay modifier that slowly reduces player health if they do not seek external heat sources. Don’t be caught snowblind; Combat Zones will have designated Heat Zones to bring your core temperature back up to normal, or you can create fire using Incendiary Grenades and other Gadgets. Ice Lock Gauntlet - Limited-Time Event (REDSEC) Similar to the Ice Lock for Battlefield 6 Multiplayer, Gauntlet will have a Limited-Time Ice Lock variant that adds to the experience’s relentless nature with the sheer force of harsh winter conditions. Unlike a traditional Gauntlet on Fort Lyndon, Ice Lock Gauntlet takes place on the Battlefield 6 Multiplayer map Empire State Ice Lock with a locked set of three operations in every match. Master these operations while braving the effects of Freeze, and your squad will be rewarded with more than just the pride of victory. Ice Climbing Axe - Melee Designed to make an enemy’s blood run cold or pick through more delicate environmental pieces, expect this new melee tool to compliment this category typically reserved for knives and the sledgehammer. Portal Updates Expect a new Verified mode and all Winter Offensive content, including the Ice Lock Empire State map and the Ice Lock variant rules, to be added to Portal. This is Your War - Jump into Battlefield Today The ultimate all-out war is here - rally the squad and join the fight today. Battlefield 6 is available in both the standard edition (MSRP USD$69.99) and the Phantom Edition (MSRP USD$99.99)**. The Phantom Edition includes the BF Pro Token, Phantom Squad Soldier Skins, Weapon Packages, Deluxe XP Boost, and more, in addition to the full game download of Battlefield 6. Be the first to the frontline with Battlefield Pro. Get 25 Tier Skips on top of the base Battle Pass, six exclusive instant unlocks, the ability to host a 100 player persistent server in Portal, a dedicated bonus path, and more. Learn more about Battlefield Pro here. *Some content available to be unlocked mid-season, visit battlefield.com for more details. **Offers may vary or change. See retailer site for details.2.8KViews4likes0CommentsBF6 - Community Update - Introducing REDSEC: Battle Royale, Gauntlet, and Portal
Hey everyone, We are stoked to finally pull the curtain back on what we have been working on for a while. Word has spread about our version of Battle Royale, and players have been anticipating when they will be able to ride around in a golf cart. We’re excited to announce that Battlefield REDSEC is now live, alongside Battlefield 6 Season 1. Battlefield REDSEC is Battlefield’s free-to-play experience that you can drop into without owning the base game*. Already own Battlefield 6? Squad up in REDSEC with your friends, whether they have Battlefield 6 or not. REDSEC delivers three ways to play: The Battle Royale Mode - The Battlefield Way Gauntlet - An all-new, round-based elimination mode Portal - Make and play custom experiences based on elements available in REDSEC Fort Lyndon: The Biggest Battlefield Map Ever Welcome to Fort Lyndon - part SoCal beach community, part military blacksite, all battlefield. You’ll fight through urban city centers, dense military compounds, and once-idyllic suburban neighborhoods. This is our largest Battlefield map ever created, with secrets and intel waiting to be discovered. The Battle Royale Mode - The Battlefield Way Here’s a quick rundown of what you’ll need to know. Player count: 100 per match - 25 squads of 4 or 50 duos. Battlefield DNA, tuned for the Battle Royale mode: Core Battlefield classes are in play, but altered from Battlefield 6 to work within the context of Battle Royale. For example: Assault class retains the use of the ladder for vertical flanks from Battlefield 6. Their traits have been tweaked with benefits, including faster armor recharge, faster gadget regen, and more. Support class spawns with the ability to carry extra armor plates and ammo. They can rank up to providing full-health revives and boost the regen rate of nearby squadmates. Training Paths give each class unique abilities that unlock or upgrade gear. Locating hidden intel caches and completing missions are an efficient way to level up your training path. The higher the risk, the higher the rewards, including caches and access to combat vehicles. We evolved destruction to tactical destruction, turning it into a tool you can use to reshape the environment to your advantage. Breach walls, destroy buildings, and use rubble as cover. Battlefield isn’t Battlefield without vehicles capable of wreaking havoc on land, water, and air. Scattered across the map, you can find helicopters, boats, and even golf carts to ride to war in. Looting is a key part of any Battle Royale, and it’s no different here. Navigate throughout the map to find crates holding weapons, armor plates, ammo, and more. Search for your favorite loadout that will lead your squad to victory. Oh, and did we mention that we have the deadliest ring in BR already? We advise against testing how dangerous it actually is unless you’re willing to risk it all. We’ve already implemented player-driven changes and outlined what changes players can expect at launch from our Battlefield Labs play sessions. Read the details here and please keep the feedback coming as we continue to shape the game with you. If you want to learn more about the Battle Royale mode in detail, read up on our Battle Royale 101 blog here. Gauntlet We wanted to bring something to the table that no one’s played in Battlefield before, so we built Gauntlet. It is structured as an elimination series where squads work together to score points by completing objectives, getting kills, and supporting one another across 4 randomized missions of vital importance to the operation in Fort Lyndon. Eight squads of four soldiers each enter, but only one will make it through all four missions. After every mission, the squads with the fewest points are eliminated from the match, with the top 3 earning bonus progress on their training paths to gain the upper hand in the next mission. Intensity rises as staying above the cut line becomes more and more difficult until the two best squads finally face off in one last mission to determine who will claim victory. If your squad is eliminated because teammates leave mid-operation, top performers can be reassigned to a surviving squad instead of leaving the game. At the end of each mission (except the Final Mission), reassignments may take place. The game will check for open slots and fill them so squads stay full and you can get back to gaming. There will be 8 different types of mission varieties at launch. Here’s a taste of what some of these missions will entail: Decryption: Squads compete to pick up and protect locator beacons while they transmit data Wreckage: Your squad needs to find, transport, and detonate bombs at hostile M-COMs scattered across the combat zone. Vendetta: Your squad needs to eliminate marked hostile High Value Targets and protect a High Value Target of your own. Circuit: Your squad earns points by capturing and defending control terminals; the larger the network, the more points you earn. Every Gauntlet match is different - mission draws, locations, and objectives mix to create new challenges every time you queue up. To learn more about the Gauntlet mode, read up on our Gauntlet 101 blog here. Portal Portal in REDSEC is the same powerful toolset you’ve seen in Battlefield 6, now applied to REDSEC’s content set. Builder & Spatial Editor: Tweak player counts, weapon/vehicle pools, health regen, sprint speed, and more. Remix spaces with the Spatial Editor to craft custom maps. Fort Lyndon: The map is segmented into six Portal-ready playspaces, giving creators granular control over flow and scale. Only two playspaces will be available at launch; the remaining four will roll out in later updates as we continue to optimize performance and polish creator workflows. Updated SDK: With the introduction of REDSEC, our SDK will receive new assets for players to use in their experiences, with additional updates planned throughout the season. With the launch of REDSEC, the SDK will not yet include assets from Gauntlet. That update is planned for a later date, and we’ll share more information once it’s ready. Cross-Ownership Perks: Own Battlefield 6? Combine content across both titles in Portal for even wilder creations. Think Melee-only Conquest on Fort Lyndon, one-shot TDM, or explosives-only mayhem. To start redrawing the lines of battle in Fort Lyndon, you will need to install our updated SDK found here: https://portal.battlefield.com/bf6/experiences More from the Battlefield If you are a new player and would like to learn more about how to approach REDSEC, read our New Player Guide here. The launch of REDSEC is just the beginning. Like every element of Battlefield 6’s robust post-launch plans, REDSEC will also see regular updates and content drops. If you are interested in keeping up with new content and sharing your feedback on REDSEC, please join our Discord and make sure to assign yourself to our new roles: Battle Royale, Gauntlet, Portal, and New Player. See you on Fort Lyndon. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. *Includes optional in-game purchases. Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required.148Views2likes0Comments[INFO] BATTLEFIELD 6 REDSEC KNOWN ISSUES 1.1.1.0
This update continues our ongoing work on Battlefield REDSEC and includes a number of known issues currently under investigation. These do not impact all players but are being tracked by the team for future updates. Battle Royale GAMEPLAY: Players may become stuck in a top-down view of the map after redeploying. If killed immediately after a Mobile Respawn completes, the player’s teammates are not revived and the squad is eliminated. Players may retain a Second Chance after redeploy and not transition to the End of Round screen after their next elimination. Squad elimination may not result in immediate mission failure. Rounds may not end even after all enemies are eliminated. Players may be unable to earn session points by surviving for a set time. Earning a new field-level trait may display the number for the previous level. Mission Progressed scoring event does not appear after completing a partial challenge. Scoring Events for Objective MCOM Destroyed Support may not award points to squad members. Completing a rerolled daily mission can revert it to the original version in the Challenges tab. Players can experience high latency and hit-registration issues during Battle Royale Initiation. MISSIONS & OBJECTIVES: Bomb Defusal (Counter Wreckage) timer can remain stuck when the targeted player picks up the bomb. Marked counter mission does not become available for the second user after the first user activates the Evasion mission. Headhunter missions may grant incorrect rewards upon completion. Counter-marked teams can complete missions despite objectives being destroyed by the ring of fire. Obliteration Defense bomb can be instantly defused if planted on the ground. Certain Mission Events can cause performance degradation. MAP: The world may appear to despawn when spectating the winning team while the second-place team disconnects. Multiple assets may pop in when using helicopters. Several visual flaws such as missing collision or floating assets. Signal Hack antenna may remain floating after the crow’s nest collapses. Schematics can attempt to despawn players already being despawned, causing a crash. Strike Package area-of-effect visuals may be invisible when called in over water. Ring prediction may not be accurate with the closing ring. The fastest-path-to-zone line can remain visible and inaccurate after the smallest ring closes. The ring prediction line on the in-game map does not scale correctly with altitude. Intel Caches spawn in the same locations rather than randomised. Loot dropped on an open chest can fall beneath it and become unobtainable after leaving and returning to the area. LOOT & ITEMS: Deploying a gadget on any supply drop may cause the drop crate to break. Throwing a call-in smoke grenade on top of a supply drop can cause continuous smoke sound effects. Resupply Drop crate may not despawn after being accessed. Upgrade Kit can be looted by another player while being applied in-world. Vehicle Supply Station charges may not appear consumed when replenishing standard vehicle ammo. Assault Ladder lacks UI indicating it cannot be mounted on certain terrain. Smoke Cover cannot be used in the late game. UI & HUD: Targeted HUD/UI can remain visible after redeployment from a countered mission death or failure. The entire team may sometimes see the same highlighted stat on the squad placement screen. Second Chance spectating camera does not show the user’s loadout. Missing UI elements indicating a Redeploy Tower cannot be reused. Inventory highlighting may persist and allow players to accidentally discard items. UI elements can display incorrect names or icons. Vehicle Customization screen may fail to display unlock criteria for Anti-Air vehicle presets. Wrong description is shown for the Airstrike onboarding tutorial. VEHICLES: Insertion helicopter look sensitivity may be extremely low when using low sensitivity settings. Vehicle loadouts may display incorrect passive abilities. SOCIAL: Teammates may not appear in the pre-game lobby. PERFORMANCE: Players may become stuck on a black screen during insertion or gameplay after changing settings. Multiple Battle Royale actions may have delayed response times. GAUNTLET MODES: Deadlock is missing the “Zone Captured” message. Deadlock: No points awarded for the final three seconds of a zone capture. Extraction: Data drive cannot be picked up after being dropped by an enemy or squadmate. Extraction: The extraction point icon may switch to the data-drive icon. Wreckage: Dying out of bounds with the bomb causes a new bomb with glitched fuse visual and audio effects to spawn. Wreckage: Bomb may explode immediately when dropped after being picked up from outside the play area. Wreckage: Bomb detonates at its spawn location if the player dies out of bounds while carrying it. UI & HUD: Assault Trait Commanding Presence lacks a HUD indicator. Brief Screen is not shown if the scoreboard is opened between rounds.9KViews4likes0CommentsBattlefield REDSEC Season 1 Twitch Drops
Unlock rewards while supporting your favorite creators streaming Battlefield REDSEC on Twitch! To celebrate the launch of our free-to-play experience Battlefield REDSEC, available now alongside Season 1 of Battlefield 6, we are once again bringing back our Twitch Drop Campaign. We’re excited to continue delivering new content to our community, as well as our creators who are encouraged to apply for our Battlefield Creator Program here. To earn these Twitch Drops, you should first make sure your EA and Twitch accounts are linked HERE. Then, during Battlefield REDSEC Season 1 launch week - October 28 at 8 a.m. PT to November 4 at 11:59 a.m. PT - head to your favorite creators streaming Battlefield REDSEC to unlock a Weapons Package, a Soldier Skin and more. Once you complete the Twitch Drop objective with your linked account, claim it on Twitch before logging into Battlefield REDSEC to receive your reward. After logging into REDSEC, these rewards will be available both in REDSEC and in Battlefield 6*. More details about exact Twitch Drop unlock requirements can be found below: BATTLEFIELD REDSEC SEASON 1 TWITCH DROPS - Watch and Earn Watch for 1 Hour and earn the “Hitchhiking” Vehicle Decal Watch for 2 Hours and earn the "Marauder" Vehicle Skin Watch for 3 Hours and earn the “Highland Hunter” Weapons Package Watch for 4 Hours and earn the “No Mercy” Soldier Skin Completed Drops will automatically appear in your Drops Inventory, so make sure to claim yours within 24 hours. Once claimed, your Drops will be granted in-game for both Battlefield 6 owners and in REDSEC. *Includes optional in-game purchases. Requires Battlefield 6 (sold separately) or REDSEC and all game updates. Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required.3.4KViews3likes1Comment