Blog Post
"And lastly, different game modes will use different areas of our large maps. For example, when playing Conquest you’ll fight on certain areas of the map that aren’t available in Breakthrough and vice versa. This is one of the strengths of our massive play-spaces where different game modes bring more variety of experiences. "
So we will have these huge maps but still be limited on where on the map we can play based on game modes? not the best idea IMO
"Can you completely opt-out of using AI Soldiers?In the All-Out Warfare set of experiences of Conquest and Breakthrough, AI Soldiers are used to backfill servers and you cannot opt-out of playing with them. However, there is a cap to how many of them you can encounter in a multiplayer match. In general, you will not experience more AI soldiers than players unless the match is still filling-up, or almost empty. Players will always have matchmaking priority over AI."
I see that AI bots will be non-adjustable.. With that in mind, how will game groups/communities/clans be able to conduct scrims and clanVclan games (i.e. 5v5, 20-60V20-60, etc) without interference from these bots?
Also I noticed nothing mentioned about community/RSP servers yet.. as a gaming group member, having customizable servers is of great concern to us and seriously needs to be addressed early on in the dev process / alpha test phases.
Can anyone official provide some feedback or commentgs on the servers and where DICE's mindset is?