Blog Post
Do we know anything yet about how spotting the enemy works?
Seems like every aspect of the game is trying to promote team play with vehicles needing more people to be affective bigger maps more players introduction of sectors and then they turn around with specialists and go out of the way to reinforce the "one man army" trope we already find in a lot of shooters.. I will wait to see what the rest of the uniques for the remaining specialists are but right now at least two of them are inconsequential to team play, grapple hook and wing suit bring nothing to a team dynamic. Would rather see that as an optional generic instead keeping two of the specialists with selfish uniques.
EDIT: Some actual squad gameplay and show and tell regarding specialists loadouts/interface is the first stop Dice NEEDS to make. While the interview provided needed clarity imo did nothing to alleviate concerns surrounding specialists and team dynamic. Everything else was great and loved the info for the most part.